diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index b85e592db..78e7b20cb 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -40,6 +40,10 @@ local fire_death_messages = { N("@1 died in a fire."), } +local fire_timer = function(pos) + minetest.get_node_timer(pos):start(math.random(3, 7)) +end + minetest.register_node("mcl_fire:fire", { description = S("Fire"), _doc_items_longdesc = fire_help, @@ -71,37 +75,73 @@ minetest.register_node("mcl_fire:fire", { end end, on_timer = function(pos) - local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"}) - if (#airs == 0) or ((not fire_enabled) and math.random(1,3) == 1) then + local node = minetest.get_node(pos) + -- Age is a number from 0 to 15 and is increased every timer step. + -- "old" fire is more likely to be extinguished + local age = node.param2 + local flammables = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"}) + local below = minetest.get_node({x=pos.x, y=pos.z-1, z=pos.z}) + local below_is_flammable = minetest.get_item_group(below.name, "flammable") > 0 + -- Extinguish fire + if (not fire_enabled) and (math.random(1,3) == 1) then minetest.remove_node(pos) return end - if (not fire_enabled) then - -- Restart timer - minetest.get_node_timer(pos):start(math.random(3, 7)) + if age == 15 and not below_is_flammable then + minetest.remove_node(pos) + return + elseif age > 3 and #flammables == 0 and not below_is_flammable and math.random(1,4) == 1 then + minetest.remove_node(pos) return end - local burned = false - if math.random(1,2) == 1 then - while #airs > 0 do - local r = math.random(1, #airs) - if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then - minetest.set_node(airs[r], {name="mcl_fire:fire"}) - burned = true - break - else - table.remove(airs, r) + local age_add = 1 + -- If fire spread is disabled, we have to skip the "destructive" code + if (not fire_enabled) then + if age + age_add <= 15 then + node.param2 = age + age_add + minetest.set_node(pos, node) + end + -- Restart timer + fire_timer(pos) + return + end + -- Spawn fire to nearby flammable nodes + local is_next_to_flammable = minetest.find_node_near(pos, 2, {"group:flammable"}) ~= nil + if is_next_to_flammable and math.random(1,2) == 1 then + -- The fire we spawn copies the age of this fire. + -- This prevents fire from spreading infinitely far as the fire fire dies off + -- quicker the further it has spreaded. + local age_next = math.min(15, age + math.random(0, 1)) + -- Select random type of fire spread + local burntype = math.random(1,2) + if burntype == 1 then + -- Spawn fire in air + local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"}) + while #nodes > 0 do + local r = math.random(1, #nodes) + if minetest.find_node_near(nodes[r], 1, {"group:flammable"}) then + minetest.set_node(nodes[r], {name="mcl_fire:fire", param2 = age_next}) + break + else + table.remove(nodes, r) + end + end + else + -- Replace flammable node with fire + local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"}) + if #nodes > 0 then + local r = math.random(1, #nodes) + minetest.set_node(nodes[r], {name="mcl_fire:fire", param2 = age_next}) end end end - if not burned then - if math.random(1,3) == 1 then - minetest.remove_node(pos) - return - end + -- Regular age increase + if age + age_add <= 15 then + node.param2 = age + age_add + minetest.set_node(pos, node) end -- Restart timer - minetest.get_node_timer(pos):start(math.random(3, 7)) + fire_timer(pos) end, drop = "", sounds = {}, @@ -119,7 +159,7 @@ minetest.register_node("mcl_fire:fire", { mcl_portals.light_nether_portal(pos) end - minetest.get_node_timer(pos):start(math.random(3, 7)) + fire_timer(pos) end, _mcl_blast_resistance = 0, }) @@ -168,11 +208,11 @@ minetest.register_node("mcl_fire:eternal_fire", { end end -- Restart timer - minetest.get_node_timer(pos):start(math.random(3, 7)) + fire_timer(pos) end, -- Start burning timer and light Nether portal (if possible) on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(3, 7)) + fire_timer(pos) if minetest.get_modpath("mcl_portals") then mcl_portals.light_nether_portal(pos) @@ -369,30 +409,6 @@ else -- Fire enabled end, }) - -- Turn flammable nodes into air - minetest.register_abm({ - label = "Remove flammable node below fire", - nodenames = {"group:fire"}, - neighbors = {"group:flammable"}, - interval = 5, - chance = 18, - catch_up = false, - action = function(pos, node, active_object_count, active_object_count_wider) - local p = {x=pos.x, y=pos.y-1, z=pos.z} - local flammable_node = minetest.get_node(p) - local def = minetest.registered_nodes[flammable_node.name] - if def.on_burn then - def.on_burn(p) - else - local g = minetest.get_item_group(flammable_node.name, "flammable") - if g ~= -1 then - minetest.set_node(p, {name="air"}) - minetest.check_for_falling(p) - end - end - end, - }) - end -- Set pointed_thing on (normal) fire.