Mega commit. lol.

Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
This commit is contained in:
Michieal 2023-01-06 17:40:35 -05:00
parent ee0b355f51
commit 7ebf9b7ab8
5 changed files with 138 additions and 138 deletions

View File

@ -4,17 +4,17 @@
--- DateTime: 12/29/22 12:33 PM -- Restructure Date
---
-- CONSTS
local DOUBLE_DROP_CHANCE = 8
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
-- LOCALS
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo"
local node_sound = mcl_sounds.node_sound_wood_defaults()
-- CONSTS
local DOUBLE_DROP_CHANCE = 8
local strlen = string.len
local substr = string.sub
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
local on_rotate
@ -46,13 +46,13 @@ local bamboo_def = {
-- 1 in 100 chance of dropping.
-- Default rarity is '1'.
rarity = DOUBLE_DROP_CHANCE,
items = {bamboo .. " 2"},
items = {BAMBOO .. " 2"},
},
{
-- 1 in 2 chance of dropping.
-- Default rarity is '1'.
rarity = 1,
items = {bamboo},
items = {BAMBOO},
},
},
},
@ -90,11 +90,10 @@ local bamboo_def = {
local node = minetest.get_node(pointed_thing.under)
local pos = pointed_thing.under
local nodename = node.name
mcl_bamboo.mcl_log("node name: " .. nodename)
mcl_bamboo.mcl_log("Node placement data:")
mcl_bamboo.mcl_log(dump(pointed_thing))
mcl_bamboo.mcl_log(node.name)
mcl_bamboo.mcl_log("node name: " .. nodename)
mcl_bamboo.mcl_log("Checking for protected placement of bamboo.")
if mcl_bamboo.is_protected(pos, placer) then
@ -110,7 +109,7 @@ local bamboo_def = {
end
end
if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= "mcl_bamboo:bamboo_endcap" then
if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then
-- not bamboo...
if nodename ~= "mcl_flowerpots:flower_pot" then
if mcl_bamboo.is_dirt(nodename) == false then
@ -131,10 +130,9 @@ local bamboo_def = {
local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.
mcl_bamboo.mcl_log("node name: " .. nodename)
local bamboo_node = mcl_bamboo.is_bamboo(nodename)
mcl_bamboo.mcl_log("bamboo_node: " .. bamboo_node)
mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
-- intentional use of nodename.
if bamboo_node ~= -1 then
place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
@ -152,32 +150,25 @@ local bamboo_def = {
-- Node destructor; called before removing node.
local new_pos = vector.offset(pos, 0, 1, 0)
local node_above = minetest.get_node(new_pos)
local bamboo_node = substr(node_above.name, 1, strlen(bamboo))
local istack = ItemStack(bamboo)
local bamboo_node = string.sub(node_above.name, 1, string.len(BAMBOO))
local istack = ItemStack(BAMBOO)
local sound_params = {
pos = new_pos,
gain = 1.0, -- default
max_hear_distance = 10, -- default, uses a Euclidean metric
}
if node_above and (bamboo_node == bamboo and node_above.name ~= "mcl_bamboo:bamboo_endcap") then
if node_above and (bamboo_node == BAMBOO or node_above.name == BAMBOO_ENDCAP_NAME) then
minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true)
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
minetest.add_item(new_pos, istack)
end
minetest.add_item(new_pos, istack)
elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then
minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true)
minetest.add_item(new_pos, istack)
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
minetest.add_item(new_pos, istack)
end
end
end,
}
minetest.register_node(bamboo, bamboo_def)
minetest.register_node(BAMBOO, bamboo_def)
local bamboo_top = table.copy(bamboo_def)
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
@ -193,11 +184,11 @@ bamboo_top.collision_box = nil
bamboo_top.on_place = function(itemstack, _, _)
-- Should never occur... but, if it does, then nix it.
itemstack:set_name(bamboo)
itemstack:set_name(BAMBOO)
return itemstack
end
minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top)
minetest.register_node(BAMBOO_ENDCAP_NAME, bamboo_top)
local bamboo_block_def = {
description = "Bamboo Block",
@ -253,7 +244,7 @@ minetest.register_node("mcl_bamboo:bamboo_plank", {
-- Bamboo Part 2 Base nodes.
-- Bamboo Mosaic
local bamboo_mosaic = table.copy(minetest.registered_nodes[bamboo .. "_plank"])
local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO .. "_plank"])
bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"}
bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
bamboo_mosaic.description = S("Bamboo Mosaic Plank")

View File

@ -3,6 +3,21 @@
--- Created by michieal.
--- DateTime: 12/29/22 12:38 PM -- Restructure Date
---
-- CONSTS
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
local BROKEN_DOORS = true
-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE.
local SIDE_SCAFFOLDING = false
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
-- ---------------------------------------------------------------------------
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
local BAMBOO_PLANK = BAMBOO .. "_plank"
-- LOCALS
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
@ -12,15 +27,6 @@ local adj_nodes = {
vector.new(0, 0, -1),
vector.new(-1, 0, 0),
}
-- CONSTS
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
local BROKEN_DOORS = true
-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE.
local SIDE_SCAFFOLDING = false
-- ---------------------------------------------------------------------------
local node_sound = mcl_sounds.node_sound_wood_defaults()
-- specific bamboo nodes (Items)... Pt. 1
@ -28,15 +34,15 @@ if minetest.get_modpath("mcl_flowerpots") then
mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.")
if mcl_flowerpots ~= nil then
-- Flower-potted Bamboo...
local flwr_name = "mcl_bamboo:bamboo"
local flwr_name = BAMBOO
local flwr_def = {name = "bamboo_plant",
desc = S("Bamboo"),
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
}
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
-- Chose cube over "potted_flower" as "potted flower" looks bad.
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
end
end
@ -111,7 +117,7 @@ if minetest.get_modpath("mcl_stairs") then
)
mcl_stairs.register_stair_and_slab_simple(
"bamboo_plank",
"mcl_bamboo:bamboo_plank",
BAMBOO_PLANK,
S("Bamboo Plank Stair"),
S("Bamboo Plank Slab"),
S("Double Bamboo Plank Slab")
@ -166,7 +172,7 @@ if minetest.get_modpath("mesecons_pressureplates") then
{"mcl_bamboo_bamboo_plank.png"},
"mcl_bamboo_bamboo_plank.png",
nil,
{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
{{BAMBOO_PLANK, BAMBOO_PLANK}},
mcl_sounds.node_sound_wood_defaults(),
{axey = 1, material_wood = 1},
nil,
@ -189,7 +195,7 @@ if minetest.get_modpath("mcl_signs") then
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
"Bamboo Sign")
mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo")
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
end
end
@ -198,7 +204,6 @@ if minetest.get_modpath("mcl_fences") then
mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
local id = "bamboo_fence"
local id_gate = "bamboo_fence_gate"
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
local wood_connect = {"group:fence_wood"}
@ -209,24 +214,6 @@ if minetest.get_modpath("mcl_fences") then
mcl_bamboo.mcl_log(dump(fence_id))
mcl_bamboo.mcl_log(dump(gate_id))
local craft_wood = "mcl_bamboo:bamboo_plank"
minetest.register_craft({
output = "mcl_bamboo:" .. id .. " 3",
recipe = {
{craft_wood, "mcl_core:stick", craft_wood},
{craft_wood, "mcl_core:stick", craft_wood},
}
})
minetest.register_craft({
output = "mcl_bamboo:" .. id_gate,
recipe = {
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
}
})
minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
end
if minetest.get_modpath("mesecons_button") then
@ -235,7 +222,7 @@ if minetest.get_modpath("mesecons_button") then
"bamboo",
S("Bamboo Button"),
"mcl_bamboo_bamboo_plank.png",
"mcl_bamboo:bamboo_plank",
BAMBOO_PLANK,
node_sound,
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
1,
@ -257,15 +244,12 @@ if minetest.get_modpath("mcl_stairs") then
end
end
local scaffold_name = "mcl_bamboo:scaffolding"
local side_scaffold_name = "mcl_bamboo:scaffolding_horizontal"
local disallow_on_rotate
if minetest.get_modpath("screwdriver") then
disallow_on_rotate = screwdriver.disallow
end
minetest.register_node(scaffold_name, {
minetest.register_node(SCAFFOLDING_NAME, {
description = S("Scaffolding"),
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
doc_items_hidden = false,
@ -320,7 +304,7 @@ minetest.register_node(scaffold_name, {
-- place on solid nodes
-- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc.
-- Added in a quick check. need to test it.
if node.name ~= scaffold_name then
if node.name ~= SCAFFOLDING_NAME then
-- this is a temp fix... will NOT work in final scaffolding implementation.
-- Use pointed node's on_rightclick function first, if present
if placer and not placer:get_player_control().sneak then
@ -335,7 +319,7 @@ minetest.register_node(scaffold_name, {
local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir)
if wdir == 1 then
minetest.set_node(pointed.above, {name = scaffold_name, param2 = 0})
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1)
end
@ -357,9 +341,9 @@ minetest.register_node(scaffold_name, {
pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector.
local cn = minetest.get_node(pos) -- current node.
if cn.name == "air" then
-- first step to making scaffolding work like Minecraft scaffolding.
-- first step to making scaffolding work like scaffolding should.
-- Prevent running up, and putting down new scaffolding
if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then
if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
return itemstack
end
@ -384,7 +368,7 @@ minetest.register_node(scaffold_name, {
-- Node destructor; called before removing node.
local new_pos = vector.offset(pos, 0, 1, 0)
local node_above = minetest.get_node(new_pos)
if node_above and node_above.name == scaffold_name then
if node_above and node_above.name == SCAFFOLDING_NAME then
local sound_params = {
pos = new_pos,
gain = 1.0, -- default
@ -393,7 +377,7 @@ minetest.register_node(scaffold_name, {
minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true)
local istack = ItemStack(scaffold_name)
local istack = ItemStack(SCAFFOLDING_NAME)
minetest.add_item(new_pos, istack)
end
end,
@ -403,7 +387,7 @@ minetest.register_node(scaffold_name, {
-- YOU HAVE BEEN WARNED.
--[[
if SIDE_SCAFFOLDING then
minetest.register_node(scaffold_name, {
minetest.register_node(SCAFFOLDING_NAME, {
description = S("Scaffolding"),
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
doc_items_hidden = false,
@ -461,8 +445,8 @@ minetest.register_node(scaffold_name, {
end
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
-- place on solid nodes
if node.name ~= scaffold_name then
minetest.set_node(pointed.above, {name = scaffold_name, param2 = 0})
if node.name ~= SCAFFOLDING_NAME then
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1)
end
@ -476,7 +460,7 @@ minetest.register_node(scaffold_name, {
local bn = down_two
if cn.name == "air" then
-- first step to making scaffolding work like Minecraft scaffolding.
if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then
if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
return itemstack
end
@ -508,7 +492,7 @@ minetest.register_node(scaffold_name, {
repeat
local ctrl = placer:get_player_control()
if ctrl and ctrl.sneak then
if node.name == scaffold_name or node.name == side_scaffold_name then
if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then
local pp2 = h
local np2 = pp2 + 1
@ -523,7 +507,7 @@ minetest.register_node(scaffold_name, {
itemstack:take_item(1)
if minetest.get_node(new_pos).name == "air" then
minetest.set_node(new_pos, {name = side_scaffold_name, param2 = np2})
minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = np2})
if np2 >= 6 then
np2 = 6
minetest.minetest.dig_node(new_pos)
@ -544,7 +528,7 @@ minetest.register_node(scaffold_name, {
-- Node destructor; called before removing node.
local new_pos = vector.offset(pos, 0, 1, 0)
local node_above = minetest.get_node(new_pos)
if node_above and node_above.name == scaffold_name then
if node_above and node_above.name == SCAFFOLDING_NAME then
local sound_params = {
pos = new_pos,
gain = 1.0, -- default
@ -553,13 +537,13 @@ minetest.register_node(scaffold_name, {
minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true)
local istack = ItemStack(scaffold_name)
local istack = ItemStack(SCAFFOLDING_NAME)
minetest.add_item(new_pos, istack)
end
end,
})
minetest.register_node(side_scaffold_name, {
minetest.register_node(SIDE_SCAFFOLD_NAME, {
description = S("Scaffolding"),
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
doc_items_hidden = false,
@ -588,11 +572,11 @@ minetest.register_node(side_scaffold_name, {
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
_mcl_after_falling = function(pos)
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= scaffold_name then
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= SCAFFOLDING_NAME then
minetest.remove_node(pos)
minetest.add_item(pos, scaffold_name)
minetest.add_item(pos, SCAFFOLDING_NAME)
else
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = side_scaffold_name})
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = SIDE_SCAFFOLD_NAME})
end
end
end,

View File

@ -56,6 +56,8 @@ function mcl_bamboo.is_protected(pos, placer)
return false
end
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
@ -133,14 +135,14 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
chk_pos = vector.offset(pos, 0, py, 0)
node_name = minetest.get_node(chk_pos).name
dist = vector.distance(soil_pos, chk_pos)
if mcl_bamboo.is_bamboo(node_name) == false or node_name == "mcl_bamboo:bamboo_endcap" then
if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then
break
end
end
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
if node_name == "mcl_bamboo:bamboo_endcap" then
if node_name == BAMBOO_ENDCAP_NAME then
-- prevent overgrowth
return false
end
@ -151,7 +153,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
-- equals top of the stalk before the cap
if node_name == "air" then
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = "mcl_bamboo:bamboo_endcap"})
minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = BAMBOO_ENDCAP_NAME})
return true -- returning true means use up the bonemeal.
else
return false
@ -195,7 +197,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
if node_name == "air" then
if height - 1 == dist then
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME})
end
end
break

View File

@ -7,7 +7,9 @@
-- LOCALS
local modname = minetest.get_current_modname()
local bamboo = "mcl_bamboo:bamboo"
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
mcl_bamboo = {}
@ -24,7 +26,7 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua")
--ABMs
minetest.register_abm({
nodenames = {bamboo, bamboo .. "_1", bamboo .. "_2", bamboo .. "_3"},
nodenames = mcl_bamboo.bamboo_index,
interval = 31.5,
chance = 40,
action = function(pos, _)
@ -33,26 +35,31 @@ minetest.register_abm({
})
-- Base Aliases.
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
minetest.register_alias("bamboo", "mcl_bamboo:bamboo")
minetest.register_alias("bamboo", BAMBOO)
minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic")
minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo")
minetest.register_alias("scaffold", "mcl_bamboo:scaffolding")
minetest.register_alias("mcl_scaffolding:scaffolding", "mcl_bamboo:scaffolding")
minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:scaffolding")
minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block")
minetest.register_alias("bamboo:bamboo", BAMBOO)
minetest.register_alias("scaffold", SCAFFOLDING_NAME)
minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME)
minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME)
minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence")
minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate")
--[[
todo -- make scaffolds do side scaffold blocks, so that they jut out.
todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.)
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
waiting on specific things:
todo -- Raft -- need model
todo -- Raft with Chest. same.
todo -- handle bonemeal...
todo -- handle bonemeal... (shelved until after redoing the bonemeal api).
-----------------------------------------------------------
todo -- Add in Extras. -- Moved to Official Mod Pack.

View File

@ -4,43 +4,45 @@
--- DateTime: 12/29/22 12:46 PM -- Restructure Date
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
local bamboo = "mcl_bamboo:bamboo"
local bamboo_plank = bamboo .. "_plank"
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
local BAMBOO_PLANK = BAMBOO .. "_plank"
-- Craftings
-- Basic Bamboo craftings
minetest.register_craft({
output = "mcl_core:stick",
recipe = {
{bamboo},
{bamboo},
{BAMBOO},
{BAMBOO},
}
})
minetest.register_craft({
output = bamboo .. "_block",
output = BAMBOO .. "_block",
recipe = {
{bamboo, bamboo, bamboo},
{bamboo, bamboo, bamboo},
{bamboo, bamboo, bamboo},
{BAMBOO, BAMBOO, BAMBOO},
{BAMBOO, BAMBOO, BAMBOO},
{BAMBOO, BAMBOO, BAMBOO},
}
})
minetest.register_craft({
output = bamboo_plank .. " 2",
output = BAMBOO_PLANK .. " 2",
recipe = {
{bamboo .. "_block"},
{BAMBOO .. "_block"},
}
})
minetest.register_craft({
output = bamboo_plank .. " 2",
output = BAMBOO_PLANK .. " 2",
recipe = {
{bamboo .. "_block_stripped"},
{BAMBOO .. "_block_stripped"},
}
})
minetest.register_craft({
output = bamboo .. "_mosaic",
output = BAMBOO .. "_mosaic",
recipe = {
{"mcl_stair:slab_bamboo_plank"},
{"mcl_stair:slab_bamboo_plank"},
@ -49,62 +51,76 @@ minetest.register_craft({
-- Bamboo specific items
if minetest.get_modpath("mcl_doors") then
if mcl_doors then
if minetest.get_modpath("mcl_doors") and mcl_doors then
minetest.register_craft({
output = "mcl_bamboo:bamboo_door 3",
recipe = {
{bamboo_plank, bamboo_plank},
{bamboo_plank, bamboo_plank},
{bamboo_plank, bamboo_plank}
{BAMBOO_PLANK, BAMBOO_PLANK},
{BAMBOO_PLANK, BAMBOO_PLANK},
{BAMBOO_PLANK, BAMBOO_PLANK}
}
})
minetest.register_craft({
output = "mcl_bamboo:bamboo_trapdoor 2",
recipe = {
{bamboo_plank, bamboo_plank, bamboo_plank},
{bamboo_plank, bamboo_plank, bamboo_plank},
{BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK},
{BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK},
}
})
end
if minetest.get_modpath("mcl_fences") then
minetest.register_craft({
output = "mcl_bamboo:bamboo_fence 3",
recipe = {
{BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK},
{BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK},
}
})
minetest.register_craft({
output = "mcl_bamboo:bamboo_fence_gate",
recipe = {
{"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"},
{"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"},
}
})
end
minetest.register_craft({
output = "mcl_bamboo:scaffolding 6",
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
{bamboo, "", bamboo},
{bamboo, "", bamboo}}
recipe = {{BAMBOO, "mcl_mobitems:string", BAMBOO},
{BAMBOO, "", BAMBOO},
{BAMBOO, "", BAMBOO}}
})
-- Fuels
-- Basic Bamboo nodes
minetest.register_craft({
type = "fuel",
recipe = bamboo,
recipe = BAMBOO,
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
})
minetest.register_craft({
type = "fuel",
recipe = bamboo .. "_block",
recipe = BAMBOO .. "_block",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = bamboo .. "_block_stripped",
recipe = BAMBOO .. "_block_stripped",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = bamboo_plank,
recipe = BAMBOO_PLANK,
burntime = 7.5,
})
minetest.register_craft({
type = "fuel",
recipe = bamboo .. "_mosaic",
recipe = BAMBOO .. "_mosaic",
burntime = 7.5,
})