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@ -19,6 +19,47 @@ local function get_armor_texture(armor_name)
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return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png^"
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end
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--[[
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-- Old texture function
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function mob_class:set_armor_texture()
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if self.armor_list then
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local chestplate=minetest.registered_items[self.armor_list.chestplate] or {name=""}
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local boots=minetest.registered_items[self.armor_list.boots] or {name=""}
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local leggings=minetest.registered_items[self.armor_list.leggings] or {name=""}
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local helmet=minetest.registered_items[self.armor_list.helmet] or {name=""}
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if helmet.name=="" and chestplate.name=="" and leggings.name=="" and boots.name=="" then
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helmet={name="blank.png"}
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end
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local texture = get_armor_texture(chestplate.name)..get_armor_texture(helmet.name)..get_armor_texture(boots.name)..get_armor_texture(leggings.name)
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if string.sub(texture, -1,-1) == "^" then
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texture=string.sub(texture,1,-2)
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end
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if self.textures[self.wears_armor] then
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self.textures[self.wears_armor]=texture
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end
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self.object:set_properties({textures=self.textures})
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local armor_
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if type(self.armor) == "table" then
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armor_ = table.copy(self.armor)
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armor_.immortal = 1
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else
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armor_ = {immortal=1, fleshy = self.armor}
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end
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for _,item in pairs(self.armor_list) do
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if not item then return end
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if type(minetest.get_item_group(item, "mcl_armor_points")) == "number" then
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armor_.fleshy=armor_.fleshy-(minetest.get_item_group(item, "mcl_armor_points")*3.5)
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end
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end
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self.object:set_armor_groups(armor_)
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end
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end
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]]
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--new armor texture function
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function mob_class:set_armor_texture()
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if self.armor_list then
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local chestplate=minetest.registered_items[self.armor_list.chestplate] or {name=""}
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