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API.md
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@ -21,6 +21,7 @@ All nodes can have these fields:
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* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0
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* `_mcl_blast_resistance`: How well this block blocks and resists explosions. Default: 0
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* `_mcl_falling_node_alternative`: If set to an itemstring, the node will turn into this node before it starts to fall.
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* `_mcl_after_falling(pos)`: Called after a falling node finished falling and turned into a node.
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Use the `mcl_sounds` mod for the sounds.
|
||||
|
|
|
@ -5,7 +5,7 @@ Wow, thank you! :-)
|
|||
But first, some things to note:
|
||||
|
||||
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||
***version 1.11*** (later: 1.12), ***PC edition***.
|
||||
***version 1.11***, ***PC edition***.
|
||||
|
||||
MineClone 2 is maintained by one person. Namely, Wuzzy. You can find me,
|
||||
Wuzzy, in the Minetest forums (forums.minetest.net), in IRC in the #minetest
|
||||
|
@ -26,8 +26,8 @@ For small and medium changes:
|
|||
|
||||
* Fork the repository
|
||||
* Do your change in a new branch
|
||||
* Upload the repository somewhere where it can be accessed from the Internet
|
||||
* Ask me to pull in your changes (and briefly say what you're changed)
|
||||
* Upload the repository somewhere where it can be accessed from the Internet and
|
||||
notify me
|
||||
|
||||
For small changes, sending me a patch is also good.
|
||||
|
||||
|
@ -35,7 +35,7 @@ For big changes: Same as above, but consider notifying me first to avoid
|
|||
duplicate work and possible tears of rejection. ;-)
|
||||
|
||||
## Quality remarks
|
||||
Again: There is ***no*** guarantee I will accept anything from anything.
|
||||
Again: There is ***no*** guarantee I will accept anything from anybody.
|
||||
But I will gladly take in code from others when I feel it saves me work
|
||||
in the long run.
|
||||
|
||||
|
@ -64,10 +64,10 @@ Depending on what you add, the chances for inclusion vary:
|
|||
|
||||
## Coding style guide
|
||||
* Indentations should reflect the code flow
|
||||
* Use tabs, not spaces for indentation
|
||||
* Use tabs, not spaces for indentation (tab size = 8)
|
||||
* Never use `minetest.env`
|
||||
|
||||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/Wuzzy/MineClone2-Bugs>
|
||||
<https://git.minetest.land/Wuzzy/MineClone2/issues>
|
||||
|
|
16
GROUPS.md
|
@ -36,7 +36,11 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `dig_by_piston=1`: Blocks which will drop as an item when pushed by a piston. They also cannot be pulled by sticky pistons
|
||||
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
|
||||
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
|
||||
* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
|
||||
* `flammable`: Block spreads fire
|
||||
* `flammable>0`: Gets destroyed by fire
|
||||
* `flammable=-1` Does not get destroyed by fire
|
||||
* `fire_encouragement`: How quickly this block catches fire
|
||||
* `fire_flammability`: How fast the block will burn away
|
||||
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
|
||||
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
|
||||
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
|
||||
|
@ -56,6 +60,16 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
|
||||
* `no_rename=1`: Item cannot be renamed by anvil
|
||||
* `comparator_signal=X`: If set, this node outputs a constant (!) comparator signal output of strength X.
|
||||
* `piston=X`: Piston (main body) (1 = normal, 2 = sticky)
|
||||
* `piston_pusher=X`: Piston pusher (1 = normal, 2 = sticky)
|
||||
* `hopper=X`: Hopper (1 = downwards, 2 = sideways)
|
||||
* `portal=1`: Portal (node that teleports players and things by standing inside)
|
||||
* `end_portal_frame=X`: End portal frame (1 = no eye, 2 = with eye)
|
||||
* `coral=X`: Coral (any type) (1 = alive, 2 = dead)
|
||||
* `coral_plant=X`: Coral in the "plant" shape (1 = alive, 2 = dead)
|
||||
* `coral_fan=X`: Coral fan (1 = alive, 2 = dead)
|
||||
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
|
||||
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
||||
|
||||
#### Footnotes
|
||||
|
||||
|
|
31
README.md
|
@ -1,8 +1,8 @@
|
|||
# MineClone 2
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by daredevils.
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.50.1
|
||||
Version: 0.65.2
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -67,8 +67,6 @@ an explanation.
|
|||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Fishing Rod: `mcl_fishing:fishing_rod`
|
||||
* Activator Rail: `mcl_minecarts:activator_rail`
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
|
@ -184,7 +182,7 @@ Technical differences from Minecraft:
|
|||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/Wuzzy/MineClone2-Bugs>
|
||||
<https://git.minetest.land/Wuzzy/MineClone2/issues>
|
||||
|
||||
## Other readme files
|
||||
|
||||
|
@ -198,17 +196,26 @@ There are so many people to list (sorry). Check out the respective mod directori
|
|||
|
||||
### Coding
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods
|
||||
* daredevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* davedevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* [ex-bart](https://github.com/ex-bart): Redstone comparators
|
||||
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
|
||||
* [aligator](https://github.com/aligator): Improvement of doors
|
||||
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
|
||||
* Lots of other people: TO BE WRITTEN (see mod directories for details)
|
||||
|
||||
### Textures
|
||||
### Graphics
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
|
||||
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
|
||||
* [leorockway](https://github.com/leorockway): Some edits of mob textures
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
|
||||
* Other authors: GUI images,
|
||||
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
|
||||
* Other authors: GUI images
|
||||
|
||||
### Translations
|
||||
* Wuzzy: German
|
||||
* Rocher Laurent <rocherl@club-internet.fr>: French
|
||||
* wuniversales: Spanish
|
||||
|
||||
### Models
|
||||
* [22i](https://github.com/22i): Creator of all models
|
||||
|
@ -219,7 +226,7 @@ Various sources. See the respective mod directories for details.
|
|||
|
||||
### Special thanks
|
||||
|
||||
* daredevils for starting MineClone, the original version of this game
|
||||
* davedevils for starting MineClone, the original version of this game
|
||||
* celeron55 for creating Minetest
|
||||
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
|
@ -242,13 +249,15 @@ Here's the detailed legalese for those who need it:
|
|||
### License of source code
|
||||
MineClone 2 is a clean-room implementation of Minecraft
|
||||
and licensed under the
|
||||
GNU LGPL v2.1 (Wuzzy, daredevils and countless others) (see `LICENSE.txt`).
|
||||
GNU LGPL v2.1 (Wuzzy, davedevils and countless others) (see `LICENSE.txt`).
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by daredevils which fell under the same license.
|
||||
project by davedevils which fell under the same license.
|
||||
|
||||
Mods credit:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
### License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
|
BIN
menu/header.png
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 22 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.9 KiB |
|
@ -1,7 +1,9 @@
|
|||
# This is a game specify minetest.conf file, do not edit
|
||||
# This is a game specific minetest.conf file, do not edit
|
||||
|
||||
# Basic game rules
|
||||
time_speed = 72
|
||||
|
||||
# Player physics
|
||||
movement_acceleration_default = 2.4
|
||||
movement_acceleration_air = 1.2
|
||||
#movement_acceleration_fast = 10
|
||||
|
@ -20,4 +22,12 @@ movement_liquid_sink = 23
|
|||
|
||||
movement_gravity = 10.4
|
||||
|
||||
# Mapgen stuff
|
||||
|
||||
# altitude_chill and altitude_dry doesn't go well together with MCL2 biomes
|
||||
# which already include "snowed" variants as you go higher.
|
||||
# humid_rivers would cause the MushroomIsland biome to appear frequently around rivers.
|
||||
mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_depth
|
||||
|
||||
# MCL2-specific stuff
|
||||
keepInventory = false
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
# Biome Info API
|
||||
This document explains the API of this mod.
|
||||
|
||||
## v6 mapgen functions
|
||||
These are functions for the v6 mapgen only.
|
||||
|
||||
Use these functions only in worlds in which the v6 mapgen is used.
|
||||
If you use these in any other mapgen, bad things might happen.
|
||||
|
||||
### `biomeinfo.get_v6_humidity(pos)`
|
||||
Get the biome humidity at pos (for v6 mapgen).
|
||||
|
||||
### `biomeinfo.get_v6_heat(pos)`
|
||||
Get the biome heat/temperature at pos (for v6 mapgen).
|
||||
|
||||
### `biomeinfo.get_v6_biome(pos)`
|
||||
Get the v6 biome at pos.
|
||||
Returns a string, which is the unique biome name.
|
||||
|
||||
Note: This function currently ignores the `biomeblend` v6 mapgen flag,
|
||||
it just pretends this setting is disabled.
|
||||
This is normally not a problem, but at areas where biomes blend,
|
||||
the result is not perfectly accurate and just an estimate.
|
||||
|
||||
### `biomeinfo.get_active_v6_biomes()`
|
||||
Returns a table containing the names of all v6 biomes that are actively
|
||||
used in the current world, e.g. those that have been activated
|
||||
by the use of the mapgen v6 flags (`mgv6_spflags`).
|
||||
|
||||
### `biomeinfo.all_v6_biomes`
|
||||
This is a table containing all v6 biomes (as strings), even those that
|
||||
might not be used in the current world.
|
||||
|
||||
### v6 biome names
|
||||
|
||||
These are the biome names used in this mod:
|
||||
|
||||
* Normal
|
||||
* Desert
|
||||
* Jungle
|
||||
* Tundra
|
||||
* Taiga
|
|
@ -0,0 +1,11 @@
|
|||
# Biome Info API [`biomeinfo`]
|
||||
This is an API mod for mod developers to add a couple of missing
|
||||
biome-related functions.
|
||||
Currently, this mod only adds v6-related functions.
|
||||
Most importantly, you can get the heat, humidity and biome in the v6 mapgen.
|
||||
|
||||
See `API.md` for the API documentation.
|
||||
|
||||
Current version: 1.0.3 (this is a [SemVer](https://semver.org/))
|
||||
|
||||
License: MIT License
|
|
@ -0,0 +1,211 @@
|
|||
biomeinfo = {}
|
||||
|
||||
-- Copied from mapgen_v6.h
|
||||
local MGV6_FREQ_HOT = 0.4
|
||||
local MGV6_FREQ_SNOW = -0.4
|
||||
local MGV6_FREQ_TAIGA = 0.5
|
||||
local MGV6_FREQ_JUNGLE = 0.5
|
||||
|
||||
-- Biome types
|
||||
local BT_NORMAL = "Normal"
|
||||
local BT_TUNDRA = "Tundra"
|
||||
local BT_TAIGA = "Taiga"
|
||||
local BT_DESERT = "Desert"
|
||||
local BT_JUNGLE = "Jungle"
|
||||
|
||||
-- Get mapgen settings
|
||||
|
||||
local seed = tonumber(minetest.get_mapgen_setting("seed")) or 0
|
||||
|
||||
local mgv6_perlin_biome, mgv6_perlin_humidity, mgv6_np_biome
|
||||
|
||||
-- v6 default noiseparams are hardcoded here because Minetest doesn't give us those
|
||||
local mgv6_np_biome_default = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = { x = 500, y = 500, z = 500},
|
||||
seed = 9130,
|
||||
octaves = 3,
|
||||
persistence = 0.50,
|
||||
lacunarity = 2.0,
|
||||
flags = "eased",
|
||||
}
|
||||
local mgv6_np_humidity_default = {
|
||||
offset = 0.5,
|
||||
scale = 0.5,
|
||||
spread = { x = 500, y = 500, z = 500},
|
||||
seed = 72384,
|
||||
octaves = 3,
|
||||
persistence = 0.50,
|
||||
lacunarity = 2.0,
|
||||
flags = "eased",
|
||||
}
|
||||
|
||||
local v6_flags_str = minetest.get_mapgen_setting("mgv6_spflags")
|
||||
if v6_flags_str == nil then
|
||||
v6_flags_str = ""
|
||||
end
|
||||
local v6_flags = string.split(v6_flags_str)
|
||||
local v6_use_snow_biomes = true
|
||||
local v6_use_jungles = true
|
||||
-- TODO: Implement biome blend.
|
||||
-- Currently we pretend biome blend is disabled.
|
||||
-- This just makes the calculations inaccurate near biome boundaries,
|
||||
-- but should be fine otherwise.
|
||||
local v6_use_biome_blend = false
|
||||
for f=1, #v6_flags do
|
||||
local flag = v6_flags[f]:trim()
|
||||
if flag == "nosnowbiomes" then
|
||||
v6_use_snow_biomes = false
|
||||
end
|
||||
if flag == "snowbiomes" then
|
||||
v6_use_snow_biomes = true
|
||||
end
|
||||
if flag == "nojungles" then
|
||||
v6_use_jungles = false
|
||||
end
|
||||
if flag == "jungles" then
|
||||
v6_use_jungles = true
|
||||
end
|
||||
if flag == "nobiomeblend" then
|
||||
v6_use_biome_blend = false
|
||||
end
|
||||
-- TODO
|
||||
-- if flag == "biomeblend" then
|
||||
-- v6_use_biome_blend = true
|
||||
-- end
|
||||
end
|
||||
-- Force-enable jungles when snowbiomes flag is set
|
||||
if v6_use_snow_biomes then
|
||||
v6_use_jungles = true
|
||||
end
|
||||
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
||||
|
||||
local NOISE_MAGIC_X = 1619
|
||||
local NOISE_MAGIC_Y = 31337
|
||||
local NOISE_MAGIC_Z = 52591
|
||||
local NOISE_MAGIC_SEED = 1013
|
||||
local noise2d = function(x, y, seed)
|
||||
-- TODO: implement noise2d function for biome blend
|
||||
return 0
|
||||
--[[
|
||||
local n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y
|
||||
+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
|
||||
n = (n >> 13) ^ n;
|
||||
n = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
|
||||
return 1.0 - n / 0x40000000;
|
||||
]]
|
||||
end
|
||||
|
||||
biomeinfo.all_v6_biomes = {
|
||||
BT_NORMAL,
|
||||
BT_DESERT,
|
||||
BT_JUNGLE,
|
||||
BT_TUNDRA,
|
||||
BT_TAIGA
|
||||
}
|
||||
|
||||
local function init_perlins()
|
||||
if not mgv6_perlin_biome then
|
||||
mgv6_np_biome = minetest.get_mapgen_setting_noiseparams("mgv6_np_biome")
|
||||
if not mgv6_np_biome then
|
||||
mgv6_np_biome = mgv6_np_biome_default
|
||||
minetest.log("action", "[biomeinfo] Using hardcoded mgv6_np_biome default")
|
||||
end
|
||||
mgv6_perlin_biome = minetest.get_perlin(mgv6_np_biome)
|
||||
end
|
||||
if not mgv6_perlin_humidity then
|
||||
local np_humidity = minetest.get_mapgen_setting_noiseparams("mgv6_np_humidity")
|
||||
if not np_humidity then
|
||||
np_humidity = mgv6_np_humidity_default
|
||||
minetest.log("action", "[biomeinfo] Using hardcoded mgv6_np_humidity default")
|
||||
end
|
||||
mgv6_perlin_humidity = minetest.get_perlin(np_humidity)
|
||||
end
|
||||
end
|
||||
|
||||
function biomeinfo.get_active_v6_biomes()
|
||||
local biomes = { BT_NORMAL, BT_DESERT }
|
||||
if v6_use_jungles then
|
||||
table.insert(biomes, BT_JUNGLE)
|
||||
end
|
||||
if v6_use_snow_biomes then
|
||||
table.insert(biomes, BT_TUNDRA)
|
||||
table.insert(biomes, BT_TAIGA)
|
||||
end
|
||||
return biomes
|
||||
end
|
||||
|
||||
function biomeinfo.get_v6_heat(pos)
|
||||
init_perlins()
|
||||
if not mgv6_perlin_biome then
|
||||
return nil
|
||||
end
|
||||
local bpos = vector.floor(pos)
|
||||
-- The temperature noise needs a special offset (see calculateNoise in mapgen_v6.cpp)
|
||||
return mgv6_perlin_biome:get_2d({x=bpos.x + mgv6_np_biome.spread.x*0.6, y=bpos.z + mgv6_np_biome.spread.z*0.2})
|
||||
end
|
||||
|
||||
function biomeinfo.get_v6_humidity(pos)
|
||||
init_perlins()
|
||||
if not mgv6_perlin_humidity then
|
||||
return nil
|
||||
end
|
||||
local bpos = vector.floor(pos)
|
||||
return mgv6_perlin_humidity:get_2d({x=bpos.x, y=bpos.z})
|
||||
end
|
||||
|
||||
-- Returns the v6 biome at pos.
|
||||
-- Returns a string representing the biome name.
|
||||
function biomeinfo.get_v6_biome(pos)
|
||||
init_perlins()
|
||||
local bpos = vector.floor(pos)
|
||||
-- Based on the algorithm MapgenV6::getBiome in mapgen_v6.cpp
|
||||
|
||||
local pos2d = {x=bpos.x, y=bpos.z}
|
||||
if not mgv6_perlin_biome or not mgv6_perlin_humidity then
|
||||
return "???"
|
||||
end
|
||||
local d = biomeinfo.get_v6_heat(bpos)
|
||||
local h = biomeinfo.get_v6_humidity(bpos)
|
||||
|
||||
if (v6_use_snow_biomes) then
|
||||
local blend
|
||||
if v6_use_biome_blend then
|
||||
blend = noise2d(pos2d.x, pos2d.y, seed) / 40
|
||||
else
|
||||
blend = 0
|
||||
end
|
||||
|
||||
if (d > MGV6_FREQ_HOT + blend) then
|
||||
if (h > MGV6_FREQ_JUNGLE + blend) then
|
||||
return BT_JUNGLE
|
||||
end
|
||||
return BT_DESERT
|
||||
end
|
||||
if (d < MGV6_FREQ_SNOW + blend) then
|
||||
if (h > MGV6_FREQ_TAIGA + blend) then
|
||||
return BT_TAIGA
|
||||
end
|
||||
return BT_TUNDRA
|
||||
end
|
||||
return BT_NORMAL
|
||||
end
|
||||
|
||||
if (d > v6_freq_desert) then
|
||||
return BT_DESERT
|
||||
end
|
||||
|
||||
if ((v6_use_biome_blend) and (d > v6_freq_desert - 0.10) and
|
||||
((noise2d(pos2d.x, pos2d.y, seed) + 1.0) > (v6_freq_desert - d) * 20.0)) then
|
||||
return BT_DESERT
|
||||
end
|
||||
|
||||
if ((v6_use_jungles) and (h > 0.75)) then
|
||||
return BT_JUNGLE
|
||||
end
|
||||
|
||||
return BT_NORMAL
|
||||
end
|
||||
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
name = biomeinfo
|
||||
description = Simple API to get data about biomes.
|
|
@ -7,15 +7,17 @@ minetest.check_single_for_falling = function(pos)
|
|||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local cpos = vector.add(pos, dir)
|
||||
local cnode = minetest.get_node(cpos)
|
||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
||||
minetest.remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
if dir then
|
||||
local cpos = vector.add(pos, dir)
|
||||
local cnode = minetest.get_node(cpos)
|
||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
||||
minetest.remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
end
|
||||
ret = true
|
||||
end
|
||||
ret = true
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -0,0 +1,383 @@
|
|||
--[[
|
||||
Explosion API mod for Minetest (adapted to MineClone 2)
|
||||
|
||||
This mod is based on the Minetest explosion API mod, but has been changed
|
||||
to have the same explosion mechanics as Minecraft and work with MineClone.
|
||||
The computation-intensive parts of the mod has been optimized to allow for
|
||||
larger explosions and faster world updating.
|
||||
|
||||
This mod was created by Elias Astrom <ryvnf@riseup.net> and is released
|
||||
under the LGPLv2.1 license.
|
||||
--]]
|
||||
|
||||
mcl_explosions = {}
|
||||
|
||||
local creative_mode = minetest.settings:get_bool("creative_mode")
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
local S = minetest.get_translator("mcl_explosions")
|
||||
|
||||
-- Saved sphere explosion shapes for various radiuses
|
||||
local sphere_shapes = {}
|
||||
|
||||
-- Saved node definitions in table using cid-keys for faster look-up.
|
||||
local node_blastres = {}
|
||||
local node_on_blast = {}
|
||||
local node_walkable = {}
|
||||
|
||||
-- The step length for the rays (Minecraft uses 0.3)
|
||||
local STEP_LENGTH = 0.3
|
||||
|
||||
-- How many rays to compute entity exposure to explosion
|
||||
local N_EXPOSURE_RAYS = 16
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Store blast resistance values by content ids to improve performance.
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
node_blastres[minetest.get_content_id(name)] = def._mcl_blast_resistance or 0
|
||||
node_on_blast[minetest.get_content_id(name)] = def.on_blast
|
||||
node_walkable[minetest.get_content_id(name)] = def.walkable
|
||||
end
|
||||
end)
|
||||
|
||||
-- Compute the rays which make up a sphere with radius. Returns a list of rays
|
||||
-- which can be used to trace explosions. This function is not efficient
|
||||
-- (especially for larger radiuses), so the generated rays for various radiuses
|
||||
-- should be cached and reused.
|
||||
--
|
||||
-- Should be possible to improve by using a midpoint circle algorithm multiple
|
||||
-- times to create the sphere, currently uses more of a brute-force approach.
|
||||
local function compute_sphere_rays(radius)
|
||||
local rays = {}
|
||||
local sphere = {}
|
||||
|
||||
for i=1, 2 do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for x = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for y = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, pos in pairs(sphere) do
|
||||
rays[#rays + 1] = vector.normalize(pos)
|
||||
end
|
||||
|
||||
return rays
|
||||
end
|
||||
|
||||
-- Add particles from explosion
|
||||
--
|
||||
-- Parameters:
|
||||
-- pos - The position of the explosion
|
||||
-- radius - The radius of the explosion
|
||||
local function add_particles(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 64,
|
||||
time = 0.125,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = -radius, y = -radius, z = -radius},
|
||||
maxvel = {x = radius, y = radius, z = radius},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.0,
|
||||
minsize = radius * 0.5,
|
||||
maxsize = radius * 1.0,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
end
|
||||
|
||||
-- Traces the rays of an explosion, and updates the environment.
|
||||
--
|
||||
-- Parameters:
|
||||
-- pos - Where the rays in the explosion should start from
|
||||
-- strength - The strength of each ray
|
||||
-- raydirs - The directions for each ray
|
||||
-- radius - The maximum distance each ray will go
|
||||
-- drop_chance - The chance that destroyed nodes will drop their items
|
||||
-- fire - If true, 1/3 of destroyed nodes become fire
|
||||
-- puncher - object that punches other objects (optional)
|
||||
--
|
||||
-- Note that this function has been optimized, it contains code which has been
|
||||
-- inlined to avoid function calls and unnecessary table creation. This was
|
||||
-- measured to give a significant performance increase.
|
||||
local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire, puncher)
|
||||
local vm = minetest.get_voxel_manip()
|
||||
|
||||
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
||||
vector.add(pos, radius))
|
||||
local emin_x = emin.x
|
||||
local emin_y = emin.y
|
||||
local emin_z = emin.z
|
||||
|
||||
local ystride = (emax.x - emin_x + 1)
|
||||
local zstride = ystride * (emax.y - emin_y + 1)
|
||||
local pos_x = pos.x
|
||||
local pos_y = pos.y
|
||||
local pos_z = pos.z
|
||||
|
||||
local area = VoxelArea:new {
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax
|
||||
}
|
||||
local data = vm:get_data()
|
||||
local destroy = {}
|
||||
|
||||
-- Trace rays for environment destruction
|
||||
for i = 1, #raydirs do
|
||||
local rpos_x = pos.x
|
||||
local rpos_y = pos.y
|
||||
local rpos_z = pos.z
|
||||
local rdir_x = raydirs[i].x
|
||||
local rdir_y = raydirs[i].y
|
||||
local rdir_z = raydirs[i].z
|
||||
local rstr = (0.7 + math.random() * 0.6) * strength
|
||||
|
||||
for r = 0, math.ceil(radius * (1.0 / STEP_LENGTH)) do
|
||||
local npos_x = math.floor(rpos_x + 0.5)
|
||||
local npos_y = math.floor(rpos_y + 0.5)
|
||||
local npos_z = math.floor(rpos_z + 0.5)
|
||||
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
||||
npos_x - emin_x + 1
|
||||
|
||||
local cid = data[idx]
|
||||
local br = node_blastres[cid]
|
||||
local hash = (npos_z + 32768) * 65536 * 65536 +
|
||||
(npos_y + 32768) * 65536 +
|
||||
npos_x + 32768
|
||||
|
||||
rpos_x = rpos_x + STEP_LENGTH * rdir_x
|
||||
rpos_y = rpos_y + STEP_LENGTH * rdir_y
|
||||
rpos_z = rpos_z + STEP_LENGTH * rdir_z
|
||||
|
||||
rstr = rstr - 0.75 * STEP_LENGTH - (br + 0.3) * STEP_LENGTH
|
||||
|
||||
if rstr <= 0 then
|
||||
break
|
||||
end
|
||||
|
||||
if cid ~= minetest.CONTENT_AIR then
|
||||
destroy[hash] = idx
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Entities in radius of explosion
|
||||
local punch_radius = 2 * strength
|
||||
local objs = minetest.get_objects_inside_radius(pos, punch_radius)
|
||||
|
||||
-- Trace rays for entity damage
|
||||
for _, obj in pairs(objs) do
|
||||
local ent = obj:get_luaentity()
|
||||
|
||||
-- Ignore items to lower lag
|
||||
if obj:is_player() or (ent and ent.name ~= '__builtin.item') then
|
||||
local opos = obj:get_pos()
|
||||
local collisionbox = nil
|
||||
|
||||
if obj:is_player() then
|
||||
collisionbox = { -0.3, 0.0, -0.3, 0.3, 1.77, 0.3 }
|
||||
elseif ent.name then
|
||||
local def = minetest.registered_entities[ent.name]
|
||||
collisionbox = def.collisionbox
|
||||
end
|
||||
|
||||
if collisionbox then
|
||||
-- Create rays from random points in the collision box
|
||||
local x1 = collisionbox[1] * 2
|
||||
local y1 = collisionbox[2] * 2
|
||||
local z1 = collisionbox[3] * 2
|
||||
local x2 = collisionbox[4] * 2
|
||||
local y2 = collisionbox[5] * 2
|
||||
local z2 = collisionbox[6] * 2
|
||||
local x_len = math.abs(x2 - x1)
|
||||
local y_len = math.abs(y2 - y1)
|
||||
local z_len = math.abs(z2 - z1)
|
||||
|
||||
-- Move object position to the center of its bounding box
|
||||
opos.x = opos.x + x1 + x2
|
||||
opos.y = opos.y + y1 + y2
|
||||
opos.z = opos.z + z1 + z2
|
||||
|
||||
-- Count number of rays from collision box which are unobstructed
|
||||
local count = N_EXPOSURE_RAYS
|
||||
|
||||
for i = 1, N_EXPOSURE_RAYS do
|
||||
local rpos_x = opos.x + math.random() * x_len - x_len / 2
|
||||
local rpos_y = opos.y + math.random() * y_len - y_len / 2
|
||||
local rpos_z = opos.z + math.random() * z_len - z_len / 2
|
||||
local rdir_x = pos.x - rpos_x
|
||||
local rdir_y = pos.y - rpos_y
|
||||
local rdir_z = pos.z - rpos_z
|
||||
local rdir_len = math.hypot(rdir_x, math.hypot(rdir_y, rdir_z))
|
||||
rdir_x = rdir_x / rdir_len
|
||||
rdir_y = rdir_y / rdir_len
|
||||
rdir_z = rdir_z / rdir_len
|
||||
|
||||
for i=0, rdir_len / STEP_LENGTH do
|
||||
rpos_x = rpos_x + rdir_x * STEP_LENGTH
|
||||
rpos_y = rpos_y + rdir_y * STEP_LENGTH
|
||||
rpos_z = rpos_z + rdir_z * STEP_LENGTH
|
||||
local npos_x = math.floor(rpos_x + 0.5)
|
||||
local npos_y = math.floor(rpos_y + 0.5)
|
||||
local npos_z = math.floor(rpos_z + 0.5)
|
||||
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
||||
npos_x - emin_x + 1
|
||||
|
||||
|
||||
local cid = data[idx]
|
||||
local walkable = node_walkable[cid]
|
||||
|
||||
if walkable then
|
||||
count = count - 1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Punch entity with damage depending on explosion exposure and
|
||||
-- distance to explosion
|
||||
local exposure = count / N_EXPOSURE_RAYS
|
||||
local punch_vec = vector.subtract(opos, pos)
|
||||
local punch_dir = vector.normalize(punch_vec)
|
||||
local impact = (1 - vector.length(punch_vec) / punch_radius) * exposure
|
||||
if impact < 0 then
|
||||
impact = 0
|
||||
end
|
||||
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
|
||||
if mod_death_messages and obj:is_player() then
|
||||
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
|
||||
end
|
||||
local source = puncher
|
||||
if not source then
|
||||
source = obj
|
||||
end
|
||||
obj:punch(source, 10, { damage_groups = { full_punch_interval = 1,
|
||||
fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
|
||||
|
||||
if obj:is_player() then
|
||||
obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
elseif ent.tnt_knockback then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove destroyed blocks and drop items
|
||||
for hash, idx in pairs(destroy) do
|
||||
local do_drop = not creative_mode and math.random() <= drop_chance
|
||||
local on_blast = node_on_blast[data[idx]]
|
||||
local remove = true
|
||||
|
||||
if do_drop or on_blast ~= nil then
|
||||
local npos = minetest.get_position_from_hash(hash)
|
||||
if on_blast ~= nil then
|
||||
remove = on_blast(npos, 1.0)
|
||||
else
|
||||
local name = minetest.get_name_from_content_id(data[idx])
|
||||
local drop = minetest.get_node_drops(name, "")
|
||||
|
||||
for _, item in ipairs(drop) do
|
||||
if type(item) ~= "string" then
|
||||
item = item:get_name() .. item:get_count()
|
||||
end
|
||||
minetest.add_item(npos, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
if remove then
|
||||
if mod_fire and fire and math.random(1, 3) == 1 then
|
||||
data[idx] = CONTENT_FIRE
|
||||
else
|
||||
data[idx] = minetest.CONTENT_AIR
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Log explosion
|
||||
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
|
||||
' with strength ' .. strength .. ' and radius ' .. radius)
|
||||
|
||||
-- Update environment
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_liquids()
|
||||
end
|
||||
|
||||
-- Create an explosion with strength at pos.
|
||||
--
|
||||
-- Parameters:
|
||||
-- pos - The position where the explosion originates from
|
||||
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
||||
-- info - Table containing information about explosion.
|
||||
-- puncher - object that is reported as source of punches/damage (optional)
|
||||
--
|
||||
-- Values in info:
|
||||
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
||||
-- explosion (defaults to 1.0 / strength)
|
||||
-- no_sound - If true then the explosion will not play a sound
|
||||
-- no_particle - If true then the explosion will not create particles
|
||||
-- fire - If true, 1/3 nodes become fire (default: false)
|
||||
function mcl_explosions.explode(pos, strength, info, puncher)
|
||||
-- The maximum blast radius (in the air)
|
||||
local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
|
||||
|
||||
if not sphere_shapes[radius] then
|
||||
sphere_shapes[radius] = compute_sphere_rays(radius)
|
||||
end
|
||||
local shape = sphere_shapes[radius]
|
||||
|
||||
trace_explode(pos, strength, shape, radius, (info and info.drop_chance) or 1 / strength, info.fire == true, puncher)
|
||||
|
||||
if not (info and info.no_sound) then
|
||||
add_particles(pos, radius)
|
||||
end
|
||||
if not (info and info.no_particle) then
|
||||
minetest.sound_play("tnt_explode", {
|
||||
pos = pos, gain = 1.0,
|
||||
max_hear_distance = strength * 16
|
||||
}, true)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_explosions
|
||||
description = A common API to create explosions.
|
||||
optional_depends = mcl_fire
|
|
@ -4,13 +4,20 @@ mcl_vars = {}
|
|||
--- GUI / inventory menu settings
|
||||
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
|
||||
-- nonbg is added as formspec prepend in mcl_formspec_prepend
|
||||
mcl_vars.gui_nonbg = mcl_vars.gui_slots
|
||||
mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
|
||||
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||
"style_type[field;textcolor=#323232]"..
|
||||
"style_type[label;textcolor=#323232]"..
|
||||
"style_type[textarea;textcolor=#323232]"..
|
||||
"style_type[checkbox;textcolor=#323232]"
|
||||
|
||||
-- Background stuff must be manually added by mods (no formspec prepend)
|
||||
mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
|
||||
mcl_vars.gui_bg_img = ""
|
||||
mcl_vars.gui_bg_color = "bgcolor[#00000000]"
|
||||
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
|
||||
|
||||
mcl_vars.inventory_header = mcl_vars.gui_bg
|
||||
-- Legacy
|
||||
mcl_vars.inventory_header = ""
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
|
|
@ -4,6 +4,9 @@ Licenses of sounds
|
|||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
|
@ -86,5 +89,9 @@ Adam_N (CC0 1.0):
|
|||
player_falling_damage.ogg
|
||||
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
|
||||
|
||||
Alecia Shepherd (CC BY-SA 4.0):
|
||||
mcl_sounds_cloth.ogg
|
||||
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
|
||||
|
||||
Unknown authors (WTFPL):
|
||||
pedology_snow_soft_footstep.*.ogg
|
||||
|
|
|
@ -97,6 +97,20 @@ function mcl_sounds.node_sound_wood_defaults(table)
|
|||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_wool_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="mcl_sounds_cloth", gain=0.5}
|
||||
table.dug = table.dug or
|
||||
{name="mcl_sounds_cloth", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="mcl_sounds_cloth", gain=0.9}
|
||||
table.place = table.dig or
|
||||
{name="mcl_sounds_cloth", gain=1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
|
@ -150,5 +164,5 @@ end
|
|||
-- Player death sound
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
-- TODO: Add separate death sound
|
||||
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
|
||||
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
|
||||
end)
|
||||
|
|
|
@ -174,14 +174,15 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
|
|||
|
||||
if not source_inventory:is_empty(source_list) then
|
||||
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
||||
local item = stack:get_name()
|
||||
if not stack:is_empty() then
|
||||
if not destination_inventory:room_for_item(destination_list, item) then
|
||||
local new_stack = ItemStack(stack)
|
||||
new_stack:set_count(1)
|
||||
if not destination_inventory:room_for_item(destination_list, new_stack) then
|
||||
return false
|
||||
end
|
||||
stack:take_item()
|
||||
source_inventory:set_stack(source_list, source_stack_id, stack)
|
||||
destination_inventory:add_item(destination_list, item)
|
||||
destination_inventory:add_item(destination_list, new_stack)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -384,7 +385,7 @@ function mcl_util.generate_on_place_plant_function(condition)
|
|||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
|
||||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
|
||||
end
|
||||
end
|
||||
itemstack = new_itemstack
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
WalkOver
|
||||
Walkover
|
||||
--------
|
||||
|
||||
Some mode developers have shown an interest in having an on_walk_over event. This is useful for pressure-plates and the like.
|
||||
Some mode developers have shown an interest in having an `on_walk_over` event. This is useful for pressure-plates and the like.
|
||||
|
||||
See this issue - https://github.com/minetest/minetest/issues/247
|
||||
|
||||
I have implemented a server_side version in lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now.
|
||||
I have implemented a server-side version in Lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now.
|
||||
|
||||
Example Usage
|
||||
-------------
|
||||
|
@ -19,3 +19,6 @@ Example Usage
|
|||
})
|
||||
|
||||
|
||||
Credits
|
||||
-------
|
||||
Mod created by lordfingle, licensed under Apache License 2.0.
|
||||
|
|
|
@ -39,7 +39,7 @@ minetest.register_entity("drippingwater:drop_water", {
|
|||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -81,7 +81,7 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -93,7 +93,7 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
minetest.register_abm(
|
||||
{
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:solid"},
|
||||
nodenames = {"group:opaque", "group:leaves"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
|
@ -111,7 +111,7 @@ minetest.register_abm(
|
|||
minetest.register_abm(
|
||||
{
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:solid"},
|
||||
nodenames = {"group:opaque"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
|
|
|
@ -10,8 +10,7 @@ License of boat model:
|
|||
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>
|
||||
|
||||
## Textures
|
||||
All textures are from the Faithful texture pack for Minecraft.
|
||||
See the main MineClone 2 license to learn more.
|
||||
See the main MineClone 2 README.md file to learn more.
|
||||
|
||||
## Code
|
||||
Code based on Minetest Game, licensed under the MIT License (MIT).
|
||||
|
|
|
@ -34,6 +34,8 @@ local boat_visual_size = {x = 3, y = 3}
|
|||
local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y }
|
||||
local paddling_speed = 22
|
||||
local boat_y_offset = 0.35
|
||||
local boat_y_offset_ground = boat_y_offset + 0.6
|
||||
local boat_side_offset = 1.001
|
||||
|
||||
--
|
||||
-- Boat entity
|
||||
|
@ -145,12 +147,28 @@ end
|
|||
|
||||
function boat.on_step(self, dtime)
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
local on_water = true
|
||||
local in_water = false
|
||||
local v_factor = 1
|
||||
local v_slowdown = 0.02
|
||||
local p = self.object:get_pos()
|
||||
if (not is_water({x=p.x, y=p.y-boat_y_offset, z=p.z})) then
|
||||
on_water = false
|
||||
v_factor = 0.5
|
||||
v_slowdown = 0.04
|
||||
elseif (is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})) then
|
||||
on_water = false
|
||||
in_water = true
|
||||
v_factor = 0.75
|
||||
v_slowdown = 0.05
|
||||
end
|
||||
|
||||
if self._driver then
|
||||
local ctrl = self._driver:get_player_control()
|
||||
local yaw = self.object:get_yaw()
|
||||
if ctrl.up then
|
||||
-- Forwards
|
||||
self._v = self._v + 0.1
|
||||
self._v = self._v + 0.1 * v_factor
|
||||
|
||||
-- Paddling animation
|
||||
if self._animation ~= 1 then
|
||||
|
@ -159,7 +177,7 @@ function boat.on_step(self, dtime)
|
|||
end
|
||||
elseif ctrl.down then
|
||||
-- Backwards
|
||||
self._v = self._v - 0.1
|
||||
self._v = self._v - 0.1 * v_factor
|
||||
|
||||
-- Paddling animation, reversed
|
||||
if self._animation ~= -1 then
|
||||
|
@ -175,15 +193,15 @@ function boat.on_step(self, dtime)
|
|||
end
|
||||
if ctrl.left then
|
||||
if self._v < 0 then
|
||||
self.object:set_yaw(yaw - (1 + dtime) * 0.03)
|
||||
self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
|
||||
else
|
||||
self.object:set_yaw(yaw + (1 + dtime) * 0.03)
|
||||
self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self._v < 0 then
|
||||
self.object:set_yaw(yaw + (1 + dtime) * 0.03)
|
||||
self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
|
||||
else
|
||||
self.object:set_yaw(yaw - (1 + dtime) * 0.03)
|
||||
self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
|
||||
end
|
||||
end
|
||||
else
|
||||
|
@ -193,64 +211,56 @@ function boat.on_step(self, dtime)
|
|||
self._animation = 0
|
||||
end
|
||||
end
|
||||
local velo = self.object:get_velocity()
|
||||
if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
return
|
||||
end
|
||||
local s = get_sign(self._v)
|
||||
self._v = self._v - 0.02 * s
|
||||
if s ~= get_sign(self._v) then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self._v = 0
|
||||
return
|
||||
if not on_water and not in_water and math.abs(self._v) > 1.0 then
|
||||
v_slowdown = math.min(math.abs(self._v) - 1.0, v_slowdown * 5)
|
||||
elseif in_water and math.abs(self._v) > 1.5 then
|
||||
v_slowdown = math.min(math.abs(self._v) - 1.5, v_slowdown * 5)
|
||||
end
|
||||
if math.abs(self._v) > 5 then
|
||||
self._v = 5 * get_sign(self._v)
|
||||
self._v = self._v - v_slowdown * s
|
||||
if s ~= get_sign(self._v) then
|
||||
self._v = 0
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
p.y = p.y - boat_y_offset
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not is_water(p) then
|
||||
-- Not on water or inside water: Free fall
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
if (not nodedef) or nodedef.walkable then
|
||||
self._v = 0
|
||||
new_acce = {x = 0, y = 1, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
end
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_water(p) then
|
||||
-- Inside water: Slowly sink
|
||||
local y = self.object:get_velocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
y = y - 0.01
|
||||
if y < -0.2 then
|
||||
y = -0.2
|
||||
end
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:get_velocity().y) < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = math.floor(pos.y) + boat_y_offset
|
||||
self.object:set_pos(pos)
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
|
||||
else
|
||||
-- On top of water
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:get_velocity().y) < 0 then
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Terminal velocity: 8 m/s per axis of travel
|
||||
for _,axis in pairs({"z","y","x"}) do
|
||||
if math.abs(new_velo[axis]) > 8 then
|
||||
new_velo[axis] = 8 * get_sign(new_velo[axis])
|
||||
end
|
||||
end
|
||||
|
||||
self.object:set_velocity(new_velo)
|
||||
self.object:set_acceleration(new_acce)
|
||||
end
|
||||
|
@ -269,7 +279,7 @@ local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
|
|||
for b=1, #boat_ids do
|
||||
local itemstring = "mcl_boats:"..boat_ids[b]
|
||||
|
||||
local longdesc, usagehelp, help, helpname
|
||||
local longdesc, usagehelp, tt_help, help, helpname
|
||||
help = false
|
||||
-- Only create one help entry for all boats
|
||||
if b == 1 then
|
||||
|
@ -278,9 +288,11 @@ for b=1, #boat_ids do
|
|||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
|
||||
helpname = S("Boat")
|
||||
end
|
||||
tt_help = S("Water vehicle")
|
||||
|
||||
minetest.register_craftitem(itemstring, {
|
||||
description = names[b],
|
||||
_tt_help = tt_help,
|
||||
_doc_items_create_entry = help,
|
||||
_doc_items_entry_name = helpname,
|
||||
_doc_items_longdesc = longdesc,
|
||||
|
@ -291,7 +303,7 @@ for b=1, #boat_ids do
|
|||
stack_max = 1,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
|
@ -302,11 +314,17 @@ for b=1, #boat_ids do
|
|||
end
|
||||
end
|
||||
|
||||
if not is_water(pointed_thing.under) then
|
||||
return
|
||||
local pos = table.copy(pointed_thing.under)
|
||||
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
|
||||
|
||||
if math.abs(dir.x) > 0.9 or math.abs(dir.z) > 0.9 then
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_side_offset))
|
||||
elseif is_water(pos) then
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset))
|
||||
else
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + boat_y_offset
|
||||
local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
|
||||
local boat = minetest.add_entity(pos, "mcl_boats:boat")
|
||||
boat:get_luaentity()._itemstring = itemstring
|
||||
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
|
|
|
@ -3,8 +3,9 @@ Acacia Boat=Akazienboot
|
|||
Birch Boat=Birkenboot
|
||||
Boat=Boot
|
||||
Boats are used to travel on the surface of water.=Boote werden benutzt, um sich auf der Wasseroberfläche zu bewegen.
|
||||
Dark Oak Boat=Dunkeleichenboot
|
||||
Dark Oak Boat=Schwarzeichenboot
|
||||
Jungle Boat=Dschungelboot
|
||||
Oak Boat=Eichenboot
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Rechtsklicken Sie erneut auf das Boot, um es zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.
|
||||
Spruce Boat=Fichtenboot
|
||||
Water vehicle=Wasserfahrzeug
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Barca de acacia
|
||||
Birch Boat=Barca de abedul
|
||||
Boat=Barca
|
||||
Boats are used to travel on the surface of water.=Las barcas se utilizan para viajar en la superficie del agua.
|
||||
Dark Oak Boat=Barca de roble oscuro
|
||||
Jungle Boat=Barca de la selva
|
||||
Oak Boat=Barca de roble
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Haga clic derecho en una fuente de agua para colocar el barco. Haga clic derecho en el barco para entrar. Utilice [Izquierda] y [Derecha] para dirigir, [Adelante] para acelerar y [Atrás] para reducir la velocidad o retroceder. Haga clic derecho en el barco nuevamente para dejarlo, golpee el barco para que se caiga como un artículo.
|
||||
Spruce Boat=Barca de abeto
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Bateau en Acacia
|
||||
Birch Boat=Bateau en Bouleau
|
||||
Boat=Bateau
|
||||
Boats are used to travel on the surface of water.=Les bateaux sont utilisés pour voyager à la surface de l'eau.
|
||||
Dark Oak Boat=Bateau en Chêne Noir
|
||||
Jungle Boat=Bateau en Acajou
|
||||
Oak Boat=Bateau en Chêne
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Cliquez de nouveau avec le bouton droit sur le bateau pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Spruce Boat=Bateau en Sapin
|
||||
Water vehicle=Véhicule aquatique
|
|
@ -8,3 +8,4 @@ Jungle Boat=
|
|||
Oak Boat=
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=
|
||||
Spruce Boat=
|
||||
Water vehicle=
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
local S = minetest.get_translator("mcl_falling_nodes")
|
||||
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
|
||||
local get_falling_depth = function(self)
|
||||
|
@ -48,15 +49,15 @@ local deal_falling_damage = function(self, dtime)
|
|||
-- TODO: Reduce damage if wearing a helmet
|
||||
local msg
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
msg = "%s was smashed by a falling anvil."
|
||||
msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
|
||||
else
|
||||
msg = "%s was smashed by a falling block."
|
||||
msg = S("@1 was smashed by a falling block.", v:get_player_name())
|
||||
end
|
||||
if dmes then
|
||||
mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
|
||||
mcl_death_messages.player_damage(v, msg)
|
||||
end
|
||||
end
|
||||
v:set_hp(hp)
|
||||
v:set_hp(hp, { type = "punch", from = "mod" })
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -78,21 +79,30 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
meta = {},
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
-- Change falling node if definition tells us to
|
||||
if def and def._mcl_falling_node_alternative then
|
||||
node.name = def._mcl_falling_node_alternative
|
||||
end
|
||||
local glow
|
||||
self.node = node
|
||||
self.meta = meta or {}
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
textures = {node.name},
|
||||
})
|
||||
local def = core.registered_nodes[node.name]
|
||||
-- Set correct entity yaw
|
||||
if def and node.param2 ~= 0 then
|
||||
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
|
||||
self.object:set_yaw(core.dir_to_yaw(core.facedir_to_dir(node.param2)))
|
||||
self.object:set_yaw(minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)))
|
||||
elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
|
||||
self.object:set_yaw(core.dir_to_yaw(core.wallmounted_to_dir(node.param2)))
|
||||
self.object:set_yaw(minetest.dir_to_yaw(minetest.wallmounted_to_dir(node.param2)))
|
||||
end
|
||||
if def.light_source then
|
||||
glow = def.light_source
|
||||
end
|
||||
end
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
textures = {node.name},
|
||||
glow = glow,
|
||||
})
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
|
@ -211,7 +221,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
meta:from_table(self.meta)
|
||||
end
|
||||
if def.sounds and def.sounds.place and def.sounds.place.name then
|
||||
minetest.sound_play(def.sounds.place, {pos = np})
|
||||
minetest.sound_play(def.sounds.place, {pos = np}, true)
|
||||
end
|
||||
end
|
||||
else
|
||||
|
@ -248,7 +258,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
def._mcl_after_falling(npos3, get_falling_depth(self))
|
||||
end
|
||||
if def.sounds and def.sounds.place and def.sounds.place.name then
|
||||
minetest.sound_play(def.sounds.place, {pos = np})
|
||||
minetest.sound_play(def.sounds.place, {pos = np}, true)
|
||||
end
|
||||
end
|
||||
deal_falling_damage(self, dtime)
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
|
||||
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 fue aplastado por la caída de un yunque.
|
||||
@1 was smashed by a falling block.=@1 fue aplastado por la caída de un bloque.
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 a été écrasé par une enclume qui tombait.
|
||||
@1 was smashed by a falling block.=@1 a été écrasé par un bloc qui tombait.
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=
|
||||
@1 was smashed by a falling block.=
|
|
@ -75,7 +75,7 @@ minetest.register_globalstep(function(dtime)
|
|||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
})
|
||||
}, true)
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
|
||||
|
@ -129,7 +129,7 @@ minetest.register_globalstep(function(dtime)
|
|||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
})
|
||||
}, true)
|
||||
end
|
||||
check_pickup_achievements(object, player)
|
||||
object:get_luaentity()._removed = true
|
||||
|
@ -212,7 +212,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
-- This means there is no digger. This is a special case which allows this function to be called
|
||||
-- by hand. Creative Mode is intentionally ignored in this case.
|
||||
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops") or true
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
|
||||
if (digger ~= nil and minetest.settings:get_bool("creative_mode")) or doTileDrops == false then
|
||||
return
|
||||
end
|
||||
|
@ -254,7 +254,13 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
local drop_item = ItemStack(item)
|
||||
drop_item:set_count(1)
|
||||
for i=1,count do
|
||||
local obj = core.add_item(pos, drop_item)
|
||||
local dpos = table.copy(pos)
|
||||
-- Apply offset for plantlike_rooted nodes because of their special shape
|
||||
if nodedef and nodedef.drawtype == "plantlike_rooted" and nodedef.walkable then
|
||||
dpos.y = dpos.y + 1
|
||||
end
|
||||
-- Spawn item and apply random speed
|
||||
local obj = minetest.add_item(dpos, drop_item)
|
||||
if obj ~= nil then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
|
@ -280,7 +286,7 @@ function minetest.item_drop(itemstack, dropper, pos)
|
|||
cs = 1
|
||||
end
|
||||
local item = itemstack:take_item(cs)
|
||||
local obj = core.add_item(p, item)
|
||||
local obj = minetest.add_item(p, item)
|
||||
if obj then
|
||||
v.x = v.x*4
|
||||
v.y = v.y*4 + 2
|
||||
|
@ -300,7 +306,7 @@ if not time_to_live then
|
|||
time_to_live = 300
|
||||
end
|
||||
|
||||
core.register_entity(":__builtin:item", {
|
||||
minetest.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
|
@ -344,8 +350,6 @@ core.register_entity(":__builtin:item", {
|
|||
count = max_count
|
||||
self.itemstring = stack:get_name().." "..max_count
|
||||
end
|
||||
local s = 0.2 + 0.1 * (count / max_count)
|
||||
local c = s
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
local description = ""
|
||||
|
@ -354,11 +358,18 @@ core.register_entity(":__builtin:item", {
|
|||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if core.registered_items[itemname] then
|
||||
item_texture = core.registered_items[itemname].inventory_image
|
||||
item_type = core.registered_items[itemname].type
|
||||
description = core.registered_items[itemname].description
|
||||
local glow
|
||||
local def = minetest.registered_items[itemname]
|
||||
if def then
|
||||
item_texture = def.inventory_image
|
||||
item_type = def.type
|
||||
description = def.description
|
||||
glow = def.light_source
|
||||
end
|
||||
local s = 0.2 + 0.1 * (count / max_count)
|
||||
local wield_scale = (def and def.wield_scale and def.wield_scale.x) or 1
|
||||
local c = s
|
||||
s = s / wield_scale
|
||||
local prop = {
|
||||
is_visible = true,
|
||||
visual = "wielditem",
|
||||
|
@ -367,6 +378,7 @@ core.register_entity(":__builtin:item", {
|
|||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
automatic_rotate = math.pi * 0.5,
|
||||
infotext = description,
|
||||
glow = glow,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
if item_drop_settings.random_item_velocity == true then
|
||||
|
@ -393,7 +405,7 @@ core.register_entity(":__builtin:item", {
|
|||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age,
|
||||
|
@ -405,7 +417,7 @@ core.register_entity(":__builtin:item", {
|
|||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = core.deserialize(staticdata)
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
|
@ -510,7 +522,7 @@ core.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
local node = core.get_node_or_nil(p)
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
|
@ -533,7 +545,7 @@ core.register_entity(":__builtin:item", {
|
|||
local dg = minetest.get_item_group(nn, "destroys_items")
|
||||
if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then
|
||||
if dg ~= 2 then
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5}, true)
|
||||
end
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
|
@ -543,8 +555,8 @@ core.register_entity(":__builtin:item", {
|
|||
-- Push item out when stuck inside solid opaque node
|
||||
if def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
local shootdir
|
||||
local cx = p.x % 1
|
||||
local cz = p.z % 1
|
||||
local cx = (p.x % 1) - 0.5
|
||||
local cz = (p.z % 1) - 0.5
|
||||
local order = {}
|
||||
|
||||
-- First prepare the order in which the 4 sides are to be checked.
|
||||
|
@ -552,7 +564,7 @@ core.register_entity(":__builtin:item", {
|
|||
-- 2nd: other direction
|
||||
-- 3rd and 4th: other axis
|
||||
local cxcz = function(o, cw, one, zero)
|
||||
if cw > 0 then
|
||||
if cw < 0 then
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
else
|
||||
|
@ -561,7 +573,7 @@ core.register_entity(":__builtin:item", {
|
|||
end
|
||||
return o
|
||||
end
|
||||
if math.abs(cx) > math.abs(cz) then
|
||||
if math.abs(cx) < math.abs(cz) then
|
||||
order = cxcz(order, cx, "x", "z")
|
||||
order = cxcz(order, cz, "z", "x")
|
||||
else
|
||||
|
@ -665,11 +677,11 @@ core.register_entity(":__builtin:item", {
|
|||
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
|
||||
for _, object in ipairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
|
@ -689,7 +701,3 @@ core.register_entity(":__builtin:item", {
|
|||
|
||||
-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching
|
||||
})
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "mcl_item_entity loaded")
|
||||
end
|
||||
|
|
|
@ -3,12 +3,6 @@ mcl_minecarts
|
|||
Based on the mod "boost_carts" by Krock.
|
||||
Target: Run smoothly and do not use too much CPU.
|
||||
|
||||
TODO:
|
||||
- Minecraft-like physics
|
||||
- Add activator rail
|
||||
- Add more rail textures
|
||||
- Add loaded minecarts
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
MIT License
|
||||
|
@ -23,10 +17,5 @@ Authors/licenses of media files:
|
|||
Minecart model:
|
||||
22i (GPLv3)
|
||||
|
||||
Wuzzy (based on Pixel Perfection 1.11, MIT License):
|
||||
carts_rail_crossing_pwr.png
|
||||
carts_rail_curved_pwr.png
|
||||
carts_rail_t_junction_pwr.png
|
||||
|
||||
Other texture files (CC BY-SA 3.0:
|
||||
Texture files (CC BY-SA 3.0):
|
||||
XSSheep
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
mcl_explosions
|
||||
mcl_core
|
||||
mcl_sounds
|
||||
mcl_player
|
||||
|
|
|
@ -8,10 +8,50 @@ mcl_minecarts.check_float_time = 15
|
|||
dofile(mcl_minecarts.modpath.."/functions.lua")
|
||||
dofile(mcl_minecarts.modpath.."/rails.lua")
|
||||
|
||||
local function detach_driver(self)
|
||||
if not self._driver then
|
||||
return
|
||||
end
|
||||
mcl_player.player_attached[self._driver] = nil
|
||||
local player = minetest.get_player_by_name(self._driver)
|
||||
self._driver = nil
|
||||
self._start_pos = nil
|
||||
if player then
|
||||
player:set_detach()
|
||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||
mcl_player.player_set_animation(player, "stand" , 30)
|
||||
end
|
||||
end
|
||||
|
||||
local function activate_tnt_minecart(self, timer)
|
||||
if self._boomtimer then
|
||||
return
|
||||
end
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
if timer then
|
||||
self._boomtimer = timer
|
||||
else
|
||||
self._boomtimer = tnt.BOOMTIMER
|
||||
end
|
||||
self.object:set_properties({textures = {
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
self._blinktimer = tnt.BLINKTIMER
|
||||
minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15}, true)
|
||||
end
|
||||
|
||||
local activate_normal_minecart = detach_driver
|
||||
|
||||
-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
|
||||
local entity_mapping = {}
|
||||
|
||||
local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
||||
local function register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
|
||||
local cart = {
|
||||
physical = false,
|
||||
collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16},
|
||||
|
@ -27,6 +67,10 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
_velocity = {x=0, y=0, z=0}, -- only used on punch
|
||||
_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
|
||||
_last_float_check = nil, -- timestamp of last time the cart was checked to be still on a rail
|
||||
_fueltime = nil, -- how many seconds worth of fuel is left. Only used by minecart with furnace
|
||||
_boomtimer = nil, -- how many seconds are left before exploding
|
||||
_blinktimer = nil, -- how many seconds are left before TNT blinking
|
||||
_blink = false, -- is TNT blink texture active?
|
||||
_old_dir = {x=0, y=0, z=0},
|
||||
_old_pos = nil,
|
||||
_old_vel = {x=0, y=0, z=0},
|
||||
|
@ -35,11 +79,21 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
}
|
||||
|
||||
function cart:on_activate(staticdata, dtime_s)
|
||||
-- Initialize
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if type(data) == "table" then
|
||||
self._railtype = data._railtype
|
||||
end
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
|
||||
-- Activate cart if on activator rail
|
||||
if self.on_activate_by_rail then
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(vector.floor(pos))
|
||||
if node.name == "mcl_minecarts:activator_rail_on" then
|
||||
self:on_activate_by_rail()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
|
@ -60,17 +114,13 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
return
|
||||
end
|
||||
|
||||
if puncher:get_player_control().sneak then
|
||||
-- Punch+sneak: Pick up minecart (unless TNT was ignited)
|
||||
if puncher:get_player_control().sneak and not self._boomtimer then
|
||||
if self._driver then
|
||||
if self._old_pos then
|
||||
self.object:set_pos(self._old_pos)
|
||||
end
|
||||
mcl_player.player_attached[self._driver] = nil
|
||||
local player = minetest.get_player_by_name(self._driver)
|
||||
if player then
|
||||
player:set_detach()
|
||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||
end
|
||||
detach_driver(self)
|
||||
end
|
||||
|
||||
-- Disable detector rail
|
||||
|
@ -122,6 +172,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
self._punched = true
|
||||
end
|
||||
|
||||
cart.on_activate_by_rail = on_activate_by_rail
|
||||
|
||||
function cart:on_step(dtime)
|
||||
local vel = self.object:get_velocity()
|
||||
local update = {}
|
||||
|
@ -151,8 +203,15 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
end
|
||||
end
|
||||
|
||||
-- Explode if already ignited
|
||||
if self._boomtimer then
|
||||
self.object:remove()
|
||||
mcl_explosions.explode(pos, 4, { drop_chance = 1.0 })
|
||||
return
|
||||
end
|
||||
|
||||
-- Drop items and remove cart entity
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
for d=1, #drop do
|
||||
minetest.add_item(self.object:get_pos(), drop[d])
|
||||
end
|
||||
|
@ -164,11 +223,74 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
self._last_float_check = 0
|
||||
end
|
||||
|
||||
-- Update furnace stuff
|
||||
if self._fueltime and self._fueltime > 0 then
|
||||
self._fueltime = self._fueltime - dtime
|
||||
if self._fueltime <= 0 then
|
||||
self.object:set_properties({textures =
|
||||
{
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_front.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
self._fueltime = 0
|
||||
end
|
||||
end
|
||||
local has_fuel = self._fueltime and self._fueltime > 0
|
||||
|
||||
-- Update TNT stuff
|
||||
if self._boomtimer then
|
||||
-- Explode
|
||||
self._boomtimer = self._boomtimer - dtime
|
||||
local pos = self.object:get_pos()
|
||||
if self._boomtimer <= 0 then
|
||||
self.object:remove()
|
||||
mcl_explosions.explode(pos, 4, { drop_chance = 1.0 })
|
||||
return
|
||||
else
|
||||
tnt.smoke_step(pos)
|
||||
end
|
||||
end
|
||||
if self._blinktimer then
|
||||
self._blinktimer = self._blinktimer - dtime
|
||||
if self._blinktimer <= 0 then
|
||||
self._blink = not self._blink
|
||||
if self._blink then
|
||||
self.object:set_properties({textures =
|
||||
{
|
||||
"default_tnt_top.png",
|
||||
"default_tnt_bottom.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"default_tnt_side.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
else
|
||||
self.object:set_properties({textures =
|
||||
{
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_tnt_blink.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
end
|
||||
self._blinktimer = tnt.BLINKTIMER
|
||||
end
|
||||
end
|
||||
|
||||
if self._punched then
|
||||
vel = vector.add(vel, self._velocity)
|
||||
self.object:set_velocity(vel)
|
||||
self._old_dir.y = 0
|
||||
elseif vector.equals(vel, {x=0, y=0, z=0}) then
|
||||
elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -179,7 +301,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
if self._old_pos and not self._punched then
|
||||
local flo_pos = vector.floor(pos)
|
||||
local flo_old = vector.floor(self._old_pos)
|
||||
if vector.equals(flo_pos, flo_old) then
|
||||
if vector.equals(flo_pos, flo_old) and (not has_fuel) then
|
||||
return
|
||||
-- Prevent querying the same node over and over again
|
||||
end
|
||||
|
@ -187,7 +309,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
if not rou_pos then
|
||||
rou_pos = vector.round(pos)
|
||||
end
|
||||
rou_old = vector.round(self._old_pos)
|
||||
local rou_old = vector.round(self._old_pos)
|
||||
if not node then
|
||||
node = minetest.get_node(rou_pos)
|
||||
end
|
||||
|
@ -204,6 +326,10 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
minetest.swap_node(rou_old, newnode)
|
||||
mesecon.receptor_off(rou_old)
|
||||
end
|
||||
-- Activate minecart if on activator rail
|
||||
if node_old.name == "mcl_minecarts:activator_rail_on" and self.on_activate_by_rail then
|
||||
self:on_activate_by_rail()
|
||||
end
|
||||
end
|
||||
|
||||
local ctrl, player = nil, nil
|
||||
|
@ -257,7 +383,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
end
|
||||
|
||||
local new_acc = {x=0, y=0, z=0}
|
||||
if vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
if vector.equals(dir, {x=0, y=0, z=0}) and not has_fuel then
|
||||
vel = {x=0, y=0, z=0}
|
||||
update.vel = true
|
||||
else
|
||||
|
@ -285,7 +411,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
|||
local acc = dir.y * -1.8
|
||||
|
||||
local speed_mod = minetest.registered_nodes[minetest.get_node(pos).name]._rail_acceleration
|
||||
if speed_mod and speed_mod ~= 0 then
|
||||
if has_fuel then
|
||||
acc = acc + 0.2
|
||||
elseif speed_mod and speed_mod ~= 0 then
|
||||
acc = acc + speed_mod
|
||||
else
|
||||
acc = acc - 0.4
|
||||
|
@ -398,7 +526,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing)
|
|||
end
|
||||
|
||||
|
||||
local register_craftitem = function(itemstring, entity_id, description, longdesc, usagehelp, icon, creative)
|
||||
local register_craftitem = function(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
entity_mapping[itemstring] = entity_id
|
||||
|
||||
local groups = { minecart = 1, transport = 1 }
|
||||
|
@ -438,6 +566,7 @@ local register_craftitem = function(itemstring, entity_id, description, longdesc
|
|||
groups = groups,
|
||||
}
|
||||
def.description = description
|
||||
def._tt_help = tt_help
|
||||
def._doc_items_longdesc = longdesc
|
||||
def._doc_items_usagehelp = usagehelp
|
||||
def.inventory_image = icon
|
||||
|
@ -460,9 +589,9 @@ Register a minecart
|
|||
* on_activate_by_rail: Called when above activator rail
|
||||
* creative: If false, don't show in Creative Inventory
|
||||
]]
|
||||
local function register_minecart(itemstring, entity_id, description, longdesc, usagehelp, mesh, textures, icon, drop, on_rightclick, on_activate_by_rail, creative)
|
||||
register_entity(entity_id, mesh, textures, drop, on_rightclick)
|
||||
register_craftitem(itemstring, entity_id, description, longdesc, usagehelp, icon, creative)
|
||||
local function register_minecart(itemstring, entity_id, description, tt_help, longdesc, usagehelp, mesh, textures, icon, drop, on_rightclick, on_activate_by_rail, creative)
|
||||
register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
|
||||
register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(entity_id, "craftitems", itemstring)
|
||||
end
|
||||
|
@ -473,10 +602,12 @@ register_minecart(
|
|||
"mcl_minecarts:minecart",
|
||||
"mcl_minecarts:minecart",
|
||||
S("Minecart"),
|
||||
S("Vehicle for fast travel on rails"),
|
||||
S("Minecarts can be used for a quick transportion on rails.") .. "\n" ..
|
||||
S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."),
|
||||
S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" ..
|
||||
S("To obtain the minecart, punch it while holding down the sneak key."),
|
||||
S("To obtain the minecart, punch it while holding down the sneak key.") .. "\n" ..
|
||||
S("If it moves over a powered activator rail, you'll get ejected."),
|
||||
"mcl_minecarts_minecart.b3d",
|
||||
{"mcl_minecarts_minecart.png"},
|
||||
"mcl_minecarts_minecart_normal.png",
|
||||
|
@ -488,10 +619,7 @@ register_minecart(
|
|||
end
|
||||
local player_name = clicker:get_player_name()
|
||||
if self._driver and player_name == self._driver then
|
||||
self._driver = nil
|
||||
self._start_pos = nil
|
||||
clicker:set_detach()
|
||||
clicker:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||
detach_driver(self)
|
||||
elseif not self._driver then
|
||||
self._driver = player_name
|
||||
self._start_pos = self.object:get_pos()
|
||||
|
@ -506,7 +634,7 @@ register_minecart(
|
|||
end
|
||||
end, name)
|
||||
end
|
||||
end
|
||||
end, activate_normal_minecart
|
||||
)
|
||||
|
||||
-- Minecart with Chest
|
||||
|
@ -514,7 +642,7 @@ register_minecart(
|
|||
"mcl_minecarts:chest_minecart",
|
||||
"mcl_minecarts:chest_minecart",
|
||||
S("Minecart with Chest"),
|
||||
nil, nil,
|
||||
nil, nil, nil,
|
||||
"mcl_minecarts_minecart_chest.b3d",
|
||||
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
|
||||
"mcl_minecarts_minecart_chest.png",
|
||||
|
@ -526,7 +654,11 @@ register_minecart(
|
|||
"mcl_minecarts:furnace_minecart",
|
||||
"mcl_minecarts:furnace_minecart",
|
||||
S("Minecart with Furnace"),
|
||||
nil, nil,
|
||||
nil,
|
||||
S("A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel."),
|
||||
S("Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.") .. "\n" ..
|
||||
S("To obtain the minecart and furnace, punch them while holding down the sneak key."),
|
||||
|
||||
"mcl_minecarts_minecart_block.b3d",
|
||||
{
|
||||
"default_furnace_top.png",
|
||||
|
@ -553,13 +685,20 @@ register_minecart(
|
|||
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
held:take_item()
|
||||
local index = clicker:get_wielded_index()
|
||||
local index = clicker:get_wield_index()
|
||||
local inv = clicker:get_inventory()
|
||||
inv:set_stack("main", index, held)
|
||||
end
|
||||
|
||||
-- DEBUG
|
||||
minetest.chat_send_player(clicker:get_player_name(), "Fuel: " .. tostring(self._fueltime))
|
||||
self.object:set_properties({textures =
|
||||
{
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_front_active.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
end
|
||||
end, nil, false
|
||||
)
|
||||
|
@ -569,7 +708,7 @@ register_minecart(
|
|||
"mcl_minecarts:command_block_minecart",
|
||||
"mcl_minecarts:command_block_minecart",
|
||||
S("Minecart with Command Block"),
|
||||
nil, nil,
|
||||
nil, nil, nil,
|
||||
"mcl_minecarts_minecart_block.b3d",
|
||||
{
|
||||
"jeija_commandblock_off.png^[verticalframe:2:0",
|
||||
|
@ -590,7 +729,7 @@ register_minecart(
|
|||
"mcl_minecarts:hopper_minecart",
|
||||
"mcl_minecarts:hopper_minecart",
|
||||
S("Minecart with Hopper"),
|
||||
nil, nil,
|
||||
nil, nil, nil,
|
||||
"mcl_minecarts_minecart_hopper.b3d",
|
||||
{
|
||||
"mcl_hoppers_hopper_inside.png",
|
||||
|
@ -608,7 +747,10 @@ register_minecart(
|
|||
"mcl_minecarts:tnt_minecart",
|
||||
"mcl_minecarts:tnt_minecart",
|
||||
S("Minecart with TNT"),
|
||||
nil, nil,
|
||||
S("Vehicle for fast travel on rails").."\n"..S("Can be ignited by tools or powered activator rail"),
|
||||
S("A minecart with TNT is an explosive vehicle that travels on rail."),
|
||||
S("Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.") .. "\n" ..
|
||||
S("To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited."),
|
||||
"mcl_minecarts_minecart_block.b3d",
|
||||
{
|
||||
"default_tnt_top.png",
|
||||
|
@ -621,8 +763,25 @@ register_minecart(
|
|||
},
|
||||
"mcl_minecarts_minecart_tnt.png",
|
||||
{"mcl_minecarts:minecart", "mcl_tnt:tnt"},
|
||||
nil, nil, false
|
||||
)
|
||||
-- Ingite
|
||||
function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
if self._boomtimer then
|
||||
return
|
||||
end
|
||||
local held = clicker:get_wielded_item()
|
||||
if held:get_name() == "mcl_fire:flint_and_steel" then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
held:add_wear(65535/65) -- 65 uses
|
||||
local index = clicker:get_wield_index()
|
||||
local inv = clicker:get_inventory()
|
||||
inv:set_stack("main", index, held)
|
||||
end
|
||||
activate_tnt_minecart(self)
|
||||
end
|
||||
end, activate_tnt_minecart)
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -633,8 +792,25 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:tnt_minecart",
|
||||
recipe = {
|
||||
{"mcl_tnt:tnt"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
if false then
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
|
@ -651,19 +827,4 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:tnt_minecart",
|
||||
recipe = {
|
||||
{"mcl_tnt:tnt"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Lore
|
||||
Minecarts can be used for a quick transportion on rails.=Loren können für eine schnelle Fahrt auf Schienen benutzt werden.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Loren fahren nur auf Schienen und bleiben immer auf der Strecke. An einer Einmündung ohne einem Weg nach vorne fahren sie nach links. Die Geschwindigkeit hängt vom Schienentyp ab.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Sie können die Lore auf Schienen platzieren. Rechtsklicken, um einzusteigen.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Um die Lore aufzusammeln, schlagen Sie sie, während Sie die Schleichen-Taste gedrückt halten.
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=Eine Lore mit TNT ist ein explosives Fahrzeug, das auf Schienen fährt.
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Auf Schienen platzieren. Zuschlagen zum Bewegen. Das TNT wird mit einem Feuerzeug angezündet, oder, wenn die Lore sich auf einer bestromten Aktivierungsschiene befindet.
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Um die Lore und das TNT zu erhalten, schlagen Sie sie, während Sie die Schleichtaste drücken. Das ist nicht möglich, wenn das TNT bereits gezündet wurde.
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Eine Lore mit Ofen ist ein Fahrzeug, das auf Rädern fährt. Sie kann mit Brennstoff angetrieben werden.
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Auf Schienen platzieren. Wird Kohle eingefügt, wird der Ofen für eine lange Zeit brennen und die Lore wird fähig sein, sich selbst anzutreiben. Zuschlagen, um die Bewegung einzuläuten.
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Um die Lore und den Ofen zu erhalten, schlagen Sie zu, während Sie die Schleichtaste drücken.
|
||||
Minecart with Chest=Lore mit Truhe
|
||||
Minecart with Furnace=Lore mit Ofen
|
||||
Minecart with Command Block=Lore mit Befehlsblock
|
||||
Minecart with Hopper=Lore mit Trichter
|
||||
Minecart with TNT=Lore mit TNT
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Bauen Sie sie auf den Boden, um Ihr Schienennetzwerk zu errichten, die Schienen werden sich automatisch verbinden und sich nach Bedarf in Kurven, Einmündungen, Kreuzungen und Steigungen verwandeln.
|
||||
Rail=Schiene
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Normale Schienen werden Loren aufgrund von Reibung leicht verlangsamen.
|
||||
Powered Rail=Antriebsschiene
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Antriebsschienen können Loren beschleunigen und abbremsen.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Ohne Redstone-Energie wird die Schiene Loren abbremsen. Mit Redstone-Energie wird sie sie beschleunigen.
|
||||
Activator Rail=Aktivierungsschiene
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Aktivierungsschienen werden benutzt, um besondere Loren zu aktivieren.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Wenn diese Schiene mit Redstone-Energie versorgt wird, werden alle Loren, die sie passieren, aktiviert.
|
||||
Detector Rail=Sensorschiene
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Eine Sensorschiene kann eine Lore erkennen und versorgt Redstone-Mechanismen.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Um eine Lore zu erkennen und die Redstone-Energie zu aktivieren, verbinden Sie die Schiene mit Redstonestaub oder Redstone-Mechanismen und schicken Sie eine beliebige Lore über die Schiene.
|
||||
Track for minecarts=Strecke für Loren
|
||||
Speed up when powered, slow down when not powered=Beschleunigt, wenn bestromt, sonst verlangsamt es
|
||||
Activates minecarts when powered=Aktiviert Loren, wenn bestromt
|
||||
Emits redstone power when a minecart is detected=Gibt ein Redstonesignal aus, wenn eine Lore erfasst wird
|
||||
Vehicle for fast travel on rails=Fahrzeug zum schnellen Transport auf Schienen
|
||||
Can be ignited by tools or powered activator rail=Kann mit Werkzeugen oder bestromten Aktivierungsschienen angezündet werden
|
|
@ -0,0 +1,23 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Vagoneta
|
||||
Minecarts can be used for a quick transportion on rails.=Las vagonetas se pueden usar para transportarse rápido en los rieles.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Las vagonetas solo viajan en rieles y siempre siguen las pistas. En un cruce en T sin camino recto, giran a la izquierda. La velocidad se ve afectada por el tipo de riel.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Puedes colocar el vagoneta en los rieles. Haga clic derecho para insertarlo. Golpea para que se mueva.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Para obtener el vagoneta, golpéalo mientras mantienes presionada la tecla.
|
||||
Minecart with Chest=Vagoneta con cofre
|
||||
Minecart with Furnace=Vagoneta con horno
|
||||
Minecart with Command Block=Vagoneta con bloque de comandos
|
||||
Minecart with Hopper=Vagoneta con tolva
|
||||
Minecart with TNT=Vagoneta con dinamita
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Colóquelos en el suelo para construir su ferrocarril, los rieles se conectarán automáticamente entre sí y se convertirán en curvas, uniones en T, cruces y pendientes según sea necesario.
|
||||
Rail=Raíl
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los rieles se pueden usar para construir vías de transporte para vagonetas. Los rieles normales ralentizan ligeramente las vagonetas debido a la fricción.
|
||||
Powered Rail=Raíl propulsor
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los rieles se pueden usar para construir vías de transporte para vagonetas. Los railes propulsores pueden acelerar y frenar las vagonetas.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sin energía de redstone, el riel frenará las vagonetas. Para hacer que este riel acelere las vagonetas, aliméntalo con redstone.
|
||||
Activator Rail=Raíl activador
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los rieles se pueden usar para construir vías de transporte para vagonetas. Los railes activador se utilizan para activar una vagoneta especial.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Para hacer que este riel active las vagonetas, enciéndelo con energía de redstone y envía una vagoneta sobre este pedazo de riel.
|
||||
Detector Rail=Raíl detector
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los rieles se pueden usar para construir vías de transporte para vagonetas. Un raíl detector puede detectar una vagoneta sobre él y alimenta los mecanismos de redstone.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Para detectar una vagoneta y proporcionar energía de redstone, conéctelo a los senderos de redstone o mecanismos de redstone y envíe cualquier vagoneta sobre el riel.
|
|
@ -0,0 +1,35 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Wagonnet
|
||||
Minecarts can be used for a quick transportion on rails.=Les wagonnets peuvent être utilisés pour un transport rapide sur rails.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Les wagonnets roulent uniquement sur des rails et suivent toujours les pistes. À un carrefour en T sans voie directe, ils tournent à gauche. La vitesse dépend du type de rail.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Vous pouvez placer le wagonnet sur des rails. Faites un clic droit dessus pour entrer dedans. Frappez-le pour le faire bouger.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Pour obtenir la wagonnet, frappez-le tout en maintenant la touche furtive enfoncée.
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=Un wagonnet avec de la TNT est un véhicule explosif qui se déplace sur rail.
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Placez-le sur des rails. Frappez-le pour le déplacer. Le TNT est allumé avec un briquet ou lorsque le minecart est sur un rail d'activation alimenté.
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Pour obtenir la wagonnet et la TNT, frappez-les tout en maintenant la touche furtive enfoncée. Vous ne pouvez pas faire cela si le TNT a été allumé.
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Une wagonnet avec un four est un véhicule qui se déplace sur rails. Il peut se propulser avec du carburant.
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Placez-le sur des rails. Si vous lui donnez du charbon, le four commencera à brûler pendant longtemps et le wagonnet pourra se déplacer. Frappez-le pour le faire bouger.
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Pour obtenir le wagonnet et le four, frappez-les tout en maintenant la touche furtive enfoncée.
|
||||
Minecart with Chest=Wagonnet avec Coffre
|
||||
Minecart with Furnace=Wagonnet avec Four
|
||||
Minecart with Command Block=Wagonnet avec Bloc de Commande
|
||||
Minecart with Hopper=Wagonnet avec Entonoir
|
||||
Minecart with TNT=Wagonnet avec TNT
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Placez-les sur le sol pour construire votre chemin de fer, les rails se connecteront automatiquement les uns aux autres et se transformeront en courbes, en jonctions en T, en traversées et en pentes au besoin.
|
||||
Rail=Rail
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Les rails peuvent être utilisés pour construire des voies de transport pour les wagonnets. Les rails ralentissent légèrement les wagonnets en raison de la friction.
|
||||
Powered Rail=Rail allimenté
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Les rails peuvent être utilisés pour construire des voies de transport pour les wagonnets. Les rails motorisés sont capables d'accélérer et de freiner les wagonnets.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sans énergie de redstone, le rail freinera les wagonnets. Pour que ce rail accélère les minecarts, alimentez-le avec une source d'énergie redstone.
|
||||
Activator Rail=Rail d'activation
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Les rails peuvent être utilisés pour construire des voies de transport pour les wagonnets. Des rails activateurs sont utilisés pour activer des wagonnets spéciaux.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Pour activer ce rail, activez les wagonnets, alimentez-le avec de l'énergie redstone et envoyez un wagonnet sur ce morceau de rail.
|
||||
Detector Rail=Rail de détection
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Les rails peuvent être utilisés pour construire des voies de transport pour les wagonnets. Un rail de détection est capable de détecter un wagonnet au-dessus et alimente les mécanismes de redstone.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Pour détecter un wagonnet et fournir une alimentation redstone, connectez-le aux câble redstone ou aux mécanismes redstone et envoyez n'importe quel wagonnet sur le rail.
|
||||
Track for minecarts=Piste pour wagonnets
|
||||
Speed up when powered, slow down when not powered=Accélérez lorsqu'il est alimenté, ralentissez lorsqu'il n'est pas alimenté
|
||||
Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
|
||||
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
|
||||
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
|
||||
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
|
|
@ -0,0 +1,35 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=
|
||||
Minecarts can be used for a quick transportion on rails.=
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=
|
||||
To obtain the minecart, punch it while holding down the sneak key.=
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=
|
||||
Minecart with Chest=
|
||||
Minecart with Furnace=
|
||||
Minecart with Command Block=
|
||||
Minecart with Hopper=
|
||||
Minecart with TNT=
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=
|
||||
Rail=
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=
|
||||
Powered Rail=
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=
|
||||
Activator Rail=
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=
|
||||
Detector Rail=
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=
|
||||
Track for minecarts=
|
||||
Speed up when powered, slow down when not powered=
|
||||
Activates minecarts when powered=
|
||||
Emits redstone power when a minecart is detected=
|
||||
Vehicle for fast travel on rails=
|
||||
Can be ignited by tools or powered activator rail=
|
|
@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_minecarts")
|
|||
|
||||
-- Template rail function
|
||||
local register_rail = function(itemstring, tiles, def_extras, creative)
|
||||
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=1,dig_by_water=1,destroy_by_lava_flow=1, transport=1}
|
||||
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
|
||||
if creative == false then
|
||||
groups.not_in_creative_inventory = 1
|
||||
end
|
||||
|
@ -73,6 +73,7 @@ register_rail("mcl_minecarts:rail",
|
|||
{"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
|
||||
{
|
||||
description = S("Rail"),
|
||||
_tt_help = S("Track for minecarts"),
|
||||
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."),
|
||||
_doc_items_usagehelp = railuse,
|
||||
}
|
||||
|
@ -83,6 +84,7 @@ register_rail("mcl_minecarts:golden_rail",
|
|||
{"mcl_minecarts_rail_golden.png", "mcl_minecarts_rail_golden_curved.png", "mcl_minecarts_rail_golden_t_junction.png", "mcl_minecarts_rail_golden_crossing.png"},
|
||||
{
|
||||
description = S("Powered Rail"),
|
||||
_tt_help = S("Track for minecarts").."\n"..S("Speed up when powered, slow down when not powered"),
|
||||
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts."),
|
||||
_doc_items_usagehelp = railuse .. "\n" .. S("Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power."),
|
||||
_rail_acceleration = -3,
|
||||
|
@ -121,6 +123,7 @@ register_rail("mcl_minecarts:activator_rail",
|
|||
{"mcl_minecarts_rail_activator.png", "mcl_minecarts_rail_activator_curved.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"},
|
||||
{
|
||||
description = S("Activator Rail"),
|
||||
_tt_help = S("Track for minecarts").."\n"..S("Activates minecarts when powered"),
|
||||
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts."),
|
||||
_doc_items_usagehelp = railuse .. "\n" .. S("To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail."),
|
||||
mesecons = {
|
||||
|
@ -129,12 +132,10 @@ register_rail("mcl_minecarts:activator_rail",
|
|||
offstate = "mcl_minecarts:activator_rail",
|
||||
onstate = "mcl_minecarts:activator_rail_on",
|
||||
rules = rail_rules_long,
|
||||
|
||||
},
|
||||
},
|
||||
},
|
||||
-- Hidden from creative because no cart is using this rail so far.
|
||||
-- TODO: Remove this when the activator rail has become useful.
|
||||
false
|
||||
}
|
||||
)
|
||||
|
||||
-- Activator rail (on)
|
||||
|
@ -149,6 +150,20 @@ register_rail("mcl_minecarts:activator_rail_on",
|
|||
onstate = "mcl_minecarts:activator_rail_on",
|
||||
rules = rail_rules_long,
|
||||
},
|
||||
effector = {
|
||||
-- Activate minecarts
|
||||
action_on = function(pos, node)
|
||||
local pos2 = { x = pos.x, y =pos.y + 1, z = pos.z }
|
||||
local objs = minetest.get_objects_inside_radius(pos2, 1)
|
||||
for _, o in pairs(objs) do
|
||||
local l = o:get_luaentity()
|
||||
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:" and l.on_activate_by_rail then
|
||||
l:on_activate_by_rail()
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
},
|
||||
drop = "mcl_minecarts:activator_rail",
|
||||
},
|
||||
|
@ -160,6 +175,7 @@ register_rail("mcl_minecarts:detector_rail",
|
|||
{"mcl_minecarts_rail_detector.png", "mcl_minecarts_rail_detector_curved.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"},
|
||||
{
|
||||
description = S("Detector Rail"),
|
||||
_tt_help = S("Track for minecarts").."\n"..S("Emits redstone power when a minecart is detected"),
|
||||
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms."),
|
||||
_doc_items_usagehelp = railuse .. "\n" .. S("To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail."),
|
||||
mesecons = {
|
||||
|
@ -207,9 +223,6 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
-- Activator rail crafting is disabled until it becomes useful.
|
||||
-- TODO: Enable crafting as needed.
|
||||
if false then
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:activator_rail 6",
|
||||
recipe = {
|
||||
|
@ -218,7 +231,6 @@ minetest.register_craft({
|
|||
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:detector_rail 6",
|
||||
|
|
Before Width: | Height: | Size: 249 B After Width: | Height: | Size: 257 B |
|
@ -28,10 +28,19 @@ functions needed for the mob to work properly which contains the following:
|
|||
"monster" attacks player or npc on sight.
|
||||
"npc" walk around and will defend themselves if hit first, they
|
||||
kill monsters.
|
||||
'hp_min' has the minimum health value the mob can spawn with.
|
||||
'hp_max' has the maximum health value the mob can spawn with.
|
||||
'armor' holds strength of mob, 100 is normal, lower is more powerful
|
||||
and needs more hits and better weapons to kill.
|
||||
'hp_min' the minimum health value the mob can spawn with.
|
||||
'hp_max' the maximum health value the mob can spawn with.
|
||||
'breath_max' The maximum breath value the mob can spawn with and can have.
|
||||
If -1 (default), mob does not take drowning damage.
|
||||
'breathes_in_water' If true, mob loses breath when not in water. Otherwise,
|
||||
mob loses breath when inside a node with `drowning` attribute
|
||||
set (default: false).
|
||||
'armor' entity armor groups (see lua_api.txt). If table, a list of
|
||||
armor groups like for entities. If number, set value of
|
||||
'fleshy' armor group only.
|
||||
Note: The 'immortal=1' armor group will automatically be added
|
||||
since this mod handles health and damage manually.
|
||||
Default: 100 (mob will take full dmg from 'fleshy' hits)
|
||||
'passive' when true allows animals to defend themselves when hit,
|
||||
otherwise they amble onwards.
|
||||
'walk_velocity' is the speed that your mob can walk around.
|
||||
|
@ -41,10 +50,12 @@ functions needed for the mob to work properly which contains the following:
|
|||
'jump' when true allows your mob to jump updwards.
|
||||
'jump_height' holds the height your mob can jump, 0 to disable jumping.
|
||||
'stepheight' height of a block that your mob can easily walk up onto,
|
||||
defaults to 1.1.
|
||||
defaults to 0.6.
|
||||
'fly' when true allows your mob to fly around instead of walking.
|
||||
'fly_in' holds the node name that the mob flies (or swims) around
|
||||
in e.g. "air" or "default:water_source".
|
||||
'fly_in' holds the node name or a table of node names in which the
|
||||
mob flies (or swims) around in. The special name
|
||||
'__airlike' stands for all nodes with 'walkable=false'
|
||||
that are not liquids
|
||||
'runaway' if true causes animals to turn and run away when hit.
|
||||
'view_range' how many nodes in distance the mob can see a player.
|
||||
'damage' how many health points the mob does to a player or another
|
||||
|
@ -56,9 +67,11 @@ functions needed for the mob to work properly which contains the following:
|
|||
'fall_speed' has the maximum speed the mob can fall at, default is -10.
|
||||
'fall_damage' when true causes falling to inflict damage.
|
||||
'water_damage' holds the damage per second infliced to mobs when standing in
|
||||
water.
|
||||
water (default: 0).
|
||||
'lava_damage' holds the damage per second inflicted to mobs when standing
|
||||
in lava or fire.
|
||||
in lava (default: 8).
|
||||
'fire_damage' holds the damage per second inflicted to mobs when standing
|
||||
in fire (default: 1).
|
||||
'light_damage' holds the damage per second inflicted to mobs when it's too
|
||||
bright (above 13 light).
|
||||
'suffocation' when true causes mobs to suffocate inside solid blocks (2 damage per second).
|
||||
|
@ -116,10 +129,6 @@ functions needed for the mob to work properly which contains the following:
|
|||
e.g. {"player", "mobs_animal:chicken"}.
|
||||
'runaway_from' contains a table with mob names to run away from, add
|
||||
"player" to list to runaway from player also.
|
||||
'blood_amount' contains the number of blood droplets to appear when
|
||||
mob is hit.
|
||||
'blood_texture' has the texture name to use for droplets e.g.
|
||||
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
|
||||
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
|
||||
player, set to 2 so they can build/break also (only
|
||||
works with dogfight attack and when 'mobs_griefing'
|
||||
|
@ -162,7 +171,9 @@ functions needed for the mob to work properly which contains the following:
|
|||
'mesh' uses separate object file to define mob.
|
||||
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
|
||||
'collisionbox' has the box in which mob can be interacted with the
|
||||
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
|
||||
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.8, 0.5}.
|
||||
NOTE: Due to a workaround, the upper Y coordinate will be forced
|
||||
to a minimum value of 0.79.
|
||||
'selectionbox' has the box in which player can interact with mob
|
||||
'textures' holds a table list of textures to be used for mob, or you
|
||||
could use multiple lists inside another table for random
|
||||
|
@ -215,6 +226,8 @@ functions needed for the mob to work properly which contains the following:
|
|||
|
||||
MineClone 2 extensions:
|
||||
|
||||
'spawn_class' Classification of mod for the spawning algorithm:
|
||||
"hostile", "passive", "ambient" or "water"
|
||||
'ignores_nametag' if true, mob cannot be named by nametag
|
||||
'rain_damage' damage per second if mob is standing in rain (default: 0)
|
||||
'sunlight_damage' holds the damage per second inflicted to mobs when they
|
||||
|
@ -223,6 +236,11 @@ functions needed for the mob to work properly which contains the following:
|
|||
spawning fails due to space requirements
|
||||
'glow' same as in entity definition
|
||||
'child' if true, spawn mob as child
|
||||
'shoot_arrow(self, pos, dir)' function that is called when mob wants to shoot an arrow.
|
||||
You can spawn your own arrow here. pos is mob position,
|
||||
dir is mob's aiming direction
|
||||
'sounds_child' same as sounds, but for childs. If not defined, childs will use same
|
||||
sound as adults but with higher pitch
|
||||
|
||||
|
||||
Node Replacement
|
||||
|
@ -243,8 +261,9 @@ eating.
|
|||
'replace_rate' how random should the replace rate be (typically 10)
|
||||
'replace_offset' +/- value to check specific node to replace
|
||||
|
||||
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
|
||||
replace a node.
|
||||
'on_replace(self, pos, oldnode, newnode)'
|
||||
is called when mob is about to replace a node. Also called
|
||||
when not actually replacing due to mobs_griefing setting being false.
|
||||
'self' ObjectRef of mob
|
||||
'pos' Position of node to replace
|
||||
'oldnode' Current node
|
||||
|
@ -298,12 +317,18 @@ for each mob.
|
|||
|
||||
'self.health' contains current health of mob (cannot exceed
|
||||
self.hp_max)
|
||||
'self.breath' contains current breath of mob, if mob takes drowning
|
||||
damage at all (cannot exceed self.breath_max). Breath
|
||||
decreases by 1 each second while in a node with drowning
|
||||
damage and increases by 1 each second otherwise.
|
||||
'self.texture_list' contains list of all mob textures
|
||||
'self.child_texture' contains mob child texture when growing up
|
||||
'self.base_texture' contains current skin texture which was randomly
|
||||
selected from textures list
|
||||
'self.gotten' this is used for obtaining milk from cow and wool from
|
||||
sheep
|
||||
'self.gotten' this is used to track whether some special item has been
|
||||
gotten from the mob, for example, wool from sheep.
|
||||
Initialized as false, and the mob must set this value
|
||||
manually.
|
||||
'self.horny' when animal fed enough it is set to true and animal can
|
||||
breed with same animal
|
||||
'self.hornytimer' background timer that controls breeding functions and
|
||||
|
@ -405,6 +430,9 @@ This function registers a arrow for mobs with the attack type shoot.
|
|||
'hit_mob' a function that is called when the arrow hits a mob;
|
||||
this function should hurt the mob, the parameters are
|
||||
(self, mob)
|
||||
'hit_object' a function that is called when the arrow hits an object
|
||||
that is neither a player nor a mob. this function should
|
||||
hurt the object, the parameters are (self, object)
|
||||
'hit_node' a function that is called when the arrow hits a node, the
|
||||
parameters are (self, pos, node)
|
||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
|
@ -438,8 +466,6 @@ This function registers a spawn egg which can be used by admin to properly spawn
|
|||
Explosion Function
|
||||
------------------
|
||||
|
||||
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
|
||||
|
||||
mobs:boom(self, pos, radius)
|
||||
'self' mob entity
|
||||
'pos' centre position of explosion
|
||||
|
@ -582,19 +608,13 @@ External Settings for "minetest.conf"
|
|||
'enable_damage' if true monsters will attack players (default is true)
|
||||
'only_peaceful_mobs' if true only animals will spawn in game (default is
|
||||
false)
|
||||
'mobs_disable_blood' if false blood effects appear when mob is hit (default
|
||||
'mobs_disable_blood' if false, damage effects appear when mob is hit (default
|
||||
is false)
|
||||
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
||||
areas (default is true)
|
||||
'remove_far_mobs' if true then untamed mobs that are outside players
|
||||
visual range will be removed (default is true)
|
||||
'mobname' can change specific mob chance rate (0 to disable) and
|
||||
spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage
|
||||
multiplied by this number), defaults to 1.0.
|
||||
'mob_show_health' if false then punching mob will not show health status
|
||||
(true by default)
|
||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
|
||||
'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
|
||||
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
||||
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
||||
spawning.
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
|
||||
local S = mobs.intllib
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
-- name tag
|
||||
minetest.register_craftitem("mcl_mobs:nametag", {
|
||||
description = S("Name Tag"),
|
||||
_tt_help = S("Give names to mobs").."\n"..S("Set name at anvil"),
|
||||
_doc_items_longdesc = S("A name tag is an item to name a mob."),
|
||||
_doc_items_usagehelp = S("Before you use the name tag, you need to set a name at an anvil. Now you can use the name tag to name a mob with a rightclick. This uses up the name tag."),
|
||||
_doc_items_usagehelp = S("Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag."),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
wield_image = "mobs_nametag.png",
|
||||
stack_max = 64,
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
mcl_core
|
||||
mcl_weather?
|
||||
mcl_tnt?
|
||||
mcl_hunger?
|
||||
invisibility?
|
||||
intllib?
|
||||
lucky_block?
|
||||
cmi?
|
||||
doc_identifier?
|
|
@ -9,5 +9,3 @@ dofile(path .. "/mount.lua")
|
|||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
||||
|
||||
minetest.log("action", "[MOD] Mobs Redo: MineClone 2 Edition loaded")
|
||||
|
|
|
@ -1,45 +0,0 @@
|
|||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
|
@ -1,131 +0,0 @@
|
|||
# Mobs Redo translation.
|
||||
# Copyright (C) 2017 TenPlus1
|
||||
# This file is distributed under the same license as the mobs package.
|
||||
# Wuzzy <Wuzzy@mail.ru>, 2017
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: de_DE\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Kreatur wurde geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Gezähmt)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Nicht gezähmt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 ist der Besitzer!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Daneben!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Bereits geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 bei voller Gesundheit (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 wurde gezähmt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Namen eingeben:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Umbenennen"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Namensschild"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Leder"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Rohes Fleisch"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Fleisch"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Stahlschere (Rechtsklick zum Scheren)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Kreaturschutzrune"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Sattel"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Kreaturen Zaun"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Kreaturenspawner"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Nicht aktiv (Einstellungen eingeben)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Spawner aktiv (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Kreaturenspawner-Einstellungen gescheitert!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
|
||||
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"
|
|
@ -1,128 +0,0 @@
|
|||
# Mobs Redo translation.
|
||||
# Copyright (C) 2017 TenPlus1
|
||||
# This file is distributed under the same license as the mobs package.
|
||||
# Wuzzy <Wuzzy@mail.ru>, 2017
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-16 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-16 16:48+0200\n"
|
||||
"Last-Translator: Aleks <alexsinteck@icqmail.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: es\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "El mob ha sido protegido!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Domesticado)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "No domesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 es el dueño!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Perdido!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Ya está protegido!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 con salud llena (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 ha sido domesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Ingrese nombre:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Renombrar"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Nombrar etiqueta"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Cuero"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Carne cruda"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Carne"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lazo (click derecho en animal para colocar en inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Red (click derecho en animal para colocar en inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Tijera de acero (click derecho para esquilar)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Runa de protección de Mob"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Montura"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Generador de Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob LuzMin LuzMax Cantidad DistJugador"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Generador no activo (ingrese config)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Generador activo (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Configuracion de generador de Mob falló!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] "
|
||||
"distancia[1-20] compensacion[-10 a 10]”"
|
|
@ -1,129 +0,0 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
|
||||
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
|
||||
"Language-Team: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 1.8.12\n"
|
||||
"Last-Translator: fat115 <fat115@framasoft.org>\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||
"Language: fr\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Mode pacifique activé - Aucun monstre ne sera généré"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "L'animal a été protégé !"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (apprivoisé)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Non-apprivoisé !"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Appartient à @1 !"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Raté !"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Déjà protégé !"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 est en pleine forme (@2) "
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 a été apprivoisé ! "
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Saisissez un nom :"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Renommer"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Étiquette pour collier"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Cuir"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Viande crue"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Viande"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Filet (clic droit sur l'animal pour le mettre dans l'inventaire)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Ciseaux à laine (clic droit pour tondre)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Rune de protection des animaux"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Selle"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Clôture à animaux"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Générateur de mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Générateur non actif (entrez les paramètres)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Générateur actif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Echec des paramètres du générateur"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“"
|
|
@ -1,131 +0,0 @@
|
|||
# ITALIAN LOCALE FILE FOR THE MOBS REDO MODULE
|
||||
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
|
||||
# This file is distributed under the same license as the MOBS REDO package.
|
||||
# Hamlet <h4mlet@riseup.net>, 2017.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-08-18 12:18+0100\n"
|
||||
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: it\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.6.10\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Il mob è stato protetto!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Addomesticat*)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Non addomesticat*!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Proprietari* @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Mancat*!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Già protett*!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 in piena salute (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 è stat* addomesticat*!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Inserire il nome:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Rinominare"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Targhetta"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Pelle"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Carne cruda"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Carne"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lazo (click di destro per mettere l'animale nell'inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Rete (click destro per mettere l'animale nell'inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Cesoie d'acciaio (click destro per tosare)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Runa di protezione per mob"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Sella"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Generatore di mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob LuceMin LuceMax Ammontare DistGiocat."
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Generatore inattivo (inserire le impostazioni)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Generatore attivo (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Impostazioni del generatore di mob fallite!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
|
||||
"disabilitare] distance[1-20] y_offset[-10 to 10]”"
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=Friedlicher Modus aktiv! Es werden keine Monster auftauchen.
|
||||
This allows you to place a single mob.=Damit kann man einen Mob platzieren.
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Platzieren Sie dies einfach dort, wo der Mob auftauchen soll. Tiere werden zahm erscheinen, außer, wenn Sie beim Platzieren die Schlichtaste drücken. Platzieren Sie dies auf einem Mobspawner, um den Mob im Mobspawner zu wechseln.
|
||||
You need the “maphack” privilege to change the mob spawner.=Sie brauchen das „maphack“-Privileg, um den Mobspawner ändern zu können.
|
||||
Name Tag=Namensschild
|
||||
A name tag is an item to name a mob.=Ein Namensschild ist ein Gegenstand, um einen Mob zu benennen.
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Bevor Sie ein Namensschild benutzen können, müssen Sie ihn an einem Amboss benennen. Dann können können Sie das Namensschild benutztn, um einen Mob zu benennen. Das wird das Namensschild verbrauchen.
|
||||
Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!
|
||||
Give names to mobs=Benennt Mobs
|
||||
Set name at anvil=Namen am Amboss setzen
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=¡Modo pacífico activo! No aparecerán monstruos.
|
||||
This allows you to place a single mob.=Esto le permite colocar un solo animal.
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Simplemente colóquelo donde desea que aparezcan los animales. Los animales aparecerán domesticados, a menos que mantenga presionada la tecla de sigilo mientras coloca. Si coloca esto en un engendrador de animales, cambia el animal que genera.
|
||||
You need the “maphack” privilege to change the mob spawner.=Necesita el privilegio "maphack" para cambiar el generador de animales.
|
||||
Name Tag=Etiqueta
|
||||
A name tag is an item to name a mob.=Una etiqueta es un elemento para nombrar una animal.
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Antes de usar la etiqueta, debe establecer un nombre en un yunque. Luego puede usar la etiqueta para nombrar un animal. Esto usa la etiqueta.
|
||||
Only peaceful mobs allowed!=¡Solo se permiten animales pacíficos!
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=Mode paisible actif! Aucun monstre n'apparaîtra.
|
||||
This allows you to place a single mob.=Cela vous permet de placer un seul mob.
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Placez-le là où vous voulez que le mob apparaisse. Les animaux apparaîtront apprivoisés, sauf si vous maintenez la touche furtive enfoncée pendant le placement. Si vous le placez sur un générateur de mob, vous changez le mob qu'il génère.
|
||||
You need the “maphack” privilege to change the mob spawner.=Vous avez besoin du privilège "maphack" pour changer le générateur de mob.
|
||||
Name Tag=Étiquette de nom
|
||||
A name tag is an item to name a mob.=Une étiquette de nom est un élément pour nommer un mob.
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Avant d'utiliser l'étiquette de nom, vous devez définir un nom sur une enclume. Ensuite, vous pouvez utiliser l'étiquette de nom pour nommer un mob. Cela utilise l'étiquette de nom.
|
||||
Only peaceful mobs allowed!=Seuls les mobs pacifiques sont autorisées!
|
||||
Give names to mobs=Donne des noms aux mobs
|
||||
Set name at anvil=Définir le nom sur l'enclume
|
|
@ -1,131 +0,0 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-02-05 23:40+0800\n"
|
||||
"PO-Revision-Date: 2018-02-05 23:51+0800\n"
|
||||
"Language-Team: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"Language: ms\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob telah pun dilindungi!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Jinak)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Belum dijinakkan!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Ini hak milik @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Terlepas!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Telah dilindungi!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "Mata kesihatan @1 telah penuh (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 telah dijinakkan!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Masukkan nama:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Namakan semula"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Tanda Nama"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Kulit"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Daging Mentah"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Daging Bakar"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Rune Perlindungan Mob"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Pelana"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Pagar Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Pewujud Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Pewujud Mob Aktif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Penetapan Pewujud Mob gagal!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] "
|
||||
"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\""
|
|
@ -1,133 +0,0 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: pt\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Indomesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Dono @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Faltou!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 em plena saude (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 foi domesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Insira um nome:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Renomear"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Etiqueta"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Couro"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Carne crua"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Carne"
|
||||
|
||||
#: crafts.lua
|
||||
#, fuzzy
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Laço (clique-direito no animal para por no inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Net (clique-direito no animal para por no inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Tesoura de Aço (clique-direito para tosquiar)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Spawnador de Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Spawnador Inativo (configurar)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Spawnador Ativo (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Configuraçao de Spawnador do Mob falhou!"
|
||||
|
||||
#: spawner.lua
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
|
||||
"distancia[1-20] y_offset[-10 a 10]"
|
|
@ -1,129 +0,0 @@
|
|||
# Russian translation for the mobs_redo mod.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the mobs_redo package.
|
||||
# Oleg720 <olegsiriak@yandex.ru>, 2017.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-13 15:47+0200\n"
|
||||
"PO-Revision-Date: 2018-03-23 22:22+0100\n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Мирный модус активирован - монстры не спаунятся"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Моб защищен!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Прирученный)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Не прирученный"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 владелец"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Промазал!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Уже защищен!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 при полном здоровье (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 приручен"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Введите имя:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Переименовать"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Новый тэг"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Кожа"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Сырое мясо"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Мясо"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Лассо (Правый клик - положить животное в инвентарь)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Сеть (Правый клик - положить животное в инвентарь)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Ножницы (Правый клик - подстричь)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Защитная руна мобов"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Седло"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Забор от мобов"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Спаунер моба"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Спаунер не активен (введите настройки)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Активные спаунер (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Настройки спаунера моба провалились"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
|
@ -1,128 +0,0 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=
|
||||
This allows you to place a single mob.=
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=
|
||||
You need the “maphack” privilege to change the mob spawner.=
|
||||
Name Tag=
|
||||
A name tag is an item to name a mob.=
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=
|
||||
Only peaceful mobs allowed!=
|
||||
Give names to mobs=
|
||||
Set name at anvil=
|
|
@ -1,133 +0,0 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: tr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Evcil değil!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Sahibi @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Kaçırdın!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 tam canında (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 tamamen evcilleştirilmiştir!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "İsim gir:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Yeniden adlandır"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "İsim etiketi"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Deri"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Çiğ et"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Et"
|
||||
|
||||
#: crafts.lua
|
||||
#, fuzzy
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Çelik makas (sağ tıklayarak kes)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Canavar Yaratıcı"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Canavar Yaratıcı"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Yaratıcı aktif değil (ayarlara gir)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Yaratıcı aktif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Yaratıcı ayarları uygulanamadı."
|
||||
|
||||
#: spawner.lua
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
|
||||
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"
|
|
@ -1 +1,2 @@
|
|||
name = mcl_mobs
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor
|
||||
|
|
|
@ -121,7 +121,7 @@ end)
|
|||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
local attach_at, eye_offset = {}, {}
|
||||
local attach_at, eye_offset
|
||||
|
||||
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
||||
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
||||
|
@ -183,10 +183,10 @@ end
|
|||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local rot_steer, rot_view = math.pi/2, 0
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_steer, rot_view = 0, math.pi/2
|
||||
rot_view = math.pi/2
|
||||
end
|
||||
|
||||
local acce_y = 0
|
||||
|
@ -262,7 +262,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
|
@ -293,7 +293,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:get_pos()
|
||||
local new_velo = {x = 0, y = 0, z = 0}
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = -9.8, z = 0}
|
||||
|
||||
p.y = p.y - 0.5
|
||||
|
@ -318,7 +318,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
minetest.sound_play("default_punch", {
|
||||
object = entity.object,
|
||||
max_hear_distance = 5
|
||||
})
|
||||
}, true)
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
|
@ -390,11 +390,6 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
|
||||
local rot_steer, rot_view = math.pi / 2, 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_steer, rot_view = 0, math.pi / 2
|
||||
end
|
||||
|
||||
if ctrl.up then
|
||||
entity.object:set_velocity({
|
||||
|
|
|
@ -0,0 +1,276 @@
|
|||
mcl_paintings = {}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/paintings.lua")
|
||||
|
||||
local S = minetest.get_translator("mcl_paintings")
|
||||
|
||||
local wood = "[combine:16x16:-192,0=mcl_paintings_paintings.png"
|
||||
|
||||
-- Check if there's a painting for provided painting size.
|
||||
-- If yes, returns the arguments.
|
||||
-- If not, returns the next smaller available painting.
|
||||
local shrink_painting = function(x, y)
|
||||
if x > 4 or y > 4 then
|
||||
return nil
|
||||
end
|
||||
local xstart = x
|
||||
local painting
|
||||
while not painting do
|
||||
painting = mcl_paintings.paintings[y] and mcl_paintings.paintings[y][x]
|
||||
if type(painting) == "table" then
|
||||
break
|
||||
elseif type(painting) == "number" then
|
||||
x = painting
|
||||
painting = nil
|
||||
else
|
||||
x = xstart
|
||||
y = y - 1
|
||||
end
|
||||
if y < 1 then
|
||||
return nil
|
||||
end
|
||||
end
|
||||
if type(painting) == "table" then
|
||||
return x, y
|
||||
end
|
||||
end
|
||||
|
||||
local get_painting = function(x, y, motive)
|
||||
local painting = mcl_paintings.paintings[y] and mcl_paintings.paintings[y][x] and mcl_paintings.paintings[y][x][motive]
|
||||
if not painting then
|
||||
return nil
|
||||
end
|
||||
local px, py = -painting.cx, -painting.cy
|
||||
local sx, sy = 16*x, 16*y
|
||||
return "[combine:"..sx.."x"..sy..":"..px..","..py.."=mcl_paintings_paintings.png"
|
||||
end
|
||||
|
||||
local get_random_painting = function(x, y)
|
||||
if not mcl_paintings.paintings[y] or not mcl_paintings.paintings[y][x] then
|
||||
return nil
|
||||
end
|
||||
local max = #mcl_paintings.paintings[y][x]
|
||||
if max < 1 then
|
||||
return nil
|
||||
end
|
||||
local r = math.random(1, max)
|
||||
return get_painting(x, y, r), r
|
||||
end
|
||||
|
||||
local size_to_minmax = function(size)
|
||||
local min, max
|
||||
if size == 2 then
|
||||
min = -0.5
|
||||
max = 1.5
|
||||
elseif size == 3 then
|
||||
min = -1.5
|
||||
max = 1.5
|
||||
elseif size == 4 then
|
||||
min = -1.5
|
||||
max = 2.5
|
||||
else
|
||||
min = -0.5
|
||||
max = 0.5
|
||||
end
|
||||
return min, max
|
||||
end
|
||||
|
||||
local size_to_minmax_entity = function(size)
|
||||
return -size/2, size/2
|
||||
end
|
||||
|
||||
local set_entity = function(object)
|
||||
local ent = object:get_luaentity()
|
||||
local wallm = ent._facing
|
||||
local xsize = ent._xsize
|
||||
local ysize = ent._ysize
|
||||
local exmin, exmax = size_to_minmax_entity(xsize)
|
||||
local eymin, eymax = size_to_minmax_entity(ysize)
|
||||
local visual_size = { x=xsize-0.0001, y=ysize-0.0001, z=1/32 }
|
||||
if not ent._xsize or not ent._ysize or not ent._motive then
|
||||
minetest.log("error", "[mcl_paintings] Painting loaded with missing painting values!")
|
||||
return
|
||||
end
|
||||
local painting = get_painting(xsize, ysize, ent._motive)
|
||||
if not painting then
|
||||
minetest.log("error", "[mcl_paintings] No painting found for size "
|
||||
..xsize..","..ysize..", motive number "..ent._motive.."!")
|
||||
return
|
||||
end
|
||||
if wallm == 4 or wallm == 5 then
|
||||
object:set_properties({
|
||||
selectionbox = { exmin, eymin, -1/64, exmax, eymax, 1/64 },
|
||||
visual_size = visual_size,
|
||||
textures = { wood, wood, wood, wood, painting, wood },
|
||||
})
|
||||
else
|
||||
object:set_properties({
|
||||
selectionbox = { -1/64, eymin, exmin, 1/64, eymax, exmax },
|
||||
visual_size = visual_size,
|
||||
textures = { wood, wood, wood, wood, painting, wood },
|
||||
})
|
||||
end
|
||||
local dir = minetest.wallmounted_to_dir(wallm)
|
||||
if not dir then
|
||||
return
|
||||
end
|
||||
object:set_yaw(minetest.dir_to_yaw(dir))
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_paintings:painting", {
|
||||
visual = "cube",
|
||||
visual_size = { x=0.999, y=0.999, z=1/32 },
|
||||
selectionbox = { -1/64, -0.5, -0.5, 1/64, 0.5, 0.5 },
|
||||
physical = false,
|
||||
collide_with_objects = false,
|
||||
textures = { wood, wood, wood, wood, wood, wood },
|
||||
hp_max = 1,
|
||||
|
||||
_motive = 0,
|
||||
_pos = nil,
|
||||
_facing = 2,
|
||||
_xsize = 1,
|
||||
_ysize = 1,
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata and staticdata ~= "" then
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._facing = data._facing
|
||||
self._pos = data._pos
|
||||
self._motive = data._motive
|
||||
self._xsize = data._xsize
|
||||
self._ysize = data._ysize
|
||||
end
|
||||
end
|
||||
set_entity(self.object)
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
local data = {
|
||||
_facing = self._facing,
|
||||
_pos = self._pos,
|
||||
_motive = self._motive,
|
||||
_xsize = self._xsize,
|
||||
_ysize = self._ysize,
|
||||
}
|
||||
return minetest.serialize(data)
|
||||
end,
|
||||
on_death = function(self, killer)
|
||||
-- Drop as item on death
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
local pos = self._pos
|
||||
if not pos then
|
||||
pos = self.object:get_pos()
|
||||
end
|
||||
minetest.add_item(pos, "mcl_paintings:painting")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_paintings:painting", {
|
||||
description = S("Painting"),
|
||||
inventory_image = "mcl_paintings_painting.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
|
||||
dir = vector.normalize(dir)
|
||||
if dir.y ~= 0 then
|
||||
-- Ceiling/floor paintings are not supported
|
||||
return itemstack
|
||||
end
|
||||
local wallm = minetest.dir_to_wallmounted(dir)
|
||||
if wallm then
|
||||
local ppos = pointed_thing.above
|
||||
local xmax
|
||||
local ymax = 4
|
||||
local xmaxes = {}
|
||||
local ymaxed = false
|
||||
local negative = dir.x < 0 or dir.z > 0
|
||||
-- Check maximum possible painting size
|
||||
local t
|
||||
for y=0,3 do
|
||||
for x=0,3 do
|
||||
local k = x
|
||||
if negative then
|
||||
k = -k
|
||||
end
|
||||
if dir.z ~= 0 then
|
||||
t = {x=k,y=y,z=0}
|
||||
else
|
||||
t = {x=0,y=y,z=k}
|
||||
end
|
||||
local unode = minetest.get_node(vector.add(pointed_thing.under, t))
|
||||
local anode = minetest.get_node(vector.add(ppos, t))
|
||||
local udef = minetest.registered_nodes[unode.name]
|
||||
local adef = minetest.registered_nodes[anode.name]
|
||||
if (not (udef and udef.walkable)) or (not adef or adef.walkable) then
|
||||
xmaxes[y+1] = x
|
||||
if x == 0 and not ymaxed then
|
||||
ymax = y
|
||||
ymaxed = true
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
if not xmaxes[y] then
|
||||
xmaxes[y] = 4
|
||||
end
|
||||
end
|
||||
xmax = math.max(unpack(xmaxes))
|
||||
|
||||
local xsize, ysize = xmax, ymax
|
||||
xsize, ysize = shrink_painting(xsize, ysize)
|
||||
if not xsize then
|
||||
return itemstack
|
||||
end
|
||||
local _, exmax = size_to_minmax_entity(xsize)
|
||||
local _, eymax = size_to_minmax_entity(ysize)
|
||||
local pposa = vector.subtract(ppos, vector.multiply(dir, 0.5-2/64))
|
||||
local pexmax
|
||||
local peymax = eymax - 0.5
|
||||
if negative then
|
||||
pexmax = -exmax + 0.5
|
||||
else
|
||||
pexmax = exmax - 0.5
|
||||
end
|
||||
if dir.z ~= 0 then
|
||||
pposa = vector.add(pposa, {x=pexmax, y=peymax, z=0})
|
||||
else
|
||||
pposa = vector.add(pposa, {x=0, y=peymax, z=pexmax})
|
||||
end
|
||||
local painting, pid = get_random_painting(xsize, ysize)
|
||||
if not painting then
|
||||
minetest.log("error", "[mcl_paintings] No painting found for size "..xsize..","..ysize.."!")
|
||||
return itemstack
|
||||
end
|
||||
local staticdata = {
|
||||
_facing = wallm,
|
||||
_pos = ppos,
|
||||
_motive = pid,
|
||||
_xsize = xsize,
|
||||
_ysize = ysize,
|
||||
}
|
||||
local obj = minetest.add_entity(pposa, "mcl_paintings:painting", minetest.serialize(staticdata))
|
||||
if not obj then
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_paintings:painting",
|
||||
recipe = {
|
||||
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
|
||||
{ "mcl_core:stick", "group:wool", "mcl_core:stick" },
|
||||
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
|
||||
}
|
||||
})
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_paintings
|
||||
Painting=Gemälde
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_paintings
|
||||
Painting=
|
|
@ -0,0 +1 @@
|
|||
name = mcl_paintings
|
|
@ -0,0 +1,55 @@
|
|||
local TS = 16 -- texture size
|
||||
|
||||
mcl_paintings.paintings = {
|
||||
[1] = {
|
||||
[1] = {
|
||||
{ cx = 0, cy = 0 },
|
||||
{ cx = TS, cy = 0 },
|
||||
{ cx = 2*TS, cy = 0 },
|
||||
{ cx = 3*TS, cy = 0 },
|
||||
{ cx = 4*TS, cy = 0 },
|
||||
{ cx = 5*TS, cy = 0 },
|
||||
{ cx = 6*TS, cy = 0 },
|
||||
},
|
||||
[2] = {
|
||||
{ cx = 0, cy = 2*TS },
|
||||
{ cx = 2*TS, cy = 2*TS },
|
||||
{ cx = 4*TS, cy = 2*TS },
|
||||
{ cx = 6*TS, cy = 2*TS },
|
||||
{ cx = 8*TS, cy = 2*TS },
|
||||
},
|
||||
[3] = 2,
|
||||
[4] = 2,
|
||||
},
|
||||
[2] = {
|
||||
[1] = {
|
||||
{ cx = 0, cy = 4*TS },
|
||||
{ cx = TS, cy = 4*TS },
|
||||
},
|
||||
[2] = {
|
||||
{ cx = 0, cy = 8*TS },
|
||||
{ cx = 2*TS, cy = 8*TS },
|
||||
{ cx = 4*TS, cy = 8*TS },
|
||||
{ cx = 6*TS, cy = 8*TS },
|
||||
{ cx = 8*TS, cy = 8*TS },
|
||||
{ cx = 10*TS, cy = 8*TS },
|
||||
},
|
||||
[3] = 2,
|
||||
[4] = {
|
||||
{ cx = 0, cy = 6*TS },
|
||||
},
|
||||
},
|
||||
[3] = {
|
||||
[4] = {
|
||||
{ cx = 12*TS, cy = 4*TS },
|
||||
{ cx = 12*TS, cy = 7*TS },
|
||||
},
|
||||
},
|
||||
[4] = {
|
||||
[4] = {
|
||||
{ cx = 0, cy = 12*TS },
|
||||
{ cx = 4*TS, cy = 12*TS },
|
||||
{ cx = 8*TS, cy = 12*TS },
|
||||
},
|
||||
},
|
||||
}
|
After Width: | Height: | Size: 229 B |
After Width: | Height: | Size: 46 KiB |
|
@ -157,6 +157,7 @@ mobs_mc.follow = {
|
|||
chicken = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
|
||||
parrot = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
|
||||
horse = { mobs_mc.items.apple, mobs_mc.items.sugar, mobs_mc.items.wheat, mobs_mc.items.hay_bale, mobs_mc.items.golden_apple, mobs_mc.items.golden_carrot },
|
||||
llama = { mobs_mc.items.wheat, mobs_mc.items.hay_bale, },
|
||||
pig = { mobs_mc.items.potato, mobs_mc.items.carrot, mobs_mc.items.carrot_on_a_stick,
|
||||
mobs_mc.items.apple, -- Minetest Game extra
|
||||
},
|
||||
|
@ -278,8 +279,8 @@ mobs_mc.spawn = {
|
|||
|
||||
-- These probably don't need overrides
|
||||
mushroom_island = { mobs_mc.items.mycelium, "mcl_core:mycelium" },
|
||||
nether_fortress = { mobs_mc.items.nether_brick_block, "mcl_nether:nether_brick", "mcl_portals:nether_air" },
|
||||
nether = { mobs_mc.items.netherrack, "mcl_nether:netherrack", "mcl_portals:nether_air" },
|
||||
nether_fortress = { mobs_mc.items.nether_brick_block, "mcl_nether:nether_brick", },
|
||||
nether = { mobs_mc.items.netherrack, "mcl_nether:netherrack", },
|
||||
nether_portal = { mobs_mc.items.nether_portal, "mcl_portals:portal" },
|
||||
water = { mobs_mc.items.water_source, "mcl_core:water_source", "default:water_source" },
|
||||
}
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
|
||||
--THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT
|
||||
|
||||
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local c = mobs_mc.is_item_variable_overridden
|
||||
|
@ -12,8 +15,8 @@ local c = mobs_mc.is_item_variable_overridden
|
|||
-- Blaze
|
||||
if c("blaze_rod") then
|
||||
minetest.register_craftitem("mobs_mc:blaze_rod", {
|
||||
description = S("Blaze Rod"),
|
||||
_doc_items_longdesc = S("This is a crafting component dropped from dead blazes."),
|
||||
description = "Blaze Rod",
|
||||
_doc_items_longdesc = "This is a crafting component dropped from dead blazes.",
|
||||
wield_image = "mcl_mobitems_blaze_rod.png",
|
||||
inventory_image = "mcl_mobitems_blaze_rod.png",
|
||||
})
|
||||
|
@ -39,8 +42,8 @@ end
|
|||
|
||||
if c("blaze_powder") then
|
||||
minetest.register_craftitem("mobs_mc:blaze_powder", {
|
||||
description = S("Blaze Powder"),
|
||||
_doc_items_longdesc = S("This item is mainly used for brewing potions and crafting."),
|
||||
description = "Blaze Powder",
|
||||
_doc_items_longdesc = "This item is mainly used for brewing potions and crafting.",
|
||||
wield_image = "mcl_mobitems_blaze_powder.png",
|
||||
inventory_image = "mcl_mobitems_blaze_powder.png",
|
||||
})
|
||||
|
@ -56,8 +59,8 @@ end
|
|||
-- Chicken
|
||||
if c("chicken_raw") then
|
||||
minetest.register_craftitem("mobs_mc:chicken_raw", {
|
||||
description = S("Raw Chicken"),
|
||||
_doc_items_longdesc = S("Raw chicken is a food item and can be eaten safely. Cooking it will increase its nutritional value."),
|
||||
description = "Raw Chicken",
|
||||
_doc_items_longdesc = "Raw chicken is a food item and can be eaten safely. Cooking it will increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_chicken_raw.png",
|
||||
groups = { food = 2, eatable = 2 },
|
||||
on_use = minetest.item_eat(2),
|
||||
|
@ -66,8 +69,8 @@ end
|
|||
|
||||
if c("chicken_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:chicken_cooked", {
|
||||
description = S("Cooked Chicken"),
|
||||
_doc_items_longdesc = S("A cooked chicken is a healthy food item which can be eaten."),
|
||||
description = "Cooked Chicken",
|
||||
_doc_items_longdesc = "A cooked chicken is a healthy food item which can be eaten.",
|
||||
inventory_image = "mcl_mobitems_chicken_cooked.png",
|
||||
groups = { food = 2, eatable = 6 },
|
||||
on_use = minetest.item_eat(6),
|
||||
|
@ -85,8 +88,8 @@ end
|
|||
|
||||
if c("feather") then
|
||||
minetest.register_craftitem("mobs_mc:feather", {
|
||||
description = S("Feather"),
|
||||
_doc_items_longdesc = S("Feathers are used in crafting and are dropped from chickens."),
|
||||
description = "Feather",
|
||||
_doc_items_longdesc = "Feathers are used in crafting and are dropped from chickens.",
|
||||
inventory_image = "mcl_mobitems_feather.png",
|
||||
})
|
||||
end
|
||||
|
@ -94,8 +97,8 @@ end
|
|||
-- Cow and mooshroom
|
||||
if c("beef_raw") then
|
||||
minetest.register_craftitem("mobs_mc:beef_raw", {
|
||||
description = S("Raw Beef"),
|
||||
_doc_items_longdesc = S("Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value."),
|
||||
description = "Raw Beef",
|
||||
_doc_items_longdesc = "Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_beef_raw.png",
|
||||
groups = { food = 2, eatable = 3 },
|
||||
on_use = minetest.item_eat(3),
|
||||
|
@ -104,8 +107,8 @@ end
|
|||
|
||||
if c("beef_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:beef_cooked", {
|
||||
description = S("Steak"),
|
||||
_doc_items_longdesc = S("Steak is cooked beef from cows and can be eaten."),
|
||||
description = "Steak",
|
||||
_doc_items_longdesc = "Steak is cooked beef from cows and can be eaten.",
|
||||
inventory_image = "mcl_mobitems_beef_cooked.png",
|
||||
groups = { food = 2, eatable = 8 },
|
||||
on_use = minetest.item_eat(8),
|
||||
|
@ -125,8 +128,8 @@ end
|
|||
if c("milk") then
|
||||
-- milk
|
||||
minetest.register_craftitem("mobs_mc:milk_bucket", {
|
||||
description = S("Milk"),
|
||||
_doc_items_longdesc = S("Milk is a food item obtained by using a bucket on a cow."),
|
||||
description = "Milk",
|
||||
_doc_items_longdesc = "Milk is a food item obtained by using a bucket on a cow.",
|
||||
inventory_image = "mobs_bucket_milk.png",
|
||||
groups = { food = 3, eatable = 1 },
|
||||
on_use = minetest.item_eat(1, "bucket:bucket_empty"),
|
||||
|
@ -136,8 +139,8 @@ end
|
|||
|
||||
if c("bowl") then
|
||||
minetest.register_craftitem("mobs_mc:bowl", {
|
||||
description = S("Bowl"),
|
||||
_doc_items_longdesc = S("Bowls are mainly used to hold tasty soups."),
|
||||
description = "Bowl",
|
||||
_doc_items_longdesc = "Bowls are mainly used to hold tasty soups.",
|
||||
inventory_image = "mcl_core_bowl.png",
|
||||
})
|
||||
|
||||
|
@ -158,8 +161,8 @@ end
|
|||
|
||||
if c("mushroom_stew") then
|
||||
minetest.register_craftitem("mobs_mc:mushroom_stew", {
|
||||
description = S("Mushroom Stew"),
|
||||
_doc_items_longdesc = S("Mushroom stew is a healthy soup."),
|
||||
description = "Mushroom Stew",
|
||||
_doc_items_longdesc = "Mushroom stew is a healthy soup.",
|
||||
inventory_image = "farming_mushroom_stew.png",
|
||||
groups = { food = 3, eatable = 6 },
|
||||
on_use = minetest.item_eat(6, "mobs_mc:bowl"),
|
||||
|
@ -177,7 +180,7 @@ if c("dragon_egg") then
|
|||
|
||||
--ender dragon
|
||||
minetest.register_node("mobs_mc:dragon_egg", {
|
||||
description = S("Dragon Egg"),
|
||||
description = "Dragon Egg",
|
||||
tiles = {
|
||||
"mcl_end_dragon_egg.png",
|
||||
"mcl_end_dragon_egg.png",
|
||||
|
@ -221,7 +224,7 @@ end
|
|||
-- Enderman
|
||||
if c("ender_eye") then
|
||||
minetest.register_craftitem("mobs_mc:ender_eye", {
|
||||
description = S("Eye of Ender"),
|
||||
description = "Eye of Ender",
|
||||
_doc_items_longdesc = longdesc_craftitem,
|
||||
inventory_image = "mcl_end_ender_eye.png",
|
||||
groups = { craftitem = 1 },
|
||||
|
@ -239,8 +242,8 @@ end
|
|||
-- Ghast
|
||||
if c("ghast_tear") then
|
||||
minetest.register_craftitem("mobs_mc:ghast_tear", {
|
||||
description = S("Ghast Tear"),
|
||||
_doc_items_longdesc = S("A ghast tear is an item used in potion brewing. It is dropped from dead ghasts."),
|
||||
description = "Ghast Tear",
|
||||
_doc_items_longdesc = "A ghast tear is an item used in potion brewing. It is dropped from dead ghasts.",
|
||||
wield_image = "mcl_mobitems_ghast_tear.png",
|
||||
inventory_image = "mcl_mobitems_ghast_tear.png",
|
||||
groups = { brewitem = 1 },
|
||||
|
@ -251,27 +254,16 @@ end
|
|||
if c("saddle") then
|
||||
-- Overwrite the saddle from Mobs Redo
|
||||
minetest.register_craftitem(":mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
_doc_items_longdesc = S("Saddles can be put on horses, donkeys, mules and pigs in order to mount them."),
|
||||
_doc_items_usagehelp = S("Rightclick an animal while holding a saddle to put on the saddle. You can now mount the animal by rightclicking it again."),
|
||||
description = "Saddle",
|
||||
_doc_items_longdesc = "Saddles can be put on horses, donkeys, mules and pigs in order to mount them.",
|
||||
_doc_items_usagehelp = "Rightclick an animal while holding a saddle to put on the saddle. You can now mount the animal by rightclicking it again.",
|
||||
inventory_image = "mcl_mobitems_saddle.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
end
|
||||
|
||||
if c("saddle") and c("lether") and c("string") and c("iron_ingot") then
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:saddle",
|
||||
recipe = {
|
||||
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"}
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
-- Horse Armor
|
||||
local horse_armor_use = S("Rightclick a horse to put on the horse armor. Donkeys and mules can't wear horse armor.")
|
||||
local horse_armor_use = S("Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.")
|
||||
-- TODO: Balance the horse armor strength, compare with MC armor strength
|
||||
if c("iron_horse_armor") then
|
||||
minetest.register_craftitem("mobs_mc:iron_horse_armor", {
|
||||
|
@ -280,6 +272,9 @@ if c("iron_horse_armor") then
|
|||
_doc_items_usagehelp = horse_armor_use,
|
||||
inventory_image = "mobs_mc_iron_horse_armor.png",
|
||||
_horse_overlay_image = "mobs_mc_horse_armor_iron.png",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
},
|
||||
stack_max = 1,
|
||||
groups = { horse_armor = 85 },
|
||||
})
|
||||
|
@ -291,6 +286,9 @@ if c("gold_horse_armor") then
|
|||
_doc_items_usagehelp = horse_armor_use,
|
||||
inventory_image = "mobs_mc_gold_horse_armor.png",
|
||||
_horse_overlay_image = "mobs_mc_horse_armor_gold.png",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_iron",
|
||||
},
|
||||
stack_max = 1,
|
||||
groups = { horse_armor = 60 },
|
||||
})
|
||||
|
@ -302,6 +300,9 @@ if c("diamond_horse_armor") then
|
|||
_doc_items_usagehelp = horse_armor_use,
|
||||
inventory_image = "mobs_mc_diamond_horse_armor.png",
|
||||
_horse_overlay_image = "mobs_mc_horse_armor_diamond.png",
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_diamond",
|
||||
},
|
||||
stack_max = 1,
|
||||
groups = { horse_armor = 45 },
|
||||
})
|
||||
|
@ -310,8 +311,8 @@ end
|
|||
-- Pig
|
||||
if c("porkchop_raw") then
|
||||
minetest.register_craftitem("mobs_mc:porkchop_raw", {
|
||||
description = S("Raw Porkchop"),
|
||||
_doc_items_longdesc = S("A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value."),
|
||||
description = "Raw Porkchop",
|
||||
_doc_items_longdesc = "A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_porkchop_raw.png",
|
||||
groups = { food = 2, eatable = 3 },
|
||||
on_use = minetest.item_eat(3),
|
||||
|
@ -320,7 +321,7 @@ end
|
|||
|
||||
if c("porkchop_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:porkchop_cooked", {
|
||||
description = S("Cooked Porkchop"),
|
||||
description = "Cooked Porkchop",
|
||||
_doc_items_longdesc = "Cooked porkchop is the cooked flesh of a pig and is used as food.",
|
||||
inventory_image = "mcl_mobitems_porkchop_cooked.png",
|
||||
groups = { food = 2, eatable = 8 },
|
||||
|
@ -339,9 +340,9 @@ end
|
|||
|
||||
if c("carrot_on_a_stick") then
|
||||
minetest.register_tool("mobs_mc:carrot_on_a_stick", {
|
||||
description = S("Carrot on a Stick"),
|
||||
_doc_items_longdesc = S("A carrot on a stick can be used on saddled pigs to ride them. Pigs will also follow anyone who holds a carrot on a stick near them."),
|
||||
_doc_items_usagehelp = S("Rightclick a saddled pig with the carrot on a stick to mount it. You can now ride it like a horse."),
|
||||
description = "Carrot on a Stick",
|
||||
_doc_items_longdesc = "A carrot on a stick can be used on saddled pigs to ride them. Pigs will also follow anyone who holds a carrot on a stick near them.",
|
||||
_doc_items_usagehelp = "Rightclick a saddled pig with the carrot on a stick to mount it. You can now ride it like a horse.",
|
||||
wield_image = "mcl_mobitems_carrot_on_a_stick.png",
|
||||
inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
|
||||
sounds = { breaks = "default_tool_breaks" },
|
||||
|
@ -381,8 +382,8 @@ end
|
|||
-- Rabbit
|
||||
if c("rabbit_raw") then
|
||||
minetest.register_craftitem("mobs_mc:rabbit_raw", {
|
||||
description = S("Raw Rabbit"),
|
||||
_doc_items_longdesc = S("Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value."),
|
||||
description = "Raw Rabbit",
|
||||
_doc_items_longdesc = "Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_rabbit_raw.png",
|
||||
groups = { food = 2, eatable = 3 },
|
||||
on_use = minetest.item_eat(3),
|
||||
|
@ -391,8 +392,8 @@ end
|
|||
|
||||
if c("rabbit_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:rabbit_cooked", {
|
||||
description = S("Cooked Rabbit"),
|
||||
_doc_items_longdesc = S("This is a food item which can be eaten."),
|
||||
description = "Cooked Rabbit",
|
||||
_doc_items_longdesc = "This is a food item which can be eaten.",
|
||||
inventory_image = "mcl_mobitems_rabbit_cooked.png",
|
||||
groups = { food = 2, eatable = 5 },
|
||||
on_use = minetest.item_eat(5),
|
||||
|
@ -410,8 +411,8 @@ end
|
|||
|
||||
if c("rabbit_hide") then
|
||||
minetest.register_craftitem("mobs_mc:rabbit_hide", {
|
||||
description = S("Rabbit Hide"),
|
||||
_doc_items_longdesc = S("Rabbit hide is used to create leather."),
|
||||
description = "Rabbit Hide",
|
||||
_doc_items_longdesc = "Rabbit hide is used to create leather.",
|
||||
inventory_image = "mcl_mobitems_rabbit_hide.png"
|
||||
})
|
||||
end
|
||||
|
@ -428,8 +429,8 @@ end
|
|||
|
||||
if c("rabbit_foot") then
|
||||
minetest.register_craftitem("mobs_mc:rabbit_foot", {
|
||||
description = S("Rabbit's Foot"),
|
||||
_doc_items_longdesc = S("This item is used in brewing."),
|
||||
description = "Rabbit's Foot",
|
||||
_doc_items_longdesc = "This item is used in brewing.",
|
||||
inventory_image = "mcl_mobitems_rabbit_foot.png"
|
||||
})
|
||||
end
|
||||
|
@ -437,8 +438,8 @@ end
|
|||
-- Sheep
|
||||
if c("mutton_raw") then
|
||||
minetest.register_craftitem("mobs_mc:mutton_raw", {
|
||||
description = S("Raw Mutton"),
|
||||
_doc_items_longdesc = S("Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value."),
|
||||
description = "Raw Mutton",
|
||||
_doc_items_longdesc = "Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value.",
|
||||
inventory_image = "mcl_mobitems_mutton_raw.png",
|
||||
groups = { food = 2, eatable = 4 },
|
||||
on_use = minetest.item_eat(4),
|
||||
|
@ -447,8 +448,8 @@ end
|
|||
|
||||
if c("mutton_cooked") then
|
||||
minetest.register_craftitem("mobs_mc:mutton_cooked", {
|
||||
description = S("Cooked Mutton"),
|
||||
_doc_items_longdesc = S("Cooked mutton is the cooked flesh from a sheep and is used as food."),
|
||||
description = "Cooked Mutton",
|
||||
_doc_items_longdesc = "Cooked mutton is the cooked flesh from a sheep and is used as food.",
|
||||
inventory_image = "mcl_mobitems_mutton_cooked.png",
|
||||
groups = { food = 2, eatable = 8 },
|
||||
on_use = minetest.item_eat(8),
|
||||
|
@ -467,8 +468,8 @@ end
|
|||
-- Shulker
|
||||
if c("shulker_shell") then
|
||||
minetest.register_craftitem("mobs_mc:shulker_shell", {
|
||||
description = S("Shulker Shell"),
|
||||
_doc_items_longdesc = S("Shulker shells are used in crafting. They are dropped from dead shulkers."),
|
||||
description = "Shulker Shell",
|
||||
_doc_items_longdesc = "Shulker shells are used in crafting. They are dropped from dead shulkers.",
|
||||
inventory_image = "mcl_mobitems_shulker_shell.png",
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
@ -477,8 +478,8 @@ end
|
|||
-- Magma cube
|
||||
if c("magma_cream") then
|
||||
minetest.register_craftitem("mobs_mc:magma_cream", {
|
||||
description = S("Magma Cream"),
|
||||
_doc_items_longdesc = S("Magma cream is a crafting component."),
|
||||
description = "Magma Cream",
|
||||
_doc_items_longdesc = "Magma cream is a crafting component.",
|
||||
wield_image = "mcl_mobitems_magma_cream.png",
|
||||
inventory_image = "mcl_mobitems_magma_cream.png",
|
||||
groups = { brewitem = 1 },
|
||||
|
@ -488,8 +489,8 @@ end
|
|||
-- Slime
|
||||
if c("slimeball") then
|
||||
minetest.register_craftitem("mobs_mc:slimeball", {
|
||||
description = S("Slimeball"),
|
||||
_doc_items_longdesc = S("Slimeballs are used in crafting. They are dropped from slimes."),
|
||||
description = "Slimeball",
|
||||
_doc_items_longdesc = "Slimeballs are used in crafting. They are dropped from slimes.",
|
||||
inventory_image = "mcl_mobitems_slimeball.png"
|
||||
})
|
||||
if minetest.get_modpath("mesecons_materials") then
|
||||
|
@ -503,8 +504,8 @@ end
|
|||
-- Spider
|
||||
if c("spider_eye") then
|
||||
minetest.register_craftitem("mobs_mc:spider_eye", {
|
||||
description = S("Spider Eye"),
|
||||
_doc_items_longdesc = S("Spider eyes are used mainly in crafting and brewing. Spider eyes can be eaten, but they poison you and reduce your health by 2 hit points."),
|
||||
description = "Spider Eye",
|
||||
_doc_items_longdesc = "Spider eyes are used mainly in crafting and brewing. Spider eyes can be eaten, but they poison you and reduce your health by 2 hit points.",
|
||||
inventory_image = "mcl_mobitems_spider_eye.png",
|
||||
wield_image = "mcl_mobitems_spider_eye.png",
|
||||
-- Simplified poisonous food
|
||||
|
@ -520,6 +521,7 @@ if c("totem") then
|
|||
-- Totem of Undying
|
||||
minetest.register_craftitem("mobs_mc:totem", {
|
||||
description = S("Totem of Undying"),
|
||||
_tt_help = minetest.colorize("#00FF00", S("Protects you from death while wielding it")),
|
||||
_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
|
||||
_doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."),
|
||||
inventory_image = "mcl_totems_totem.png",
|
||||
|
@ -555,7 +557,7 @@ if c("totem") then
|
|||
player:set_wielded_item(wield)
|
||||
end
|
||||
-- Effects
|
||||
minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16})
|
||||
minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
|
||||
|
||||
-- Big totem overlay
|
||||
if not hud_totem[player:get_player_name()] then
|
||||
|
@ -565,6 +567,7 @@ if c("totem") then
|
|||
position = { x=0.5, y=1 },
|
||||
scale = { x=17, y=17 },
|
||||
offset = { x=0, y=-178 },
|
||||
z_index = 100,
|
||||
})
|
||||
minetest.after(3, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
@ -589,8 +592,8 @@ end
|
|||
-- Rotten flesh
|
||||
if c("rotten_flesh") then
|
||||
minetest.register_craftitem("mobs_mc:rotten_flesh", {
|
||||
description = S("Rotten Flesh"),
|
||||
_doc_items_longdesc = S("Yuck! This piece of flesh clearly has seen better days. Eating it will only poison you and reduces your health by 4 hit points. But tamed wolves can eat it just fine."),
|
||||
description = "Rotten Flesh",
|
||||
_doc_items_longdesc = "Yuck! This piece of flesh clearly has seen better days. Eating it will only poison you and reduces your health by 4 hit points. But tamed wolves can eat it just fine.",
|
||||
inventory_image = "mcl_mobitems_rotten_flesh.png",
|
||||
-- Simplified poisonous food
|
||||
groups = { food = 2, eatable = -4 },
|
||||
|
@ -601,8 +604,8 @@ end
|
|||
-- Misc.
|
||||
if c("nether_star") then
|
||||
minetest.register_craftitem("mobs_mc:nether_star", {
|
||||
description = S("Nether Star"),
|
||||
_doc_items_longdesc = S("A nether star is a crafting component. It is dropped from the Wither."),
|
||||
description = "Nether Star",
|
||||
_doc_items_longdesc = "A nether star is a crafting component. It is dropped from the Wither.",
|
||||
inventory_image = "mcl_mobitems_nether_star.png"
|
||||
})
|
||||
end
|
||||
|
@ -630,9 +633,9 @@ end
|
|||
|
||||
if c("bone") then
|
||||
minetest.register_craftitem("mobs_mc:bone", {
|
||||
description = S("Bone"),
|
||||
_doc_items_longdesc = S("Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient."),
|
||||
_doc_items_usagehelp = S("Hold the bone in your hand near wolves to attract them. Rightclick the wolf to give it a bone and tame it."),
|
||||
description = "Bone",
|
||||
_doc_items_longdesc = "Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient.",
|
||||
_doc_items_usagehelp = "Hold the bone in your hand near wolves to attract them. Rightclick the wolf to give it a bone and tame it.",
|
||||
inventory_image = "mcl_mobitems_bone.png"
|
||||
})
|
||||
if minetest.get_modpath("bones") then
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
--maikerumines throwing code
|
||||
|
@ -12,15 +15,18 @@ local c = mobs_mc.is_item_variable_overridden
|
|||
|
||||
minetest.register_node("mobs_mc:arrow_box", {
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
--Spitze
|
||||
{-6.5/17, -1.5/17, -1.5/17, -4.5/17, 1.5/17, 1.5/17},
|
||||
{-4.5/17, -0.5/17, -0.5/17, 5.5/17, 0.5/17, 0.5/17},
|
||||
{5.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
-- Tip
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
--Federn
|
||||
-- Fletching
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
|
@ -33,7 +39,16 @@ minetest.register_node("mobs_mc:arrow_box", {
|
|||
}
|
||||
},
|
||||
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = {not_in_creative_inventory=1, dig_immediate=3},
|
||||
node_placement_prediction = "",
|
||||
on_construct = function(pos)
|
||||
minetest.log("error", "[mobs_mc] Trying to construct mobs_mc:arrow_box at "..minetest.pos_to_string(pos))
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
drop = "",
|
||||
})
|
||||
|
||||
local THROWING_ARROW_ENTITY={
|
||||
|
@ -70,7 +85,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 3
|
||||
minetest.sound_play("damage", {pos = pos})
|
||||
minetest.sound_play("damage", {pos = pos}, true)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
|
@ -79,7 +94,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
end
|
||||
else
|
||||
local damage = 3
|
||||
minetest.sound_play("damage", {pos = pos})
|
||||
minetest.sound_play("damage", {pos = pos}, true)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
|
@ -91,7 +106,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
minetest.sound_play("bowhit1", {pos = pos})
|
||||
minetest.sound_play("bowhit1", {pos = pos}, true)
|
||||
minetest.add_item(self.lastpos, 'mobs_mc:arrow')
|
||||
self.object:remove()
|
||||
end
|
||||
|
@ -117,7 +132,7 @@ local throwing_shoot_arrow = function(itemstack, player)
|
|||
obj:set_velocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
|
||||
obj:set_acceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
|
||||
obj:set_yaw(player:get_look_yaw()+math.pi)
|
||||
minetest.sound_play("throwing_sound", {pos=playerpos})
|
||||
minetest.sound_play("throwing_sound", {pos=playerpos}, true)
|
||||
if obj:get_luaentity().player == "" then
|
||||
obj:get_luaentity().player = player
|
||||
end
|
||||
|
@ -130,9 +145,9 @@ end
|
|||
|
||||
if c("arrow") then
|
||||
minetest.register_craftitem("mobs_mc:arrow", {
|
||||
description = S("Arrow"),
|
||||
_doc_items_longdesc = S("Arrows are ammunition for bows."),
|
||||
_doc_items_usagehelp = S("To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom."),
|
||||
description = "Arrow",
|
||||
_doc_items_longdesc = "Arrows are ammunition for bows.",
|
||||
_doc_items_usagehelp = "To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom.",
|
||||
inventory_image = "mcl_bows_arrow_inv.png",
|
||||
})
|
||||
end
|
||||
|
@ -150,9 +165,9 @@ end
|
|||
|
||||
if c("bow") then
|
||||
minetest.register_tool("mobs_mc:bow_wood", {
|
||||
description = S("Bow"),
|
||||
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes."),
|
||||
_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage."),
|
||||
description = "Bow",
|
||||
_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.",
|
||||
_doc_items_usagehelp = "To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage.",
|
||||
inventory_image = "mcl_bows_bow.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
|
@ -251,7 +266,7 @@ if c("egg") then
|
|||
pos = playerpos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 5,
|
||||
})
|
||||
}, true)
|
||||
|
||||
local obj = minetest.add_entity({
|
||||
x = playerpos.x,
|
||||
|
@ -289,8 +304,8 @@ if c("egg") then
|
|||
end
|
||||
|
||||
minetest.register_craftitem("mobs_mc:egg", {
|
||||
description = S("Egg"),
|
||||
_doc_items_longdesc = S("Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out"),
|
||||
description = "Egg",
|
||||
_doc_items_longdesc = "Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mobs_chicken_egg.png",
|
||||
on_use = mobs_shoot_egg,
|
||||
|
@ -375,8 +390,8 @@ if c("snowball") then
|
|||
|
||||
-- Snowball
|
||||
minetest.register_craftitem("mobs_mc:snowball", {
|
||||
description = S("Snowball"),
|
||||
_doc_items_longdesc = S("Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else."),
|
||||
description = "Snowball",
|
||||
_doc_items_longdesc = "Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else.",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_snowball.png",
|
||||
on_use = mobs_shoot_snowball,
|
||||
|
@ -384,7 +399,3 @@ if c("snowball") then
|
|||
end
|
||||
|
||||
--end maikerumine code
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC mobs loaded")
|
||||
end
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
--MC Heads for minetest
|
||||
--maikerumine
|
||||
|
||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
-- Heads system
|
||||
|
@ -53,7 +56,7 @@ local function addhead(mobname, desc, longdesc)
|
|||
end
|
||||
|
||||
-- Add heads
|
||||
addhead("zombie", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie."))
|
||||
addhead("creeper", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper."))
|
||||
addhead("skeleton", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton."))
|
||||
addhead("wither_skeleton", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton."))
|
||||
addhead("zombie", "Zombie Head", "A zombie head is a small decorative block which resembles the head of a zombie.")
|
||||
addhead("creeper", "Creeper Head", "A creeper head is a small decorative block which resembles the head of a creeper.")
|
||||
addhead("skeleton", "Skeleton Skull", "A skeleton skull is a small decorative block which resembles the skull of a skeleton.")
|
||||
addhead("wither_skeleton", "Wither Skeleton Skull", "A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton.")
|
||||
|
|
|
@ -81,6 +81,9 @@ Origin of those models:
|
|||
|
||||
* PilzAdam and Wuzzy (CC0)
|
||||
* `mobs_mc_chicken_lay_egg.ogg`
|
||||
* [AGFX](http://www.freesound.org/people/DrMinky/sounds/) (CC0)
|
||||
* `mobs_mc_chicken_child.ogg`
|
||||
* Source: <https://freesound.org/people/AGFX/sounds/43380/>
|
||||
* Randomation (CC0)
|
||||
* `green_slime_damage.ogg`
|
||||
* `green_slime_attack.ogg`
|
||||
|
|
|
@ -6,8 +6,8 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:agent", {
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
stepheight = 1.2,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
|
@ -19,6 +19,7 @@ mobs:register_mob("mobs_mc:agent", {
|
|||
},
|
||||
-- TODO: sounds
|
||||
visual_size = {x=3, y=3},
|
||||
walk_chance = 0,
|
||||
walk_velocity = 0.6,
|
||||
run_velocity = 2,
|
||||
jump = true,
|
||||
|
@ -36,7 +37,3 @@ mobs:register_mob("mobs_mc:agent", {
|
|||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:agent", S("Agent"), "mobs_mc_spawn_icon_agent.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Agent loaded")
|
||||
end
|
||||
|
|
|
@ -4,6 +4,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:bat", {
|
||||
type = "animal",
|
||||
spawn_class = "ambient",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 6,
|
||||
|
@ -40,14 +41,10 @@ mobs:register_mob("mobs_mc:bat", {
|
|||
]]
|
||||
},
|
||||
|
||||
water_damage = 1,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
|
||||
fly = true,
|
||||
fly_in = "air",
|
||||
})
|
||||
|
||||
|
||||
|
@ -69,8 +66,3 @@ mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid, {"air"}, 0, maxlight, 20
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)
|
||||
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Bat loaded")
|
||||
end
|
||||
|
|
|
@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:blaze", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
||||
|
@ -21,6 +22,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
textures = {
|
||||
{"mobs_mc_blaze.png"},
|
||||
},
|
||||
armor = { fleshy = 100, snowball_vulnerable = 100 },
|
||||
visual_size = {x=3, y=3},
|
||||
sounds = {
|
||||
random = "mobs_mc_blaze_breath",
|
||||
|
@ -53,6 +55,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
-- MC Wiki: takes 1 damage every half second while in water
|
||||
water_damage = 2,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
fall_damage = 0,
|
||||
fall_speed = -2.25,
|
||||
light_damage = 0,
|
||||
|
@ -60,13 +63,12 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:blaze_fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = 1.0,
|
||||
passive = false,
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
fly = true,
|
||||
jump_chance = 98,
|
||||
fear_height = 0,
|
||||
blood_amount = 0,
|
||||
glow = 14,
|
||||
})
|
||||
|
||||
|
@ -77,7 +79,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
visual = "sprite",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 12,
|
||||
velocity = 15,
|
||||
|
||||
-- Direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
|
@ -94,6 +96,15 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
}, nil)
|
||||
end,
|
||||
|
||||
hit_object = function(self, object)
|
||||
local lua = object:get_luaentity()
|
||||
if lua then
|
||||
if lua.name == "mcl_minecarts:tnt_minecart" then
|
||||
lua:on_activate_by_rail(2)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
-- Node hit, make fire
|
||||
hit_node = function(self, pos, node)
|
||||
if node.name == "air" then
|
||||
|
@ -114,12 +125,3 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Blaze loaded")
|
||||
end
|
||||
|
|
|
@ -10,6 +10,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:chicken", {
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
|
||||
hp_min = 4,
|
||||
hp_max = 4,
|
||||
|
@ -35,9 +36,6 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
fall_speed = -2.25,
|
||||
sounds = {
|
||||
|
@ -45,6 +43,12 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
-- TODO: death, damage
|
||||
distance = 16,
|
||||
},
|
||||
sounds_child = {
|
||||
random = "mobs_mc_chicken_child",
|
||||
damage = "mobs_mc_chicken_child",
|
||||
death = "mobs_mc_chicken_child",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
|
@ -83,7 +87,7 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 16,
|
||||
})
|
||||
}, true)
|
||||
end,
|
||||
|
||||
})
|
||||
|
@ -93,7 +97,3 @@ mobs:spawn_specific("mobs_mc:chicken", mobs_mc.spawn.grassland, {"air"}, 9, mine
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC chicken loaded")
|
||||
end
|
||||
|
|
|
@ -4,6 +4,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
local cow_def = {
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
||||
|
@ -26,9 +27,6 @@ local cow_def = {
|
|||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
runaway = true,
|
||||
sounds = {
|
||||
random = "mobs_mc_cow",
|
||||
|
@ -90,7 +88,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||
-- Use shears to get mushrooms and turn mooshroom into cow
|
||||
if item:get_name() == mobs_mc.items.shears then
|
||||
local pos = self.object:get_pos()
|
||||
minetest.sound_play("shears", {pos = pos})
|
||||
minetest.sound_play("shears", {pos = pos}, true)
|
||||
|
||||
if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
|
||||
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5")
|
||||
|
@ -138,16 +136,9 @@ mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
|||
|
||||
|
||||
-- Spawning
|
||||
mobs:spawn_specific("mobs_mc:cow", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 20, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific("mobs_mc:mooshroom", mobs_mc.spawn.mushroom_island, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs_animal:cow", "mobs_mc:cow")
|
||||
mobs:spawn_specific("mobs_mc:cow", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific("mobs_mc:mooshroom", mobs_mc.spawn.mushroom_island, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn egg
|
||||
mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
|
||||
mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Cow loaded")
|
||||
end
|
||||
|
|
|
@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:creeper", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
|
||||
|
@ -35,9 +36,8 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
|
||||
explosion_radius = 3,
|
||||
explosion_strength = 3,
|
||||
reach = 4,
|
||||
explosion_damage_radius = 7,
|
||||
explosion_timer = 1.5,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
@ -57,19 +57,19 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
item:add_wear(1000)
|
||||
-- Tool break sound
|
||||
if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
||||
minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5})
|
||||
minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
|
||||
end
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
self._forced_explosion_countdown_timer = self.explosion_timer
|
||||
minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16})
|
||||
minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
|
||||
end
|
||||
end,
|
||||
do_custom = function(self, dtime)
|
||||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
mobs:explosion(self.object:get_pos(), self.explosion_radius, 0, 1, self.sounds.explode)
|
||||
mobs:boom(self, self.object:get_pos(), self.explosion_strength)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
@ -114,21 +114,11 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
},
|
||||
floats = 1,
|
||||
fear_height = 4,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:creeper", "mobs_mc:creeper")
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Creeper loaded")
|
||||
end
|
||||
|
|
|
@ -6,6 +6,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:enderdragon", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
attacks_animals = true,
|
||||
walk_chance = 100,
|
||||
|
@ -32,10 +33,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
damage = 10,
|
||||
jump = true,
|
||||
jump_height = 14,
|
||||
stepheight = 1.2,
|
||||
jump_chance = 100,
|
||||
fly = true,
|
||||
fly_in = {"air"},
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =5,
|
||||
dogshoot_count2_max = 5,
|
||||
|
@ -47,21 +45,19 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
min = 1,
|
||||
max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
fire_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:fireball2",
|
||||
arrow = "mobs_mc:dragon_fireball",
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = -1,
|
||||
shoot_offset = -1.0,
|
||||
animation = {
|
||||
fly_speed = 8, stand_speed = 8,
|
||||
stand_start = 0, stand_end = 20,
|
||||
walk_start = 0, walk_end = 20,
|
||||
run_start = 0, run_end = 20,
|
||||
},
|
||||
blood_amount = 0,
|
||||
|
||||
ignores_nametag = true,
|
||||
})
|
||||
|
@ -69,87 +65,33 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
|
||||
-- dragon fireball (projectile)
|
||||
mobs:register_arrow("mobs_mc:dragon_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
--textures = {"transparent.png"},
|
||||
textures = {"mese_egg.png"},
|
||||
velocity = 10,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local n = minetest.get_node(pos).name
|
||||
|
||||
if self.timer == 0 then
|
||||
self.timer = os.time()
|
||||
end
|
||||
|
||||
if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, 1)
|
||||
for _,obj in ipairs(objects) do
|
||||
local name = self.name
|
||||
if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then
|
||||
obj:set_hp(obj:get_hp()-5)
|
||||
if (obj:get_hp() <= 0) then
|
||||
if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if mobs_griefing then
|
||||
minetest.set_node(pos, {name="air"})
|
||||
if math.random(1,2)==1 then
|
||||
local dx = math.random(-1,1)
|
||||
local dy = math.random(-1,1)
|
||||
local dz = math.random(-1,1)
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
minetest.set_node(p, {name="air"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
--GOOD LUCK LOL!
|
||||
-- fireball (weapon)
|
||||
mobs:register_arrow(":mobs_mc:fireball2", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1.5, y = 1.5},
|
||||
visual_size = {x = 1.25, y = 1.25},
|
||||
textures = {"mobs_mc_dragon_fireball.png"},
|
||||
--textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
|
||||
velocity = 6,
|
||||
|
||||
-- direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 2*64})
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 6},
|
||||
damage_groups = {fleshy = 12},
|
||||
}, nil)
|
||||
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64})
|
||||
minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 12},
|
||||
}, nil)
|
||||
|
||||
end,
|
||||
|
||||
-- node hit, bursts into flame
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:explosion(pos, 3, 0, 1)
|
||||
--from tnt
|
||||
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
|
||||
|
||||
mobs:boom(self, pos, 2)
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0)
|
||||
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||
|
|
|
@ -168,9 +168,9 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
|||
mobs:register_mob("mobs_mc:enderman", {
|
||||
-- TODO: Endermen should be classified as passive
|
||||
type = "monster",
|
||||
spawn_class = "passive",
|
||||
passive = false,
|
||||
pathfinding = 1,
|
||||
stepheight = 1.2,
|
||||
hp_min = 40,
|
||||
hp_max = 40,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
|
||||
|
@ -255,7 +255,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
self.animation = select_enderman_animation("block")
|
||||
mobs:set_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.dug then
|
||||
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16})
|
||||
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -276,7 +276,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
self.animation = select_enderman_animation("normal")
|
||||
mobs:set_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
|
||||
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
self._taken_node = ""
|
||||
end
|
||||
|
@ -320,14 +320,11 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
end
|
||||
end,
|
||||
water_damage = 8,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
-- TODO: Increase view range when it detects being seen
|
||||
-- Low view range to emulate that behaviour somehow
|
||||
view_range = 4,
|
||||
fear_height = 4,
|
||||
attack_type = "dogfight",
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
|
@ -340,9 +337,3 @@ mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30,
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
|
||||
minetest.log("action", "MC Enderman loaded")
|
||||
end
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:endermite", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
passive = false,
|
||||
hp_min = 8,
|
||||
hp_max = 8,
|
||||
|
@ -27,14 +28,10 @@ mobs:register_mob("mobs_mc:endermite", {
|
|||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
jump = true,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 4,
|
||||
view_range = 16,
|
||||
damage = 2,
|
||||
reach = 1,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)
|
||||
|
|
|
@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:ghast", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
hp_min = 10,
|
||||
|
@ -53,17 +54,12 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
view_range = 100,
|
||||
--attack_type = "dogshoot",
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_monster:fireball",
|
||||
arrow = "mobs_mc:fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = 1,
|
||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
--'dogshoot_count_max' number of seconds before switching above modes.
|
||||
shoot_offset = -5,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
passive = false,
|
||||
|
@ -71,39 +67,36 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
jump_height = 4,
|
||||
floats=1,
|
||||
fly = true,
|
||||
fly_in = {"air"},
|
||||
jump_chance = 98,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- fireball (weapon)
|
||||
mobs:register_arrow(":mobs_monster:fireball", {
|
||||
-- fireball (projectile)
|
||||
mobs:register_arrow("mobs_mc:fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.5, y = 0.5},
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 6,
|
||||
velocity = 15,
|
||||
|
||||
-- direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 8},
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 8},
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
end,
|
||||
|
||||
-- node hit, bursts into flame
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:explosion(pos, 1, 1, 0)
|
||||
mobs:boom(self, pos, 1, true)
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -112,7 +105,3 @@ mobs:register_arrow(":mobs_monster:fireball", {
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Ghast loaded")
|
||||
end
|
||||
|
|
|
@ -8,8 +8,10 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:guardian", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 30,
|
||||
hp_max = 30,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = 1,
|
||||
|
@ -37,10 +39,12 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
run_start = 0, run_end = 20,
|
||||
},
|
||||
drops = {
|
||||
-- Greatly increased amounts of prismarine
|
||||
{name = mobs_mc.items.prismarine_shard,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
max = 32,},
|
||||
-- TODO: Reduce of drops when ocean monument is ready.
|
||||
|
||||
-- The following drops are approximations
|
||||
-- Fish / prismarine crystal
|
||||
|
@ -51,7 +55,7 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
{name = mobs_mc.items.prismarine_crystals,
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 2,},
|
||||
|
||||
-- Rare drop: fish
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
|
@ -73,16 +77,13 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
},
|
||||
fly = true,
|
||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||
stepheight = 0.1,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:spawn_specific("mobs_mc:guardian", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water - 10)
|
||||
-- Spawning disabled due to size issues
|
||||
-- TODO: Re-enable spawning
|
||||
--mobs:spawn_specific("mobs_mc:guardian", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water - 10)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)
|
||||
|
|
|
@ -8,8 +8,10 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:guardian_elder", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 80,
|
||||
hp_max = 80,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = 1,
|
||||
|
@ -37,10 +39,14 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
run_start = 0, run_end = 20,
|
||||
},
|
||||
drops = {
|
||||
-- TODO: Reduce # of drops when ocean monument is ready.
|
||||
|
||||
-- Greatly increased amounts of prismarine
|
||||
{name = mobs_mc.items.prismarine_shard,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
min = 1,
|
||||
max = 64,},
|
||||
|
||||
-- TODO: Only drop if killed by player
|
||||
{name = mobs_mc.items.wet_sponge,
|
||||
chance = 1,
|
||||
|
@ -54,9 +60,9 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
min = 1,
|
||||
max = 1,},
|
||||
{name = mobs_mc.items.prismarine_crystals,
|
||||
chance = 4,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 10,},
|
||||
|
||||
-- Rare drop: fish
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
|
@ -78,16 +84,13 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
},
|
||||
fly = true,
|
||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||
stepheight = 0.1,
|
||||
jump = false,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18)
|
||||
-- Spawning disabled due to size issues
|
||||
-- TODO: Re-enable spawning
|
||||
-- mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)
|
||||
|
|
|
@ -84,6 +84,7 @@ end
|
|||
-- Horse
|
||||
local horse = {
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_horse.b3d",
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
|
@ -116,8 +117,6 @@ local horse = {
|
|||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
floats = 1,
|
||||
lava_damage = 4,
|
||||
water_damage = 1,
|
||||
makes_footstep_sound = true,
|
||||
jump = true,
|
||||
jump_height = 5.75, -- can clear 2.5 blocks
|
||||
|
@ -186,14 +185,36 @@ local horse = {
|
|||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
if can_breed(self.name) and (item:get_name() == mobs_mc.items.golden_apple or item:get_name() == mobs_mc.items.golden_carrot) then
|
||||
local iname = item:get_name()
|
||||
local heal = 0
|
||||
if can_breed(self.name) then
|
||||
-- Breed horse with golden apple or golden carrot
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if (iname == mobs_mc.items.golden_apple) then
|
||||
heal = 10
|
||||
elseif (iname == mobs_mc.items.golden_carrot) then
|
||||
heal = 4
|
||||
end
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, true, false) then
|
||||
return
|
||||
end
|
||||
end
|
||||
-- Feed/tame with anything else
|
||||
-- TODO: Different health bonus for feeding
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
heal = 1
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
heal = 2
|
||||
elseif (iname == mobs_mc.items.apple) then
|
||||
heal = 3
|
||||
elseif (iname == mobs_mc.items.hay_bale) then
|
||||
heal = 20
|
||||
end
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then
|
||||
return
|
||||
end
|
||||
|
||||
if mobs:protect(self, clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure tamed horse is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
@ -207,7 +228,7 @@ local horse = {
|
|||
|
||||
-- Put on saddle if tamed
|
||||
elseif not self.driver and not self._saddle
|
||||
and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
|
||||
and iname == mobs_mc.items.saddle then
|
||||
|
||||
-- Put on saddle and take saddle from player's inventory
|
||||
local w = clicker:get_wielded_item()
|
||||
|
@ -225,16 +246,17 @@ local horse = {
|
|||
local tex = horse_extra_texture(self)
|
||||
self.base_texture = tex
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
|
||||
|
||||
-- Put on horse armor if tamed
|
||||
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
|
||||
and minetest.get_item_group(clicker:get_wielded_item():get_name(), "horse_armor") > 0 then
|
||||
and minetest.get_item_group(iname, "horse_armor") > 0 then
|
||||
|
||||
|
||||
-- Put on armor and take armor from player's inventory
|
||||
local armor = minetest.get_item_group(iname, "horse_armor")
|
||||
self._horse_armor = iname
|
||||
local w = clicker:get_wielded_item()
|
||||
local armor = minetest.get_item_group(w:get_name(), "horse_armor")
|
||||
self._horse_armor = w:get_name()
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
w:take_item()
|
||||
clicker:set_wielded_item(w)
|
||||
|
@ -254,7 +276,10 @@ local horse = {
|
|||
local tex = horse_extra_texture(self)
|
||||
self.base_texture = tex
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
|
||||
local def = w:get_definition()
|
||||
if def.sounds and def.sounds._mcl_armor_equip then
|
||||
minetest.sound_play({name = def.sounds._mcl_armor_equip}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
|
||||
end
|
||||
|
||||
-- Mount horse
|
||||
elseif not self.driver and self._saddle then
|
||||
|
@ -263,7 +288,7 @@ local horse = {
|
|||
mobs.attach(self, clicker)
|
||||
|
||||
-- Used to capture horse
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
elseif not self.driver and iname ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end
|
||||
|
@ -324,6 +349,7 @@ mobs:register_mob("mobs_mc:horse", horse)
|
|||
|
||||
-- Skeleton horse
|
||||
local skeleton_horse = table.copy(horse)
|
||||
skeleton_horse.breath_max = -1
|
||||
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
|
||||
skeleton_horse.drops = {
|
||||
{name = mobs_mc.items.bone,
|
||||
|
@ -337,11 +363,11 @@ skeleton_horse.sounds = {
|
|||
damage = "mobs_mc_skeleton_hurt",
|
||||
distance = 16,
|
||||
}
|
||||
skeleton_horse.blood_amount = 0
|
||||
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
||||
|
||||
-- Zombie horse
|
||||
local zombie_horse = table.copy(horse)
|
||||
zombie_horse.breath_max = -1
|
||||
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
|
||||
zombie_horse.drops = {
|
||||
{name = mobs_mc.items.rotten_flesh,
|
||||
|
@ -400,11 +426,8 @@ mobs:register_mob("mobs_mc:mule", mule)
|
|||
|
||||
--===========================
|
||||
--Spawn Function
|
||||
mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 12, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 12, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:horse", "mobs_mc:horse")
|
||||
mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
|
||||
|
@ -412,8 +435,3 @@ mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_
|
|||
mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
|
||||
mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
|
||||
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
|
||||
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Horse loaded")
|
||||
end
|
||||
|
|
|
@ -98,7 +98,3 @@ COLISIONBOX in minetest press f5 to see where you are looking at then put these
|
|||
--]]
|
||||
--
|
||||
--
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "[MOD] mobs_mc loaded")
|
||||
end
|
||||
|
|
|
@ -13,9 +13,11 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
mobs:register_mob("mobs_mc:iron_golem", {
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
hp_min = 100,
|
||||
hp_max = 100,
|
||||
breath_max = -1,
|
||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_iron_golem.b3d",
|
||||
|
@ -48,9 +50,6 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
animation = {
|
||||
stand_speed = 15, walk_speed = 15, run_speed = 25, punch_speed = 15,
|
||||
|
@ -60,7 +59,6 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||
punch_start = 40, punch_end = 50,
|
||||
},
|
||||
jump = true,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
|
@ -175,7 +173,3 @@ mobs_mc.tools.check_iron_golem_summon = function(pos)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Iron Golem loaded")
|
||||
end
|
||||
|
|
|
@ -4,8 +4,29 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--################### LLAMA
|
||||
--###################
|
||||
|
||||
local carpets = {
|
||||
-- group = { carpet , short_texture_name }
|
||||
unicolor_white = { "mcl_wool:white_carpet", "white" },
|
||||
unicolor_dark_orange = { "mcl_wool:brown_carpet", "brown" },
|
||||
unicolor_grey = { "mcl_wool:silver_carpet", "light_gray" },
|
||||
unicolor_darkgrey = { "mcl_wool:grey_carpet", "gray" },
|
||||
unicolor_blue = { "mcl_wool:blue_carpet", "blue" },
|
||||
unicolor_dark_green = { "mcl_wool:green_carpet", "green" },
|
||||
unicolor_green = { "mcl_wool:lime_carpet", "lime" },
|
||||
unicolor_violet = { "mcl_wool:purple_carpet", "purple" },
|
||||
unicolor_light_red = { "mcl_wool:pink_carpet", "pink" },
|
||||
unicolor_yellow = { "mcl_wool:yellow_carpet", "yellow" },
|
||||
unicolor_orange = { "mcl_wool:orange_carpet", "orange" },
|
||||
unicolor_red = { "mcl_wool:red_carpet", "red" },
|
||||
unicolor_cyan = { "mcl_wool:cyan_carpet", "cyan" },
|
||||
unicolor_red_violet = { "mcl_wool:magenta_carpet", "magenta" },
|
||||
unicolor_black = { "mcl_wool:black_carpet", "black" },
|
||||
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
|
||||
}
|
||||
|
||||
mobs:register_mob("mobs_mc:llama", {
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
passive = false,
|
||||
|
@ -18,7 +39,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
|
||||
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
|
||||
{"blank.png", "blank.png", "mobs_mc_llama.png"},
|
||||
-- TODO: Implement carpet (aka decor) on llama
|
||||
-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
|
@ -32,9 +53,6 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 4,
|
||||
sounds = {
|
||||
random = "mobs_mc_llama",
|
||||
|
@ -56,7 +74,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
look_start = 78,
|
||||
look_end = 108,
|
||||
},
|
||||
follow = mobs_mc.items.horse,
|
||||
follow = mobs_mc.follow.llama,
|
||||
view_range = 16,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
|
@ -112,7 +130,38 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
-- Make sure tamed llama is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
-- Place carpet
|
||||
--[[ TODO: Re-enable this code when carpet textures arrived.
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||
for group, carpetdata in pairs(carpets) do
|
||||
if minetest.get_item_group(item:get_name(), group) == 1 then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local substr = carpetdata[2]
|
||||
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[2] = tex_carpet
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
self.carpet = item:get_name()
|
||||
self.drops = {
|
||||
{name = mobs_mc.items.leather,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = item:get_name(),
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
}
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
|
@ -130,7 +179,32 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
--[[
|
||||
TODO: Enable this code when carpet textures arrived.
|
||||
on_breed = function(parent1, parent2)
|
||||
-- When breeding, make sure the child has no carpet
|
||||
local pos = parent1.object:get_pos()
|
||||
local child, parent
|
||||
if math.random(1,2) == 1 then
|
||||
parent = parent1
|
||||
else
|
||||
parent = parent2
|
||||
end
|
||||
child = mobs:spawn_child(pos, parent.name)
|
||||
if child then
|
||||
local ent_c = child:get_luaentity()
|
||||
ent_c.base_texture = table.copy(ent_c.base_texture)
|
||||
ent_c.base_texture[2] = "blank.png"
|
||||
child:set_properties({textures = ent_c.base_texture})
|
||||
ent_c.tamed = true
|
||||
ent_c.carpet = nil
|
||||
ent_c.owner = parent.owner
|
||||
return false
|
||||
end
|
||||
end,
|
||||
]]
|
||||
|
||||
})
|
||||
|
||||
|
@ -139,7 +213,3 @@ mobs:spawn_specific("mobs_mc:llama", mobs_mc.spawn.savanna, {"air"}, 0, minetest
|
|||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Llama loaded")
|
||||
end
|
||||
|
|
|
@ -1,742 +0,0 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-01-25 18:45+0100\n"
|
||||
"PO-Revision-Date: 2018-01-25 18:48+0100\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: de_DE\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.5\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Blaze Rod"
|
||||
msgstr "Lohenrute"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "This is a crafting component dropped from dead blazes."
|
||||
msgstr "Dies ist eine Fertigungskomponente, welche von toten Lohen abfällt."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Blaze Powder"
|
||||
msgstr "Lohenstaub"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "This item is mainly used for brewing potions and crafting."
|
||||
msgstr ""
|
||||
"Dieser Gegenstand wird hauptsächlich für die Trankzubereitung und die "
|
||||
"Fertigung benutzt."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Raw Chicken"
|
||||
msgstr "Rohes Hühnchen"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Raw chicken is a food item and can be eaten safely. Cooking it will increase "
|
||||
"its nutritional value."
|
||||
msgstr ""
|
||||
"Rohes Hühnchen ist ein Lebensmittel und kann problemlos gegessen werden. Es "
|
||||
"kann gegart werden, um den Nährwert zu erhöhen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Cooked Chicken"
|
||||
msgstr "Gebratenes Hühnchen"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "A cooked chicken is a healthy food item which can be eaten."
|
||||
msgstr "Ein gekochtes Hühnchen ist ein gesundes essbares Lebensmittel."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Feather"
|
||||
msgstr "Feder"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Feathers are used in crafting and are dropped from chickens."
|
||||
msgstr ""
|
||||
"Federn werden für die Fertigung benutzt und werden von Hühnern fallen "
|
||||
"gelassen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Raw Beef"
|
||||
msgstr "Rohes Rindfleisch"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Raw beef is the flesh from cows and can be eaten safely. Cooking it will "
|
||||
"greatly increase its nutritional value."
|
||||
msgstr ""
|
||||
"Rohes Rindfleisch ist das Fleisch von Kühen und kann problemlos gegessen "
|
||||
"werden. Es kann gegart werden, um den Nährwert deutlich zu erhöhen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Steak"
|
||||
msgstr "Steak"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Steak is cooked beef from cows and can be eaten."
|
||||
msgstr "Steak ist gebratenes Rindfleisch und kann gegessen werden."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Milk"
|
||||
msgstr "Milch"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Milk is a food item obtained by using a bucket on a cow."
|
||||
msgstr ""
|
||||
"Milch ist ein Lebensmittel, das man erhält, wenn man einen Eimer an einer "
|
||||
"Kuh benutzt."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Bowl"
|
||||
msgstr "Schale"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Bowls are mainly used to hold tasty soups."
|
||||
msgstr "Schüsseln werden benutzt, um leckere Suppen zu transportieren."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Mushroom Stew"
|
||||
msgstr "Pilzsuppe"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Mushroom stew is a healthy soup."
|
||||
msgstr "Pilzsuppe ist ein leckeres Gericht."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Dragon Egg"
|
||||
msgstr "Drachenei"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Eye of Ender"
|
||||
msgstr "Enderauge"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Ghast Tear"
|
||||
msgstr "Ghastträne"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"A ghast tear is an item used in potion brewing. It is dropped from dead "
|
||||
"ghasts."
|
||||
msgstr ""
|
||||
"Eine Ghastträne kann für die Trankzubereitung benutzt werden. Sie wird von "
|
||||
"toten Ghasts abgeworfen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Sattel"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Saddles can be put on horses, donkeys, mules and pigs in order to mount them."
|
||||
msgstr ""
|
||||
"Sattel können auf Pferden, Eseln, Maultieren und Schweinen platziert werden, "
|
||||
"um sich aufzusatteln."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Rightclick an animal while holding a saddle to put on the saddle. You can "
|
||||
"now mount the animal by rightclicking it again."
|
||||
msgstr ""
|
||||
"Rechtsklick auf ein Tier mit einem Sattel in der Hand, um den Sattel zu "
|
||||
"platzieren. Sie können sich nun mit Rechtsklick auf das Tier setzen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Rightclick a horse to put on the horse armor. Donkeys and mules can't wear "
|
||||
"horse armor."
|
||||
msgstr ""
|
||||
"Rechts auf ein Pferd klicken, um die Pferderüstung zu benutzen. Das "
|
||||
"funktioniert nicht mit Eseln und Maultieren."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Iron Horse Armor"
|
||||
msgstr "Eiserne Pferderüstung"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Iron horse armor can be worn by horses to increase their protection from "
|
||||
"harm a bit."
|
||||
msgstr ""
|
||||
"Die Eisenpferderüstung kann von Pferden getragen werden, um sie etwas vor "
|
||||
"Schaden zu schützen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Golden Horse Armor"
|
||||
msgstr "Goldene Pferderüstung"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Golden horse armor can be worn by horses to increase their protection from "
|
||||
"harm."
|
||||
msgstr ""
|
||||
"Die Goldpferderüstung kann von Pferden getragen werden, um sie vor Schaden "
|
||||
"zu schützen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Diamond Horse Armor"
|
||||
msgstr "Diamantene Pferderüstung"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Diamond horse armor can be worn by horses to greatly increase their "
|
||||
"protection from harm."
|
||||
msgstr ""
|
||||
"Die Diamantpferderüstung kann von Pferden getragen werden, um ihre "
|
||||
"Schadenstoleranz stark zu erhöhen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Raw Porkchop"
|
||||
msgstr "Rohes Schweinefleisch"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it "
|
||||
"will greatly increase its nutritional value."
|
||||
msgstr ""
|
||||
"Ein rohes Stück Schweinefleisch kann bedenkenlos gegessen werden. Man kann "
|
||||
"es braten, um seinen Nährwert stark zu erhöhen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Cooked Porkchop"
|
||||
msgstr "Gebratenes Schweinefleisch"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Carrot on a Stick"
|
||||
msgstr "Karottenrute"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"A carrot on a stick can be used on saddled pigs to ride them. Pigs will also "
|
||||
"follow anyone who holds a carrot on a stick near them."
|
||||
msgstr ""
|
||||
"Eine Karottenrute kann auf gesattelten Schweinen angewendet werden, um sie "
|
||||
"zu reiten. Schweine folgen auch jeden, der eine Karottenrüte trägt."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Rightclick a saddled pig with the carrot on a stick to mount it. You can now "
|
||||
"ride it like a horse."
|
||||
msgstr ""
|
||||
"Rechts auf ein gesatteltes Schwein klicken, um sich draufzusetzen. Jetzt "
|
||||
"kann das Schwein wie ein Pferd geritten werden."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Raw Rabbit"
|
||||
msgstr "Rohes Kaninchen"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Raw rabbit is a food item from a dead rabbit. It can be eaten safely. "
|
||||
"Cooking it will increase its nutritional value."
|
||||
msgstr ""
|
||||
"Rohes Kaninchenfleisch ist ein Lebensmittel, welches bedenkenlos verzehrt "
|
||||
"werden kann. Es kann gebraten werden, um seinen Nährwert zu erhöhen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Cooked Rabbit"
|
||||
msgstr "Gebratenes Kaninchen"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "This is a food item which can be eaten."
|
||||
msgstr "Dies ist ein Lebensmittel."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Rabbit Hide"
|
||||
msgstr "Kaninchenfell"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Rabbit hide is used to create leather."
|
||||
msgstr "Aus Kaninchenfellen wird Leder gefertigt."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Rabbit's Foot"
|
||||
msgstr "Hasenpfote"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "This item is used in brewing."
|
||||
msgstr "Dieser Gegenstand wird zum Brauen benutzt."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Raw Mutton"
|
||||
msgstr "Rohes Hammelfleisch"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it "
|
||||
"will greatly increase its nutritional value."
|
||||
msgstr ""
|
||||
"Rohes Hammelfleisch ist das Fleisch eines Schafes und ein Lebensmittel, "
|
||||
"welches bedenkenlos verzehrt werden kann. Es kann gebraten werden, um seinen "
|
||||
"Nährwert deutlich zu erhöhen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Cooked Mutton"
|
||||
msgstr "Gebratenes Hammelfleisch"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Cooked mutton is the cooked flesh from a sheep and is used as food."
|
||||
msgstr ""
|
||||
"Gebratenes Hammelfleisch ist das gebratene Fleisch eines Schafs und dient "
|
||||
"als Lebensmittel."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Shulker Shell"
|
||||
msgstr "Shulkerschale"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Shulker shells are used in crafting. They are dropped from dead shulkers."
|
||||
msgstr ""
|
||||
"Shulkerschalen werden für die Fertigung verwendet. Sie werden von toten "
|
||||
"Shulkern fallen gelassen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Magma Cream"
|
||||
msgstr "Magmacreme"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Magma cream is a crafting component."
|
||||
msgstr "Magmacreme wird zum Fertigen benutzt."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Slimeball"
|
||||
msgstr "Schleimkugel"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Slimeballs are used in crafting. They are dropped from slimes."
|
||||
msgstr ""
|
||||
"Schleimkugeln werden in der Fertigung benutzt. Sie werden von Schleimen "
|
||||
"fallen gelassen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Spider Eye"
|
||||
msgstr "Spinnenauge"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Spider eyes are used mainly in crafting and brewing. Spider eyes can be "
|
||||
"eaten, but they poison you and reduce your health by 2 hit points."
|
||||
msgstr ""
|
||||
"Spinnenaugen werden hauptsächlich für die Fertigung und die Trankzubereitung "
|
||||
"benutzt. Spinnenaugen können gegessen werden, aber sie vergiften Sie und Sie "
|
||||
"verlieren 2 Trefferpunkte."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Totem of Undying"
|
||||
msgstr "Totem der Unsterblichkeit"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"A totem of undying is a rare artifact which may safe you from certain death."
|
||||
msgstr ""
|
||||
"Ein Totem der Unsterblichkeit ist ein seltenes Artefakt, welches Sie vor dem "
|
||||
"sicheren Tod bewahren kann."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"The totem only works while you hold it in your hand. If you receive fatal "
|
||||
"damage, you are saved from death and you get a second chance with 1 HP. The "
|
||||
"totem is destroyed in the process, however."
|
||||
msgstr ""
|
||||
"Der Totem funktioniert nur, während Sie ihn in der Hand halten. Wenn sie "
|
||||
"tödlichen Schaden erhalten, werden Sie vom Tod bewahrt und erhalten eine "
|
||||
"zweite Lebenschance mit 1 HP. Der Totem geht dabei jedoch zu Bruch."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Rotten Flesh"
|
||||
msgstr "Verrottetes Fleisch"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Yuck! This piece of flesh clearly has seen better days. Eating it will only "
|
||||
"poison you and reduces your health by 4 hit points. But tamed wolves can eat "
|
||||
"it just fine."
|
||||
msgstr ""
|
||||
"Igitt! Dieses Stück Fleisch hat wohl bessere Tage gesehen. Wenn Sie es "
|
||||
"essen, werden Sie sofort vergiftet und erleiden einen Schaden von 4 "
|
||||
"Trefferpunkten. Aber gezähmte Wölfe können es problemlos fressen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Nether Star"
|
||||
msgstr "Netherstern"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "A nether star is a crafting component. It is dropped from the Wither."
|
||||
msgstr ""
|
||||
"Ein Netherstern ist eine Fertigungskomponente. Er wird vom Wither abgeworfen."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid "Bone"
|
||||
msgstr "Knochen"
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Bones can be used to tame wolves so they will protect you. They are also "
|
||||
"useful as a crafting ingredient."
|
||||
msgstr ""
|
||||
"Knochen können benutzt werden, um Wölfe zu zähmen, damit sie einen "
|
||||
"beschützen. Sie außerdem nützlich in der Fertigung."
|
||||
|
||||
#: 1_items_default.lua
|
||||
msgid ""
|
||||
"Hold the bone in your hand near wolves to attract them. Rightclick the wolf "
|
||||
"to give it a bone and tame it."
|
||||
msgstr ""
|
||||
"Halten Sie einen Knochen in der Nähe eines Wolfes, um ihn anzulocken. "
|
||||
"Rechtsklick auf den Wolf, um ihn den Knochen zu geben un zu zähmen."
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid "Arrow"
|
||||
msgstr "Pfeil"
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid "Arrows are ammunition for bows."
|
||||
msgstr "Pfeile sind Munition für Bögen."
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid ""
|
||||
"To use arrows as ammunition for a bow, put them in the inventory slot "
|
||||
"following the bow. Slots are counted left to right, top to bottom."
|
||||
msgstr ""
|
||||
"Um Pfeile als Munition für einen Bogen zu benutzen, legen Sie sie in das "
|
||||
"Inventarfeld, das dem des Bogens folgt. Inventarfelder werden von links nach "
|
||||
"rechts, dann von oben nach unten gezählt."
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid "Bow"
|
||||
msgstr "Bogen"
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid "Bows are ranged weapons to shoot arrows at your foes."
|
||||
msgstr "Bögen sind Fernwaffen, um Pfeile auf Ihre Gegner zu schießen."
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid ""
|
||||
"To use the bow, you first need to have at least one arrow in slot following "
|
||||
"the bow. Leftclick to shoot. Each hit deals 3 damage."
|
||||
msgstr ""
|
||||
"Um den Bogen zu benutzen, brauchen Sie zuerest mindestens einen Pfeil in dem "
|
||||
"Inventarfeld nach dem des Bogens. Linksklick zum Schießen. Jeder Treffer "
|
||||
"richtet 3 Schaden an."
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid "Egg"
|
||||
msgstr "Ei"
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid ""
|
||||
"Eggs can be thrown and break on impact. There is a small chance that 1 or "
|
||||
"even 4 chicks will pop out"
|
||||
msgstr ""
|
||||
"Eier können geworfen werden und zerbrechen bei einem Treffer. Es gibt eine "
|
||||
"kleine Chance, dass 1 oder sogar 4 Küken auftauchen"
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid "Snowball"
|
||||
msgstr "Schneeball"
|
||||
|
||||
#: 2_throwing.lua
|
||||
msgid ""
|
||||
"Snowballs can be thrown at your enemies. A snowball deals 3 damage to "
|
||||
"blazes, but is harmless to anything else."
|
||||
msgstr ""
|
||||
"Werfen Sie Schnebälle auf Ihre Feinde. Ein Schneeball richtet gegenüber "
|
||||
"Lohen 3 Schaden an, ist aber harmlos für alles andere."
|
||||
|
||||
#: 4_heads.lua
|
||||
msgid "Zombie Head"
|
||||
msgstr "Zombiekopf"
|
||||
|
||||
#: 4_heads.lua
|
||||
msgid ""
|
||||
"A zombie head is a small decorative block which resembles the head of a "
|
||||
"zombie."
|
||||
msgstr ""
|
||||
"Ein Zombiekopf ist ein kleiner dekorativer Block, der wie der Kopf eines "
|
||||
"Zombies aussieht."
|
||||
|
||||
#: 4_heads.lua
|
||||
msgid "Creeper Head"
|
||||
msgstr "Creeperkopf"
|
||||
|
||||
#: 4_heads.lua
|
||||
msgid ""
|
||||
"A creeper head is a small decorative block which resembles the head of a "
|
||||
"creeper."
|
||||
msgstr ""
|
||||
"Ein Creeperkopf ist ein kleiner dekorativer Block, der wie der Kopf eines "
|
||||
"Creeper aussieht."
|
||||
|
||||
#: 4_heads.lua
|
||||
msgid "Skeleton Skull"
|
||||
msgstr "Skelettschädel"
|
||||
|
||||
#: 4_heads.lua
|
||||
msgid ""
|
||||
"A skeleton skull is a small decorative block which resembles the skull of a "
|
||||
"skeleton."
|
||||
msgstr ""
|
||||
"Ein Skelettschädel ist ein kleiner dekorativer Block, der wie der Schädel "
|
||||
"eines Skeletts aussieht."
|
||||
|
||||
#: 4_heads.lua
|
||||
msgid "Wither Skeleton Skull"
|
||||
msgstr "Witherskelettschädel"
|
||||
|
||||
#: 4_heads.lua
|
||||
msgid ""
|
||||
"A wither skeleton skull is a small decorative block which resembles the "
|
||||
"skull of a wither skeleton."
|
||||
msgstr ""
|
||||
"Ein Witherskelettschädel ist ein kleiner dekorativer Block, der wie der "
|
||||
"Schädel eines Witherskeletts aussieht."
|
||||
|
||||
#: agent.lua
|
||||
msgid "Agent"
|
||||
msgstr "Agent"
|
||||
|
||||
#: bat.lua
|
||||
msgid "Bat"
|
||||
msgstr "Fledermaus"
|
||||
|
||||
#: blaze.lua
|
||||
msgid "Blaze"
|
||||
msgstr "Lohe"
|
||||
|
||||
#: chicken.lua
|
||||
msgid "Chicken"
|
||||
msgstr "Huhn"
|
||||
|
||||
#: cow+mooshroom.lua
|
||||
msgid "Cow"
|
||||
msgstr "Kuh"
|
||||
|
||||
#: cow+mooshroom.lua
|
||||
msgid "Mooshroom"
|
||||
msgstr "Mooshroom"
|
||||
|
||||
#: creeper.lua
|
||||
msgid "Creeper"
|
||||
msgstr "Creeper"
|
||||
|
||||
#: ender_dragon.lua
|
||||
msgid "Ender Dragon"
|
||||
msgstr "Enderdrache"
|
||||
|
||||
#: enderman.lua
|
||||
msgid "Enderman"
|
||||
msgstr "Enderman"
|
||||
|
||||
#: endermite.lua
|
||||
msgid "Endermite"
|
||||
msgstr "Endermite"
|
||||
|
||||
#: ghast.lua
|
||||
msgid "Ghast"
|
||||
msgstr "Ghast"
|
||||
|
||||
#: guardian_elder.lua
|
||||
msgid "Elder Guardian"
|
||||
msgstr "Großer Wächter"
|
||||
|
||||
#: guardian.lua
|
||||
msgid "Guardian"
|
||||
msgstr "Wächter"
|
||||
|
||||
#: horse.lua
|
||||
msgid "Horse"
|
||||
msgstr "Pferd"
|
||||
|
||||
#: horse.lua
|
||||
msgid "Skeleton Horse"
|
||||
msgstr "Skelettpferd"
|
||||
|
||||
#: horse.lua
|
||||
msgid "Zombie Horse"
|
||||
msgstr "Zombiepferd"
|
||||
|
||||
#: horse.lua
|
||||
msgid "Donkey"
|
||||
msgstr "Esel"
|
||||
|
||||
#: horse.lua
|
||||
msgid "Mule"
|
||||
msgstr "Maultier"
|
||||
|
||||
#: iron_golem.lua
|
||||
msgid "Iron Golem"
|
||||
msgstr "Eisengolem"
|
||||
|
||||
#: llama.lua
|
||||
msgid "Llama"
|
||||
msgstr "Lama"
|
||||
|
||||
#: ocelot.lua
|
||||
msgid "Ocelot"
|
||||
msgstr "Ozelot"
|
||||
|
||||
#: parrot.lua
|
||||
msgid "Parrot"
|
||||
msgstr "Papagei"
|
||||
|
||||
#: pig.lua
|
||||
msgid "Pig"
|
||||
msgstr "Schwein"
|
||||
|
||||
#: polar_bear.lua
|
||||
msgid "Polar Bear"
|
||||
msgstr "Eisbär"
|
||||
|
||||
#: rabbit.lua
|
||||
msgid "Rabbit"
|
||||
msgstr "Kaninchen"
|
||||
|
||||
#: rabbit.lua
|
||||
msgid "Killer Bunny"
|
||||
msgstr "Killer-Kaninchen"
|
||||
|
||||
#: sheep.lua
|
||||
msgid "Sheep"
|
||||
msgstr "Schaf"
|
||||
|
||||
#: shulker.lua
|
||||
msgid "Shulker"
|
||||
msgstr "Shulker"
|
||||
|
||||
#: silverfish.lua
|
||||
msgid "Silverfish"
|
||||
msgstr "Silberfischchen"
|
||||
|
||||
#: silverfish.lua
|
||||
msgid "Stone Monster Egg"
|
||||
msgstr "Silberfischchen-Stein"
|
||||
|
||||
#: silverfish.lua
|
||||
msgid "Cobblestone Monster Egg"
|
||||
msgstr "Silberfischchen-Bruchstein"
|
||||
|
||||
#: silverfish.lua
|
||||
msgid "Mossy Cobblestone Monster Egg"
|
||||
msgstr "Bemooster Silberfischchen-Bruchstein"
|
||||
|
||||
#: silverfish.lua
|
||||
msgid "Stone Brick Monster Egg"
|
||||
msgstr "Silberfischchen-Steinziegel"
|
||||
|
||||
#: silverfish.lua
|
||||
msgid "Stone Block Monster Egg"
|
||||
msgstr "Silberfischchen-Steinblock"
|
||||
|
||||
#: skeleton+stray.lua
|
||||
msgid "Skeleton"
|
||||
msgstr "Skelett"
|
||||
|
||||
#: skeleton+stray.lua
|
||||
msgid "Stray"
|
||||
msgstr "Eiswanderer"
|
||||
|
||||
#: skeleton_wither.lua
|
||||
msgid "Wither Skeleton"
|
||||
msgstr "Witherskelett"
|
||||
|
||||
#: slime+magma_cube.lua
|
||||
msgid "Magma Cube"
|
||||
msgstr "Magmawürfel"
|
||||
|
||||
#: slime+magma_cube.lua
|
||||
msgid "Slime"
|
||||
msgstr "Schleim"
|
||||
|
||||
#: snowman.lua
|
||||
msgid "Snow Golem"
|
||||
msgstr "Schneegolem"
|
||||
|
||||
#: spider.lua
|
||||
msgid "Spider"
|
||||
msgstr "Spinne"
|
||||
|
||||
#: spider.lua
|
||||
msgid "Cave Spider"
|
||||
msgstr "Höhlenspinne"
|
||||
|
||||
#: squid.lua
|
||||
msgid "Squid"
|
||||
msgstr "Tintenfisch"
|
||||
|
||||
#: vex.lua
|
||||
msgid "Vex"
|
||||
msgstr "Plagegeist"
|
||||
|
||||
#: villager_evoker.lua
|
||||
msgid "Evoker"
|
||||
msgstr "Magier"
|
||||
|
||||
#: villager_illusioner.lua
|
||||
msgid "Illusioner"
|
||||
msgstr "Illusionist"
|
||||
|
||||
#: villager.lua
|
||||
msgid "Villager"
|
||||
msgstr "Dorfbewohner"
|
||||
|
||||
#: villager_vindicator.lua
|
||||
msgid "Vindicator"
|
||||
msgstr "Diener"
|
||||
|
||||
#: villager_zombie.lua
|
||||
msgid "Zombie Villager"
|
||||
msgstr "Dorfbewohnerzombie"
|
||||
|
||||
#: witch.lua
|
||||
msgid "Witch"
|
||||
msgstr "Hexe"
|
||||
|
||||
#: wither.lua
|
||||
msgid "Wither"
|
||||
msgstr "Wither"
|
||||
|
||||
#: wolf.lua
|
||||
msgid "Wolf"
|
||||
msgstr "Wolf"
|
||||
|
||||
#: zombie.lua
|
||||
msgid "Husk"
|
||||
msgstr "Wüstenzombie"
|
||||
|
||||
#: zombie.lua
|
||||
msgid "Zombie"
|
||||
msgstr "Zombie"
|
||||
|
||||
#: zombiepig.lua
|
||||
msgid "Zombie Pigman"
|
||||
msgstr "Schweinezombie"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Hold it in your hand and punch once to instantly get back to full health. "
|
||||
#~ "The totem gets destroyed in the process."
|
||||
#~ msgstr ""
|
||||
#~ "Halten Sie es in der Hand und schlagen Sie zu, um sofort auf die volle "
|
||||
#~ "Gesundheit zu kommen. Das zerstört das Totem."
|
||||
|
||||
#~ msgid "Enderman Head (WIP)"
|
||||
#~ msgstr "Endermankopf (unfertig)"
|
||||
|
||||
#~ msgid "Ghast Head (WIP)"
|
||||
#~ msgstr "Ghastkopf (unfertig)"
|
||||
|
||||
#~ msgid "Spider Head (WIP)"
|
||||
#~ msgstr "Spinnenkopf (unfertig)"
|
||||
|
||||
#~ msgid "Zombie Pigman Head (WIP)"
|
||||
#~ msgstr "Schweinezombiekopf (unfertig)"
|
|
@ -0,0 +1,75 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=Totem der Unsterblichkeit
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=Ein Totem der Unsterblichkeit ist ein seltenes Artefakt, dass Sie vor dem sicheren Tod bewahren kann.
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Der Totem funktioniert nur, während Sie ihn halten. Wenn Sie normalerweise tödlich hohen Schaden erhalten, werden Sie vor dem Tod bewahrt und Sie erhalten eine zweite Chance mit 1 TP. Der Totem wird dabei zerstört.
|
||||
Agent=Akteur
|
||||
Bat=Fledermaus
|
||||
Blaze=Lohe
|
||||
Chicken=Huhn
|
||||
Cow=Kuh
|
||||
Mooshroom=Pilzkuh
|
||||
Creeper=Creeper
|
||||
Ender Dragon=Enderdrache
|
||||
Enderman=Enderman
|
||||
Endermite=Endermilbe
|
||||
Ghast=Ghast
|
||||
Elder Guardian=Großer Wächter
|
||||
Guardian=Wächter
|
||||
Horse=Pferd
|
||||
Skeleton Horse=Skelettpferd
|
||||
Zombie Horse=Zombiepferd
|
||||
Donkey=Esel
|
||||
Mule=Maultier
|
||||
Iron Golem=Eisengolem
|
||||
Llama=Lama
|
||||
Ocelot=Ozelot
|
||||
Parrot=Papagei
|
||||
Pig=Schwein
|
||||
Polar Bear=Eisbär
|
||||
Rabbit=Kaninchen
|
||||
Killer Bunny=Killerkaninchen
|
||||
Sheep=Schaf
|
||||
Shulker=Shulker
|
||||
Silverfish=Silberfischchen
|
||||
Skeleton=Skelett
|
||||
Stray=Eiswanderer
|
||||
Wither Skeleton=Witherskelett
|
||||
Magma Cube=Magmakubus
|
||||
Slime=Schleim
|
||||
Snow Golem=Schneegolem
|
||||
Spider=Spinne
|
||||
Cave Spider=Höhlenspinne
|
||||
Squid=Tintenfisch
|
||||
Vex=Plagegeist
|
||||
Evoker=Magier
|
||||
Illusioner=Illusionist
|
||||
Villager=Dorfbewohner
|
||||
Vindicator=Diener
|
||||
Zombie Villager=Dorfbewohnerzombie
|
||||
Witch=Hexe
|
||||
Wither=Wither
|
||||
Wolf=Wolf
|
||||
Husk=Wüstenzombie
|
||||
Zombie=Zombie
|
||||
Zombie Pigman=Schweinezombie
|
||||
Iron Horse Armor=Eisenpferderüstung
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Eine Eisenpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden etwas zu erhöhen.
|
||||
Golden Horse Armor=Goldpferderüstung
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=Eine Goldpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden zu erhöhen.
|
||||
Diamond Horse Armor=Diamantpferderüstung
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Eine Diamantpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden beträchtlich zu erhöhen.
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Platzieren Sie es auf einem Pferd, um die Pferderüstung aufzusetzen. Esel und Maultiere können keine Pferderüstung tragen.
|
||||
Farmer=Bauer
|
||||
Fisherman=Fischer
|
||||
Fletcher=Pfeilmacher
|
||||
Shepherd=Schäfer
|
||||
Librarian=Bibliothekar
|
||||
Cartographer=Kartograph
|
||||
Armorer=Rüstungsschmied
|
||||
Leatherworker=Lederarbeiter
|
||||
Butcher=Metzger
|
||||
Weapon Smith=Waffenschmied
|
||||
Tool Smith=Werkzeugschmied
|
||||
Cleric=Priester
|
||||
Nitwit=Dorftrottel
|
||||
Protects you from death while wielding it=Schützt vor dem Tod, wenn es gehalten wird
|
|
@ -0,0 +1,74 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=Tótem de la inmortalidad
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=Un tótem de la inmortalidad es un artefacto raro que puede salvarte de una muerte segura.
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=El tótem solo funciona mientras lo sostienes en tu mano. Si recibes un daño crítico, no mueres y obtienes una segunda oportunidad con 1 HP. Sin embargo, el tótem se destruye en el proceso.
|
||||
Agent=Agente
|
||||
Bat=Murciélago
|
||||
Blaze=Blaze
|
||||
Chicken=Pollo
|
||||
Cow=Vaca
|
||||
Mooshroom=Champiñaca
|
||||
Creeper=Creeper
|
||||
Ender Dragon=Enderdragón
|
||||
Enderman=Enderman
|
||||
Endermite=Endermite
|
||||
Ghast=Ghast
|
||||
Elder Guardian=Gran guardián
|
||||
Guardian=Guardián
|
||||
Horse=Caballo
|
||||
Skeleton Horse=Caballo esquelético
|
||||
Zombie Horse=Caballo zombie
|
||||
Donkey=Burro
|
||||
Mule=Mula
|
||||
Iron Golem=Golem de hierro
|
||||
Llama=Llama
|
||||
Ocelot=Ocelote
|
||||
Parrot=Loro
|
||||
Pig=Cerdo
|
||||
Polar Bear=Oso polar
|
||||
Rabbit=Conejo
|
||||
Killer Bunny=Conejo asesino
|
||||
Sheep=Oveja
|
||||
Shulker=Shulker
|
||||
Silverfish=Lepisma
|
||||
Skeleton=Esqueleto
|
||||
Stray=Esqueleto
|
||||
Wither Skeleton=Esqueleto wither
|
||||
Magma Cube=Cubo de Magma
|
||||
Slime=Slime
|
||||
Snow Golem=Golem de nieve
|
||||
Spider=Araña
|
||||
Cave Spider=Araña de las cuevas
|
||||
Squid=Calamar
|
||||
Vex=Ánima
|
||||
Evoker=Invocador
|
||||
Illusioner=Illusionista
|
||||
Villager=Aldeano
|
||||
Vindicator=Vindicador
|
||||
Zombie Villager=Aldeano zombie
|
||||
Witch=Bruja
|
||||
Wither=Wither
|
||||
Wolf=Lobo
|
||||
Husk=Husk
|
||||
Zombie=Zombie
|
||||
Zombie Pigman=Cerdo Zombie
|
||||
Iron Horse Armor=Armadura de hierro para caballo
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Los caballos pueden usar armadura de caballo de hierro para aumentar un poco su protección contra el daño.
|
||||
Golden Horse Armor=Armadura de oro para caballo
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=Los caballos pueden usar armadura de caballo de oro para aumentar su protección contra el daño.
|
||||
Diamond Horse Armor=Armadura de diamante para caballo
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Los caballos pueden usar armadura de caballo de diamante para aumentar en gran medida su protección contra el daño.
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Colóquelo en un caballo para ponerle la armadura de caballo. Los burros y las mulas no pueden usar armadura de caballo.
|
||||
Farmer=Granjero
|
||||
Fisherman=Pescador
|
||||
Fletcher=Flechador
|
||||
Shepherd=Sacerdote
|
||||
Librarian=Bibliotecario
|
||||
Cartographer=Cartógrafo
|
||||
Armorer=Armero
|
||||
Leatherworker=Peletero
|
||||
Butcher=Carnicero
|
||||
Weapon Smith=Herrero de Armas
|
||||
Tool Smith=Herrero de Herramientas
|
||||
Cleric=Sacerdote
|
||||
Nitwit=Simple
|
|
@ -0,0 +1,75 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=Totem d'immortalité
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=Un totem d'immortalité est un artefact rare qui peut vous protéger d'une mort certaine.
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Le totem ne fonctionne que lorsque vous le tenez dans votre main. Si vous recevez des dégâts mortels, vous êtes sauvé de la mort et vous obtenez une seconde chance avec 1 HP. Cependant, le totem est détruit.
|
||||
Agent=Agent
|
||||
Bat=Chauve-souris
|
||||
Blaze=Blaze
|
||||
Chicken=Poulet
|
||||
Cow=Vache
|
||||
Mooshroom=Champimeuh
|
||||
Creeper=Creeper
|
||||
Ender Dragon=Ender Dragon
|
||||
Enderman=Enderman
|
||||
Endermite=Endermite
|
||||
Ghast=Ghast
|
||||
Elder Guardian=Gardien de l'Elder
|
||||
Guardian=Gardien
|
||||
Horse=Cheval
|
||||
Skeleton Horse=Cheval-squelette
|
||||
Zombie Horse=Cheval-zombie
|
||||
Donkey=Âne
|
||||
Mule=Mule
|
||||
Iron Golem=Golem de fer
|
||||
Llama=Lama
|
||||
Ocelot=Ocelot
|
||||
Parrot=Perroquet
|
||||
Pig=Cochon
|
||||
Polar Bear=Ours blanc
|
||||
Rabbit=Lapin
|
||||
Killer Bunny=Lapin tueur
|
||||
Sheep=Mouton
|
||||
Shulker=Shulker
|
||||
Silverfish=Poisson d'argent
|
||||
Skeleton=Squelette
|
||||
Stray=Vagabond
|
||||
Wither Skeleton=Wither squelette
|
||||
Magma Cube=Cube de magma
|
||||
Slime=Slime
|
||||
Snow Golem=Golem de neige
|
||||
Spider=Araignée
|
||||
Cave Spider=Araignée venimeuse
|
||||
Squid=Poulpe
|
||||
Vex=Vex
|
||||
Evoker=Invocateur
|
||||
Illusioner=Illusionniste
|
||||
Villager=Villageois
|
||||
Vindicator=Vindicateur
|
||||
Zombie Villager=Zombie Villageois
|
||||
Witch=Sorcière
|
||||
Wither=Wither
|
||||
Wolf=Loup
|
||||
Husk=Zombie Momifié
|
||||
Zombie=Zombie
|
||||
Zombie Pigman=Zombie Cochon
|
||||
Iron Horse Armor=Armure de cheval en fer
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=L'armure de cheval en fer peut être portée par les chevaux pour augmenter un peu leur protection contre les dommages.
|
||||
Golden Horse Armor=Armure de cheval en or
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=Une armure de cheval en or peut être portée par les chevaux pour augmenter leur protection contre les dommages.
|
||||
Diamond Horse Armor=Armure de cheval en diamant
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Une armure de cheval en diament peut être portée par les chevaux pour augmenter fortement leur protection contre les dommages.
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Placez-la sur un cheval pour mettre l'armure de cheval. Les ânes et les mules ne peuvent pas porter d'armure de cheval.
|
||||
Farmer=Fermier
|
||||
Fisherman=Pêcheur
|
||||
Fletcher=Archer
|
||||
Shepherd=Berger
|
||||
Librarian=Bibliothécaire
|
||||
Cartographer=Cartographe
|
||||
Armorer=Armurier
|
||||
Leatherworker=Tanneur
|
||||
Butcher=Boucher
|
||||
Weapon Smith=Fabriquant d'arme
|
||||
Tool Smith=Fabriquant d'outil
|
||||
Cleric=Clerc
|
||||
Nitwit=Crétin
|
||||
Protects you from death while wielding it=Vous protège de la mort en la maniant
|