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API.md
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@ -1,90 +1,36 @@
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|||
# API
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||||
## Groups
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||||
MineClone 2 makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
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MineClone 2 makes very extensive use of groups. Making sure your items and objects are members of the correct group is a good and easy way to ensure compability without using any function calls.
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Groups are explained in `GROUPS.md`.
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||||
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||||
## Mod naming convention
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Mods mods in MineClone 2 follow a simple naming convention: Mods with the prefix “`mcl_`” are specific to MineClone 2, although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
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## APIs for adding simple things
|
||||
You can add simple things by calling functions in the various MineClone 2 mods.
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||||
|
||||
## Adding items
|
||||
### Special fields
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||||
* Fences and fence gates: See `mods/ITEMS/mcl_fences/API.md`.
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* Walls: See `mods/ITEMS/mcl_walls/API.md`
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Items can have these fields:
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* `_mcl_generate_description(itemstack)`: Required for any items which manipulate their
|
||||
description in any way. This function takes an itemstack of its own type and must set
|
||||
the proper advanced description for this itemstack. If you don't do this, anvils will
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fail at properly restoring the description when their custom name gets cleared at an
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anvil.
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See `mcl_banners` for an example.
|
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### Undocumented APIs
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||||
You can also add stuff for the following thins, but the APIs are currently undocumented. These mods are very similar to Minetest Game.
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||||
|
||||
All nodes can have these fields:
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* Doors: See `mods/ITEMS/doors`
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* Stairs and slabs: See `mods/ITEMS/stairs` and `mods/ITEMS/mcstair`
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* Beds: See `mods/ITEMS/beds`
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||||
* Buckets (for new liquids): See `mods/ITEMS/bucket`
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||||
* Panes (like glass panes and iron bars): See `mods/ITEMS/xpanes`
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||||
|
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* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0
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||||
* `_mcl_blast_resistance`: How well this block blocks and resists explosions. Default: 0
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* `_mcl_falling_node_alternative`: If set to an itemstring, the node will turn into this node before it starts to fall.
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* `_mcl_after_falling(pos)`: Called after a falling node finished falling and turned into a node.
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||||
Use the `mcl_sounds` mod for the sounds.
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||||
|
||||
## APIs
|
||||
A lot of things are possible by using one of the APIs in the mods. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that MineClone 2 is still unfinished. All directory names are relative to `mods/`
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### Items
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* Doors: `ITEMS/mcl_doors`
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* Fences and fence gates: `ITEMS/mcl_fences`
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* Stairs and slabs: `ITEM/mcl_stairs`
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||||
* Walls: `ITEMS/mcl_walls`
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* Beds: `ITEMS/mcl_beds`
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||||
* Buckets: `ITEMS/mcl_buckets`
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||||
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
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||||
WARNING! These 5 mods may be renamed or changed in future releases, and compability could be broken.
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||||
|
||||
## Mobs
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* Mobs: `ENTITIES/mcl_mods`
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||||
|
||||
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
|
||||
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
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||||
|
||||
This mod uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various kinds.
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||||
There are minor modificiations for MineClone 2 compability and some items have been removed or moved to other mods, but the API is identical to the original.
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You can add your own mobs, spawn eggs and spawning rules with this mod.
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API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
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API documnetation is included in `mods/ENTITIES/mobs/api.txt`.
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|
||||
This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
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||||
The API is mostly identical, but a few features have been added. Compability is not really a goal,
|
||||
but function and attribute names of Mobs Redo 1.41 are kept.
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||||
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2,
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||||
chances are good that it works out of the box.
|
||||
Note that mobs in MineClone 2 are still very experimental, everything about mobs may change radically at any time!
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||||
|
||||
### Help
|
||||
* Item help texts: `HELP/doc/doc_items`
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||||
* Low-level help entry and category framework: `HELP/doc/doc`
|
||||
* Support for lookup tool (required for all entities): `HELP/doc/doc_identifier`
|
||||
## Other APIs
|
||||
* Statbars / HUD bars: See `mods/HUD/hudbars`
|
||||
* Hunger: See `mods/PLAYER/mcl_hunger/API.md`
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||||
|
||||
### HUD
|
||||
* Statbars: `HUD/hudbars`
|
||||
|
||||
### Utility APIs
|
||||
* Change player physics: `PLAYER/playerphysics`
|
||||
* Select random treasures: `CORE/mcl_loot`
|
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* Get flowing direction of liquids: `CORE/flowlib`
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||||
* `on_walk_over` callback for nodes: `CORE/walkover`
|
||||
* Get node names close to player (to reduce constant querying): `PLAYER/mcl_playerinfo`
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||||
|
||||
### Unstable APIs
|
||||
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
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||||
|
||||
* Panes (like glass panes and iron bars): `ITEMS/xpanes`
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||||
* `_on_ignite` callback: `ITEMS/mcl_fire`
|
||||
* Farming: `ITEMS/mcl_farming`
|
||||
* Anything related to redstone: Don't touch (yet)
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||||
* Any other mod not explicitly mentioned above
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||||
|
||||
### Planned APIs
|
||||
|
||||
* Flowers
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||||
* Saplings and trees
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||||
* Custom banner patterns
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* Custom dimensions
|
||||
* Custom portals
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* Music discs
|
||||
* Dispenser and dropper support
|
||||
* Proper sky and weather APIs
|
||||
* Explosion API
|
||||
## Other things of interest
|
||||
Mods found in `mods/CORE` contain important core APIs and utility functions, used throughout the subgame.
|
||||
|
|
|
@ -5,7 +5,7 @@ Wow, thank you! :-)
|
|||
But first, some things to note:
|
||||
|
||||
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||
***version 1.11***, ***PC edition***.
|
||||
***version 1.11*** (later: 1.12), ***PC edition***.
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||||
|
||||
MineClone 2 is maintained by one person. Namely, Wuzzy. You can find me,
|
||||
Wuzzy, in the Minetest forums (forums.minetest.net), in IRC in the #minetest
|
||||
|
@ -14,7 +14,7 @@ channel on irc.freenode.net. And finally, you can send e-mails to
|
|||
|
||||
There is **no** guarantee I will accept anything from anybody.
|
||||
|
||||
By sending me patches or asking me to include your changes in this game,
|
||||
By sending me patches or asking me to include your changes in this subgame,
|
||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||
means they will become part of a free software.
|
||||
|
||||
|
@ -26,8 +26,8 @@ For small and medium changes:
|
|||
|
||||
* Fork the repository
|
||||
* Do your change in a new branch
|
||||
* Upload the repository somewhere where it can be accessed from the Internet and
|
||||
notify me
|
||||
* Upload the repository somewhere where it can be accessed from the Internet
|
||||
* Ask me to pull in your changes (and briefly say what you're changed)
|
||||
|
||||
For small changes, sending me a patch is also good.
|
||||
|
||||
|
@ -35,7 +35,7 @@ For big changes: Same as above, but consider notifying me first to avoid
|
|||
duplicate work and possible tears of rejection. ;-)
|
||||
|
||||
## Quality remarks
|
||||
Again: There is ***no*** guarantee I will accept anything from anybody.
|
||||
Again: There is ***no*** guarantee I will accept anything from anything.
|
||||
But I will gladly take in code from others when I feel it saves me work
|
||||
in the long run.
|
||||
|
||||
|
@ -64,10 +64,10 @@ Depending on what you add, the chances for inclusion vary:
|
|||
|
||||
## Coding style guide
|
||||
* Indentations should reflect the code flow
|
||||
* Use tabs, not spaces for indentation (tab size = 8)
|
||||
* Use tabs, not spaces for indentation
|
||||
* Never use `minetest.env`
|
||||
|
||||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/Wuzzy/MineClone2/issues>
|
||||
<https://github.com/Wuzzy2/MineClone2-Bugs>
|
||||
|
|
55
GROUPS.md
|
@ -1,5 +1,5 @@
|
|||
## Groups
|
||||
This document explains all the groups used in this game.
|
||||
This document explains all the groups used in this subgame.
|
||||
|
||||
### Special groups
|
||||
|
||||
|
@ -29,21 +29,14 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
|
||||
### Groups for interactions
|
||||
|
||||
* `crush_after_fall=1`: For falling nodes. These will crush whatever they hit after falling, not dropping as an item
|
||||
* `falling_node_damage=1`: For falling nodes. Hurts any objects it hits while falling. Damage is based on anvils
|
||||
* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
|
||||
* `destroy_by_lava_flow=1`: Blocks with this group will be destroyed by flowing lava
|
||||
* `dig_by_piston=1`: Blocks which will drop as an item when pushed by a piston. They also cannot be pulled by sticky pistons
|
||||
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
|
||||
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
|
||||
* `flammable`: Block spreads fire
|
||||
* `flammable>0`: Gets destroyed by fire
|
||||
* `flammable=-1` Does not get destroyed by fire
|
||||
* `fire_encouragement`: How quickly this block catches fire
|
||||
* `fire_flammability`: How fast the block will burn away
|
||||
* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
|
||||
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
|
||||
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
|
||||
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
|
||||
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid node is placed on top
|
||||
* `non_mycelium_plant=1`: A plant which can't grow on mycelium. Placing it on mycelium fails and if mycelium spreads below it, it uproots
|
||||
* `soil=1`: Saplings and other small plants can grow on it
|
||||
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
|
||||
|
@ -55,21 +48,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
|
||||
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
|
||||
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
|
||||
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
|
||||
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
|
||||
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
|
||||
* `no_rename=1`: Item cannot be renamed by anvil
|
||||
* `comparator_signal=X`: If set, this node outputs a constant (!) comparator signal output of strength X.
|
||||
* `piston=X`: Piston (main body) (1 = normal, 2 = sticky)
|
||||
* `piston_pusher=X`: Piston pusher (1 = normal, 2 = sticky)
|
||||
* `hopper=X`: Hopper (1 = downwards, 2 = sideways)
|
||||
* `portal=1`: Portal (node that teleports players and things by standing inside)
|
||||
* `end_portal_frame=X`: End portal frame (1 = no eye, 2 = with eye)
|
||||
* `coral=X`: Coral (any type) (1 = alive, 2 = dead)
|
||||
* `coral_plant=X`: Coral in the "plant" shape (1 = alive, 2 = dead)
|
||||
* `coral_fan=X`: Coral fan (1 = alive, 2 = dead)
|
||||
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
|
||||
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
||||
|
||||
#### Footnotes
|
||||
|
||||
|
@ -80,10 +58,8 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
### Groups (mostly) used for crafting recipes
|
||||
|
||||
* `sand=1`: Sand (any color)
|
||||
* `sandstone=1`: Sandstone (any color) and related nodes (chiseled and the like) (only full blocks)
|
||||
* `normal_sandstone=1`: “Normal” (yellow) sandstone and related nodes (chiseled and the like) (only full blocks)
|
||||
* `red_sandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks)
|
||||
* `hardened_clay=1`: Terracotta (any color)
|
||||
* `sandstone=1`: (Yellow) sandstone and related nodes (chiseled and the like) (only full blocks)
|
||||
* `redsandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks)
|
||||
* `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks)
|
||||
* `stonebrick=1`: Stone Bricks and related nodes (only full blocks)
|
||||
* `shulker_box=1`: Block is a shulker box
|
||||
|
@ -95,7 +71,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `wool=1`: Wool (only full blocks)
|
||||
* `carpet=1:` (Wool) carpet
|
||||
* `stick=1`: Stick
|
||||
* `water_bucket=1`: Bucket containing a liquid of group “water”
|
||||
|
||||
### Material groups
|
||||
|
||||
|
@ -114,12 +89,10 @@ These groups are used mostly for informational purposes
|
|||
|
||||
* `solid=1`: Solid full-cube block (automatically assigned)
|
||||
* `opaque=1`: Opaque block (automatically assigned)
|
||||
* `not_solid=1`: Block is not solid (only assign this group for nodes which are automatically detected as “solid” in error
|
||||
* `not_opaque=1`: Block is not opaque (only assign this group for nodes which are automatically detected as “opaque” in error
|
||||
* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
|
||||
* `fire=1`: Fire
|
||||
* `water=1`: Water
|
||||
* `lava=1`: Lava
|
||||
* `top_snow=X`: Top snow with X layers (1-8)
|
||||
* `torch`: Torch or torch-like node
|
||||
* `torch=1`: Torch on floor
|
||||
* `torch=2`: Torch at wall
|
||||
|
@ -136,7 +109,6 @@ These groups are used mostly for informational purposes
|
|||
* `flower_pot=2`: Flower pot with a plant or flower
|
||||
* `flower=1`: Flower
|
||||
* `place_flowerlike=1`: Node has placement rules like that of a flower
|
||||
* `place_flowerlike=2`: Node has placement rules like tall grass
|
||||
* `cake`: Cake (rating = slices left)
|
||||
* `book=1`: Book
|
||||
* `pane=1`: Node is a “pane”-like node glass pane or iron bars
|
||||
|
@ -168,27 +140,12 @@ These groups are used mostly for informational purposes
|
|||
* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
|
||||
list. Both inventories are considered to belong together. This is used for large chests.
|
||||
* `container=6`: Same as above, but for the right part.
|
||||
* `container=7`: Has inventory list "`main`", no movement allowed
|
||||
* `container=1`: Other/unspecified container type
|
||||
* `spawn_egg=1`: Spawn egg
|
||||
|
||||
* `pressure_plate=1`: Pressure plate (off)
|
||||
* `pressure_plate=2`: Wooden pressure (on)
|
||||
* `button=1`: Button (off)
|
||||
* `button=2`: Button (on)
|
||||
* `redstone_torch=1`: Redstone Torch (lit)
|
||||
* `redstone_torch=2`: Redstone Torch (unlit)
|
||||
|
||||
* `plant=1`: Plant or part of a plant
|
||||
* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part
|
||||
|
||||
* `pickaxe=1`: Pickaxe
|
||||
* `shovel=1`: Shovel
|
||||
* `axe=1`: Axe
|
||||
* `sword=1`: Sword
|
||||
* `hoe=1`: Hoe (farming tool)
|
||||
* `shears=1`: Shears
|
||||
|
||||
* `weapon=1`: Item is primarily (!) a weapon
|
||||
* `tool=1`: Item is primarily (!) a tool
|
||||
* `craftitem=1`: Item is primarily (!) used for crafting
|
||||
|
|
|
@ -8,6 +8,8 @@ For these features, no easy Lua workaround could be found.
|
|||
|
||||
### Lua API
|
||||
#### Tools/wielded item
|
||||
- Allow **much** faster liquid flowing ([#2810](https://github.com/minetest/minetest/issues/2810))
|
||||
|
||||
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
|
||||
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
|
||||
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
|
||||
|
@ -19,6 +21,7 @@ For these features, no easy Lua workaround could be found.
|
|||
|
||||
## Interface
|
||||
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
||||
- **Much** more informative item tooltips
|
||||
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
||||
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Required for large chests
|
||||
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
||||
|
@ -36,5 +39,8 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos
|
|||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
||||
|
||||
#### Crafting
|
||||
- Require tools to be intact in crafting
|
||||
|
||||
#### Nice-to-haye
|
||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
||||
|
|
104
README.md
|
@ -1,8 +1,8 @@
|
|||
# MineClone 2
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by daredevils.
|
||||
Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.65.2
|
||||
Version: 0.26.0
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -27,6 +27,7 @@ Or you can play in “creative mode” in which you can build almost anything in
|
|||
|
||||
## How to play (quick start)
|
||||
### Getting started
|
||||
* **Use the world generator “v6”!**
|
||||
* **Punch a tree** trunk until it breaks and collect wood
|
||||
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
|
||||
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
|
||||
|
@ -55,32 +56,25 @@ Or you can play in “creative mode” in which you can build almost anything in
|
|||
More help about the gameplay, blocks items and much more can be found from inside
|
||||
the game. You can access the help from your inventory menu.
|
||||
|
||||
### Special items
|
||||
The following items are interesting for Creative Mode and for adventure
|
||||
### Special blocks
|
||||
The following blocks are interesting for Creative Mode and for adventure
|
||||
map builders. They can not be obtained in-game or in the creative inventory.
|
||||
|
||||
* Barrier: `mcl_core:barrier`
|
||||
* Command Block: `mesecons_commandblock:commandblock_off`
|
||||
* Monster Spawner (WIP): `mcl_mobspawners:spawner`
|
||||
* Huge mushroom blocks: See `mods/ITEMS/mcl_mushrooms/README.md`
|
||||
|
||||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
||||
To install MineClone 2 (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
This game requires [Minetest](http://minetest.net) 0.4.16 (or later) to run,
|
||||
so you need to install Minetest first. Only stable versions of Minetest are
|
||||
officially supported. There is no support whatsoever for running MineClone 2
|
||||
in development versions of Minetest.
|
||||
To install MineClone 2, move this directory into the “games” directory of
|
||||
your Minetest data directory. Consult the help of Minetest to learn more.
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
@ -95,26 +89,22 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
|
|||
|
||||
## Completion status
|
||||
This game is currently in **alpha** stage.
|
||||
It is playable, but unfinished, many bugs are to be expected.
|
||||
It is playable, but very unfinished, many bugs are to be expected.
|
||||
Backwards-compability is *not* guaranteed, updating your world might cause small and
|
||||
big bugs (such as “missing node” errors or even crashes).
|
||||
|
||||
The following main features are available:
|
||||
|
||||
* Tools, weapons
|
||||
* Armor (unbalanced)
|
||||
* Tools, weapons and armor
|
||||
* Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide
|
||||
* Chests, large chests, ender chests, shulker boxes
|
||||
* Furnaces, hoppers
|
||||
* Hunger
|
||||
* Most monsters and animals
|
||||
* All ores from Minecraft
|
||||
* Most blocks in the overworld
|
||||
* Water and lava
|
||||
* Weather
|
||||
* 28 biomes
|
||||
* The Nether, a fiery underworld in another dimension
|
||||
* Redstone circuits (partially)
|
||||
* Redstone circuits (partially): Redstone ore, redstone, redstone repeater, levers, buttons, redstone blocks, redstone lamps
|
||||
* Minecarts (partial)
|
||||
* Boats
|
||||
* Fire
|
||||
|
@ -133,22 +123,24 @@ The following main features are available:
|
|||
* Inventory menu
|
||||
* Creative inventory
|
||||
* Farming
|
||||
* Bookshelves (deco only)
|
||||
* Writable books
|
||||
* A few server commands
|
||||
* And more!
|
||||
|
||||
The following features are incomplete:
|
||||
|
||||
* Generated structures (especially villages)
|
||||
* Trees, biomes, generated structures
|
||||
* NPCs
|
||||
* Some monsters and animals
|
||||
* Redstone-related things
|
||||
* Some redstone-related things
|
||||
* The Nether
|
||||
* The End
|
||||
* Enchanting
|
||||
* Experience
|
||||
* Status effects
|
||||
* Brewing, potions, tipped arrows
|
||||
* Special minecarts
|
||||
* Anvil
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft 1.11):
|
||||
|
@ -156,33 +148,24 @@ Bonus features (not found in Minecraft 1.11):
|
|||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
|
||||
* Saplings in chests in mapgen v6
|
||||
* Fully moddable (thanks to Minetest's powerful Lua API)
|
||||
* New blocks and items:
|
||||
* Lookup tool, shows you the help for whatever it touches
|
||||
* More slabs and stairs
|
||||
* Nether Brick Fence Gate
|
||||
* Red Nether Brick Fence
|
||||
* Red Nether Brick Fence Gate
|
||||
|
||||
Technical differences from Minecraft:
|
||||
|
||||
* Height limit of ca. 31000 blocks (much higher than in Minecraft)
|
||||
* Horizontal world size is ca. 62000×62000 blocks (much smaller than in Minecraft, but it is still very large)
|
||||
* Still very incomplete and buggy
|
||||
* Still very, very incomplete and buggy
|
||||
* Blocks, items, enemies and other features are missing
|
||||
* A few items have slightly different names to make them easier to distinguish
|
||||
* Different music for jukebox
|
||||
* Different textures (Pixel Perfection)
|
||||
* Different sounds (various sources)
|
||||
* Different engine (Minetest)
|
||||
|
||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||
* Free software (“free” as in freedom *and* free beer)
|
||||
|
||||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/Wuzzy/MineClone2/issues>
|
||||
<https://github.com/Wuzzy2/MineClone2-Bugs>
|
||||
|
||||
## Other readme files
|
||||
|
||||
|
@ -196,26 +179,16 @@ There are so many people to list (sorry). Check out the respective mod directori
|
|||
|
||||
### Coding
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods
|
||||
* davedevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* [ex-bart](https://github.com/ex-bart): Redstone comparators
|
||||
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
|
||||
* [aligator](https://github.com/aligator): Improvement of doors
|
||||
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
|
||||
* daredevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* Lots of other people: TO BE WRITTEN (see mod directories for details)
|
||||
|
||||
### Graphics
|
||||
### Textures
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
|
||||
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
|
||||
* [leorockway](https://github.com/leorockway): Some edits of mob textures
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
|
||||
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
|
||||
* Other authors: GUI images
|
||||
|
||||
### Translations
|
||||
* Wuzzy: German
|
||||
* Rocher Laurent <rocherl@club-internet.fr>: French
|
||||
* wuniversales: Spanish
|
||||
* Other authors: GUI images,
|
||||
|
||||
### Models
|
||||
* [22i](https://github.com/22i): Creator of all models
|
||||
|
@ -226,7 +199,7 @@ Various sources. See the respective mod directories for details.
|
|||
|
||||
### Special thanks
|
||||
|
||||
* davedevils for starting MineClone, the original version of this game
|
||||
* daredevils for starting MineClone, the original version of this game
|
||||
* celeron55 for creating Minetest
|
||||
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
|
@ -234,7 +207,6 @@ Various sources. See the respective mod directories for details.
|
|||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* XSSheep for creating the Pixel Perfection resource pack
|
||||
* [22i](https://github.com/22i) for providing great models and support
|
||||
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
|
||||
|
||||
## Info for programmers
|
||||
You find interesting and useful infos in `API.md`.
|
||||
|
@ -244,20 +216,18 @@ This project is currently mostly a one-person project.
|
|||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
But, oh well, if you insist, here is the legalese for you:
|
||||
|
||||
### License of source code
|
||||
MineClone 2 is a clean-room implementation of Minecraft
|
||||
and licensed under the
|
||||
GNU LGPL v2.1 (Wuzzy, davedevils and countless others) (see `LICENSE.txt`).
|
||||
GNU LGPL v2.1 (Wuzzy, daredevils and countless others) (see `LICENSE.txt`).
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils which fell under the same license.
|
||||
project by daredevils which fell under the same license.
|
||||
|
||||
Mods credit:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
### License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
@ -265,14 +235,18 @@ No non-free licenses are used anywhere.
|
|||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
MineClone 2 is currently in the processs of changing all the textures.
|
||||
The textures for the glazed terracotta come from Faithful Vanilla.
|
||||
(authored by Vattic, xMrVizzy and many others).
|
||||
Source: <https://minecraft.curseforge.com/projects/faithful-vanilla>
|
||||
|
||||
License of all main menu images: WTFPL
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 4.0)
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 4.0)
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.11. This is a work in progress! Expect bugs!
|
|
@ -1,2 +1 @@
|
|||
name = MineClone 2
|
||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||
|
|
BIN
menu/footer.png
Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 865 B |
BIN
menu/header.png
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 23 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 206 KiB |
Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 139 KiB |
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 133 KiB |
|
@ -1,16 +1,14 @@
|
|||
# This is a game specific minetest.conf file, do not edit
|
||||
# This is a game specify minetest.conf file, do not edit
|
||||
|
||||
# Basic game rules
|
||||
time_speed = 72
|
||||
|
||||
# Player physics
|
||||
movement_acceleration_default = 2.4
|
||||
movement_acceleration_air = 1.2
|
||||
#movement_acceleration_fast = 10
|
||||
|
||||
movement_speed_walk = 4.317
|
||||
movement_speed_crouch = 1.295
|
||||
movement_speed_fast = 25.0
|
||||
movement_speed_fast = 10.89
|
||||
|
||||
movement_speed_jump = 6.6
|
||||
movement_speed_climb = 2.35
|
||||
|
@ -18,16 +16,8 @@ movement_speed_climb = 2.35
|
|||
|
||||
movement_liquid_fluidity = 1.13
|
||||
movement_liquid_fluidity_smooth = 0.5
|
||||
movement_liquid_sink = 23
|
||||
movement_liquid_sink = 31
|
||||
|
||||
movement_gravity = 10.4
|
||||
|
||||
# Mapgen stuff
|
||||
|
||||
# altitude_chill and altitude_dry doesn't go well together with MCL2 biomes
|
||||
# which already include "snowed" variants as you go higher.
|
||||
# humid_rivers would cause the MushroomIsland biome to appear frequently around rivers.
|
||||
mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_depth
|
||||
|
||||
# MCL2-specific stuff
|
||||
keepInventory = false
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
This mod automatically adds groups to items based on item metadata.
|
||||
|
||||
Specifically, this mod has 2 purposes:
|
||||
1) Automatically adding the group “solid” for blocks considered “solid” in Minecraft.
|
||||
2) Generating digging time group for all nodes based on node metadata (it's complicated)
|
||||
|
||||
See init.lua for more infos.
|
||||
|
||||
The leading underscore in the name “_mcl_autogroup” was added to force Minetest to load this mod as late as possible.
|
||||
As of 0.4.16, Minetest loads mods in reverse alphabetical order.
|
|
@ -1 +0,0 @@
|
|||
MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
|
@ -1 +0,0 @@
|
|||
name = _mcl_autogroup
|
|
@ -1,42 +0,0 @@
|
|||
# Biome Info API
|
||||
This document explains the API of this mod.
|
||||
|
||||
## v6 mapgen functions
|
||||
These are functions for the v6 mapgen only.
|
||||
|
||||
Use these functions only in worlds in which the v6 mapgen is used.
|
||||
If you use these in any other mapgen, bad things might happen.
|
||||
|
||||
### `biomeinfo.get_v6_humidity(pos)`
|
||||
Get the biome humidity at pos (for v6 mapgen).
|
||||
|
||||
### `biomeinfo.get_v6_heat(pos)`
|
||||
Get the biome heat/temperature at pos (for v6 mapgen).
|
||||
|
||||
### `biomeinfo.get_v6_biome(pos)`
|
||||
Get the v6 biome at pos.
|
||||
Returns a string, which is the unique biome name.
|
||||
|
||||
Note: This function currently ignores the `biomeblend` v6 mapgen flag,
|
||||
it just pretends this setting is disabled.
|
||||
This is normally not a problem, but at areas where biomes blend,
|
||||
the result is not perfectly accurate and just an estimate.
|
||||
|
||||
### `biomeinfo.get_active_v6_biomes()`
|
||||
Returns a table containing the names of all v6 biomes that are actively
|
||||
used in the current world, e.g. those that have been activated
|
||||
by the use of the mapgen v6 flags (`mgv6_spflags`).
|
||||
|
||||
### `biomeinfo.all_v6_biomes`
|
||||
This is a table containing all v6 biomes (as strings), even those that
|
||||
might not be used in the current world.
|
||||
|
||||
### v6 biome names
|
||||
|
||||
These are the biome names used in this mod:
|
||||
|
||||
* Normal
|
||||
* Desert
|
||||
* Jungle
|
||||
* Tundra
|
||||
* Taiga
|
|
@ -1,11 +0,0 @@
|
|||
# Biome Info API [`biomeinfo`]
|
||||
This is an API mod for mod developers to add a couple of missing
|
||||
biome-related functions.
|
||||
Currently, this mod only adds v6-related functions.
|
||||
Most importantly, you can get the heat, humidity and biome in the v6 mapgen.
|
||||
|
||||
See `API.md` for the API documentation.
|
||||
|
||||
Current version: 1.0.3 (this is a [SemVer](https://semver.org/))
|
||||
|
||||
License: MIT License
|
|
@ -1,211 +0,0 @@
|
|||
biomeinfo = {}
|
||||
|
||||
-- Copied from mapgen_v6.h
|
||||
local MGV6_FREQ_HOT = 0.4
|
||||
local MGV6_FREQ_SNOW = -0.4
|
||||
local MGV6_FREQ_TAIGA = 0.5
|
||||
local MGV6_FREQ_JUNGLE = 0.5
|
||||
|
||||
-- Biome types
|
||||
local BT_NORMAL = "Normal"
|
||||
local BT_TUNDRA = "Tundra"
|
||||
local BT_TAIGA = "Taiga"
|
||||
local BT_DESERT = "Desert"
|
||||
local BT_JUNGLE = "Jungle"
|
||||
|
||||
-- Get mapgen settings
|
||||
|
||||
local seed = tonumber(minetest.get_mapgen_setting("seed")) or 0
|
||||
|
||||
local mgv6_perlin_biome, mgv6_perlin_humidity, mgv6_np_biome
|
||||
|
||||
-- v6 default noiseparams are hardcoded here because Minetest doesn't give us those
|
||||
local mgv6_np_biome_default = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = { x = 500, y = 500, z = 500},
|
||||
seed = 9130,
|
||||
octaves = 3,
|
||||
persistence = 0.50,
|
||||
lacunarity = 2.0,
|
||||
flags = "eased",
|
||||
}
|
||||
local mgv6_np_humidity_default = {
|
||||
offset = 0.5,
|
||||
scale = 0.5,
|
||||
spread = { x = 500, y = 500, z = 500},
|
||||
seed = 72384,
|
||||
octaves = 3,
|
||||
persistence = 0.50,
|
||||
lacunarity = 2.0,
|
||||
flags = "eased",
|
||||
}
|
||||
|
||||
local v6_flags_str = minetest.get_mapgen_setting("mgv6_spflags")
|
||||
if v6_flags_str == nil then
|
||||
v6_flags_str = ""
|
||||
end
|
||||
local v6_flags = string.split(v6_flags_str)
|
||||
local v6_use_snow_biomes = true
|
||||
local v6_use_jungles = true
|
||||
-- TODO: Implement biome blend.
|
||||
-- Currently we pretend biome blend is disabled.
|
||||
-- This just makes the calculations inaccurate near biome boundaries,
|
||||
-- but should be fine otherwise.
|
||||
local v6_use_biome_blend = false
|
||||
for f=1, #v6_flags do
|
||||
local flag = v6_flags[f]:trim()
|
||||
if flag == "nosnowbiomes" then
|
||||
v6_use_snow_biomes = false
|
||||
end
|
||||
if flag == "snowbiomes" then
|
||||
v6_use_snow_biomes = true
|
||||
end
|
||||
if flag == "nojungles" then
|
||||
v6_use_jungles = false
|
||||
end
|
||||
if flag == "jungles" then
|
||||
v6_use_jungles = true
|
||||
end
|
||||
if flag == "nobiomeblend" then
|
||||
v6_use_biome_blend = false
|
||||
end
|
||||
-- TODO
|
||||
-- if flag == "biomeblend" then
|
||||
-- v6_use_biome_blend = true
|
||||
-- end
|
||||
end
|
||||
-- Force-enable jungles when snowbiomes flag is set
|
||||
if v6_use_snow_biomes then
|
||||
v6_use_jungles = true
|
||||
end
|
||||
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
||||
|
||||
local NOISE_MAGIC_X = 1619
|
||||
local NOISE_MAGIC_Y = 31337
|
||||
local NOISE_MAGIC_Z = 52591
|
||||
local NOISE_MAGIC_SEED = 1013
|
||||
local noise2d = function(x, y, seed)
|
||||
-- TODO: implement noise2d function for biome blend
|
||||
return 0
|
||||
--[[
|
||||
local n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y
|
||||
+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
|
||||
n = (n >> 13) ^ n;
|
||||
n = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
|
||||
return 1.0 - n / 0x40000000;
|
||||
]]
|
||||
end
|
||||
|
||||
biomeinfo.all_v6_biomes = {
|
||||
BT_NORMAL,
|
||||
BT_DESERT,
|
||||
BT_JUNGLE,
|
||||
BT_TUNDRA,
|
||||
BT_TAIGA
|
||||
}
|
||||
|
||||
local function init_perlins()
|
||||
if not mgv6_perlin_biome then
|
||||
mgv6_np_biome = minetest.get_mapgen_setting_noiseparams("mgv6_np_biome")
|
||||
if not mgv6_np_biome then
|
||||
mgv6_np_biome = mgv6_np_biome_default
|
||||
minetest.log("action", "[biomeinfo] Using hardcoded mgv6_np_biome default")
|
||||
end
|
||||
mgv6_perlin_biome = minetest.get_perlin(mgv6_np_biome)
|
||||
end
|
||||
if not mgv6_perlin_humidity then
|
||||
local np_humidity = minetest.get_mapgen_setting_noiseparams("mgv6_np_humidity")
|
||||
if not np_humidity then
|
||||
np_humidity = mgv6_np_humidity_default
|
||||
minetest.log("action", "[biomeinfo] Using hardcoded mgv6_np_humidity default")
|
||||
end
|
||||
mgv6_perlin_humidity = minetest.get_perlin(np_humidity)
|
||||
end
|
||||
end
|
||||
|
||||
function biomeinfo.get_active_v6_biomes()
|
||||
local biomes = { BT_NORMAL, BT_DESERT }
|
||||
if v6_use_jungles then
|
||||
table.insert(biomes, BT_JUNGLE)
|
||||
end
|
||||
if v6_use_snow_biomes then
|
||||
table.insert(biomes, BT_TUNDRA)
|
||||
table.insert(biomes, BT_TAIGA)
|
||||
end
|
||||
return biomes
|
||||
end
|
||||
|
||||
function biomeinfo.get_v6_heat(pos)
|
||||
init_perlins()
|
||||
if not mgv6_perlin_biome then
|
||||
return nil
|
||||
end
|
||||
local bpos = vector.floor(pos)
|
||||
-- The temperature noise needs a special offset (see calculateNoise in mapgen_v6.cpp)
|
||||
return mgv6_perlin_biome:get_2d({x=bpos.x + mgv6_np_biome.spread.x*0.6, y=bpos.z + mgv6_np_biome.spread.z*0.2})
|
||||
end
|
||||
|
||||
function biomeinfo.get_v6_humidity(pos)
|
||||
init_perlins()
|
||||
if not mgv6_perlin_humidity then
|
||||
return nil
|
||||
end
|
||||
local bpos = vector.floor(pos)
|
||||
return mgv6_perlin_humidity:get_2d({x=bpos.x, y=bpos.z})
|
||||
end
|
||||
|
||||
-- Returns the v6 biome at pos.
|
||||
-- Returns a string representing the biome name.
|
||||
function biomeinfo.get_v6_biome(pos)
|
||||
init_perlins()
|
||||
local bpos = vector.floor(pos)
|
||||
-- Based on the algorithm MapgenV6::getBiome in mapgen_v6.cpp
|
||||
|
||||
local pos2d = {x=bpos.x, y=bpos.z}
|
||||
if not mgv6_perlin_biome or not mgv6_perlin_humidity then
|
||||
return "???"
|
||||
end
|
||||
local d = biomeinfo.get_v6_heat(bpos)
|
||||
local h = biomeinfo.get_v6_humidity(bpos)
|
||||
|
||||
if (v6_use_snow_biomes) then
|
||||
local blend
|
||||
if v6_use_biome_blend then
|
||||
blend = noise2d(pos2d.x, pos2d.y, seed) / 40
|
||||
else
|
||||
blend = 0
|
||||
end
|
||||
|
||||
if (d > MGV6_FREQ_HOT + blend) then
|
||||
if (h > MGV6_FREQ_JUNGLE + blend) then
|
||||
return BT_JUNGLE
|
||||
end
|
||||
return BT_DESERT
|
||||
end
|
||||
if (d < MGV6_FREQ_SNOW + blend) then
|
||||
if (h > MGV6_FREQ_TAIGA + blend) then
|
||||
return BT_TAIGA
|
||||
end
|
||||
return BT_TUNDRA
|
||||
end
|
||||
return BT_NORMAL
|
||||
end
|
||||
|
||||
if (d > v6_freq_desert) then
|
||||
return BT_DESERT
|
||||
end
|
||||
|
||||
if ((v6_use_biome_blend) and (d > v6_freq_desert - 0.10) and
|
||||
((noise2d(pos2d.x, pos2d.y, seed) + 1.0) > (v6_freq_desert - d) * 20.0)) then
|
||||
return BT_DESERT
|
||||
end
|
||||
|
||||
if ((v6_use_jungles) and (h > 0.75)) then
|
||||
return BT_JUNGLE
|
||||
end
|
||||
|
||||
return BT_NORMAL
|
||||
end
|
||||
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
name = biomeinfo
|
||||
description = Simple API to get data about biomes.
|
|
@ -1,504 +0,0 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
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|
||||
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|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
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|
||||
modified by someone else and passed on, the recipients should know
|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
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|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
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|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
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|
||||
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|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
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|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
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|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
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|
||||
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|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
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|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
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|
||||
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||||
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||||
The precise terms and conditions for copying, distribution and
|
||||
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|
||||
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|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
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|
||||
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||||
Each licensee is addressed as "you".
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A "library" means a collection of software functions and/or data
|
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|
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||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -1,2 +0,0 @@
|
|||
Controls framework by Arcelmi.
|
||||
https://github.com/Arcelmi/minetest-controls
|
|
@ -1,63 +0,0 @@
|
|||
controls = {}
|
||||
controls.players = {}
|
||||
|
||||
controls.registered_on_press = {}
|
||||
function controls.register_on_press(func)
|
||||
controls.registered_on_press[#controls.registered_on_press+1] = func
|
||||
end
|
||||
|
||||
controls.registered_on_release = {}
|
||||
function controls.register_on_release(func)
|
||||
controls.registered_on_release[#controls.registered_on_release+1] = func
|
||||
end
|
||||
|
||||
controls.registered_on_hold = {}
|
||||
function controls.register_on_hold(func)
|
||||
controls.registered_on_hold[#controls.registered_on_hold+1]=func
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
controls.players[name] = {
|
||||
jump={false},
|
||||
right={false},
|
||||
left={false},
|
||||
LMB={false},
|
||||
RMB={false},
|
||||
sneak={false},
|
||||
aux1={false},
|
||||
down={false},
|
||||
up={false}
|
||||
}
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
controls.players[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local player_controls = player:get_player_control()
|
||||
for cname, cbool in pairs(player_controls) do
|
||||
--Press a key
|
||||
if cbool==true and controls.players[player_name][cname][1]==false then
|
||||
for _, func in pairs(controls.registered_on_press) do
|
||||
func(player, cname)
|
||||
end
|
||||
controls.players[player_name][cname] = {true, os.clock()}
|
||||
elseif cbool==true and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_hold) do
|
||||
func(player, cname, os.clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
--Release a key
|
||||
elseif cbool==false and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_release) do
|
||||
func(player, cname, os.clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
controls.players[player_name][cname] = {false}
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1 +0,0 @@
|
|||
name=controls
|
|
@ -1 +0,0 @@
|
|||
Adds additional ways for nodes to be attached.
|
|
@ -1,26 +0,0 @@
|
|||
local original_function = minetest.check_single_for_falling
|
||||
|
||||
minetest.check_single_for_falling = function(pos)
|
||||
local ret_o = original_function(pos)
|
||||
|
||||
local ret = false
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if dir then
|
||||
local cpos = vector.add(pos, dir)
|
||||
local cnode = minetest.get_node(cpos)
|
||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
||||
minetest.remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
end
|
||||
ret = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ret_o or ret
|
||||
end
|
||||
|
|
@ -1,3 +1,11 @@
|
|||
--[[ This mod automatically adds groups to items based on item metadata.
|
||||
|
||||
Specifically, this mod has 2 purposes:
|
||||
1) Automatically adding the group “solid” for blocks considered “solid” in Minecraft.
|
||||
2) Generating digging time group for all nodes based on node metadata (it's complicated)
|
||||
|
||||
]]
|
||||
|
||||
--[[ Mining times. Yeah, mining times … Alright, this is going to be FUN!
|
||||
|
||||
This mod does include a HACK to make 100% sure the digging times of all tools match Minecraft's perfectly.
|
||||
|
@ -74,8 +82,7 @@ local overwrite = function()
|
|||
groups_changed = true
|
||||
end
|
||||
-- Automatically assign the “opaque” group for opaque nodes
|
||||
if (not (ndef.paramtype == "light" or ndef.sunlight_propagates)) and
|
||||
(ndef.groups.not_opaque == 0 or ndef.groups.not_opaque == nil) then
|
||||
if not (ndef.paramtype == "light" or ndef.sunlight_propagates) then
|
||||
newgroups.opaque = 1
|
||||
groups_changed = true
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
name = mcl_autogroup
|
|
@ -1,383 +0,0 @@
|
|||
--[[
|
||||
Explosion API mod for Minetest (adapted to MineClone 2)
|
||||
|
||||
This mod is based on the Minetest explosion API mod, but has been changed
|
||||
to have the same explosion mechanics as Minecraft and work with MineClone.
|
||||
The computation-intensive parts of the mod has been optimized to allow for
|
||||
larger explosions and faster world updating.
|
||||
|
||||
This mod was created by Elias Astrom <ryvnf@riseup.net> and is released
|
||||
under the LGPLv2.1 license.
|
||||
--]]
|
||||
|
||||
mcl_explosions = {}
|
||||
|
||||
local creative_mode = minetest.settings:get_bool("creative_mode")
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
local S = minetest.get_translator("mcl_explosions")
|
||||
|
||||
-- Saved sphere explosion shapes for various radiuses
|
||||
local sphere_shapes = {}
|
||||
|
||||
-- Saved node definitions in table using cid-keys for faster look-up.
|
||||
local node_blastres = {}
|
||||
local node_on_blast = {}
|
||||
local node_walkable = {}
|
||||
|
||||
-- The step length for the rays (Minecraft uses 0.3)
|
||||
local STEP_LENGTH = 0.3
|
||||
|
||||
-- How many rays to compute entity exposure to explosion
|
||||
local N_EXPOSURE_RAYS = 16
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Store blast resistance values by content ids to improve performance.
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
node_blastres[minetest.get_content_id(name)] = def._mcl_blast_resistance or 0
|
||||
node_on_blast[minetest.get_content_id(name)] = def.on_blast
|
||||
node_walkable[minetest.get_content_id(name)] = def.walkable
|
||||
end
|
||||
end)
|
||||
|
||||
-- Compute the rays which make up a sphere with radius. Returns a list of rays
|
||||
-- which can be used to trace explosions. This function is not efficient
|
||||
-- (especially for larger radiuses), so the generated rays for various radiuses
|
||||
-- should be cached and reused.
|
||||
--
|
||||
-- Should be possible to improve by using a midpoint circle algorithm multiple
|
||||
-- times to create the sphere, currently uses more of a brute-force approach.
|
||||
local function compute_sphere_rays(radius)
|
||||
local rays = {}
|
||||
local sphere = {}
|
||||
|
||||
for i=1, 2 do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for x = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for y = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, pos in pairs(sphere) do
|
||||
rays[#rays + 1] = vector.normalize(pos)
|
||||
end
|
||||
|
||||
return rays
|
||||
end
|
||||
|
||||
-- Add particles from explosion
|
||||
--
|
||||
-- Parameters:
|
||||
-- pos - The position of the explosion
|
||||
-- radius - The radius of the explosion
|
||||
local function add_particles(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 64,
|
||||
time = 0.125,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = -radius, y = -radius, z = -radius},
|
||||
maxvel = {x = radius, y = radius, z = radius},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.0,
|
||||
minsize = radius * 0.5,
|
||||
maxsize = radius * 1.0,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
end
|
||||
|
||||
-- Traces the rays of an explosion, and updates the environment.
|
||||
--
|
||||
-- Parameters:
|
||||
-- pos - Where the rays in the explosion should start from
|
||||
-- strength - The strength of each ray
|
||||
-- raydirs - The directions for each ray
|
||||
-- radius - The maximum distance each ray will go
|
||||
-- drop_chance - The chance that destroyed nodes will drop their items
|
||||
-- fire - If true, 1/3 of destroyed nodes become fire
|
||||
-- puncher - object that punches other objects (optional)
|
||||
--
|
||||
-- Note that this function has been optimized, it contains code which has been
|
||||
-- inlined to avoid function calls and unnecessary table creation. This was
|
||||
-- measured to give a significant performance increase.
|
||||
local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire, puncher)
|
||||
local vm = minetest.get_voxel_manip()
|
||||
|
||||
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
||||
vector.add(pos, radius))
|
||||
local emin_x = emin.x
|
||||
local emin_y = emin.y
|
||||
local emin_z = emin.z
|
||||
|
||||
local ystride = (emax.x - emin_x + 1)
|
||||
local zstride = ystride * (emax.y - emin_y + 1)
|
||||
local pos_x = pos.x
|
||||
local pos_y = pos.y
|
||||
local pos_z = pos.z
|
||||
|
||||
local area = VoxelArea:new {
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax
|
||||
}
|
||||
local data = vm:get_data()
|
||||
local destroy = {}
|
||||
|
||||
-- Trace rays for environment destruction
|
||||
for i = 1, #raydirs do
|
||||
local rpos_x = pos.x
|
||||
local rpos_y = pos.y
|
||||
local rpos_z = pos.z
|
||||
local rdir_x = raydirs[i].x
|
||||
local rdir_y = raydirs[i].y
|
||||
local rdir_z = raydirs[i].z
|
||||
local rstr = (0.7 + math.random() * 0.6) * strength
|
||||
|
||||
for r = 0, math.ceil(radius * (1.0 / STEP_LENGTH)) do
|
||||
local npos_x = math.floor(rpos_x + 0.5)
|
||||
local npos_y = math.floor(rpos_y + 0.5)
|
||||
local npos_z = math.floor(rpos_z + 0.5)
|
||||
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
||||
npos_x - emin_x + 1
|
||||
|
||||
local cid = data[idx]
|
||||
local br = node_blastres[cid]
|
||||
local hash = (npos_z + 32768) * 65536 * 65536 +
|
||||
(npos_y + 32768) * 65536 +
|
||||
npos_x + 32768
|
||||
|
||||
rpos_x = rpos_x + STEP_LENGTH * rdir_x
|
||||
rpos_y = rpos_y + STEP_LENGTH * rdir_y
|
||||
rpos_z = rpos_z + STEP_LENGTH * rdir_z
|
||||
|
||||
rstr = rstr - 0.75 * STEP_LENGTH - (br + 0.3) * STEP_LENGTH
|
||||
|
||||
if rstr <= 0 then
|
||||
break
|
||||
end
|
||||
|
||||
if cid ~= minetest.CONTENT_AIR then
|
||||
destroy[hash] = idx
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Entities in radius of explosion
|
||||
local punch_radius = 2 * strength
|
||||
local objs = minetest.get_objects_inside_radius(pos, punch_radius)
|
||||
|
||||
-- Trace rays for entity damage
|
||||
for _, obj in pairs(objs) do
|
||||
local ent = obj:get_luaentity()
|
||||
|
||||
-- Ignore items to lower lag
|
||||
if obj:is_player() or (ent and ent.name ~= '__builtin.item') then
|
||||
local opos = obj:get_pos()
|
||||
local collisionbox = nil
|
||||
|
||||
if obj:is_player() then
|
||||
collisionbox = { -0.3, 0.0, -0.3, 0.3, 1.77, 0.3 }
|
||||
elseif ent.name then
|
||||
local def = minetest.registered_entities[ent.name]
|
||||
collisionbox = def.collisionbox
|
||||
end
|
||||
|
||||
if collisionbox then
|
||||
-- Create rays from random points in the collision box
|
||||
local x1 = collisionbox[1] * 2
|
||||
local y1 = collisionbox[2] * 2
|
||||
local z1 = collisionbox[3] * 2
|
||||
local x2 = collisionbox[4] * 2
|
||||
local y2 = collisionbox[5] * 2
|
||||
local z2 = collisionbox[6] * 2
|
||||
local x_len = math.abs(x2 - x1)
|
||||
local y_len = math.abs(y2 - y1)
|
||||
local z_len = math.abs(z2 - z1)
|
||||
|
||||
-- Move object position to the center of its bounding box
|
||||
opos.x = opos.x + x1 + x2
|
||||
opos.y = opos.y + y1 + y2
|
||||
opos.z = opos.z + z1 + z2
|
||||
|
||||
-- Count number of rays from collision box which are unobstructed
|
||||
local count = N_EXPOSURE_RAYS
|
||||
|
||||
for i = 1, N_EXPOSURE_RAYS do
|
||||
local rpos_x = opos.x + math.random() * x_len - x_len / 2
|
||||
local rpos_y = opos.y + math.random() * y_len - y_len / 2
|
||||
local rpos_z = opos.z + math.random() * z_len - z_len / 2
|
||||
local rdir_x = pos.x - rpos_x
|
||||
local rdir_y = pos.y - rpos_y
|
||||
local rdir_z = pos.z - rpos_z
|
||||
local rdir_len = math.hypot(rdir_x, math.hypot(rdir_y, rdir_z))
|
||||
rdir_x = rdir_x / rdir_len
|
||||
rdir_y = rdir_y / rdir_len
|
||||
rdir_z = rdir_z / rdir_len
|
||||
|
||||
for i=0, rdir_len / STEP_LENGTH do
|
||||
rpos_x = rpos_x + rdir_x * STEP_LENGTH
|
||||
rpos_y = rpos_y + rdir_y * STEP_LENGTH
|
||||
rpos_z = rpos_z + rdir_z * STEP_LENGTH
|
||||
local npos_x = math.floor(rpos_x + 0.5)
|
||||
local npos_y = math.floor(rpos_y + 0.5)
|
||||
local npos_z = math.floor(rpos_z + 0.5)
|
||||
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
||||
npos_x - emin_x + 1
|
||||
|
||||
|
||||
local cid = data[idx]
|
||||
local walkable = node_walkable[cid]
|
||||
|
||||
if walkable then
|
||||
count = count - 1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Punch entity with damage depending on explosion exposure and
|
||||
-- distance to explosion
|
||||
local exposure = count / N_EXPOSURE_RAYS
|
||||
local punch_vec = vector.subtract(opos, pos)
|
||||
local punch_dir = vector.normalize(punch_vec)
|
||||
local impact = (1 - vector.length(punch_vec) / punch_radius) * exposure
|
||||
if impact < 0 then
|
||||
impact = 0
|
||||
end
|
||||
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
|
||||
if mod_death_messages and obj:is_player() then
|
||||
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
|
||||
end
|
||||
local source = puncher
|
||||
if not source then
|
||||
source = obj
|
||||
end
|
||||
obj:punch(source, 10, { damage_groups = { full_punch_interval = 1,
|
||||
fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
|
||||
|
||||
if obj:is_player() then
|
||||
obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
elseif ent.tnt_knockback then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove destroyed blocks and drop items
|
||||
for hash, idx in pairs(destroy) do
|
||||
local do_drop = not creative_mode and math.random() <= drop_chance
|
||||
local on_blast = node_on_blast[data[idx]]
|
||||
local remove = true
|
||||
|
||||
if do_drop or on_blast ~= nil then
|
||||
local npos = minetest.get_position_from_hash(hash)
|
||||
if on_blast ~= nil then
|
||||
remove = on_blast(npos, 1.0)
|
||||
else
|
||||
local name = minetest.get_name_from_content_id(data[idx])
|
||||
local drop = minetest.get_node_drops(name, "")
|
||||
|
||||
for _, item in ipairs(drop) do
|
||||
if type(item) ~= "string" then
|
||||
item = item:get_name() .. item:get_count()
|
||||
end
|
||||
minetest.add_item(npos, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
if remove then
|
||||
if mod_fire and fire and math.random(1, 3) == 1 then
|
||||
data[idx] = CONTENT_FIRE
|
||||
else
|
||||
data[idx] = minetest.CONTENT_AIR
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Log explosion
|
||||
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
|
||||
' with strength ' .. strength .. ' and radius ' .. radius)
|
||||
|
||||
-- Update environment
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_liquids()
|
||||
end
|
||||
|
||||
-- Create an explosion with strength at pos.
|
||||
--
|
||||
-- Parameters:
|
||||
-- pos - The position where the explosion originates from
|
||||
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
||||
-- info - Table containing information about explosion.
|
||||
-- puncher - object that is reported as source of punches/damage (optional)
|
||||
--
|
||||
-- Values in info:
|
||||
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
||||
-- explosion (defaults to 1.0 / strength)
|
||||
-- no_sound - If true then the explosion will not play a sound
|
||||
-- no_particle - If true then the explosion will not create particles
|
||||
-- fire - If true, 1/3 nodes become fire (default: false)
|
||||
function mcl_explosions.explode(pos, strength, info, puncher)
|
||||
-- The maximum blast radius (in the air)
|
||||
local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
|
||||
|
||||
if not sphere_shapes[radius] then
|
||||
sphere_shapes[radius] = compute_sphere_rays(radius)
|
||||
end
|
||||
local shape = sphere_shapes[radius]
|
||||
|
||||
trace_explode(pos, strength, shape, radius, (info and info.drop_chance) or 1 / strength, info.fire == true, puncher)
|
||||
|
||||
if not (info and info.no_sound) then
|
||||
add_particles(pos, radius)
|
||||
end
|
||||
if not (info and info.no_particle) then
|
||||
minetest.sound_play("tnt_explode", {
|
||||
pos = pos, gain = 1.0,
|
||||
max_hear_distance = strength * 16
|
||||
}, true)
|
||||
end
|
||||
end
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_explosions
|
||||
description = A common API to create explosions.
|
||||
optional_depends = mcl_fire
|
|
@ -1,31 +1,17 @@
|
|||
-- Some global variables (don't overwrite them!)
|
||||
mcl_vars = {}
|
||||
|
||||
--- GUI / inventory menu settings
|
||||
--- GUI / inventory menu colors
|
||||
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
|
||||
-- nonbg is added as formspec prepend in mcl_formspec_prepend
|
||||
mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
|
||||
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||
"style_type[field;textcolor=#323232]"..
|
||||
"style_type[label;textcolor=#323232]"..
|
||||
"style_type[textarea;textcolor=#323232]"..
|
||||
"style_type[checkbox;textcolor=#323232]"
|
||||
mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
|
||||
mcl_vars.gui_bg_img = ""
|
||||
|
||||
-- Background stuff must be manually added by mods (no formspec prepend)
|
||||
mcl_vars.gui_bg_color = "bgcolor[#00000000]"
|
||||
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
|
||||
|
||||
-- Legacy
|
||||
mcl_vars.inventory_header = ""
|
||||
mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local minecraft_height_limit = 256
|
||||
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
|
||||
|
||||
if not superflat then
|
||||
-- Normal mode
|
||||
if mg_name ~= "flat" then
|
||||
--[[ Realm stacking (h is for height)
|
||||
- Overworld (h>=256)
|
||||
- Void (h>=1000)
|
||||
|
@ -46,57 +32,39 @@ if not superflat then
|
|||
mcl_vars.mg_bedrock_is_rough = true
|
||||
|
||||
else
|
||||
-- Classic superflat
|
||||
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
|
||||
ground = tonumber(ground)
|
||||
if not ground then
|
||||
ground = 8
|
||||
end
|
||||
-- 1 perfectly flat bedrock layer
|
||||
if minetest.get_mapgen_setting("mcl_superflat_classic") == "false" then
|
||||
mcl_vars.mg_overworld_min = -30912
|
||||
else
|
||||
mcl_vars.mg_overworld_min = ground - 3
|
||||
end
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
|
||||
mcl_vars.mg_lava = false
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_is_rough = false
|
||||
end
|
||||
|
||||
mcl_vars.mg_overworld_max = 31000
|
||||
|
||||
-- The Nether (around Y = -29000)
|
||||
mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
|
||||
-- The Nether
|
||||
mcl_vars.mg_nether_min = -29000
|
||||
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
|
||||
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
|
||||
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
|
||||
if not superflat then
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
|
||||
else
|
||||
-- Thin bedrock in classic superflat mapgen
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
|
||||
end
|
||||
if mg_name == "flat" then
|
||||
if superflat then
|
||||
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
|
||||
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
|
||||
else
|
||||
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
|
||||
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
|
||||
end
|
||||
end
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
|
||||
|
||||
-- The End (surface at ca. Y = -27000)
|
||||
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
|
||||
-- The End
|
||||
mcl_vars.mg_end_min = mcl_vars.mg_nether_max + 2000
|
||||
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
|
||||
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
|
||||
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 74, z = 0 }
|
||||
|
||||
-- Realm barrier used to safely separate the End from the void below the Overworld
|
||||
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
|
||||
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
|
||||
|
||||
-- Set default stack sizes
|
||||
minetest.nodedef_default.stack_max = 64
|
||||
|
|
|
@ -98,54 +98,3 @@ function mcl_loot.get_multi_loot(multi_loot_definitions, pr)
|
|||
end
|
||||
return items
|
||||
end
|
||||
|
||||
--[[
|
||||
Returns a table of length `max_slot` and all natural numbers between 1 and `max_slot`
|
||||
in a random order.
|
||||
]]
|
||||
local function get_random_slots(max_slot)
|
||||
local slots = {}
|
||||
for s=1, max_slot do
|
||||
slots[s] = s
|
||||
end
|
||||
local slots_out = {}
|
||||
while #slots > 0 do
|
||||
local r = math.random(1, #slots)
|
||||
table.insert(slots_out, slots[r])
|
||||
table.remove(slots, r)
|
||||
end
|
||||
return slots_out
|
||||
end
|
||||
|
||||
--[[
|
||||
Puts items in an inventory list into random slots.
|
||||
* inv: InvRef
|
||||
* listname: Inventory list name
|
||||
* items: table of items to add
|
||||
|
||||
Items will be added from start of the table to end.
|
||||
If the inventory already has occupied slots, or is
|
||||
too small, placement of some items might fail.
|
||||
]]
|
||||
function mcl_loot.fill_inventory(inv, listname, items)
|
||||
local size = inv:get_size(listname)
|
||||
local slots = get_random_slots(size)
|
||||
local leftovers = {}
|
||||
-- 1st pass: Add items into random slots
|
||||
for i=1, math.min(#items, size) do
|
||||
local item = items[i]
|
||||
local slot = slots[i]
|
||||
local old_item = inv:get_stack(listname, slot)
|
||||
local leftover = old_item:add_item(item)
|
||||
inv:set_stack(listname, slot, old_item)
|
||||
if not leftover:is_empty() then
|
||||
table.insert(leftovers, item)
|
||||
end
|
||||
end
|
||||
-- 2nd pass: If some items couldn't be added in first pass,
|
||||
-- try again in a non-random fashion
|
||||
for l=1, math.min(#leftovers, size) do
|
||||
inv:add_item(listname, leftovers[l])
|
||||
end
|
||||
-- If there are still items left, tough luck!
|
||||
end
|
||||
|
|
Before Width: | Height: | Size: 101 B |
|
@ -4,9 +4,6 @@ Licenses of sounds
|
|||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
|
@ -70,28 +67,17 @@ blukotek (CC0 1.0)
|
|||
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||
default_dig_snappy.ogg
|
||||
|
||||
sonictechtonic (CC BY 3.0)
|
||||
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
||||
player_damage.ogg
|
||||
|
||||
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
|
||||
mcl_sounds_place_node_water.ogg
|
||||
mcl_sounds_dug_water.ogg
|
||||
player_damage.ogg
|
||||
|
||||
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
|
||||
Tom Peter, Telaron, juskiddink)
|
||||
|
||||
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
|
||||
|
||||
default_place_node_lava.ogg
|
||||
|
||||
Adam_N (CC0 1.0):
|
||||
player_falling_damage.ogg
|
||||
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
|
||||
|
||||
Alecia Shepherd (CC BY-SA 4.0):
|
||||
mcl_sounds_cloth.ogg
|
||||
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
|
||||
|
||||
Unknown authors (WTFPL):
|
||||
pedology_snow_soft_footstep.*.ogg
|
||||
|
|
|
@ -97,20 +97,6 @@ function mcl_sounds.node_sound_wood_defaults(table)
|
|||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_wool_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="mcl_sounds_cloth", gain=0.5}
|
||||
table.dug = table.dug or
|
||||
{name="mcl_sounds_cloth", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="mcl_sounds_cloth", gain=0.9}
|
||||
table.place = table.dig or
|
||||
{name="mcl_sounds_cloth", gain=1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
|
@ -148,21 +134,3 @@ function mcl_sounds.node_sound_water_defaults(table)
|
|||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_lava_defaults(table)
|
||||
table = table or {}
|
||||
-- TODO: Footstep
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_lava", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name = "default_place_node_lava", gain = 1.0}
|
||||
-- TODO: Different dug sound
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
-- Player death sound
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
-- TODO: Add separate death sound
|
||||
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
|
||||
end)
|
||||
|
|
|
@ -149,7 +149,7 @@ function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_i
|
|||
return nil
|
||||
end
|
||||
|
||||
-- Returns true if itemstack is a shulker box
|
||||
-- Returns true if given itemstack is a shulker box
|
||||
local is_not_shulker_box = function(itemstack)
|
||||
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||
return g == 0 or g == nil
|
||||
|
@ -174,15 +174,14 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
|
|||
|
||||
if not source_inventory:is_empty(source_list) then
|
||||
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
||||
local item = stack:get_name()
|
||||
if not stack:is_empty() then
|
||||
local new_stack = ItemStack(stack)
|
||||
new_stack:set_count(1)
|
||||
if not destination_inventory:room_for_item(destination_list, new_stack) then
|
||||
if not destination_inventory:room_for_item(destination_list, item) then
|
||||
return false
|
||||
end
|
||||
stack:take_item()
|
||||
source_inventory:set_stack(source_list, source_stack_id, stack)
|
||||
destination_inventory:add_item(destination_list, new_stack)
|
||||
destination_inventory:add_item(destination_list, item)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -206,11 +205,6 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
local dctype = minetest.get_item_group(dnode.name, "container")
|
||||
local sctype = minetest.get_item_group(snode.name, "container")
|
||||
|
||||
-- Container type 7 does not allow any movement
|
||||
if sctype == 7 then
|
||||
return false
|
||||
end
|
||||
|
||||
-- Normalize double container by forcing to always use the left segment first
|
||||
local normalize_double_container = function(pos, node, ctype)
|
||||
if ctype == 6 then
|
||||
|
@ -241,7 +235,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
-- Default source lists
|
||||
if not source_list then
|
||||
-- Main inventory for most container types
|
||||
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
|
||||
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 then
|
||||
source_list = "main"
|
||||
-- Furnace: output
|
||||
elseif sctype == 4 then
|
||||
|
@ -287,17 +281,13 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
return false
|
||||
end
|
||||
end
|
||||
-- Container type 7 does not allow any placement
|
||||
if dctype == 7 then
|
||||
return false
|
||||
end
|
||||
|
||||
-- If it's a container, put it into the container
|
||||
if dctype ~= 0 then
|
||||
-- Automatically select a destination list if omitted
|
||||
if not destination_list then
|
||||
-- Main inventory for most container types
|
||||
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
|
||||
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 then
|
||||
destination_list = "main"
|
||||
-- Furnace source slot
|
||||
elseif dctype == 4 then
|
||||
|
@ -341,13 +331,68 @@ function mcl_util.is_fuel(item)
|
|||
return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
|
||||
end
|
||||
|
||||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
function mcl_util.is_in_void(pos)
|
||||
local void =
|
||||
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
|
||||
(pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min) or
|
||||
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
|
||||
|
||||
local void_deadly = false
|
||||
local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
|
||||
if void then
|
||||
-- Overworld → Void → End → Void → Nether → Void
|
||||
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
|
||||
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
|
||||
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
|
||||
void_deadly = pos.y < mcl_vars.mg_end_min - deadly_tolerance
|
||||
elseif pos.y < mcl_vars.mg_nether_min then
|
||||
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
|
||||
end
|
||||
end
|
||||
return void, void_deadly
|
||||
end
|
||||
|
||||
-- Here come 2 simple converter functions which are important for map generators and mob spawning
|
||||
|
||||
-- Takes an Y coordinate as input and returns:
|
||||
-- 1) The corresponding Minecraft layer (can be nil if void)
|
||||
-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
|
||||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_util.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a Minecraft layer and a “dimension” name
|
||||
-- and returns the corresponding Y coordinate for
|
||||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_util.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a on_place function for plants
|
||||
-- * condition: function(pos, node, itemstack)
|
||||
-- * condition: function(pos, node)
|
||||
-- * A function which is called by the on_place function to check if the node can be placed
|
||||
-- * Must return true, if placement is allowed, false otherwise.
|
||||
-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
|
||||
-- * Must return true, if placement is allowed, false otherwise
|
||||
-- * pos, node: Position and node table of plant node
|
||||
-- * itemstack: Itemstack to place
|
||||
function mcl_util.generate_on_place_plant_function(condition)
|
||||
return function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
|
@ -378,14 +423,13 @@ function mcl_util.generate_on_place_plant_function(condition)
|
|||
end
|
||||
|
||||
-- Check placement rules
|
||||
local result, param2 = condition(place_pos, node, itemstack)
|
||||
if result == true then
|
||||
if (condition(place_pos, node) == true) then
|
||||
local idef = itemstack:get_definition()
|
||||
local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
|
||||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
|
||||
end
|
||||
end
|
||||
itemstack = new_itemstack
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
mcl_init
|
|
@ -1 +0,0 @@
|
|||
Utility functions for worlds and the “dimensions”.
|
|
@ -1,140 +0,0 @@
|
|||
mcl_worlds = {}
|
||||
|
||||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
function mcl_worlds.is_in_void(pos)
|
||||
local void =
|
||||
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
|
||||
(pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min) or
|
||||
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
|
||||
|
||||
local void_deadly = false
|
||||
local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
|
||||
if void then
|
||||
-- Overworld → Void → End → Void → Nether → Void
|
||||
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
|
||||
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
|
||||
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
|
||||
-- The void between End and Nether. Like usual, but here, the void
|
||||
-- *above* the Nether also has a small tolerance area, so player
|
||||
-- can fly above the Nether without getting hurt instantly.
|
||||
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max + deadly_tolerance)
|
||||
elseif pos.y < mcl_vars.mg_nether_min then
|
||||
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
|
||||
end
|
||||
end
|
||||
return void, void_deadly
|
||||
end
|
||||
|
||||
-- Takes an Y coordinate as input and returns:
|
||||
-- 1) The corresponding Minecraft layer (can be nil if void)
|
||||
-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
|
||||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_worlds.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a pos and returns the dimension it belongs to (same as above)
|
||||
function mcl_worlds.pos_to_dimension(pos)
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
return dim
|
||||
end
|
||||
|
||||
-- Takes a Minecraft layer and a “dimension” name
|
||||
-- and returns the corresponding Y coordinate for
|
||||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_worlds.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_worlds.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
mcl_worlds.clock_works = mcl_worlds.compass_works
|
||||
|
||||
--------------- CALLBACKS ------------------
|
||||
mcl_worlds.registered_on_dimension_change = {}
|
||||
|
||||
-- Register a callback function func(player, dimension).
|
||||
-- It will be called whenever a player changes between dimensions.
|
||||
-- The void counts as dimension.
|
||||
-- * player: The player who changed the dimension
|
||||
-- * dimension: The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
function mcl_worlds.register_on_dimension_change(func)
|
||||
table.insert(mcl_worlds.registered_on_dimension_change, func)
|
||||
end
|
||||
|
||||
-- Playername-indexed table containig the name of the last known dimension the
|
||||
-- player was in.
|
||||
local last_dimension = {}
|
||||
|
||||
-- Notifies this mod about a dimension change of a player.
|
||||
-- * player: Player who changed the dimension
|
||||
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
||||
function mcl_worlds.dimension_change(player, dimension)
|
||||
for i=1, #mcl_worlds.registered_on_dimension_change do
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension)
|
||||
last_dimension[player:get_player_name()] = dimension
|
||||
end
|
||||
end
|
||||
|
||||
----------------------- INTERNAL STUFF ----------------------
|
||||
|
||||
-- Update the dimension callbacks every DIM_UPDATE seconds
|
||||
local DIM_UPDATE = 1
|
||||
local dimtimer = 0
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos())
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- regular updates based on iterval
|
||||
dimtimer = dimtimer + dtime;
|
||||
if dimtimer >= DIM_UPDATE then
|
||||
local players = minetest.get_connected_players()
|
||||
for p=1, #players do
|
||||
local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos())
|
||||
local name = players[p]:get_player_name()
|
||||
if dim ~= last_dimension[name] then
|
||||
mcl_worlds.dimension_change(players[p], dim)
|
||||
end
|
||||
end
|
||||
dimtimer = 0
|
||||
end
|
||||
end)
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
name = CORE
|
||||
description = Meta-modpack containing the core mods for MineClone 2 for core APIs, variables and definitions
|
|
@ -1,11 +1,11 @@
|
|||
Walkover
|
||||
WalkOver
|
||||
--------
|
||||
|
||||
Some mode developers have shown an interest in having an `on_walk_over` event. This is useful for pressure-plates and the like.
|
||||
Some mode developers have shown an interest in having an on_walk_over event. This is useful for pressure-plates and the like.
|
||||
|
||||
See this issue - https://github.com/minetest/minetest/issues/247
|
||||
|
||||
I have implemented a server-side version in Lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now.
|
||||
I have implemented a server_side version in lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now.
|
||||
|
||||
Example Usage
|
||||
-------------
|
||||
|
@ -19,6 +19,3 @@ Example Usage
|
|||
})
|
||||
|
||||
|
||||
Credits
|
||||
-------
|
||||
Mod created by lordfingle, licensed under Apache License 2.0.
|
||||
|
|
|
@ -4,9 +4,7 @@ minetest.register_globalstep(function(dtime)
|
|||
timer = timer + dtime;
|
||||
if timer >= 0.3 then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local pp = player:get_pos()
|
||||
pp.y = math.ceil(pp.y)
|
||||
local loc = vector.add(pp, {x=0,y=-1,z=0})
|
||||
local loc = vector.add(player:getpos(),{x=0,y=-1,z=0})
|
||||
if loc ~= nil then
|
||||
|
||||
local nodeiamon = minetest.get_node(loc)
|
||||
|
|
|
@ -12,34 +12,32 @@ minetest.register_entity("drippingwater:drop_water", {
|
|||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
pointable = false,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||
self.object:setsprite({x=0,y=0}, 1, 1, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
local ownpos = self.object:getpos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
self.object:setacceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
self.object:setacceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -52,36 +50,33 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||
pointable = false,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||
self.object:setsprite({x=0,y=0}, 1, 0, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
local ownpos = self.object:getpos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
self.object:setacceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
self.object:setacceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -93,7 +88,7 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
minetest.register_abm(
|
||||
{
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:opaque", "group:leaves"},
|
||||
nodenames = {"group:solid"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
|
@ -111,7 +106,7 @@ minetest.register_abm(
|
|||
minetest.register_abm(
|
||||
{
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:opaque"},
|
||||
nodenames = {"group:solid"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
|
|
|
@ -10,7 +10,8 @@ License of boat model:
|
|||
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>
|
||||
|
||||
## Textures
|
||||
See the main MineClone 2 README.md file to learn more.
|
||||
All textures are from the Faithful texture pack for Minecraft.
|
||||
See the main MineClone 2 license to learn more.
|
||||
|
||||
## Code
|
||||
Code based on Minetest Game, licensed under the MIT License (MIT).
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
local S = minetest.get_translator("mcl_boats")
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
@ -34,8 +33,6 @@ local boat_visual_size = {x = 3, y = 3}
|
|||
local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y }
|
||||
local paddling_speed = 22
|
||||
local boat_y_offset = 0.35
|
||||
local boat_y_offset_ground = boat_y_offset + 0.6
|
||||
local boat_side_offset = 1.001
|
||||
|
||||
--
|
||||
-- Boat entity
|
||||
|
@ -70,9 +67,9 @@ function boat.on_rightclick(self, clicker)
|
|||
clicker:set_properties({visual_size = {x=1, y=1}})
|
||||
mcl_player.player_attached[name] = false
|
||||
mcl_player.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:get_pos()
|
||||
local pos = clicker:getpos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
clicker:set_pos(pos)
|
||||
clicker:setpos(pos)
|
||||
elseif not self._driver then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
|
@ -85,16 +82,15 @@ function boat.on_rightclick(self, clicker)
|
|||
end
|
||||
self._driver = clicker
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
|
||||
{x = 0, y = 3.75, z = -1}, {x = 0, y = 0, z = 0})
|
||||
clicker:set_properties({ visual_size = driver_visual_size })
|
||||
mcl_player.player_attached[name] = true
|
||||
minetest.after(0.2, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
mcl_player.player_set_animation(player, "sit" , 30)
|
||||
minetest.after(0.2, function(clicker)
|
||||
if clicker:is_player() then
|
||||
mcl_player.player_set_animation(clicker, "sit" , 30)
|
||||
end
|
||||
end, name)
|
||||
clicker:set_look_horizontal(self.object:get_yaw())
|
||||
end, clicker)
|
||||
clicker:set_look_horizontal(self.object:getyaw())
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -134,41 +130,20 @@ function boat.on_punch(self, puncher)
|
|||
self._removed = true
|
||||
-- Drop boat as item on the ground after punching
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
minetest.add_item(self.object:get_pos(), self._itemstring)
|
||||
else
|
||||
local inv = puncher:get_inventory()
|
||||
if not inv:contains_item("main", self._itemstring) then
|
||||
inv:add_item("main", self._itemstring)
|
||||
end
|
||||
minetest.add_item(self.object:getpos(), self._itemstring)
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
local on_water = true
|
||||
local in_water = false
|
||||
local v_factor = 1
|
||||
local v_slowdown = 0.02
|
||||
local p = self.object:get_pos()
|
||||
if (not is_water({x=p.x, y=p.y-boat_y_offset, z=p.z})) then
|
||||
on_water = false
|
||||
v_factor = 0.5
|
||||
v_slowdown = 0.04
|
||||
elseif (is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})) then
|
||||
on_water = false
|
||||
in_water = true
|
||||
v_factor = 0.75
|
||||
v_slowdown = 0.05
|
||||
end
|
||||
|
||||
self._v = get_v(self.object:getvelocity()) * get_sign(self._v)
|
||||
if self._driver then
|
||||
local ctrl = self._driver:get_player_control()
|
||||
local yaw = self.object:get_yaw()
|
||||
local yaw = self.object:getyaw()
|
||||
if ctrl.up then
|
||||
-- Forwards
|
||||
self._v = self._v + 0.1 * v_factor
|
||||
self._v = self._v + 0.1
|
||||
|
||||
-- Paddling animation
|
||||
if self._animation ~= 1 then
|
||||
|
@ -177,7 +152,7 @@ function boat.on_step(self, dtime)
|
|||
end
|
||||
elseif ctrl.down then
|
||||
-- Backwards
|
||||
self._v = self._v - 0.1 * v_factor
|
||||
self._v = self._v - 0.1
|
||||
|
||||
-- Paddling animation, reversed
|
||||
if self._animation ~= -1 then
|
||||
|
@ -193,15 +168,15 @@ function boat.on_step(self, dtime)
|
|||
end
|
||||
if ctrl.left then
|
||||
if self._v < 0 then
|
||||
self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
|
||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
|
||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self._v < 0 then
|
||||
self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
|
||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
|
||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
end
|
||||
end
|
||||
else
|
||||
|
@ -211,65 +186,73 @@ function boat.on_step(self, dtime)
|
|||
self._animation = 0
|
||||
end
|
||||
end
|
||||
local s = get_sign(self._v)
|
||||
if not on_water and not in_water and math.abs(self._v) > 1.0 then
|
||||
v_slowdown = math.min(math.abs(self._v) - 1.0, v_slowdown * 5)
|
||||
elseif in_water and math.abs(self._v) > 1.5 then
|
||||
v_slowdown = math.min(math.abs(self._v) - 1.5, v_slowdown * 5)
|
||||
local velo = self.object:getvelocity()
|
||||
if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:setpos(self.object:getpos())
|
||||
return
|
||||
end
|
||||
self._v = self._v - v_slowdown * s
|
||||
local s = get_sign(self._v)
|
||||
self._v = self._v - 0.02 * s
|
||||
if s ~= get_sign(self._v) then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self._v = 0
|
||||
return
|
||||
end
|
||||
if math.abs(self._v) > 5 then
|
||||
self._v = 5 * get_sign(self._v)
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - boat_y_offset
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not is_water(p) then
|
||||
-- Not on water or inside water: Free fall
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
if (not nodedef) or nodedef.walkable then
|
||||
self._v = 0
|
||||
new_acce = {x = 0, y = 1, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
end
|
||||
new_velo = get_velocity(self._v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_water(p) then
|
||||
-- Inside water: Slowly sink
|
||||
local y = self.object:get_velocity().y
|
||||
y = y - 0.01
|
||||
if y < -0.2 then
|
||||
y = -0.2
|
||||
end
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
|
||||
local y = self.object:getvelocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
else
|
||||
-- On top of water
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:get_velocity().y) < 0 then
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), 0)
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self._v, self.object:getyaw(), y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:getvelocity().y) < 1 then
|
||||
local pos = self.object:getpos()
|
||||
pos.y = math.floor(pos.y) + boat_y_offset
|
||||
self.object:setpos(pos)
|
||||
new_velo = get_velocity(self._v, self.object:getyaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self._v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Terminal velocity: 8 m/s per axis of travel
|
||||
for _,axis in pairs({"z","y","x"}) do
|
||||
if math.abs(new_velo[axis]) > 8 then
|
||||
new_velo[axis] = 8 * get_sign(new_velo[axis])
|
||||
end
|
||||
end
|
||||
|
||||
self.object:set_velocity(new_velo)
|
||||
self.object:set_acceleration(new_acce)
|
||||
self.object:setvelocity(new_velo)
|
||||
self.object:setacceleration(new_acce)
|
||||
end
|
||||
|
||||
-- Register one entity for all boat types
|
||||
minetest.register_entity("mcl_boats:boat", boat)
|
||||
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
|
||||
local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Acacia Boat", "Dark Oak Boat" }
|
||||
local craftstuffs = {}
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
|
||||
|
@ -279,20 +262,18 @@ local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
|
|||
for b=1, #boat_ids do
|
||||
local itemstring = "mcl_boats:"..boat_ids[b]
|
||||
|
||||
local longdesc, usagehelp, tt_help, help, helpname
|
||||
local longdesc, usagehelp, help, helpname
|
||||
help = false
|
||||
-- Only create one help entry for all boats
|
||||
if b == 1 then
|
||||
help = true
|
||||
longdesc = S("Boats are used to travel on the surface of water.")
|
||||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
|
||||
helpname = S("Boat")
|
||||
longdesc = "Boats are used to travel on the surface of water."
|
||||
usagehelp = "Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item."
|
||||
helpname = "Boat"
|
||||
end
|
||||
tt_help = S("Water vehicle")
|
||||
|
||||
minetest.register_craftitem(itemstring, {
|
||||
description = names[b],
|
||||
_tt_help = tt_help,
|
||||
_doc_items_create_entry = help,
|
||||
_doc_items_entry_name = helpname,
|
||||
_doc_items_longdesc = longdesc,
|
||||
|
@ -303,7 +284,7 @@ for b=1, #boat_ids do
|
|||
stack_max = 1,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
return
|
||||
end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
|
@ -314,35 +295,18 @@ for b=1, #boat_ids do
|
|||
end
|
||||
end
|
||||
|
||||
local pos = table.copy(pointed_thing.under)
|
||||
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
|
||||
|
||||
if math.abs(dir.x) > 0.9 or math.abs(dir.z) > 0.9 then
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_side_offset))
|
||||
elseif is_water(pos) then
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset))
|
||||
else
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
|
||||
if not is_water(pointed_thing.under) then
|
||||
return
|
||||
end
|
||||
local boat = minetest.add_entity(pos, "mcl_boats:boat")
|
||||
pointed_thing.under.y = pointed_thing.under.y + boat_y_offset
|
||||
local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
|
||||
boat:get_luaentity()._itemstring = itemstring
|
||||
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
local below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
|
||||
local belownode = minetest.get_node(below)
|
||||
-- Place boat as entity on or in water
|
||||
if minetest.get_item_group(dropnode.name, "water") ~= 0 or (dropnode.name == "air" and minetest.get_item_group(belownode.name, "water") ~= 0) then
|
||||
minetest.add_entity(droppos, "mcl_boats:boat")
|
||||
else
|
||||
minetest.add_item(droppos, stack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local c = craftstuffs[b]
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Akazienboot
|
||||
Birch Boat=Birkenboot
|
||||
Boat=Boot
|
||||
Boats are used to travel on the surface of water.=Boote werden benutzt, um sich auf der Wasseroberfläche zu bewegen.
|
||||
Dark Oak Boat=Schwarzeichenboot
|
||||
Jungle Boat=Dschungelboot
|
||||
Oak Boat=Eichenboot
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Rechtsklicken Sie erneut auf das Boot, um es zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.
|
||||
Spruce Boat=Fichtenboot
|
||||
Water vehicle=Wasserfahrzeug
|
|
@ -1,10 +0,0 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Barca de acacia
|
||||
Birch Boat=Barca de abedul
|
||||
Boat=Barca
|
||||
Boats are used to travel on the surface of water.=Las barcas se utilizan para viajar en la superficie del agua.
|
||||
Dark Oak Boat=Barca de roble oscuro
|
||||
Jungle Boat=Barca de la selva
|
||||
Oak Boat=Barca de roble
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Haga clic derecho en una fuente de agua para colocar el barco. Haga clic derecho en el barco para entrar. Utilice [Izquierda] y [Derecha] para dirigir, [Adelante] para acelerar y [Atrás] para reducir la velocidad o retroceder. Haga clic derecho en el barco nuevamente para dejarlo, golpee el barco para que se caiga como un artículo.
|
||||
Spruce Boat=Barca de abeto
|
|
@ -1,11 +0,0 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Bateau en Acacia
|
||||
Birch Boat=Bateau en Bouleau
|
||||
Boat=Bateau
|
||||
Boats are used to travel on the surface of water.=Les bateaux sont utilisés pour voyager à la surface de l'eau.
|
||||
Dark Oak Boat=Bateau en Chêne Noir
|
||||
Jungle Boat=Bateau en Acajou
|
||||
Oak Boat=Bateau en Chêne
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Cliquez de nouveau avec le bouton droit sur le bateau pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Spruce Boat=Bateau en Sapin
|
||||
Water vehicle=Véhicule aquatique
|
|
@ -1,11 +0,0 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=
|
||||
Birch Boat=
|
||||
Boat=
|
||||
Boats are used to travel on the surface of water.=
|
||||
Dark Oak Boat=
|
||||
Jungle Boat=
|
||||
Oak Boat=
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=
|
||||
Spruce Boat=
|
||||
Water vehicle=
|
|
@ -1 +0,0 @@
|
|||
Falling node entities, Minecraft-style
|
|
@ -1,276 +0,0 @@
|
|||
local S = minetest.get_translator("mcl_falling_nodes")
|
||||
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
|
||||
local get_falling_depth = function(self)
|
||||
if not self._startpos then
|
||||
-- Fallback
|
||||
self._startpos = self.object:get_pos()
|
||||
end
|
||||
return self._startpos.y - vector.round(self.object:get_pos()).y
|
||||
end
|
||||
|
||||
local deal_falling_damage = function(self, dtime)
|
||||
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
||||
return
|
||||
end
|
||||
-- Cause damage to any player it hits.
|
||||
-- Algorithm based on MC anvils.
|
||||
-- TODO: Support smashing other objects, too.
|
||||
local pos = self.object:get_pos()
|
||||
if not self._startpos then
|
||||
-- Fallback
|
||||
self._startpos = pos
|
||||
end
|
||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||
for _,v in ipairs(objs) do
|
||||
local hp = v:get_hp()
|
||||
if v:is_player() and hp ~= 0 then
|
||||
if not self._hit_players then
|
||||
self._hit_players = {}
|
||||
end
|
||||
local name = v:get_player_name()
|
||||
local hit = false
|
||||
for _,v in ipairs(self._hit_players) do
|
||||
if name == v then
|
||||
hit = true
|
||||
end
|
||||
end
|
||||
if not hit then
|
||||
table.insert(self._hit_players, name)
|
||||
local way = self._startpos.y - pos.y
|
||||
local damage = (way - 1) * 2
|
||||
damage = math.min(40, math.max(0, damage))
|
||||
if damage >= 1 then
|
||||
hp = hp - damage
|
||||
if hp < 0 then
|
||||
hp = 0
|
||||
end
|
||||
if v:is_player() then
|
||||
-- TODO: Reduce damage if wearing a helmet
|
||||
local msg
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
|
||||
else
|
||||
msg = S("@1 was smashed by a falling block.", v:get_player_name())
|
||||
end
|
||||
if dmes then
|
||||
mcl_death_messages.player_damage(v, msg)
|
||||
end
|
||||
end
|
||||
v:set_hp(hp, { type = "punch", from = "mod" })
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:falling_node", {
|
||||
initial_properties = {
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.667, y = 0.667},
|
||||
textures = {},
|
||||
physical = true,
|
||||
is_visible = false,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
|
||||
node = {},
|
||||
meta = {},
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
-- Change falling node if definition tells us to
|
||||
if def and def._mcl_falling_node_alternative then
|
||||
node.name = def._mcl_falling_node_alternative
|
||||
end
|
||||
local glow
|
||||
self.node = node
|
||||
self.meta = meta or {}
|
||||
-- Set correct entity yaw
|
||||
if def and node.param2 ~= 0 then
|
||||
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
|
||||
self.object:set_yaw(minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)))
|
||||
elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
|
||||
self.object:set_yaw(minetest.dir_to_yaw(minetest.wallmounted_to_dir(node.param2)))
|
||||
end
|
||||
if def.light_source then
|
||||
glow = def.light_source
|
||||
end
|
||||
end
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
textures = {node.name},
|
||||
glow = glow,
|
||||
})
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local meta = self.meta
|
||||
-- Workaround: Save inventory seperately from metadata.
|
||||
-- Because Minetest crashes when a node with inventory gets deactivated
|
||||
-- (GitHub issue #7020).
|
||||
-- FIXME: Remove the _inv workaround when it is no longer needed
|
||||
local inv
|
||||
if meta then
|
||||
inv = meta.inv
|
||||
meta.inventory = nil
|
||||
end
|
||||
local ds = {
|
||||
node = self.node,
|
||||
meta = self.meta,
|
||||
_inv = inv,
|
||||
_startpos = self._startpos,
|
||||
_hit_players = self._hit_players,
|
||||
}
|
||||
return minetest.serialize(ds)
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
|
||||
local ds = minetest.deserialize(staticdata)
|
||||
if ds then
|
||||
self._startpos = ds._startpos
|
||||
self._hit_players = ds._hit_players
|
||||
if ds.node then
|
||||
local meta = ds.meta
|
||||
meta.inventory = ds._inv
|
||||
self:set_node(ds.node, meta)
|
||||
else
|
||||
self:set_node(ds)
|
||||
end
|
||||
elseif staticdata ~= "" then
|
||||
self:set_node({name = staticdata})
|
||||
end
|
||||
if not self._startpos then
|
||||
self._startpos = self.object:get_pos()
|
||||
end
|
||||
self._startpos = vector.round(self._startpos)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:get_acceleration()
|
||||
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
||||
self.object:set_acceleration({x = 0, y = -10, z = 0})
|
||||
end
|
||||
-- Turn to actual node when colliding with ground, or continue to move
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- Portal check
|
||||
local np = {x = pos.x, y = pos.y + 0.3, z = pos.z}
|
||||
local n2 = minetest.get_node(np)
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
-- Position of bottom center point
|
||||
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
||||
-- Avoid bugs caused by an unloaded node below
|
||||
local bcn = minetest.get_node_or_nil(bcp)
|
||||
local bcd = bcn and minetest.registered_nodes[bcn.name]
|
||||
|
||||
-- TODO: At this point, we did 2 get_nodes in 1 tick.
|
||||
-- Figure out how to improve that (if it is a problem).
|
||||
|
||||
if bcn and (not bcd or bcd.walkable or
|
||||
(minetest.get_item_group(self.node.name, "float") ~= 0 and
|
||||
bcd.liquidtype ~= "none")) then
|
||||
if bcd and bcd.leveled and
|
||||
bcn.name == self.node.name then
|
||||
local addlevel = self.node.level
|
||||
if not addlevel or addlevel <= 0 then
|
||||
addlevel = bcd.leveled
|
||||
end
|
||||
if minetest.add_node_level(bcp, addlevel) == 0 then
|
||||
if minetest.registered_nodes[self.node.name]._mcl_after_falling then
|
||||
minetest.registered_nodes[self.node.name]._mcl_after_falling(bcp, get_falling_depth(self))
|
||||
end
|
||||
deal_falling_damage(self, dtime)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
elseif bcd and bcd.buildable_to and
|
||||
(minetest.get_item_group(self.node.name, "float") == 0 or
|
||||
bcd.liquidtype == "none") then
|
||||
minetest.remove_node(bcp)
|
||||
return
|
||||
end
|
||||
local nd = minetest.registered_nodes[n2.name]
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
|
||||
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
-- Replace destination node if it's buildable to
|
||||
minetest.remove_node(np)
|
||||
-- Run script hook
|
||||
for _, callback in pairs(minetest.registered_on_dignodes) do
|
||||
callback(np, n2)
|
||||
end
|
||||
local def = minetest.registered_nodes[self.node.name]
|
||||
if def then
|
||||
minetest.add_node(np, self.node)
|
||||
if def._mcl_after_falling then
|
||||
def._mcl_after_falling(np, get_falling_depth(self))
|
||||
end
|
||||
if self.meta then
|
||||
local meta = minetest.get_meta(np)
|
||||
meta:from_table(self.meta)
|
||||
end
|
||||
if def.sounds and def.sounds.place and def.sounds.place.name then
|
||||
minetest.sound_play(def.sounds.place, {pos = np}, true)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Drop the *falling node* as an item if the destination node is NOT buildable to
|
||||
local drops = minetest.get_node_drops(self.node.name, "")
|
||||
for _, dropped_item in pairs(drops) do
|
||||
minetest.add_item(np, dropped_item)
|
||||
end
|
||||
end
|
||||
deal_falling_damage(self, dtime)
|
||||
self.object:remove()
|
||||
minetest.check_for_falling(np)
|
||||
return
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
-- Fix position if entity does not move
|
||||
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
||||
local npos = vector.round(self.object:get_pos())
|
||||
local npos2 = table.copy(npos)
|
||||
npos2.y = npos2.y - 2
|
||||
local lownode = minetest.get_node(npos2)
|
||||
-- Special check required for fences and walls, because of their overhigh collision box.
|
||||
if minetest.get_item_group(lownode.name, "fence") == 1 or minetest.get_item_group(lownode.name, "wall") == 1 then
|
||||
-- Instantly stop the node if it is above a fence/wall. This is needed
|
||||
-- because the falling node collides early with a fence/wall node.
|
||||
-- Hacky, because the falling node will teleport a short distance, instead
|
||||
-- of smoothly fall on the fence post.
|
||||
local npos3 = table.copy(npos)
|
||||
npos3.y = npos3.y - 1
|
||||
minetest.add_node(npos3, self.node)
|
||||
local def = minetest.registered_nodes[self.node.name]
|
||||
if def then
|
||||
if def._mcl_after_falling then
|
||||
def._mcl_after_falling(npos3, get_falling_depth(self))
|
||||
end
|
||||
if def.sounds and def.sounds.place and def.sounds.place.name then
|
||||
minetest.sound_play(def.sounds.place, {pos = np}, true)
|
||||
end
|
||||
end
|
||||
deal_falling_damage(self, dtime)
|
||||
self.object:remove()
|
||||
minetest.check_for_falling(npos3)
|
||||
return
|
||||
else
|
||||
-- Normal position fix (expected case)
|
||||
self.object:set_pos(npos)
|
||||
end
|
||||
end
|
||||
|
||||
deal_falling_damage(self, dtime)
|
||||
end
|
||||
})
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
|
||||
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 fue aplastado por la caída de un yunque.
|
||||
@1 was smashed by a falling block.=@1 fue aplastado por la caída de un bloque.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 a été écrasé par une enclume qui tombait.
|
||||
@1 was smashed by a falling block.=@1 a été écrasé par un bloc qui tombait.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=
|
||||
@1 was smashed by a falling block.=
|
|
@ -1 +0,0 @@
|
|||
name = mcl_falling_nodes
|
|
@ -4,7 +4,7 @@ by PilzAdam
|
|||
Introduction:
|
||||
This mod adds Minecraft like drop/pick up of items to Minetest.
|
||||
|
||||
This mod has been forked from item_drop in the VoxBox game.
|
||||
This mod has been forked from item_drop in the VoxBox subgame.
|
||||
|
||||
License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
|
|
|
@ -55,33 +55,29 @@ end
|
|||
minetest.register_globalstep(function(dtime)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||
local pos = player:get_pos()
|
||||
local pos = player:getpos()
|
||||
local inv = player:get_inventory()
|
||||
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
|
||||
|
||||
--magnet and collection
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.radius_magnet)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
local collected = false
|
||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
|
||||
-- Collection
|
||||
if vector.distance(checkpos, object:get_pos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
|
||||
-- Ignore if itemstring is not set yet
|
||||
if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect then
|
||||
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
}, true)
|
||||
})
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
|
||||
-- Destroy entity
|
||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||
object:get_luaentity()._removed = true
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
collected = true
|
||||
end
|
||||
|
@ -95,17 +91,17 @@ minetest.register_globalstep(function(dtime)
|
|||
-- Move object to player
|
||||
disable_physics(object, object:get_luaentity())
|
||||
|
||||
local opos = object:get_pos()
|
||||
local opos = object:getpos()
|
||||
local vec = vector.subtract(checkpos, opos)
|
||||
vec = vector.add(opos, vector.divide(vec, 2))
|
||||
object:move_to(vec)
|
||||
object:moveto(vec)
|
||||
|
||||
|
||||
--fix eternally falling items
|
||||
minetest.after(0, function(object)
|
||||
local lua = object:get_luaentity()
|
||||
if lua then
|
||||
object:set_acceleration({x=0, y=0, z=0})
|
||||
object:setacceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end, object)
|
||||
|
||||
|
@ -115,8 +111,7 @@ minetest.register_globalstep(function(dtime)
|
|||
if object:get_luaentity().init ~= true then
|
||||
object:get_luaentity().init = true
|
||||
minetest.after(1, function(args)
|
||||
local playername = args[1]
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local player = args[1]
|
||||
local object = args[2]
|
||||
local lua = object:get_luaentity()
|
||||
if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
|
||||
|
@ -124,20 +119,20 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if not object:get_luaentity()._removed then
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
}, true)
|
||||
})
|
||||
end
|
||||
check_pickup_achievements(object, player)
|
||||
object:get_luaentity()._removed = true
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
else
|
||||
enable_physics(object, object:get_luaentity())
|
||||
end
|
||||
end, {player:get_player_name(), object})
|
||||
end, {player, object})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -208,26 +203,19 @@ local check_can_drop = function(node_name, tool_capabilities)
|
|||
end
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- NOTE: This function override allows digger to be nil.
|
||||
-- This means there is no digger. This is a special case which allows this function to be called
|
||||
-- by hand. Creative Mode is intentionally ignored in this case.
|
||||
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
|
||||
if (digger ~= nil and minetest.settings:get_bool("creative_mode")) or doTileDrops == false then
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops") or true
|
||||
if minetest.settings:get_bool("creative_mode") or doTileDrops == false then
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if node will yield its useful drop by the digger's tool
|
||||
local dug_node = minetest.get_node(pos)
|
||||
local toolcaps
|
||||
if digger ~= nil then
|
||||
local tool = digger:get_wielded_item()
|
||||
toolcaps = tool:get_tool_capabilities()
|
||||
local toolcaps = tool:get_tool_capabilities()
|
||||
|
||||
if not check_can_drop(dug_node.name, toolcaps) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Special node drops when dug by shears by reading _mcl_shears_drop
|
||||
from the node definition.
|
||||
|
@ -236,7 +224,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
* table: Drop every itemstring in this table when dub by shears
|
||||
]]
|
||||
local nodedef = minetest.registered_nodes[dug_node.name]
|
||||
if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
|
||||
if toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
|
||||
if nodedef._mcl_shears_drop == true then
|
||||
drops = { dug_node.name }
|
||||
else
|
||||
|
@ -245,22 +233,16 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
end
|
||||
|
||||
for _,item in ipairs(drops) do
|
||||
local count
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = ItemStack(item):get_count()
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
local drop_item = ItemStack(item)
|
||||
drop_item:set_count(1)
|
||||
for i=1,count do
|
||||
local dpos = table.copy(pos)
|
||||
-- Apply offset for plantlike_rooted nodes because of their special shape
|
||||
if nodedef and nodedef.drawtype == "plantlike_rooted" and nodedef.walkable then
|
||||
dpos.y = dpos.y + 1
|
||||
end
|
||||
-- Spawn item and apply random speed
|
||||
local obj = minetest.add_item(dpos, drop_item)
|
||||
local obj = minetest.add_item(pos, name)
|
||||
if obj ~= nil then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
|
@ -270,7 +252,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -286,12 +268,12 @@ function minetest.item_drop(itemstack, dropper, pos)
|
|||
cs = 1
|
||||
end
|
||||
local item = itemstack:take_item(cs)
|
||||
local obj = minetest.add_item(p, item)
|
||||
local obj = core.add_item(p, item)
|
||||
if obj then
|
||||
v.x = v.x*4
|
||||
v.y = v.y*4 + 2
|
||||
v.z = v.z*4
|
||||
obj:set_velocity(v)
|
||||
obj:setvelocity(v)
|
||||
-- Force collection delay
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
return itemstack
|
||||
|
@ -301,18 +283,17 @@ end
|
|||
|
||||
--modify builtin:item
|
||||
|
||||
local time_to_live = tonumber(minetest.settings:get("item_entity_ttl"))
|
||||
local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
|
||||
if not time_to_live then
|
||||
time_to_live = 300
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:item", {
|
||||
core.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
||||
pointable = false,
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.4, y = 0.4},
|
||||
textures = {""},
|
||||
|
@ -322,27 +303,17 @@ minetest.register_entity(":__builtin:item", {
|
|||
infotext = "",
|
||||
},
|
||||
|
||||
-- Itemstring of dropped item. The empty string is used when the item is not yet initialized yet.
|
||||
-- The itemstring MUST be set immediately to a non-empty string after creating the entity.
|
||||
-- The hand is NOT permitted as dropped item. ;-)
|
||||
-- Item entities will be deleted if they still have an empty itemstring on their first on_step tick.
|
||||
itemstring = '',
|
||||
|
||||
-- If true, item will fall
|
||||
physical_state = true,
|
||||
|
||||
-- If item entity is currently flowing in water
|
||||
_flowing = false,
|
||||
|
||||
-- Number of seconds this item entity has existed so far
|
||||
_flowing = false, -- item entity is currently flowing
|
||||
-- States:
|
||||
-- * "magnet": Attracted to a nearby player or item
|
||||
-- * "flowing": Moving in a flowing liquid
|
||||
-- * "normal": Affected by gravitiy
|
||||
age = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
if self.itemstring == "" then
|
||||
-- item not yet known
|
||||
return
|
||||
end
|
||||
local stack = ItemStack(itemstring)
|
||||
local count = stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
|
@ -350,6 +321,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
count = max_count
|
||||
self.itemstring = stack:get_name().." "..max_count
|
||||
end
|
||||
local s = 0.2 + 0.1 * (count / max_count)
|
||||
local c = s
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
local description = ""
|
||||
|
@ -358,18 +331,11 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
local glow
|
||||
local def = minetest.registered_items[itemname]
|
||||
if def then
|
||||
item_texture = def.inventory_image
|
||||
item_type = def.type
|
||||
description = def.description
|
||||
glow = def.light_source
|
||||
if core.registered_items[itemname] then
|
||||
item_texture = core.registered_items[itemname].inventory_image
|
||||
item_type = core.registered_items[itemname].type
|
||||
description = core.registered_items[itemname].description
|
||||
end
|
||||
local s = 0.2 + 0.1 * (count / max_count)
|
||||
local wield_scale = (def and def.wield_scale and def.wield_scale.x) or 1
|
||||
local c = s
|
||||
s = s / wield_scale
|
||||
local prop = {
|
||||
is_visible = true,
|
||||
visual = "wielditem",
|
||||
|
@ -378,7 +344,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
automatic_rotate = math.pi * 0.5,
|
||||
infotext = description,
|
||||
glow = glow,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
if item_drop_settings.random_item_velocity == true then
|
||||
|
@ -386,7 +351,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
local vel = self.object:getvelocity()
|
||||
if vel and vel.x == 0 and vel.z == 0 then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
|
@ -397,7 +362,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
z = -z
|
||||
end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=1/x, y=y, z=1/z})
|
||||
self.object:setvelocity({x=1/x, y=y, z=1/z})
|
||||
end
|
||||
end, self)
|
||||
end
|
||||
|
@ -405,19 +370,18 @@ minetest.register_entity(":__builtin:item", {
|
|||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return minetest.serialize({
|
||||
return core.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age,
|
||||
_insta_collect = self._insta_collect,
|
||||
_flowing = self._flowing,
|
||||
_removed = self._removed,
|
||||
})
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = minetest.deserialize(staticdata)
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
|
@ -430,16 +394,10 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- If true, can collect item without delay
|
||||
self._insta_collect = data._insta_collect
|
||||
self._flowing = data._flowing
|
||||
self._removed = data._removed
|
||||
end
|
||||
else
|
||||
self.itemstring = staticdata
|
||||
end
|
||||
if self._removed then
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
if self._insta_collect == nil then
|
||||
-- Intentionally default, since delayed collection is rare
|
||||
self._insta_collect = true
|
||||
|
@ -457,72 +415,73 @@ minetest.register_entity(":__builtin:item", {
|
|||
self._forcetimer = 0
|
||||
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
self.object:setvelocity({x = 0, y = 2, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
||||
try_merge_with = function(self, own_stack, object, entity)
|
||||
if self.age == entity.age or entity._removed then
|
||||
-- Can not merge with itself and remove entity
|
||||
return false
|
||||
end
|
||||
|
||||
local stack = ItemStack(entity.itemstring)
|
||||
local name = stack:get_name()
|
||||
if own_stack:get_name() ~= name or
|
||||
own_stack:get_meta() ~= stack:get_meta() or
|
||||
own_stack:get_wear() ~= stack:get_wear() or
|
||||
own_stack:get_free_space() == 0 then
|
||||
-- Can not merge different or full stack
|
||||
return false
|
||||
end
|
||||
|
||||
local count = own_stack:get_count()
|
||||
local total_count = stack:get_count() + count
|
||||
try_merge_with = function(self, own_stack, object, obj)
|
||||
local stack = ItemStack(obj.itemstring)
|
||||
if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
|
||||
local overflow = false
|
||||
local count = stack:get_count() + own_stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
|
||||
if total_count > max_count then
|
||||
return false
|
||||
if count > max_count then
|
||||
overflow = true
|
||||
count = count - max_count
|
||||
else
|
||||
self.itemstring = ''
|
||||
end
|
||||
-- Merge the remote stack into this one
|
||||
|
||||
local pos = object:get_pos()
|
||||
pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
||||
self.object:move_to(pos)
|
||||
|
||||
self.age = 0 -- Handle as new entity
|
||||
own_stack:set_count(total_count)
|
||||
self:set_item(own_stack:to_string())
|
||||
|
||||
entity._removed = true
|
||||
object:remove()
|
||||
local pos = object:getpos()
|
||||
pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
|
||||
object:moveto(pos, false)
|
||||
local s, c
|
||||
local max_count = stack:get_stack_max()
|
||||
local name = stack:get_name()
|
||||
if not overflow then
|
||||
obj.itemstring = name .. " " .. count
|
||||
s = 0.2 + 0.1 * (count / max_count)
|
||||
c = s
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
self.object:remove()
|
||||
-- merging succeeded
|
||||
return true
|
||||
else
|
||||
s = 0.4
|
||||
c = 0.3
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
obj.itemstring = name .. " " .. max_count
|
||||
s = 0.2 + 0.1 * (count / max_count)
|
||||
c = s
|
||||
self.object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
self.itemstring = name .. " " .. count
|
||||
end
|
||||
end
|
||||
-- merging didn't succeed
|
||||
return false
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
if self._removed then
|
||||
return
|
||||
end
|
||||
self.age = self.age + dtime
|
||||
if self._collector_timer ~= nil then
|
||||
self._collector_timer = self._collector_timer + dtime
|
||||
end
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
self._removed = true
|
||||
self.itemstring = ''
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
-- Delete corrupted item entities. The itemstring MUST be non-empty on its first step,
|
||||
-- otherwise there might have some data corruption.
|
||||
if self.itemstring == "" then
|
||||
minetest.log("warning", "Item entity with empty itemstring found at "..minetest.pos_to_string(self.object:get_pos()).. "! Deleting it now.")
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
local p = self.object:getpos()
|
||||
local node = core.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
|
@ -537,17 +496,14 @@ minetest.register_entity(":__builtin:item", {
|
|||
return
|
||||
end
|
||||
|
||||
-- Destroy item in lava, fire or special nodes
|
||||
-- Destroy item in lava or special nodes
|
||||
local nn = node.name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local lg = minetest.get_item_group(nn, "lava")
|
||||
local fg = minetest.get_item_group(nn, "fire")
|
||||
local dg = minetest.get_item_group(nn, "destroys_items")
|
||||
if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then
|
||||
if dg ~= 2 then
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5}, true)
|
||||
if (def and def.groups and (def.groups.lava or def.groups.destroys_items == 1)) then
|
||||
-- Special effect for lava
|
||||
if def.groups.lava then
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
|
||||
end
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -555,8 +511,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Push item out when stuck inside solid opaque node
|
||||
if def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
local shootdir
|
||||
local cx = (p.x % 1) - 0.5
|
||||
local cz = (p.z % 1) - 0.5
|
||||
local cx = p.x % 1
|
||||
local cz = p.z % 1
|
||||
local order = {}
|
||||
|
||||
-- First prepare the order in which the 4 sides are to be checked.
|
||||
|
@ -564,7 +520,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- 2nd: other direction
|
||||
-- 3rd and 4th: other axis
|
||||
local cxcz = function(o, cw, one, zero)
|
||||
if cw < 0 then
|
||||
if cw > 0 then
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
else
|
||||
|
@ -573,7 +529,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
return o
|
||||
end
|
||||
if math.abs(cx) < math.abs(cz) then
|
||||
if math.abs(cx) > math.abs(cz) then
|
||||
order = cxcz(order, cx, "x", "z")
|
||||
order = cxcz(order, cz, "z", "x")
|
||||
else
|
||||
|
@ -602,8 +558,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
-- Set new item moving speed accordingly
|
||||
local newv = vector.multiply(shootdir, 3)
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity(newv)
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.object:setvelocity(newv)
|
||||
|
||||
disable_physics(self.object, self, false, false)
|
||||
|
||||
|
@ -656,8 +612,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
local f = 1.39
|
||||
-- Set new item moving speed into the direciton of the liquid
|
||||
local newv = vector.multiply(vec, f)
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.object:setvelocity({x = newv.x, y = -0.22, z = newv.z})
|
||||
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
|
@ -675,13 +631,13 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||
local v = self.object:get_velocity()
|
||||
local v = self.object:getvelocity()
|
||||
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in ipairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
|
@ -701,3 +657,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching
|
||||
})
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "mcl_item_entity loaded")
|
||||
end
|
||||
|
|
|
@ -3,19 +3,26 @@ mcl_minecarts
|
|||
Based on the mod "boost_carts" by Krock.
|
||||
Target: Run smoothly and do not use too much CPU.
|
||||
|
||||
TODO:
|
||||
- Minecraft-like physics
|
||||
- Add activator rail
|
||||
- Add more rail textures
|
||||
- Add loaded minecarts
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
MIT License
|
||||
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 SmallJoker
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Authors/licenses of media files:
|
||||
-----------------------
|
||||
|
||||
Minecart model:
|
||||
22i (GPLv3)
|
||||
|
||||
Texture files (CC BY-SA 3.0):
|
||||
Wuzzy (based on Pixel Perfection 1.11, MIT License):
|
||||
carts_rail_crossing_pwr.png
|
||||
carts_rail_curved_pwr.png
|
||||
carts_rail_t_junction_pwr.png
|
||||
|
||||
Other texture files (CC BY-SA 3.0:
|
||||
XSSheep
|
||||
|
|
|
@ -1,12 +1,6 @@
|
|||
mcl_explosions
|
||||
mcl_core
|
||||
mcl_sounds
|
||||
mcl_player
|
||||
mcl_achievements
|
||||
mcl_chests
|
||||
mcl_furnaces
|
||||
mesecons_commandblock
|
||||
mcl_hoppers
|
||||
mcl_tnt
|
||||
mesecons
|
||||
mesecons?
|
||||
doc_identifier?
|
||||
|
|
|
@ -138,3 +138,13 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
function mcl_minecarts:boost_rail(pos, amount)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", tostring(amount))
|
||||
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||
if not obj_:is_player() and
|
||||
obj_:get_luaentity() and
|
||||
obj_:get_luaentity().name == "mcl_minecarts:minecart" then
|
||||
obj_:get_luaentity():on_punch()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,105 +1,61 @@
|
|||
local S = minetest.get_translator("mcl_minecarts")
|
||||
|
||||
mcl_minecarts = {}
|
||||
mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
|
||||
mcl_minecarts.speed_max = 10
|
||||
mcl_minecarts.check_float_time = 15
|
||||
|
||||
local vector_floor = function(v)
|
||||
return {
|
||||
x = math.floor(v.x),
|
||||
y = math.floor(v.y),
|
||||
z = math.floor(v.z)
|
||||
}
|
||||
end
|
||||
|
||||
dofile(mcl_minecarts.modpath.."/functions.lua")
|
||||
dofile(mcl_minecarts.modpath.."/rails.lua")
|
||||
|
||||
local function detach_driver(self)
|
||||
if not self._driver then
|
||||
return
|
||||
end
|
||||
mcl_player.player_attached[self._driver] = nil
|
||||
local player = minetest.get_player_by_name(self._driver)
|
||||
self._driver = nil
|
||||
self._start_pos = nil
|
||||
if player then
|
||||
player:set_detach()
|
||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||
mcl_player.player_set_animation(player, "stand" , 30)
|
||||
end
|
||||
end
|
||||
|
||||
local function activate_tnt_minecart(self, timer)
|
||||
if self._boomtimer then
|
||||
return
|
||||
end
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
if timer then
|
||||
self._boomtimer = timer
|
||||
else
|
||||
self._boomtimer = tnt.BOOMTIMER
|
||||
end
|
||||
self.object:set_properties({textures = {
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
self._blinktimer = tnt.BLINKTIMER
|
||||
minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15}, true)
|
||||
end
|
||||
|
||||
local activate_normal_minecart = detach_driver
|
||||
|
||||
-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
|
||||
local entity_mapping = {}
|
||||
|
||||
local function register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
|
||||
local cart = {
|
||||
mcl_minecarts.cart = {
|
||||
physical = false,
|
||||
collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16},
|
||||
visual = "mesh",
|
||||
mesh = mesh,
|
||||
mesh = "mcl_minecarts_minecart.b3d",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = textures,
|
||||
textures = {"mcl_minecarts_minecart.png"},
|
||||
|
||||
on_rightclick = on_rightclick,
|
||||
|
||||
_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
|
||||
_driver = nil,
|
||||
_punched = false, -- used to re-send _velocity and position
|
||||
_velocity = {x=0, y=0, z=0}, -- only used on punch
|
||||
_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
|
||||
_last_float_check = nil, -- timestamp of last time the cart was checked to be still on a rail
|
||||
_fueltime = nil, -- how many seconds worth of fuel is left. Only used by minecart with furnace
|
||||
_boomtimer = nil, -- how many seconds are left before exploding
|
||||
_blinktimer = nil, -- how many seconds are left before TNT blinking
|
||||
_blink = false, -- is TNT blink texture active?
|
||||
_old_dir = {x=0, y=0, z=0},
|
||||
_old_pos = nil,
|
||||
_old_vel = {x=0, y=0, z=0},
|
||||
_old_switch = 0,
|
||||
_railtype = nil,
|
||||
}
|
||||
}
|
||||
|
||||
function cart:on_activate(staticdata, dtime_s)
|
||||
-- Initialize
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if type(data) == "table" then
|
||||
self._railtype = data._railtype
|
||||
function mcl_minecarts.cart:on_rightclick(clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local player_name = clicker:get_player_name()
|
||||
if self._driver and player_name == self._driver then
|
||||
self._driver = nil
|
||||
self._start_pos = nil
|
||||
clicker:set_detach()
|
||||
elseif not self._driver then
|
||||
self._driver = player_name
|
||||
self._start_pos = self.object:getpos()
|
||||
mcl_player.player_attached[player_name] = true
|
||||
clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_minecarts.cart:on_activate(staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
end
|
||||
|
||||
-- Activate cart if on activator rail
|
||||
if self.on_activate_by_rail then
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(vector.floor(pos))
|
||||
if node.name == "mcl_minecarts:activator_rail_on" then
|
||||
self:on_activate_by_rail()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
local pos = self.object:get_pos()
|
||||
function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
local pos = self.object:getpos()
|
||||
if not self._railtype then
|
||||
local node = minetest.get_node(vector.floor(pos)).name
|
||||
local node = minetest.get_node(vector_floor(pos)).name
|
||||
self._railtype = minetest.get_item_group(node, "connect_to_raillike")
|
||||
end
|
||||
|
||||
|
@ -114,43 +70,26 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
return
|
||||
end
|
||||
|
||||
-- Punch+sneak: Pick up minecart (unless TNT was ignited)
|
||||
if puncher:get_player_control().sneak and not self._boomtimer then
|
||||
if puncher:get_player_control().sneak then
|
||||
if self._driver then
|
||||
if self._old_pos then
|
||||
self.object:set_pos(self._old_pos)
|
||||
self.object:setpos(self._old_pos)
|
||||
end
|
||||
mcl_player.player_attached[self._driver] = nil
|
||||
local player = minetest.get_player_by_name(self._driver)
|
||||
if player then
|
||||
player:set_detach()
|
||||
end
|
||||
detach_driver(self)
|
||||
end
|
||||
|
||||
-- Disable detector rail
|
||||
local rou_pos = vector.round(pos)
|
||||
local node = minetest.get_node(rou_pos)
|
||||
if node.name == "mcl_minecarts:detector_rail_on" then
|
||||
local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
|
||||
minetest.swap_node(rou_pos, newnode)
|
||||
mesecon.receptor_off(rou_pos)
|
||||
end
|
||||
|
||||
-- Drop items and remove cart entity
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
for d=1, #drop do
|
||||
minetest.add_item(self.object:get_pos(), drop[d])
|
||||
minetest.add_item(self.object:getpos(), "mcl_minecarts:minecart")
|
||||
end
|
||||
elseif puncher and puncher:is_player() then
|
||||
local inv = puncher:get_inventory()
|
||||
for d=1, #drop do
|
||||
if not inv:contains_item("main", drop[d]) then
|
||||
inv:add_item("main", drop[d])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
local vel = self.object:getvelocity()
|
||||
if puncher:get_player_name() == self._driver then
|
||||
if math.abs(vel.x + vel.z) > 7 then
|
||||
return
|
||||
|
@ -170,165 +109,26 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
self._velocity = vector.multiply(cart_dir, f)
|
||||
self._old_pos = nil
|
||||
self._punched = true
|
||||
end
|
||||
end
|
||||
|
||||
cart.on_activate_by_rail = on_activate_by_rail
|
||||
|
||||
function cart:on_step(dtime)
|
||||
local vel = self.object:get_velocity()
|
||||
function mcl_minecarts.cart:on_step(dtime)
|
||||
local vel = self.object:getvelocity()
|
||||
local update = {}
|
||||
if self._last_float_check == nil then
|
||||
self._last_float_check = 0
|
||||
else
|
||||
self._last_float_check = self._last_float_check + dtime
|
||||
end
|
||||
local pos, rou_pos, node
|
||||
-- Drop minecart if it isn't on a rail anymore
|
||||
if self._last_float_check >= mcl_minecarts.check_float_time then
|
||||
pos = self.object:get_pos()
|
||||
rou_pos = vector.round(pos)
|
||||
node = minetest.get_node(rou_pos)
|
||||
local g = minetest.get_item_group(node.name, "connect_to_raillike")
|
||||
if g ~= self._railtype and self._railtype ~= nil then
|
||||
-- Detach driver
|
||||
if self._driver then
|
||||
if self._old_pos then
|
||||
self.object:set_pos(self._old_pos)
|
||||
end
|
||||
mcl_player.player_attached[self._driver] = nil
|
||||
local player = minetest.get_player_by_name(self._driver)
|
||||
if player then
|
||||
player:set_detach()
|
||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
-- Explode if already ignited
|
||||
if self._boomtimer then
|
||||
self.object:remove()
|
||||
mcl_explosions.explode(pos, 4, { drop_chance = 1.0 })
|
||||
return
|
||||
end
|
||||
|
||||
-- Drop items and remove cart entity
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
for d=1, #drop do
|
||||
minetest.add_item(self.object:get_pos(), drop[d])
|
||||
end
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self._last_float_check = 0
|
||||
end
|
||||
|
||||
-- Update furnace stuff
|
||||
if self._fueltime and self._fueltime > 0 then
|
||||
self._fueltime = self._fueltime - dtime
|
||||
if self._fueltime <= 0 then
|
||||
self.object:set_properties({textures =
|
||||
{
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_front.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
self._fueltime = 0
|
||||
end
|
||||
end
|
||||
local has_fuel = self._fueltime and self._fueltime > 0
|
||||
|
||||
-- Update TNT stuff
|
||||
if self._boomtimer then
|
||||
-- Explode
|
||||
self._boomtimer = self._boomtimer - dtime
|
||||
local pos = self.object:get_pos()
|
||||
if self._boomtimer <= 0 then
|
||||
self.object:remove()
|
||||
mcl_explosions.explode(pos, 4, { drop_chance = 1.0 })
|
||||
return
|
||||
else
|
||||
tnt.smoke_step(pos)
|
||||
end
|
||||
end
|
||||
if self._blinktimer then
|
||||
self._blinktimer = self._blinktimer - dtime
|
||||
if self._blinktimer <= 0 then
|
||||
self._blink = not self._blink
|
||||
if self._blink then
|
||||
self.object:set_properties({textures =
|
||||
{
|
||||
"default_tnt_top.png",
|
||||
"default_tnt_bottom.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
else
|
||||
self.object:set_properties({textures =
|
||||
{
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
end
|
||||
self._blinktimer = tnt.BLINKTIMER
|
||||
end
|
||||
end
|
||||
|
||||
if self._punched then
|
||||
vel = vector.add(vel, self._velocity)
|
||||
self.object:set_velocity(vel)
|
||||
self.object:setvelocity(vel)
|
||||
self._old_dir.y = 0
|
||||
elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then
|
||||
elseif vector.equals(vel, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
|
||||
local dir, last_switch = nil, nil
|
||||
if not pos then
|
||||
pos = self.object:get_pos()
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
if self._old_pos and not self._punched then
|
||||
local flo_pos = vector.floor(pos)
|
||||
local flo_old = vector.floor(self._old_pos)
|
||||
if vector.equals(flo_pos, flo_old) and (not has_fuel) then
|
||||
local flo_pos = vector_floor(pos)
|
||||
local flo_old = vector_floor(self._old_pos)
|
||||
if vector.equals(flo_pos, flo_old) then
|
||||
return
|
||||
-- Prevent querying the same node over and over again
|
||||
end
|
||||
|
||||
if not rou_pos then
|
||||
rou_pos = vector.round(pos)
|
||||
end
|
||||
local rou_old = vector.round(self._old_pos)
|
||||
if not node then
|
||||
node = minetest.get_node(rou_pos)
|
||||
end
|
||||
local node_old = minetest.get_node(rou_old)
|
||||
|
||||
-- Update detector rails
|
||||
if node.name == "mcl_minecarts:detector_rail" then
|
||||
local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
|
||||
minetest.swap_node(rou_pos, newnode)
|
||||
mesecon.receptor_on(rou_pos)
|
||||
end
|
||||
if node_old.name == "mcl_minecarts:detector_rail_on" then
|
||||
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
|
||||
minetest.swap_node(rou_old, newnode)
|
||||
mesecon.receptor_off(rou_old)
|
||||
end
|
||||
-- Activate minecart if on activator rail
|
||||
if node_old.name == "mcl_minecarts:activator_rail_on" and self.on_activate_by_rail then
|
||||
self:on_activate_by_rail()
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -339,18 +139,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
ctrl = player:get_player_control()
|
||||
end
|
||||
end
|
||||
|
||||
-- Stop cart if velocity vector flips
|
||||
if self._old_vel and self._old_vel.y == 0 and
|
||||
(self._old_vel.x * vel.x < 0 or self._old_vel.z * vel.z < 0) then
|
||||
self._old_vel = {x = 0, y = 0, z = 0}
|
||||
self._old_pos = pos
|
||||
self.object:set_velocity(vector.new())
|
||||
self.object:set_acceleration(vector.new())
|
||||
return
|
||||
end
|
||||
self._old_vel = vector.new(vel)
|
||||
|
||||
if self._old_pos then
|
||||
local diff = vector.subtract(self._old_pos, pos)
|
||||
for _,v in ipairs({"x","y","z"}) do
|
||||
|
@ -383,7 +171,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
end
|
||||
|
||||
local new_acc = {x=0, y=0, z=0}
|
||||
if vector.equals(dir, {x=0, y=0, z=0}) and not has_fuel then
|
||||
if vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
vel = {x=0, y=0, z=0}
|
||||
update.vel = true
|
||||
else
|
||||
|
@ -407,14 +195,20 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
update.pos = true
|
||||
end
|
||||
|
||||
-- Slow down or speed up
|
||||
-- Slow down or speed up..
|
||||
local acc = dir.y * -1.8
|
||||
|
||||
local speed_mod = minetest.registered_nodes[minetest.get_node(pos).name]._rail_acceleration
|
||||
if has_fuel then
|
||||
acc = acc + 0.2
|
||||
elseif speed_mod and speed_mod ~= 0 then
|
||||
acc = acc + speed_mod
|
||||
local speed_mod = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
|
||||
if speed_mod and speed_mod ~= 0 then
|
||||
if speed_mod > 0 then
|
||||
for _,v in ipairs({"x","y","z"}) do
|
||||
if math.abs(vel[v]) >= max_vel then
|
||||
speed_mod = 0
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
acc = acc + (speed_mod * 8)
|
||||
else
|
||||
acc = acc - 0.4
|
||||
end
|
||||
|
@ -422,7 +216,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
new_acc = vector.multiply(dir, acc)
|
||||
end
|
||||
|
||||
self.object:set_acceleration(new_acc)
|
||||
self.object:setacceleration(new_acc)
|
||||
self._old_pos = vector.new(pos)
|
||||
self._old_dir = vector.new(dir)
|
||||
self._old_switch = last_switch
|
||||
|
@ -431,7 +225,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
for _,v in ipairs({"x","y","z"}) do
|
||||
if math.abs(vel[v]) > max_vel then
|
||||
vel[v] = mcl_minecarts:get_sign(vel[v]) * max_vel
|
||||
new_acc[v] = 0
|
||||
update.vel = true
|
||||
end
|
||||
end
|
||||
|
@ -441,7 +234,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
awards.unlock(self._driver, "mcl:onARail")
|
||||
end
|
||||
|
||||
|
||||
if update.pos or self._punched then
|
||||
local yaw = 0
|
||||
if dir.x < 0 then
|
||||
|
@ -451,7 +243,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
elseif dir.z < 0 then
|
||||
yaw = 1
|
||||
end
|
||||
self.object:set_yaw(yaw * math.pi)
|
||||
self.object:setyaw(yaw * math.pi)
|
||||
end
|
||||
|
||||
if self._punched then
|
||||
|
@ -471,69 +263,23 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
end
|
||||
self.object:set_animation(anim, 1, 0)
|
||||
|
||||
self.object:set_velocity(vel)
|
||||
self.object:setvelocity(vel)
|
||||
if update.pos then
|
||||
self.object:set_pos(pos)
|
||||
self.object:setpos(pos)
|
||||
end
|
||||
update = nil
|
||||
end
|
||||
|
||||
function cart:get_staticdata()
|
||||
return minetest.serialize({_railtype = self._railtype})
|
||||
end
|
||||
|
||||
minetest.register_entity(entity_id, cart)
|
||||
end
|
||||
|
||||
-- Place a minecart at pointed_thing
|
||||
mcl_minecarts.place_minecart = function(itemstack, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
minetest.register_entity("mcl_minecarts:minecart", mcl_minecarts.cart)
|
||||
minetest.register_craftitem("mcl_minecarts:minecart", {
|
||||
description = "Minecart",
|
||||
_doc_items_longdesc = "Minecarts can be used for a quick transportion on rails." .. "\n" ..
|
||||
"Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.",
|
||||
_doc_items_usagehelp = "You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving." .. "\n" ..
|
||||
"To obtain the minecart, punch it while holding down the sneak key.",
|
||||
|
||||
local railpos, node
|
||||
if mcl_minecarts:is_rail(pointed_thing.under) then
|
||||
railpos = pointed_thing.under
|
||||
node = minetest.get_node(pointed_thing.under)
|
||||
elseif mcl_minecarts:is_rail(pointed_thing.above) then
|
||||
railpos = pointed_thing.above
|
||||
node = minetest.get_node(pointed_thing.above)
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
-- Activate detector rail
|
||||
if node.name == "mcl_minecarts:detector_rail" then
|
||||
local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
|
||||
minetest.swap_node(railpos, newnode)
|
||||
mesecon.receptor_on(railpos)
|
||||
end
|
||||
|
||||
local entity_id = entity_mapping[itemstack:get_name()]
|
||||
local cart = minetest.add_entity(railpos, entity_id)
|
||||
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
|
||||
local le = cart:get_luaentity()
|
||||
if le ~= nil then
|
||||
le._railtype = railtype
|
||||
end
|
||||
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
|
||||
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
local register_craftitem = function(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
entity_mapping[itemstring] = entity_id
|
||||
|
||||
local groups = { minecart = 1, transport = 1 }
|
||||
if creative == false then
|
||||
groups.not_in_creative_inventory = 1
|
||||
end
|
||||
local def = {
|
||||
inventory_image = "mcl_minecarts_minecart_normal.png",
|
||||
wield_image = "mcl_minecarts_minecart_normal.png",
|
||||
stack_max = 1,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
|
@ -548,241 +294,30 @@ local register_craftitem = function(itemstring, entity_id, description, tt_help,
|
|||
end
|
||||
end
|
||||
|
||||
return mcl_minecarts.place_minecart(itemstack, pointed_thing)
|
||||
end,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
-- Place minecart as entity on rail. If there's no rail, just drop it.
|
||||
local placed
|
||||
if minetest.get_item_group(dropnode.name, "rail") ~= 0 then
|
||||
-- FIXME: This places minecarts even if the spot is already occupied
|
||||
local pointed_thing = { under = droppos, above = { x=droppos.x, y=droppos.y+1, z=droppos.z } }
|
||||
placed = mcl_minecarts.place_minecart(stack, pointed_thing)
|
||||
end
|
||||
if placed == nil then
|
||||
-- Drop item
|
||||
minetest.add_item(droppos, stack)
|
||||
end
|
||||
end,
|
||||
groups = groups,
|
||||
}
|
||||
def.description = description
|
||||
def._tt_help = tt_help
|
||||
def._doc_items_longdesc = longdesc
|
||||
def._doc_items_usagehelp = usagehelp
|
||||
def.inventory_image = icon
|
||||
def.wield_image = icon
|
||||
minetest.register_craftitem(itemstring, def)
|
||||
end
|
||||
|
||||
--[[
|
||||
Register a minecart
|
||||
* itemstring: Itemstring of minecart item
|
||||
* entity_id: ID of minecart entity
|
||||
* description: Item name / description
|
||||
* longdesc: Long help text
|
||||
* usagehelp: Usage help text
|
||||
* mesh: Minecart mesh
|
||||
* textures: Minecart textures table
|
||||
* icon: Item icon
|
||||
* drop: Dropped items after destroying minecart
|
||||
* on_rightclick: Called after rightclick
|
||||
* on_activate_by_rail: Called when above activator rail
|
||||
* creative: If false, don't show in Creative Inventory
|
||||
]]
|
||||
local function register_minecart(itemstring, entity_id, description, tt_help, longdesc, usagehelp, mesh, textures, icon, drop, on_rightclick, on_activate_by_rail, creative)
|
||||
register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
|
||||
register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(entity_id, "craftitems", itemstring)
|
||||
end
|
||||
end
|
||||
|
||||
-- Minecart
|
||||
register_minecart(
|
||||
"mcl_minecarts:minecart",
|
||||
"mcl_minecarts:minecart",
|
||||
S("Minecart"),
|
||||
S("Vehicle for fast travel on rails"),
|
||||
S("Minecarts can be used for a quick transportion on rails.") .. "\n" ..
|
||||
S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."),
|
||||
S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" ..
|
||||
S("To obtain the minecart, punch it while holding down the sneak key.") .. "\n" ..
|
||||
S("If it moves over a powered activator rail, you'll get ejected."),
|
||||
"mcl_minecarts_minecart.b3d",
|
||||
{"mcl_minecarts_minecart.png"},
|
||||
"mcl_minecarts_minecart_normal.png",
|
||||
{"mcl_minecarts:minecart"},
|
||||
function(self, clicker)
|
||||
local name = clicker:get_player_name()
|
||||
if not clicker or not clicker:is_player() then
|
||||
local railpos
|
||||
if mcl_minecarts:is_rail(pointed_thing.under) then
|
||||
railpos = pointed_thing.under
|
||||
elseif mcl_minecarts:is_rail(pointed_thing.above) then
|
||||
railpos = pointed_thing.under
|
||||
else
|
||||
return
|
||||
end
|
||||
local player_name = clicker:get_player_name()
|
||||
if self._driver and player_name == self._driver then
|
||||
detach_driver(self)
|
||||
elseif not self._driver then
|
||||
self._driver = player_name
|
||||
self._start_pos = self.object:get_pos()
|
||||
mcl_player.player_attached[player_name] = true
|
||||
clicker:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
|
||||
mcl_player.player_attached[name] = true
|
||||
minetest.after(0.2, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
mcl_player.player_set_animation(player, "sit" , 30)
|
||||
player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
|
||||
end
|
||||
end, name)
|
||||
end
|
||||
end, activate_normal_minecart
|
||||
)
|
||||
|
||||
-- Minecart with Chest
|
||||
register_minecart(
|
||||
"mcl_minecarts:chest_minecart",
|
||||
"mcl_minecarts:chest_minecart",
|
||||
S("Minecart with Chest"),
|
||||
nil, nil, nil,
|
||||
"mcl_minecarts_minecart_chest.b3d",
|
||||
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
|
||||
"mcl_minecarts_minecart_chest.png",
|
||||
{"mcl_minecarts:minecart", "mcl_chests:chest"},
|
||||
nil, nil, false)
|
||||
|
||||
-- Minecart with Furnace
|
||||
register_minecart(
|
||||
"mcl_minecarts:furnace_minecart",
|
||||
"mcl_minecarts:furnace_minecart",
|
||||
S("Minecart with Furnace"),
|
||||
nil,
|
||||
S("A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel."),
|
||||
S("Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.") .. "\n" ..
|
||||
S("To obtain the minecart and furnace, punch them while holding down the sneak key."),
|
||||
|
||||
"mcl_minecarts_minecart_block.b3d",
|
||||
{
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_front.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
},
|
||||
"mcl_minecarts_minecart_furnace.png",
|
||||
{"mcl_minecarts:minecart", "mcl_furnaces:furnace"},
|
||||
-- Feed furnace with coal
|
||||
function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
if not self._fueltime then
|
||||
self._fueltime = 0
|
||||
end
|
||||
local held = clicker:get_wielded_item()
|
||||
if minetest.get_item_group(held:get_name(), "coal") == 1 then
|
||||
self._fueltime = self._fueltime + 180
|
||||
local cart = minetest.add_entity(railpos, "mcl_minecarts:minecart")
|
||||
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
|
||||
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||
cart:setyaw(minetest.dir_to_yaw(cart_dir))
|
||||
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
held:take_item()
|
||||
local index = clicker:get_wield_index()
|
||||
local inv = clicker:get_inventory()
|
||||
inv:set_stack("main", index, held)
|
||||
itemstack:take_item()
|
||||
end
|
||||
self.object:set_properties({textures =
|
||||
{
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_front_active.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
end
|
||||
end, nil, false
|
||||
)
|
||||
|
||||
-- Minecart with Command Block
|
||||
register_minecart(
|
||||
"mcl_minecarts:command_block_minecart",
|
||||
"mcl_minecarts:command_block_minecart",
|
||||
S("Minecart with Command Block"),
|
||||
nil, nil, nil,
|
||||
"mcl_minecarts_minecart_block.b3d",
|
||||
{
|
||||
"jeija_commandblock_off.png^[verticalframe:2:0",
|
||||
"jeija_commandblock_off.png^[verticalframe:2:0",
|
||||
"jeija_commandblock_off.png^[verticalframe:2:0",
|
||||
"jeija_commandblock_off.png^[verticalframe:2:0",
|
||||
"jeija_commandblock_off.png^[verticalframe:2:0",
|
||||
"jeija_commandblock_off.png^[verticalframe:2:0",
|
||||
"mcl_minecarts_minecart.png",
|
||||
},
|
||||
"mcl_minecarts_minecart_command_block.png",
|
||||
{"mcl_minecarts:minecart"},
|
||||
nil, nil, false
|
||||
)
|
||||
|
||||
-- Minecart with Hopper
|
||||
register_minecart(
|
||||
"mcl_minecarts:hopper_minecart",
|
||||
"mcl_minecarts:hopper_minecart",
|
||||
S("Minecart with Hopper"),
|
||||
nil, nil, nil,
|
||||
"mcl_minecarts_minecart_hopper.b3d",
|
||||
{
|
||||
"mcl_hoppers_hopper_inside.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
"mcl_hoppers_hopper_outside.png",
|
||||
"mcl_hoppers_hopper_top.png",
|
||||
},
|
||||
"mcl_minecarts_minecart_hopper.png",
|
||||
{"mcl_minecarts:minecart", "mcl_hoppers:hopper"},
|
||||
nil, nil, false
|
||||
)
|
||||
|
||||
-- Minecart with TNT
|
||||
register_minecart(
|
||||
"mcl_minecarts:tnt_minecart",
|
||||
"mcl_minecarts:tnt_minecart",
|
||||
S("Minecart with TNT"),
|
||||
S("Vehicle for fast travel on rails").."\n"..S("Can be ignited by tools or powered activator rail"),
|
||||
S("A minecart with TNT is an explosive vehicle that travels on rail."),
|
||||
S("Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.") .. "\n" ..
|
||||
S("To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited."),
|
||||
"mcl_minecarts_minecart_block.b3d",
|
||||
{
|
||||
"default_tnt_top.png",
|
||||
"default_tnt_bottom.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
},
|
||||
"mcl_minecarts_minecart_tnt.png",
|
||||
{"mcl_minecarts:minecart", "mcl_tnt:tnt"},
|
||||
-- Ingite
|
||||
function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
if self._boomtimer then
|
||||
return
|
||||
end
|
||||
local held = clicker:get_wielded_item()
|
||||
if held:get_name() == "mcl_fire:flint_and_steel" then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
held:add_wear(65535/65) -- 65 uses
|
||||
local index = clicker:get_wield_index()
|
||||
local inv = clicker:get_inventory()
|
||||
inv:set_stack("main", index, held)
|
||||
end
|
||||
activate_tnt_minecart(self)
|
||||
end
|
||||
end, activate_tnt_minecart)
|
||||
return itemstack
|
||||
end,
|
||||
groups = { minecart = 1, transport = 1},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object("mcl_minecarts:minecart", "craftitems", "mcl_minecarts:minecart")
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:minecart",
|
||||
|
@ -791,40 +326,3 @@ minetest.register_craft({
|
|||
{"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:tnt_minecart",
|
||||
recipe = {
|
||||
{"mcl_tnt:tnt"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
if false then
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
{"mcl_hoppers:hopper"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
end
|
||||
|
|
|
@ -1,35 +0,0 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Lore
|
||||
Minecarts can be used for a quick transportion on rails.=Loren können für eine schnelle Fahrt auf Schienen benutzt werden.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Loren fahren nur auf Schienen und bleiben immer auf der Strecke. An einer Einmündung ohne einem Weg nach vorne fahren sie nach links. Die Geschwindigkeit hängt vom Schienentyp ab.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Sie können die Lore auf Schienen platzieren. Rechtsklicken, um einzusteigen.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Um die Lore aufzusammeln, schlagen Sie sie, während Sie die Schleichen-Taste gedrückt halten.
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=Eine Lore mit TNT ist ein explosives Fahrzeug, das auf Schienen fährt.
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Auf Schienen platzieren. Zuschlagen zum Bewegen. Das TNT wird mit einem Feuerzeug angezündet, oder, wenn die Lore sich auf einer bestromten Aktivierungsschiene befindet.
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Um die Lore und das TNT zu erhalten, schlagen Sie sie, während Sie die Schleichtaste drücken. Das ist nicht möglich, wenn das TNT bereits gezündet wurde.
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Eine Lore mit Ofen ist ein Fahrzeug, das auf Rädern fährt. Sie kann mit Brennstoff angetrieben werden.
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Auf Schienen platzieren. Wird Kohle eingefügt, wird der Ofen für eine lange Zeit brennen und die Lore wird fähig sein, sich selbst anzutreiben. Zuschlagen, um die Bewegung einzuläuten.
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Um die Lore und den Ofen zu erhalten, schlagen Sie zu, während Sie die Schleichtaste drücken.
|
||||
Minecart with Chest=Lore mit Truhe
|
||||
Minecart with Furnace=Lore mit Ofen
|
||||
Minecart with Command Block=Lore mit Befehlsblock
|
||||
Minecart with Hopper=Lore mit Trichter
|
||||
Minecart with TNT=Lore mit TNT
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Bauen Sie sie auf den Boden, um Ihr Schienennetzwerk zu errichten, die Schienen werden sich automatisch verbinden und sich nach Bedarf in Kurven, Einmündungen, Kreuzungen und Steigungen verwandeln.
|
||||
Rail=Schiene
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Normale Schienen werden Loren aufgrund von Reibung leicht verlangsamen.
|
||||
Powered Rail=Antriebsschiene
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Antriebsschienen können Loren beschleunigen und abbremsen.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Ohne Redstone-Energie wird die Schiene Loren abbremsen. Mit Redstone-Energie wird sie sie beschleunigen.
|
||||
Activator Rail=Aktivierungsschiene
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Aktivierungsschienen werden benutzt, um besondere Loren zu aktivieren.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Wenn diese Schiene mit Redstone-Energie versorgt wird, werden alle Loren, die sie passieren, aktiviert.
|
||||
Detector Rail=Sensorschiene
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Eine Sensorschiene kann eine Lore erkennen und versorgt Redstone-Mechanismen.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Um eine Lore zu erkennen und die Redstone-Energie zu aktivieren, verbinden Sie die Schiene mit Redstonestaub oder Redstone-Mechanismen und schicken Sie eine beliebige Lore über die Schiene.
|
||||
Track for minecarts=Strecke für Loren
|
||||
Speed up when powered, slow down when not powered=Beschleunigt, wenn bestromt, sonst verlangsamt es
|
||||
Activates minecarts when powered=Aktiviert Loren, wenn bestromt
|
||||
Emits redstone power when a minecart is detected=Gibt ein Redstonesignal aus, wenn eine Lore erfasst wird
|
||||
Vehicle for fast travel on rails=Fahrzeug zum schnellen Transport auf Schienen
|
||||
Can be ignited by tools or powered activator rail=Kann mit Werkzeugen oder bestromten Aktivierungsschienen angezündet werden
|
|
@ -1,23 +0,0 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Vagoneta
|
||||
Minecarts can be used for a quick transportion on rails.=Las vagonetas se pueden usar para transportarse rápido en los rieles.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Las vagonetas solo viajan en rieles y siempre siguen las pistas. En un cruce en T sin camino recto, giran a la izquierda. La velocidad se ve afectada por el tipo de riel.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Puedes colocar el vagoneta en los rieles. Haga clic derecho para insertarlo. Golpea para que se mueva.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Para obtener el vagoneta, golpéalo mientras mantienes presionada la tecla.
|
||||
Minecart with Chest=Vagoneta con cofre
|
||||
Minecart with Furnace=Vagoneta con horno
|
||||
Minecart with Command Block=Vagoneta con bloque de comandos
|
||||
Minecart with Hopper=Vagoneta con tolva
|
||||
Minecart with TNT=Vagoneta con dinamita
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Colóquelos en el suelo para construir su ferrocarril, los rieles se conectarán automáticamente entre sí y se convertirán en curvas, uniones en T, cruces y pendientes según sea necesario.
|
||||
Rail=Raíl
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los rieles se pueden usar para construir vías de transporte para vagonetas. Los rieles normales ralentizan ligeramente las vagonetas debido a la fricción.
|
||||
Powered Rail=Raíl propulsor
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los rieles se pueden usar para construir vías de transporte para vagonetas. Los railes propulsores pueden acelerar y frenar las vagonetas.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sin energía de redstone, el riel frenará las vagonetas. Para hacer que este riel acelere las vagonetas, aliméntalo con redstone.
|
||||
Activator Rail=Raíl activador
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los rieles se pueden usar para construir vías de transporte para vagonetas. Los railes activador se utilizan para activar una vagoneta especial.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Para hacer que este riel active las vagonetas, enciéndelo con energía de redstone y envía una vagoneta sobre este pedazo de riel.
|
||||
Detector Rail=Raíl detector
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los rieles se pueden usar para construir vías de transporte para vagonetas. Un raíl detector puede detectar una vagoneta sobre él y alimenta los mecanismos de redstone.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Para detectar una vagoneta y proporcionar energía de redstone, conéctelo a los senderos de redstone o mecanismos de redstone y envíe cualquier vagoneta sobre el riel.
|
|
@ -1,35 +0,0 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Wagonnet
|
||||
Minecarts can be used for a quick transportion on rails.=Les wagonnets peuvent être utilisés pour un transport rapide sur rails.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Les wagonnets roulent uniquement sur des rails et suivent toujours les pistes. À un carrefour en T sans voie directe, ils tournent à gauche. La vitesse dépend du type de rail.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Vous pouvez placer le wagonnet sur des rails. Faites un clic droit dessus pour entrer dedans. Frappez-le pour le faire bouger.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Pour obtenir la wagonnet, frappez-le tout en maintenant la touche furtive enfoncée.
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=Un wagonnet avec de la TNT est un véhicule explosif qui se déplace sur rail.
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Placez-le sur des rails. Frappez-le pour le déplacer. Le TNT est allumé avec un briquet ou lorsque le minecart est sur un rail d'activation alimenté.
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Pour obtenir la wagonnet et la TNT, frappez-les tout en maintenant la touche furtive enfoncée. Vous ne pouvez pas faire cela si le TNT a été allumé.
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Une wagonnet avec un four est un véhicule qui se déplace sur rails. Il peut se propulser avec du carburant.
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Placez-le sur des rails. Si vous lui donnez du charbon, le four commencera à brûler pendant longtemps et le wagonnet pourra se déplacer. Frappez-le pour le faire bouger.
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Pour obtenir le wagonnet et le four, frappez-les tout en maintenant la touche furtive enfoncée.
|
||||
Minecart with Chest=Wagonnet avec Coffre
|
||||
Minecart with Furnace=Wagonnet avec Four
|
||||
Minecart with Command Block=Wagonnet avec Bloc de Commande
|
||||
Minecart with Hopper=Wagonnet avec Entonoir
|
||||
Minecart with TNT=Wagonnet avec TNT
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Placez-les sur le sol pour construire votre chemin de fer, les rails se connecteront automatiquement les uns aux autres et se transformeront en courbes, en jonctions en T, en traversées et en pentes au besoin.
|
||||
Rail=Rail
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Les rails peuvent être utilisés pour construire des voies de transport pour les wagonnets. Les rails ralentissent légèrement les wagonnets en raison de la friction.
|
||||
Powered Rail=Rail allimenté
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Les rails peuvent être utilisés pour construire des voies de transport pour les wagonnets. Les rails motorisés sont capables d'accélérer et de freiner les wagonnets.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sans énergie de redstone, le rail freinera les wagonnets. Pour que ce rail accélère les minecarts, alimentez-le avec une source d'énergie redstone.
|
||||
Activator Rail=Rail d'activation
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Les rails peuvent être utilisés pour construire des voies de transport pour les wagonnets. Des rails activateurs sont utilisés pour activer des wagonnets spéciaux.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Pour activer ce rail, activez les wagonnets, alimentez-le avec de l'énergie redstone et envoyez un wagonnet sur ce morceau de rail.
|
||||
Detector Rail=Rail de détection
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Les rails peuvent être utilisés pour construire des voies de transport pour les wagonnets. Un rail de détection est capable de détecter un wagonnet au-dessus et alimente les mécanismes de redstone.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Pour détecter un wagonnet et fournir une alimentation redstone, connectez-le aux câble redstone ou aux mécanismes redstone et envoyez n'importe quel wagonnet sur le rail.
|
||||
Track for minecarts=Piste pour wagonnets
|
||||
Speed up when powered, slow down when not powered=Accélérez lorsqu'il est alimenté, ralentissez lorsqu'il n'est pas alimenté
|
||||
Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
|
||||
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
|
||||
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
|
||||
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
|
|
@ -1,35 +0,0 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=
|
||||
Minecarts can be used for a quick transportion on rails.=
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=
|
||||
To obtain the minecart, punch it while holding down the sneak key.=
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=
|
||||
Minecart with Chest=
|
||||
Minecart with Furnace=
|
||||
Minecart with Command Block=
|
||||
Minecart with Hopper=
|
||||
Minecart with TNT=
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=
|
||||
Rail=
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=
|
||||
Powered Rail=
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=
|
||||
Activator Rail=
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=
|
||||
Detector Rail=
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=
|
||||
Track for minecarts=
|
||||
Speed up when powered, slow down when not powered=
|
||||
Activates minecarts when powered=
|
||||
Emits redstone power when a minecart is detected=
|
||||
Vehicle for fast travel on rails=
|
||||
Can be ignited by tools or powered activator rail=
|
|
@ -1,210 +1,29 @@
|
|||
local S = minetest.get_translator("mcl_minecarts")
|
||||
local railuse = "Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed."
|
||||
|
||||
-- Template rail function
|
||||
local register_rail = function(itemstring, tiles, def_extras, creative)
|
||||
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
|
||||
if creative == false then
|
||||
groups.not_in_creative_inventory = 1
|
||||
end
|
||||
local ndef = {
|
||||
-- Normal rail
|
||||
minetest.register_node("mcl_minecarts:rail", {
|
||||
description = "Rail",
|
||||
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.",
|
||||
_doc_items_usagehelp = railuse,
|
||||
drawtype = "raillike",
|
||||
tiles = tiles,
|
||||
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
|
||||
is_ground_content = false,
|
||||
inventory_image = tiles[1],
|
||||
wield_image = tiles[1],
|
||||
inventory_image = "default_rail.png",
|
||||
wield_image = "default_rail.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
stack_max = 64,
|
||||
groups = groups,
|
||||
groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=1,dig_by_water=1,destroy_by_lava_flow=1,transport=1},
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 0.7,
|
||||
after_destruct = function(pos)
|
||||
-- Scan for minecarts in this pos and force them to execute their "floating" check.
|
||||
-- Normally, this will make them drop.
|
||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||
for o=1, #objs do
|
||||
local le = objs[o]:get_luaentity()
|
||||
if le then
|
||||
-- All entities in this mod are minecarts, so this works
|
||||
if string.sub(le.name, 1, 14) == "mcl_minecarts:" then
|
||||
le._last_float_check = mcl_minecarts.check_float_time
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
if def_extras then
|
||||
for k,v in pairs(def_extras) do
|
||||
ndef[k] = v
|
||||
end
|
||||
end
|
||||
minetest.register_node(itemstring, ndef)
|
||||
end
|
||||
})
|
||||
|
||||
-- Redstone rules
|
||||
local rail_rules_long =
|
||||
{{x=-1, y= 0, z= 0, spread=true},
|
||||
{x= 1, y= 0, z= 0, spread=true},
|
||||
{x= 0, y=-1, z= 0, spread=true},
|
||||
{x= 0, y= 1, z= 0, spread=true},
|
||||
{x= 0, y= 0, z=-1, spread=true},
|
||||
{x= 0, y= 0, z= 1, spread=true},
|
||||
|
||||
{x= 1, y= 1, z= 0},
|
||||
{x= 1, y=-1, z= 0},
|
||||
{x=-1, y= 1, z= 0},
|
||||
{x=-1, y=-1, z= 0},
|
||||
{x= 0, y= 1, z= 1},
|
||||
{x= 0, y=-1, z= 1},
|
||||
{x= 0, y= 1, z=-1},
|
||||
{x= 0, y=-1, z=-1}}
|
||||
|
||||
local rail_rules_short = mesecon.rules.pplate
|
||||
|
||||
local railuse = S("Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.")
|
||||
|
||||
-- Normal rail
|
||||
register_rail("mcl_minecarts:rail",
|
||||
{"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
|
||||
{
|
||||
description = S("Rail"),
|
||||
_tt_help = S("Track for minecarts"),
|
||||
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."),
|
||||
_doc_items_usagehelp = railuse,
|
||||
}
|
||||
)
|
||||
|
||||
-- Powered rail (off = brake mode)
|
||||
register_rail("mcl_minecarts:golden_rail",
|
||||
{"mcl_minecarts_rail_golden.png", "mcl_minecarts_rail_golden_curved.png", "mcl_minecarts_rail_golden_t_junction.png", "mcl_minecarts_rail_golden_crossing.png"},
|
||||
{
|
||||
description = S("Powered Rail"),
|
||||
_tt_help = S("Track for minecarts").."\n"..S("Speed up when powered, slow down when not powered"),
|
||||
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts."),
|
||||
_doc_items_usagehelp = railuse .. "\n" .. S("Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power."),
|
||||
_rail_acceleration = -3,
|
||||
mesecons = {
|
||||
conductor = {
|
||||
state = mesecon.state.off,
|
||||
offstate = "mcl_minecarts:golden_rail",
|
||||
onstate = "mcl_minecarts:golden_rail_on",
|
||||
rules = rail_rules_long,
|
||||
},
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
-- Powered rail (on = acceleration mode)
|
||||
register_rail("mcl_minecarts:golden_rail_on",
|
||||
{"mcl_minecarts_rail_golden_powered.png", "mcl_minecarts_rail_golden_curved_powered.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"},
|
||||
{
|
||||
_doc_items_create_entry = false,
|
||||
_rail_acceleration = 4,
|
||||
mesecons = {
|
||||
conductor = {
|
||||
state = mesecon.state.on,
|
||||
offstate = "mcl_minecarts:golden_rail",
|
||||
onstate = "mcl_minecarts:golden_rail_on",
|
||||
rules = rail_rules_long,
|
||||
},
|
||||
},
|
||||
drop = "mcl_minecarts:golden_rail",
|
||||
},
|
||||
false
|
||||
)
|
||||
|
||||
-- Activator rail (off)
|
||||
register_rail("mcl_minecarts:activator_rail",
|
||||
{"mcl_minecarts_rail_activator.png", "mcl_minecarts_rail_activator_curved.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"},
|
||||
{
|
||||
description = S("Activator Rail"),
|
||||
_tt_help = S("Track for minecarts").."\n"..S("Activates minecarts when powered"),
|
||||
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts."),
|
||||
_doc_items_usagehelp = railuse .. "\n" .. S("To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail."),
|
||||
mesecons = {
|
||||
conductor = {
|
||||
state = mesecon.state.off,
|
||||
offstate = "mcl_minecarts:activator_rail",
|
||||
onstate = "mcl_minecarts:activator_rail_on",
|
||||
rules = rail_rules_long,
|
||||
|
||||
},
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
-- Activator rail (on)
|
||||
register_rail("mcl_minecarts:activator_rail_on",
|
||||
{"mcl_minecarts_rail_activator_powered.png", "mcl_minecarts_rail_activator_curved_powered.png", "mcl_minecarts_rail_activator_t_junction_powered.png", "mcl_minecarts_rail_activator_crossing_powered.png"},
|
||||
{
|
||||
_doc_items_create_entry = false,
|
||||
mesecons = {
|
||||
conductor = {
|
||||
state = mesecon.state.on,
|
||||
offstate = "mcl_minecarts:activator_rail",
|
||||
onstate = "mcl_minecarts:activator_rail_on",
|
||||
rules = rail_rules_long,
|
||||
},
|
||||
effector = {
|
||||
-- Activate minecarts
|
||||
action_on = function(pos, node)
|
||||
local pos2 = { x = pos.x, y =pos.y + 1, z = pos.z }
|
||||
local objs = minetest.get_objects_inside_radius(pos2, 1)
|
||||
for _, o in pairs(objs) do
|
||||
local l = o:get_luaentity()
|
||||
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:" and l.on_activate_by_rail then
|
||||
l:on_activate_by_rail()
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
},
|
||||
drop = "mcl_minecarts:activator_rail",
|
||||
},
|
||||
false
|
||||
)
|
||||
|
||||
-- Detector rail (off)
|
||||
register_rail("mcl_minecarts:detector_rail",
|
||||
{"mcl_minecarts_rail_detector.png", "mcl_minecarts_rail_detector_curved.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"},
|
||||
{
|
||||
description = S("Detector Rail"),
|
||||
_tt_help = S("Track for minecarts").."\n"..S("Emits redstone power when a minecart is detected"),
|
||||
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms."),
|
||||
_doc_items_usagehelp = railuse .. "\n" .. S("To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail."),
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = rail_rules_short,
|
||||
},
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
-- Detector rail (on)
|
||||
register_rail("mcl_minecarts:detector_rail_on",
|
||||
{"mcl_minecarts_rail_detector_powered.png", "mcl_minecarts_rail_detector_curved_powered.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"},
|
||||
{
|
||||
_doc_items_create_entry = false,
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = rail_rules_short,
|
||||
},
|
||||
},
|
||||
drop = "mcl_minecarts:detector_rail",
|
||||
},
|
||||
false
|
||||
)
|
||||
|
||||
|
||||
-- Crafting
|
||||
minetest.register_craft({
|
||||
output = 'mcl_minecarts:rail 16',
|
||||
recipe = {
|
||||
|
@ -214,6 +33,46 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
-- Rail to speed up
|
||||
minetest.register_node("mcl_minecarts:golden_rail", {
|
||||
description = "Powered Rail",
|
||||
_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Powered rails will accelerate moving minecarts, up to a maximum speed.",
|
||||
_doc_items_usagehelp = railuse,
|
||||
drawtype = "raillike",
|
||||
tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
|
||||
inventory_image = "carts_rail_pwr.png",
|
||||
wield_image = "carts_rail_pwr.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {handy=1,pickaxey=1, attached_node = 1, rail = 1, connect_to_raillike = 1, dig_by_water = 1,destroy_by_lava_flow=1, transport = 1},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
if not mesecon then
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
|
||||
end
|
||||
end,
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
mcl_minecarts:boost_rail(pos, 0.5)
|
||||
end,
|
||||
|
||||
action_off = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "0")
|
||||
end,
|
||||
},
|
||||
},
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 0.7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:golden_rail 6",
|
||||
recipe = {
|
||||
|
@ -223,27 +82,3 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:activator_rail 6",
|
||||
recipe = {
|
||||
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_ingot", "mesecons_torch:mesecon_torch_on", "mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:detector_rail 6",
|
||||
recipe = {
|
||||
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_ingot", "mesecons_pressureplates:pressure_plate_stone_off", "mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Aliases
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", "mcl_minecarts:golden_rail", "nodes", "mcl_minecarts:golden_rail_on")
|
||||
end
|
||||
|
||||
|
|
After Width: | Height: | Size: 562 B |
After Width: | Height: | Size: 459 B |
After Width: | Height: | Size: 276 B |