Add many new sounds for noteblock

This commit is contained in:
Wuzzy 2020-03-28 07:20:16 +01:00
parent 2237cf66cb
commit baa02e19e1
21 changed files with 121 additions and 16 deletions

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@ -1,8 +0,0 @@
Licensing information
* All code: GPLv3 by Mesecons Mod Developer Team, contributors and Wuzzy
* mesecons_noteblock_temp_bass_guitar.ogg: CC0
* mesecons_noteblock_temp_stick.ogg: CC0
* Other sounds and data: CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/) by Mesecons Mod Developer Team and contributors
Note: All “temp” sounds are subject to be replaced in later versions.

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@ -0,0 +1,57 @@
Credits of sound files:
Note: Most sounds have not been used verbatim, but tweaked a little to be more suitable for the noteblock mod.
### Sounds licensed CC0:
* by freesound.org user AmateurJ
* Source: https://freesound.org/people/AmateurJ/sounds/399523/
* mesecons_noteblock_bass_drum.ogg
* by freesound.org user Mattc90
* Source: https://freesound.org/people/Mattc90/sounds/264285/
* mesecons_noteblock_bell.ogg
* by opengameart.org user Brandon75689
* Source: https://opengameart.org/content/point-bell
* mesecons_noteblock_chime.ogg
* by freesound.org user
* Source: https://freesound.org/people/ikonochris/sounds/213380/
* mesecons_noteblock_cowbell.ogg
* by freesound.org user timgormly
* Source: https://freesound.org/people/timgormly/sounds/159760/
* mesecons_noteblock_flute.ogg
* by freesound.org user menegass
* Source: https://freesound.org/people/menegass/sounds/107307/
* mesecons_noteblock_bass_guitar.ogg
* by freesound.org user Vres
* Source: https://freesound.org/people/Vres/sounds/133024/
* mesecons_noteblock_hit.ogg
* by freesound.org user rubberduck
* Source: https://opengameart.org/content/100-cc0-sfx
* mesecons_noteblock_piano_digital.ogg
* by freesound.org user monotraum
* Source: https://freesound.org/people/monotraum/sounds/208889/
* mesecons_noteblock_squarewave.ogg
* by Wuzzy
* mesecons_noteblock_xylophone_metal.ogg
* by freesound.org user JappeHallunken
* Source: https://freesound.org/people/JappeHallunken/sounds/501300/
* mesecons_noteblock_xylophone_wood.ogg
* by freesound.org user connersaw8
* Source: https://freesound.org/people/connersaw8/sounds/125271/
### Sounds licensed CC BY 3.0:
* mesecons_noteblock_bass_guitar.ogg
* by freesound.org user Kyster
* Source: https://freesound.org/people/Kyster/sounds/117707/
* mesecons_noteblock_didgeridoo.ogg
* by freesound.org user InspectorJ
* Source: https://freesound.org/people/InspectorJ/sounds/398272/
Everything else:
Created by Mesecons authors, licensed CC BY 3.0.
--------------------
License links:
* CC0: http://creativecommons.org/publicdomain/zero/1.0/
* CC BY 3.0: http://creativecommons.org/licenses/by/3.0/

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@ -10,6 +10,17 @@ S("• Glass: Sticks").."\n"..
S("• Wood: Bass guitar").."\n".. S("• Wood: Bass guitar").."\n"..
S("• Stone: Bass drum").."\n".. S("• Stone: Bass drum").."\n"..
S("• Sand or gravel: Snare drum").."\n".. S("• Sand or gravel: Snare drum").."\n"..
S("• Block of Gold: Bell").."\n"..
S("• Clay: Flute").."\n"..
S("• Packed Ice: Chime").."\n"..
S("• Wool: Guitar").."\n"..
S("• Bone Block: Xylophne").."\n"..
S("• Block of Iron: Iron xylophne").."\n"..
S("• Soul Sand: Cow bell").."\n"..
S("• Pumpkin: Didgeridoo").."\n"..
S("• Block of Emerald: Square wave").."\n"..
S("• Hay Bale: Banjo").."\n"..
S("• Glowstone: Electric piano").."\n"..
S("• Anything else: Piano").."\n\n".. S("• Anything else: Piano").."\n\n"..
S("The note block will only play a note when it is below air, otherwise, it stays silent."), S("The note block will only play a note when it is below air, otherwise, it stays silent."),
@ -98,19 +109,38 @@ mesecon.noteblock_play = function (pos, param2)
local param2_to_pitch = function(param2) local param2_to_pitch = function(param2)
return 2^((param2-12)/12) return 2^((param2-12)/12)
end end
local pitched = false
local soundname, pitch local soundname, pitch
if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then if block_below_name == "mcl_core:goldblock" then
soundname="mesecons_noteblock_stick" soundname="mesecons_noteblock_bell"
pitch = param2_to_pitch(param2) elseif block_below_name == "mcl_core:clay" then
soundname="mesecons_noteblock_flute"
elseif block_below_name == "mcl_core:packed_ice" then
soundname="mesecons_noteblock_chime"
elseif block_below_name == "mcl_core:bone_block" then
soundname="mesecons_noteblock_xylophone_wood"
elseif block_below_name == "mcl_core:ironblock" then
soundname="mesecons_noteblock_xylophone_metal"
elseif block_below_name == "mcl_nether:soul_sand" then
soundname="mesecons_noteblock_cowbell"
elseif block_below_name == "mcl_farming:pumpkin" or block_below_name == "mcl_farming:pumpkin_face" or block_below_name == "mcl_farming:pumpkin_face_light" then
soundname="mesecons_noteblock_didgeridoo"
elseif block_below_name == "mcl_core:emeraldblock" then
soundname="mesecons_noteblock_squarewave"
elseif block_below_name == "mcl_farming:hay_block" then
soundname="mesecons_noteblock_banjo"
elseif block_below_name == "mcl_nether:glowstone" then
soundname="mesecons_noteblock_piano_digital"
elseif minetest.get_item_group(block_below_name, "wool") ~= 0 then
soundname="mesecons_noteblock_guitar"
elseif minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
soundname="mesecons_noteblock_hit"
elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then
soundname="mesecons_noteblock_bass_guitar" soundname="mesecons_noteblock_bass_guitar"
pitch = param2_to_pitch(param2)
elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then
soundname="mesecons_noteblock_snare" soundname="mesecons_noteblock_snare"
pitch = param2_to_pitch(param2)
elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
soundname="mesecons_noteblock_kick" soundname="mesecons_noteblock_bass_drum"
pitch = param2_to_pitch(param2)
else else
-- Default: One of 25 piano notes -- Default: One of 25 piano notes
soundname = soundnames_piano[param2] soundname = soundnames_piano[param2]
@ -118,6 +148,10 @@ mesecon.noteblock_play = function (pos, param2)
if param2 == 24 then if param2 == 24 then
pitch = 2^(1/12) pitch = 2^(1/12)
end end
pitched = true
end
if not pitched then
pitch = param2_to_pitch(param2)
end end
minetest.sound_play(soundname, minetest.sound_play(soundname,

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@ -1,11 +1,22 @@
# textdomain: mesecons_noteblock # textdomain: mesecons_noteblock
Note Block=Notenblock Note Block=Notenblock
A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=Ein Notenblock ist ein musikalischer Block, der eine von vielen Noten von verschiedenen Instrumenten spielt, wenn er geschlagen oder mit Redstoneenergie versorgt wird. A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=Ein Notenblock ist ein musikalischer Block, der eine von vielen Noten von verschiedenen Instrumenten spielt, wenn er geschlagen oder mit Redstoneenergie versorgt wird.
Use the note block to choose the next musical note (there are 25 semitones, or 2 octaves). The intrument played depends on the material of the block below the note block:=Benutzen Sie den Notenblock, um die nächste Musiknote zu wählen (es gibt 25 Halbtöne, oder 2 Oktaven). Das gespielte Instrument hängt vom Material des Blocks unter dem Notenblock ab: Use the note block to choose the next musical note (there are 25 semitones, or 2 octaves). The intrument played depends on the material of the block below the note block:=Benutzen Sie den Notenblock, um die nächste Musiknote zu wählen (es gibt 25 Halbtöne bzw. oder 2 Oktaven). Das gespielte Instrument hängt vom Material des Blocks unter dem Notenblock ab:
• Glass: Sticks=• Glas: Stöcke • Glass: Sticks=• Glas: Stöcke
• Wood: Bass guitar=• Holz: Bassgitarre • Wood: Bass guitar=• Holz: Bassgitarre
• Stone: Bass drum=• Stein: Basstrommel • Stone: Bass drum=• Stein: Basstrommel
• Sand or gravel: Snare drum=• Sand oder Kies: Kleine Trommel • Sand or gravel: Snare drum=• Sand oder Kies: Kleine Trommel
• Block of Gold: Bell=• Goldblock: Glocke
• Clay: Flute=• Ton: Flöte
• Packed Ice: Chime=• Packeis: Glockenspiel
• Wool: Guitar=• Wolle: Gitarre
• Bone Block: Xylophne=• Knochenblock: Xylophon
• Block of Iron: Iron xylophne=• Eisenblock: Eisenxylophon
• Soul Sand: Cow bell=• Seelensand: Kuhglocke
• Pumpkin: Didgeridoo=• Kürbis: Didgeridoo
• Block of Emerald: Square wave=• Smaragdblock: Rechteckschwingung
• Hay Bale: Banjo=• Heuballen: Banjo
• Glowstone: Electric piano=• Leuchtstein: E-Piano
• Anything else: Piano=• Alles andere: Klavier • Anything else: Piano=• Alles andere: Klavier
The note block will only play a note when it is below air, otherwise, it stays silent.=Der Notenblock wird nur eine Note spielen, wenn er sich unter Luft befindet, sonst bleibt er stumm. The note block will only play a note when it is below air, otherwise, it stays silent.=Der Notenblock wird nur eine Note spielen, wenn er sich unter Luft befindet, sonst bleibt er stumm.
Plays a musical note when powered by redstone power=Spielt eine Musiknote, wenn mit Redstoneenergie versorgt Plays a musical note when powered by redstone power=Spielt eine Musiknote, wenn mit Redstoneenergie versorgt

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@ -7,5 +7,16 @@ Use the note block to choose the next musical note (there are 25 semitones, or 2
• Stone: Bass drum= • Stone: Bass drum=
• Sand or gravel: Snare drum= • Sand or gravel: Snare drum=
• Anything else: Piano= • Anything else: Piano=
• Block of Gold: Bell
• Clay: Flute
• Packed Ice: Chime
• Wool: Guitar
• Bone Block: Xylophne
• Block of Iron: Iron xylophne
• Soul Sand: Cow bell
• Pumpkin: Didgeridoo
• Block of Emerald: Square wave
• Hay Bale: Banjo
• Glowstone: Electric piano
The note block will only play a note when it is below air, otherwise, it stays silent.= The note block will only play a note when it is below air, otherwise, it stays silent.=
Plays a musical note when powered by redstone power= Plays a musical note when powered by redstone power=