various codestyle fixes

This commit is contained in:
chmodsayshello 2023-06-21 11:21:39 +02:00
parent 16415ae577
commit 1e16647fe9
2 changed files with 31 additions and 30 deletions

View File

@ -10,7 +10,7 @@ for _, template_name in pairs(mcl_armor_trims.overlays) do
minetest.register_craft({ minetest.register_craft({
output = mod_registername .. template_name .. " 2", output = mod_registername .. template_name .. " 2",
recipe = { recipe = {
{"mcl_core:diamond",modname .. ":" .. template_name,"mcl_core:diamond"}, {"mcl_core:diamond",mod_registername .. template_name,"mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:cobble","mcl_core:diamond"}, {"mcl_core:diamond","mcl_core:cobble","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"}, {"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
} }

View File

@ -53,20 +53,25 @@ local formspec = "size[9,9]" ..
"listring[context;input]".. "listring[context;input]"..
"listring[current_player;main]" "listring[current_player;main]"
local smithing_materials = {
["mcl_nether:netherite_ingot"] = "netherite",
["mcl_core:diamond"] = "diamond",
["mcl_core:lapis"] = "lapis",
["mcl_amethyst:amethyst_shard"] = "amethyst",
["mesecons:wire_00000000_off"] = "redstone",
["mcl_core:iron_ingot"] = "iron",
["mcl_core:gold_ingot"] = "gold",
["mcl_copper:copper_ingot"] = "copper",
["mcl_core:emerald"] = "emerald",
["mcl_nether:quartz"] = "quartz"
}
local function upgrade_trimmed(itemstack, color_mineral, template) local function upgrade_trimmed(itemstack, color_mineral, template)
--get information required --get information required
local material_name = color_mineral:get_name() local material_name = color_mineral:get_name()
if(string.find(material_name,"mesecons:")) then material_name = smithing_materials[material_name]
material_name = "redstone"
else
material_name = material_name:gsub("_ingot","")
material_name = material_name:gsub("mcl_core:","")
material_name = material_name:gsub("mcl_nether:","")
material_name = material_name:gsub("mcl_amethyst:","")
material_name = material_name:gsub("_shard","")
material_name = material_name:gsub("mcl_copper:","")
end
local overlay = template:get_name():gsub("mcl_armor_trims:","") local overlay = template:get_name():gsub("mcl_armor_trims:","")
--trimming process --trimming process
@ -76,22 +81,8 @@ local function upgrade_trimmed(itemstack, color_mineral, template)
return itemstack return itemstack
end end
local function is_smithing_mineral(itemname) function mcl_smithing_table.is_smithing_mineral(itemname)
if itemname == "mcl_nether:netherite_ingot" return smithing_materials[itemname] ~= nil
or itemname == "mcl_core:diamond"
or itemname == "mcl_core:lapis"
or itemname == "mcl_amethyst:amethyst_shard"
or itemname == "mesecons:wire_00000000_off"
or itemname == "mcl_core:iron_ingot"
or itemname == "mcl_core:gold_ingot"
or itemname == "mcl_copper:copper_ingot"
or itemname == "mcl_core:emerald"
or itemname == "mcl_nether:quartz"
then
return true
end
return false
end end
local function reset_upgraded_item(pos) local function reset_upgraded_item(pos)
@ -104,7 +95,7 @@ local function reset_upgraded_item(pos)
if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1)) upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1))
elseif template_present and is_armor and not is_trimmed and is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then elseif template_present and is_armor and not is_trimmed and mcl_smithing_table.is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then
upgraded_item = upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1)) upgraded_item = upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1))
end end
@ -142,7 +133,17 @@ minetest.register_node("mcl_smithing_table:table", {
end, end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "upgrade_item" and (mcl_smithing_table.upgrade_item_netherite(stack) or string.find(stack:get_name(),"mcl_armor:")) or listname == "mineral" and is_smithing_mineral(stack:get_name()) or listname == "template" and string.find(stack:get_name(),"mcl_armor_trims") then if
listname == "upgrade_item"
and string.find(stack:get_name(),"mcl_armor:") -- allow any armor piece to go in (in case the player wants to trim them)
or listname == "mineral"
and mcl_smithing_table.is_smithing_mineral(stack:get_name())
or listname == "template"
and string.find(stack:get_name(),"mcl_armor_trims")
then
return stack:get_count() return stack:get_count()
end end