diff --git a/mods/ITEMS/mcl_tnt/init.lua b/mods/ITEMS/mcl_tnt/init.lua index dafb5a84e..c63d118bd 100644 --- a/mods/ITEMS/mcl_tnt/init.lua +++ b/mods/ITEMS/mcl_tnt/init.lua @@ -19,27 +19,27 @@ local function activate_if_tnt(nname, np, tnt_np, tntr) end end -local function do_tnt_physics(tnt_np,tntr) +local function do_tnt_physics(tnt_np, tntr, tnt_obj) local objs = minetest.get_objects_inside_radius(tnt_np, tntr) for k, obj in pairs(objs) do local ent = obj:get_luaentity() local v = obj:get_velocity() local p = obj:get_pos() - if ent and ent.name == "mcl_tnt:tnt" then + if ent and ent.name == "mcl_tnt:tnt" and v ~= nil then obj:set_velocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z}) else - if v ~= nil then + if v ~= nil and not obj:is_player() then obj:set_velocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z}) - else - local dist = math.max(1, vector.distance(tnt_np, p)) - local damage = (4 / dist) * tntr - if obj:is_player() == true then - if mod_death_messages then - mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name())) - end - end - obj:set_hp(obj:get_hp() - damage, { type = "punch", from = "mod" }) end + local dist = math.max(1, vector.distance(tnt_np, p)) + local damage = (4 / dist) * tntr + if obj:is_player() == true then + if mod_death_messages then + mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name())) + end + end + local puncher = tnt_obj or obj + obj:punch(puncher, nil, { damage_groups = { fleshy = damage }}) end end end @@ -204,12 +204,12 @@ function TNT:on_step(dtime) self.blinkstatus = not self.blinkstatus end if self.timer > tnt.BOOMTIMER then - tnt.boom(self.object:get_pos()) + tnt.boom(self.object:get_pos(), nil, self.object) self.object:remove() end end -tnt.boom = function(pos, info) +tnt.boom = function(pos, info, tnt_obj) if not info then info = {} end local range = info.radius or TNT_RANGE local damage_range = info.damage_radius or TNT_RANGE @@ -217,7 +217,7 @@ tnt.boom = function(pos, info) pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) - do_tnt_physics(pos, range) + do_tnt_physics(pos, range, tnt_obj) local meta = minetest.get_meta(pos) local sound if not info.sound then