45 lines
1.1 KiB
Lua
45 lines
1.1 KiB
Lua
-- Support for default torches
|
|
minetest.override_item("default:torch", {
|
|
drawtype = "torchlike",
|
|
mesh = "",
|
|
})
|
|
minetest.override_item("default:torch_wall", {
|
|
drawtype = "torchlike",
|
|
mesh = "",
|
|
tiles = {{
|
|
name = "default_torch_animated.png",
|
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
|
}},
|
|
})
|
|
minetest.override_item("default:torch_ceiling", {
|
|
drawtype = "torchlike",
|
|
mesh = "",
|
|
tiles = {{
|
|
name = "default_torch_on_ceiling_animated.png",
|
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
|
}},
|
|
})
|
|
|
|
-- Support for Real Torches mod
|
|
--
|
|
-- NOTE: it's true that real_torch mod has 2D version,
|
|
-- but it's used ONLY on old Minetest Game versions,
|
|
-- before 3D torches were added.
|
|
--
|
|
if minetest.get_modpath("real_torch") then
|
|
minetest.override_item("real_torch:torch", {
|
|
drawtype = "torchlike",
|
|
mesh = "",
|
|
})
|
|
minetest.override_item("real_torch:torch_wall", {
|
|
drawtype = "torchlike",
|
|
mesh = "",
|
|
tiles = {"real_torch_wall.png"},
|
|
})
|
|
minetest.override_item("real_torch:torch_ceiling", {
|
|
drawtype = "torchlike",
|
|
mesh = "",
|
|
tiles = {"real_torch_ceiling.png"},
|
|
})
|
|
end
|