Merge branch 'master' into dyable-leather-armor

This commit is contained in:
AFCMS 2022-05-02 09:56:11 +02:00
commit 1504d64647
Signed by untrusted user: AFCMS
GPG Key ID: 8720389A25B652E3
27 changed files with 211 additions and 75 deletions

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@ -41,6 +41,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `flammable=-1` Does not get destroyed by fire
* `fire_encouragement`: How quickly this block catches fire
* `fire_flammability`: How fast the block will burn away
* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above

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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.74 (in development)
Version: 0.75 (in development)
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore

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@ -395,8 +395,9 @@ mobs:register_mob("mobs_mc:enderman", {
local node = minetest.get_node(take_pos)
-- Don't destroy protected stuff.
if not minetest.is_protected(take_pos, "") then
local dug = minetest.dig_node(take_pos)
if dug then
minetest.remove_node(take_pos)
local dug = minetest.get_node_or_nil(take_pos)
if dug and dug.name == "air" then
if mobs_mc.enderman_replace_on_take[node.name] then
self._taken_node = mobs_mc.enderman_replace_on_take[node.name]
else

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@ -124,6 +124,10 @@ mobs:register_mob("mobs_mc:snowman", {
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
if minetest.registered_items["mcl_farming:pumpkin_face"] then
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_farming:pumpkin_face")
end
-- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear)

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@ -74,7 +74,7 @@ local professions = {
},
{
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
{ { "mcl_farming:pumpkin", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
},

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@ -31,6 +31,14 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
return ""
end)
-- usable by shovels
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.path_creation_possible then
return S("This block can be turned into grass path with a shovel.")
end
return ""
end)
-- soil
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""

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@ -1,9 +1,32 @@
local stereotype_frame = 18
local S = minetest.get_translator(minetest.get_current_modname())
mcl_compass = {}
local compass_frames = 32
local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
local node = minetest.get_node(pos)
if node.name == "ignore" then
tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
tstamp = tonumber(os.time(os.date("!*t")))
end
if tonumber(os.time(os.date("!*t"))) - tstamp > 180 then --current time in secounds - old time in secounds, if it is over 180 (3 mins): forceload
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
else
node = {name="mcl_compass:lodestone"} --cooldown not over yet, pretend like there is something...
end
end
return node
end
--Not sure spawn point should be dymanic (is it in mc?)
--local default_spawn_settings = minetest.settings:get("static_spawnpoint")
@ -13,10 +36,34 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc
local random_frame = math.random(0, compass_frames-1)
function mcl_compass.get_compass_image(pos, dir)
-- Compasses do not work in certain zones
if mcl_worlds.compass_works(pos) then
local spawn = {x=0,y=0,z=0}
function mcl_compass.get_compass_image(pos, dir, itemstack)
if not itemstack then
minetest.log("WARNING: mcl_compass.get_compass_image() was called without itemstack, returning random frame!")
return random_frame
end
local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto"))
if lodestone_pos then --lodestone meta present
local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
if get_far_node(lodestone_pos, itemstack).name == "mcl_compass:lodestone" then --check if lodestone still exists
local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone"
else -- lodestone got destroyed
return random_frame .. "_lodestone"
end
else
return random_frame .. "_lodestone"
end
else --no lodestone meta, normal compass....
local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0
local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp then
spawn = ssp
@ -24,13 +71,17 @@ function mcl_compass.get_compass_image(pos, dir)
spawn = {x=0,y=0,z=0}
end
end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else
return random_frame
if mcl_worlds.compass_works(pos) then --is the player in the overworld?
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else
return random_frame
end
end
end
@ -41,7 +92,7 @@ minetest.register_globalstep(function(dtime)
random_frame = (random_frame + math.random(-1, 1)) % compass_frames
random_timer = 0
end
for i,player in pairs(minetest.get_connected_players()) do
for _,player in pairs(minetest.get_connected_players()) do
local function has_compass(player)
for _,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
@ -52,15 +103,18 @@ minetest.register_globalstep(function(dtime)
end
if has_compass(player) then
local pos = player:get_pos()
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
for j,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local itemname = "mcl_compass:"..compass_image
stack:set_name(itemname)
player:get_inventory():set_stack("main", j, stack)
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack)
if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image and minetest.get_item_group(stack:get_name(), "compass")-1 .. "_lodestone" ~=compass_image then --Explaination: First check for normal compasses, secound check for lodestone ones
local itemname = "mcl_compass:"..compass_image
--minetest.log(os.time(os.date("!*t")))
stack:set_name(itemname)
player:get_inventory():set_stack("main", j, stack)
end
end
end
end
end
@ -74,15 +128,14 @@ end
local doc_mod = minetest.get_modpath("doc")
local stereotype_frame = 18
for i,img in ipairs(images) do
local inv = 1
if i == stereotype_frame then
inv = 0
end
local use_doc, longdesc, tt
--Why is there no usage help? This should be fixed.
--local usagehelp
--Why is there no usage help? This should be fixed.
--local usagehelp
use_doc = i == stereotype_frame
if use_doc then
tt = S("Points to the world origin")
@ -100,6 +153,18 @@ for i,img in ipairs(images) do
stack_max = 64,
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
})
minetest.register_craftitem(itemstring .. "_lodestone", {
description = S("Lodestone Compass"),
_tt_help = tt,
_doc_items_create_entry = use_doc,
_doc_items_longdesc = longdesc,
--_doc_items_usagehelp = usagehelp,
inventory_image = img .. "^[colorize:purple:50",
wield_image = img .. "^[colorize:purple:50",
stack_max = 64,
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
})
-- Help aliases. Makes sure the lookup tool works correctly
if not use_doc and doc_mod then
@ -116,9 +181,40 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_compass:lodestone",
recipe = {
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
}
})
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
-- Export stereotype item for other mods to use
mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
minetest.register_node("mcl_compass:lodestone",{
description=S("Lodestone"),
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos))
end
end
end,
tiles = {
"lodestone_top.png",
"lodestone_bottom.png",
"lodestone_side1.png",
"lodestone_side2.png",
"lodestone_side3.png",
"lodestone_side4.png"
},
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 6,
sounds = mcl_sounds.node_sound_stone_defaults()
})

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@ -1,4 +1,4 @@
name = mcl_compass
description = A compass item which points towards the world origin.
depends = mcl_core, mcl_worlds, mesecons
optional_depends = doc
depends = mcl_core, mcl_worlds, mesecons, mcl_sounds
optional_depends = doc

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@ -382,8 +382,14 @@ minetest.register_craft({
}
})
-- TODO: Add crafting recipe: 9 ice → 1 packed ice
-- Add it when silk touch tools work.
minetest.register_craft({
output = 'mcl_core:packed_ice 1',
recipe = {
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
}
})
--
-- Crafting (tool repair)

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@ -620,6 +620,30 @@ function mcl_core.generate_spruce_tree(pos)
minetest.place_schematic({ x = pos.x - 3, y = pos.y - 1, z = pos.z - 3 }, path, "0", nil, false)
end
local function find_necorner(p)
local n=minetest.get_node_or_nil(vector.offset(p,0,1,1))
local e=minetest.get_node_or_nil(vector.offset(p,1,1,0))
if n and n.name == "mcl_core:sprucetree" then
p=vector.offset(p,0,0,1)
end
if e and e.name == "mcl_core:sprucetree" then
p=vector.offset(p,1,0,0)
end
return p
end
local function generate_spruce_podzol(ps)
local pos=find_necorner(ps)
local pos1=vector.offset(pos,-6,-6,-6)
local pos2=vector.offset(pos,6,6,6)
local nn=minetest.find_nodes_in_area_under_air(pos1, pos2, {"group:dirt"})
for k,v in pairs(nn) do
if math.random(vector.distance(pos,v)) < 4 and not (math.abs(pos.x-v.x) == 6 and math.abs(pos.z-v.z) == 6) then --leave out the corners
minetest.set_node(v,{name="mcl_core:podzol"})
end
end
end
function mcl_core.generate_huge_spruce_tree(pos)
local r1 = math.random(1, 2)
local r2 = math.random(1, 4)
@ -636,6 +660,7 @@ function mcl_core.generate_huge_spruce_tree(pos)
path = modpath.."/schematics/mcl_core_spruce_huge_up_"..r2..".mts"
end
minetest.place_schematic(vector.add(pos, offset), path, "0", nil, false)
generate_spruce_podzol(pos)
end
-- END of spruce tree functions --
@ -1673,4 +1698,3 @@ function mcl_core.after_snow_destruct(pos)
local node = minetest.get_node(npos)
mcl_core.clear_snow_dirt(npos, node)
end

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@ -372,7 +372,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
handy = 1, shovely = 1, dirt = 2, grass_block = 1, grass_block_no_snow = 1,
soil = 1, soil_sapling = 2, soil_sugarcane = 1, cultivatable = 2,
spreading_dirt_type = 1, enderman_takable = 1, building_block = 1,
compostability = 30
compostability = 30, path_creation_possible=1
},
drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults({
@ -426,7 +426,7 @@ minetest.register_node("mcl_core:mycelium", {
tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, dirt=2,spreading_dirt_type=1, enderman_takable=1, building_block=1},
groups = { handy = 1, shovely = 1, dirt = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
@ -446,7 +446,7 @@ minetest.register_node("mcl_core:podzol", {
tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1},
groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1,path_creation_possible=1},
drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults(),
on_construct = mcl_core.on_snowable_construct,
@ -464,7 +464,7 @@ minetest.register_node("mcl_core:dirt", {
tiles = {"default_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1},
groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1, path_creation_possible=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
@ -476,7 +476,7 @@ minetest.register_node("mcl_core:coarse_dirt", {
tiles = {"mcl_core_coarse_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, dirt=3,soil=1, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1},
groups = { handy = 1,shovely = 1, dirt = 3, soil = 1, soil_sugarcane = 1, cultivatable = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
@ -1073,4 +1073,3 @@ if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing")
doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing")
end

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@ -201,9 +201,9 @@ local function register_sapling(subname, description, longdesc, tt_help, texture
local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
if not node_below then return false end
local nn = node_below.name
return ((minetest.get_item_group(nn, "grass_block") == 1) or
nn=="mcl_core:podzol" or nn=="mcl_core:podzol_snow" or
nn=="mcl_core:dirt")
return minetest.get_item_group(nn, "grass_block") == 1 or
nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
end),
node_placement_prediction = "",
_mcl_blast_resistance = 0,

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@ -166,18 +166,20 @@ minetest.register_node("mcl_end:dragon_egg", {
selection_box = {
type = "regular",
},
groups = {handy=1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 },
groups = {handy = 1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 },
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 9,
_mcl_hardness = 3,
on_punch = function(pos, node)
local max_dist = vector.new(15, 7, 15)
local positions = minetest.find_nodes_in_area(vector.subtract(pos, max_dist), vector.add(pos, max_dist), "air", false)
if #positions > 0 then
local tpos = positions[math.random(#positions)]
minetest.remove_node(pos)
minetest.set_node(tpos, node)
minetest.check_for_falling(tpos)
on_punch = function(pos, node, puncher)
if not minetest.is_protected(pos, puncher:get_player_name()) then
local max_dist = vector.new(15, 7, 15)
local positions = minetest.find_nodes_in_area(vector.subtract(pos, max_dist), vector.add(pos, max_dist), "air", false)
if #positions > 0 then
local tpos = positions[math.random(#positions)]
minetest.remove_node(pos)
minetest.set_node(tpos, node)
minetest.check_for_falling(tpos)
end
end
end,
})

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@ -108,7 +108,6 @@ local pumpkin_base_def = {
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
}
minetest.register_node("mcl_farming:pumpkin", pumpkin_base_def)
local pumpkin_face_base_def = table.copy(pumpkin_base_def)
pumpkin_face_base_def.description = S("Pumpkin")
@ -121,9 +120,16 @@ pumpkin_face_base_def.groups.armor_head=1
pumpkin_face_base_def.groups.non_combat_armor_head=1
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
pumpkin_face_base_def._mcl_armor_element = "head"
pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
pumpkin_face_base_def.on_construct = function(pos)
-- Attempt to spawn iron golem or snow golem
mobs_mc.tools.check_iron_golem_summon(pos)
mobs_mc.tools.check_snow_golem_summon(pos)
end
if minetest.get_modpath("mcl_armor") then
local pumpkin_hud = {}
local function add_pumpkin_hud(player)
@ -177,12 +183,11 @@ end
mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 30, 5)
-- Register actual pumpkin, connected stems and stem-to-pumpkin growth
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin_face", pumpkin_face_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127",
function(pos)
-- Attempt to spawn iron golem or snow golem
mobs_mc.tools.check_iron_golem_summon(pos)
mobs_mc.tools.check_snow_golem_summon(pos)
end)
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127")
-- Steal function to properly disconnect a carved pumpkin
pumpkin_face_base_def.after_destruct = minetest.registered_nodes["mcl_farming:pumpkin"].after_destruct
minetest.register_node("mcl_farming:pumpkin_face", pumpkin_face_base_def)
-- Jack o'Lantern
minetest.register_node("mcl_farming:pumpkin_face_light", {
@ -219,11 +224,6 @@ minetest.register_craft({
recipe = {{"mcl_farming:pumpkin"}}
})
minetest.register_craft({
output = "mcl_farming:pumpkin_seeds 4",
recipe = {{"mcl_farming:pumpkin_face"}}
})
minetest.register_craftitem("mcl_farming:pumpkin_pie", {
description = S("Pumpkin Pie"),
_doc_items_longdesc = S("A pumpkin pie is a tasty food item which can be eaten."),
@ -241,11 +241,6 @@ minetest.register_craft({
output = "mcl_farming:pumpkin_pie",
recipe = {"mcl_farming:pumpkin", "mcl_core:sugar", "mcl_throwing:egg"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_farming:pumpkin_pie",
recipe = {"mcl_farming:pumpkin_face", "mcl_core:sugar", "mcl_throwing:egg"},
})
if minetest.get_modpath("doc") then

View File

@ -185,7 +185,7 @@ end
- stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason
- stem_drop: Drop probability table for all stem
- gourd_itemstring: Desired itemstring of the full gourd node
- gourd_def: (almost) full definition of the gourd node. This function will add on_construct and after_dig_node to the definition for unconnecting any connected stems
- gourd_def: (almost) full definition of the gourd node. This function will add on_construct and after_destruct to the definition for unconnecting any connected stems
- grow_interval: Will attempt to grow a gourd periodically at this interval in seconds
- grow_chance: Chance of 1/grow_chance to grow a gourd next to the full unconnected stem after grow_interval has passed. Must be a natural number
- connected_stem_texture: Texture of the connected stem
@ -235,8 +235,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
end
-- Register gourd
if not gourd_def.after_dig_node then
function gourd_def.after_dig_node(blockpos, oldnode, oldmetadata, user)
if not gourd_def.after_destruct then
gourd_def.after_destruct = function(blockpos, oldnode)
-- Disconnect any connected stems, turning them back to normal stems
for n=1, #neighbors do
local offset = neighbors[n]

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@ -386,8 +386,8 @@ add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant whi
local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop)
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop)
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, fortune_wheat_seed_drop)
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, fortune_wheat_seed_drop)
minetest.register_abm({
label = "Pop out flowers",

View File

@ -222,7 +222,7 @@ minetest.register_node("mcl_itemframes:item_frame",{
put_itemstack:set_count(1)
local itemname = put_itemstack:get_name()
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)

View File

@ -191,7 +191,7 @@ local function make_grass_path(itemstack, placer, pointed_thing)
return itemstack
end
if (minetest.get_item_group(node.name, "grass_block") == 1) then
if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then
local above = table.copy(pointed_thing.under)
above.y = above.y + 1
if minetest.get_node(above).name == "air" then
@ -238,7 +238,7 @@ if minetest.get_modpath("mcl_farming") then
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = pointed_thing.above}, true)
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
local param2 = minetest.dir_to_facedir(dir)
minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
minetest.set_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
minetest.add_item(pointed_thing.above, "mcl_farming:pumpkin_seeds 4")
end
return itemstack

View File

@ -3538,7 +3538,7 @@ local function register_decorations()
-- Pumpkin
minetest.register_decoration({
deco_type = "simple",
decoration = "mcl_farming:pumpkin_face",
decoration = "mcl_farming:pumpkin",
param2 = 0,
param2_max = 3,
place_on = {"group:grass_block_no_snow"},

View File

@ -828,7 +828,7 @@ local function register_mgv6_decorations()
-- Pumpkin
minetest.register_decoration({
deco_type = "simple",
decoration = "mcl_farming:pumpkin_face",
decoration = "mcl_farming:pumpkin",
param2 = 0,
param2_max = 3,
place_on = {"group:grass_block_no_snow"},