From e26f03f37ec34d8a7a7d209684ba71bd4e6568a0 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 13 Mar 2019 02:45:46 +0100 Subject: [PATCH] Remove some no-longer missing engine features --- MISSING_ENGINE_FEATURES.md | 6 ------ 1 file changed, 6 deletions(-) diff --git a/MISSING_ENGINE_FEATURES.md b/MISSING_ENGINE_FEATURES.md index c3bb8a288..313c535f4 100644 --- a/MISSING_ENGINE_FEATURES.md +++ b/MISSING_ENGINE_FEATURES.md @@ -8,8 +8,6 @@ For these features, no easy Lua workaround could be found. ### Lua API #### Tools/wielded item -- Allow **much** faster liquid flowing ([#2810](https://github.com/minetest/minetest/issues/2810)) - - “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay) - Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212)) - [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield) @@ -21,7 +19,6 @@ For these features, no easy Lua workaround could be found. ## Interface - Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster -- **Much** more informative item tooltips - Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211)) - Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Required for large chests - Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots @@ -39,8 +36,5 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos - Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second - Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation -#### Crafting -- Require tools to be intact in crafting - #### Nice-to-haye - Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos