Brandon
|
78fe436c91
|
Correct potion durations
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2020-06-27 08:24:32 -04:00 |
Brandon
|
0337d0f911
|
Another replace all mistake
|
2020-06-27 08:17:26 -04:00 |
Brandon
|
c1321ce575
|
Fix wierd copy/paste
|
2020-06-27 08:15:53 -04:00 |
Brandon
|
0369d931a3
|
Correct Splash effect times
|
2020-06-27 08:15:01 -04:00 |
Brandon
|
e50aa40bea
|
Add slowness IV
|
2020-06-27 07:57:51 -04:00 |
Brandon
|
d1c2ce1bb6
|
Correct Lingering effect durations.
|
2020-06-27 07:56:27 -04:00 |
Brandon
|
5d5c96455d
|
re-fix...
|
2020-06-26 21:31:23 -04:00 |
Brandon
|
bd9b15466b
|
Correct splash issue with mob-detection
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2020-06-26 21:30:35 -04:00 |
Brandon
|
4f259dec71
|
Adjust lingering affect (1 per second)
|
2020-06-26 21:27:17 -04:00 |
Brandon
|
487909e8eb
|
Generate lingering functions.
|
2020-06-26 20:32:03 -04:00 |
Brandon
|
8a08d27ee5
|
Fix potions to hit mobs.
|
2020-06-26 19:08:41 -04:00 |
Brandon
|
4a35ad3fd1
|
Correct issue where all items are replaced with drinking potions in creative
|
2020-06-26 16:55:22 -04:00 |
Brandon
|
1d5a04acb3
|
Update to reset player_physics on log out or death. Fix mobs die with potions.
|
2020-06-25 19:21:16 -04:00 |
Brandon
|
fceffa6f1c
|
Smooth out FOV changes, add specificity to potion effects to avoid overlap
|
2020-06-23 21:36:55 -04:00 |
Brandon
|
b75075a135
|
Correct ability to kill players with harm potions.
|
2020-06-23 17:57:11 -04:00 |
Brandon
|
266713631a
|
Correct sounds heard at distance and blast resistance for brewing stand.
|
2020-06-21 08:39:08 -04:00 |
Brandon
|
44536dd75d
|
put some rudementary night vision together
|
2020-06-20 21:30:26 -04:00 |
Brandon
|
9836d631f9
|
Cleaning up old files and using a night-vision lite method.
|
2020-06-20 21:17:45 -04:00 |
Brandon
|
162faa7e60
|
Add fire resistance groundwork.
|
2020-06-20 21:00:57 -04:00 |
Brandon
|
7827e0019f
|
Add check for player properties to ensure entity/player didn't die or leave.
|
2020-06-20 18:11:35 -04:00 |
Brandon
|
12d0c3019e
|
Move timing functions out to globalstep
|
2020-06-20 15:50:58 -04:00 |
Brandon
|
3dbaac7549
|
Update invisibility potions and poisons to utilize globalstep. Seems smoother.
|
2020-06-20 13:30:35 -04:00 |
Brandon
|
a8beeb9f9b
|
Minor formatting.
|
2020-06-20 12:02:42 -04:00 |
Brandon
|
ec2d700c95
|
Prevent compound regeneration
|
2020-06-20 10:16:00 -04:00 |
Brandon
|
d929ca19a8
|
Add persistent particle spawner.
|
2020-06-20 09:00:53 -04:00 |
Brandon
|
a5e3b259fa
|
Keep poisons from killing the player and prevent compounding poison effects.
|
2020-06-19 20:22:32 -04:00 |
Brandon
|
bd9fd780eb
|
Add potion sprite effects when drinking
|
2020-06-18 21:04:31 -04:00 |
Brandon
|
70fd9db0c3
|
Fix crash with non-player objects when adding player_physics attributes to object.
|
2020-06-18 20:22:44 -04:00 |
Brandon
|
7dc36368b0
|
Add poison. Update times/potency.
|
2020-06-18 20:08:00 -04:00 |
Brandon
|
38a4e6ed89
|
Correct regeneration amount - 1/2 heart per cycle
|
2020-06-18 19:44:29 -04:00 |
Brandon
|
3ab5035312
|
Add regeneration
|
2020-06-18 18:14:51 -04:00 |
Brandon
|
d9e78e8ad9
|
Add water breathing.
|
2020-06-18 17:59:36 -04:00 |
Brandon
|
58cde1c9e9
|
Correct super zombie.
|
2020-06-18 17:17:56 -04:00 |
Brandon
|
4b23c2a15c
|
Update potions for mob effects. Healing harms zombies, harming heals zombies.
|
2020-06-18 16:56:19 -04:00 |
Brandon
|
9f5bce29cb
|
Add more lingering options. Adjust lingering cloud size.
|
2020-06-18 12:27:09 -04:00 |
Brandon
|
64cd19218f
|
Cleanup brewing stand code. Add lingering base structure add splash river water and water.
|
2020-06-18 07:43:50 -04:00 |
Brandon
|
56a8940510
|
Correct for splash invisibility. Add weakness + and splash potions.
|
2020-06-17 22:17:16 -04:00 |
Brandon
|
2c6f62354b
|
pull potions out of init.lua to better organize
|
2020-06-17 17:50:18 -04:00 |
Brandon
|
7c0996b03c
|
Correct issue with drinking potion not resulting in an empty bottle
|
2020-06-17 17:44:03 -04:00 |
Brandon
|
454a9c231e
|
Correct issues with splash potions disappearing immediately when thrown.
|
2020-06-17 17:36:15 -04:00 |
Brandon
|
b8256cd447
|
remove redundant code and add lingering potions -TODO: Add lingering effect
|
2020-06-17 17:05:44 -04:00 |
Brandon
|
021492994a
|
Update the available perturbations of brewing. Include splash enhancement.
|
2020-06-17 16:49:52 -04:00 |
Brandon
|
9fe15c7e12
|
Add invisibility II brewing and correct inversion table (no such thing as slowness +). Add poison to harming inversion. Reduced splash stack max.
|
2020-06-16 22:29:35 -04:00 |
bzoss
|
54c1be724d
|
Increase collision box to fix issues with splash potions not breaking at feet.
|
2020-06-16 08:25:42 -04:00 |
bzoss
|
724ff56bbf
|
Fix a missed call to mcl_potions:invisible.
|
2020-06-16 08:13:10 -04:00 |
bzoss
|
7766368f64
|
Change splash effect with distance.
|
2020-06-13 17:50:33 -04:00 |
bzoss
|
7b4ded46f9
|
Rearrange the code structure.
|
2020-06-12 19:54:45 -04:00 |
bzoss
|
2c322977a6
|
Add invisibility potion - includes splash and plus
|
2020-06-12 19:11:06 -04:00 |
bzoss
|
b674e74387
|
Correct redstone alias and Add poison and regeneration potions - THESE DON'T CURRENTLY WORK
|
2020-06-09 20:09:32 -04:00 |
bzoss
|
a5dc19cd7c
|
Initial commit to correct branch...
|
2020-06-08 17:47:53 -04:00 |