forked from VoxeLibre/VoxeLibre
Allow to teleport back to overworld
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54dc6e8ffb
commit
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@ -1,6 +1,5 @@
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-- Parameters
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-- Parameters
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local END_DEPTH = mcl_vars.mg_end_min
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local TCAVE = 0.6
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local TCAVE = 0.6
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local nobj_cave = nil
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local nobj_cave = nil
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-- 3D noise
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-- 3D noise
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@ -118,7 +117,7 @@ local function build_end_portal(pos, target3)
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end
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end
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local function find_end_target3_y2(target3_x, target3_z)
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local function find_end_target3_y2(target3_x, target3_z)
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local start_y = END_DEPTH + math.random(20, 120) -- Search start
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local start_y = mcl_vars.mg_end_min + math.random(20, 120) -- Search start
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if not nobj_cave then
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if not nobj_cave then
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nobj_cave = minetest.get_perlin(np_cave)
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nobj_cave = minetest.get_perlin(np_cave)
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end
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end
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@ -229,8 +228,8 @@ local function make_end_portal(pos)
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local target3 = {x = p1.x, y = p1.y, z = p1.z}
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local target3 = {x = p1.x, y = p1.y, z = p1.z}
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target3.x = target3.x + 1
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target3.x = target3.x + 1
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if target3.y < END_DEPTH then
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if target3.y < mcl_vars.mg_end_max and target3.y > mcl_vars.mg_end_min then
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target3.y = math.random(-52, 100)
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target3.y = math.random(mcl_vars.mg_overworld_min + 40, mcl_vars.mg_overworld_min + 96)
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else
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else
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target3.y = find_end_target3_y2(target3.x, target3.z)
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target3.y = find_end_target3_y2(target3.x, target3.z)
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end
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end
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@ -1,6 +1,5 @@
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-- Parameters
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-- Parameters
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local NETHER_DEPTH = mcl_vars.mg_nether_min
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local TCAVE = 0.6
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local TCAVE = 0.6
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local nobj_cave = nil
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local nobj_cave = nil
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@ -117,7 +116,7 @@ local function build_portal(pos, target)
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end
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end
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local function find_nether_target_y(target_x, target_z)
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local function find_nether_target_y(target_x, target_z)
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local start_y = NETHER_DEPTH + math.random(38, 117) -- Search start
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local start_y = mcl_vars.mg_nether_min + math.random(38, 117) -- Search start
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if not nobj_cave then
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if not nobj_cave then
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nobj_cave = minetest.get_perlin(np_cave)
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nobj_cave = minetest.get_perlin(np_cave)
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end
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end
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@ -228,8 +227,8 @@ local function make_portal(pos)
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local target = {x = p1.x, y = p1.y, z = p1.z}
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local target = {x = p1.x, y = p1.y, z = p1.z}
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target.x = target.x + 1
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target.x = target.x + 1
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if target.y < NETHER_DEPTH then
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if target.y < mcl_vars.mg_nether_max and target.y > mcl_vars.mg_nether_min then
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target.y = math.random(-52, 100)
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target.y = math.random(mcl_vars.mg_overworld_min + 40, mcl_vars.mg_overworld_min + 96)
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else
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else
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target.y = find_nether_target_y(target.x, target.z)
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target.y = find_nether_target_y(target.x, target.z)
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end
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end
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