diff --git a/mods/ENTITIES/mobs/spawner.lua b/mods/ENTITIES/mobs/spawner.lua index 4a0f35399..d6fbdc77e 100644 --- a/mods/ENTITIES/mobs/spawner.lua +++ b/mods/ENTITIES/mobs/spawner.lua @@ -1,9 +1,26 @@ - local S = mobs.intllib --- mob spawner +local default_mob = "mobs_mc:chicken" -local spawner_default = "mobs_mc:chicken 10 15 3 0" +-- mob spawner +local spawner_default = default_mob.." 10 15 3 0" + +local function get_mob_textures(mob) + -- FIXME: Ummm … wtf? Why isn't there a textures attribute? + return minetest.registered_entities[mob].texture_list[1] +end + +-- Find doll entity at pos +local function find_doll(pos) + for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do + if not obj:is_player() then + if obj ~= nil and obj:get_luaentity().name == "mobs:spawner_mob_doll" then + return obj + end + end + end + return nil +end minetest.register_node("mobs:spawner", { tiles = {"mob_spawner.png"}, @@ -26,6 +43,13 @@ minetest.register_node("mobs:spawner", { "field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]") meta:set_string("infotext", S("Spawner Not Active (enter settings)")) meta:set_string("command", spawner_default) + + pos.y = pos.y - 0.28 + end, + + on_destruct = function(pos) + local obj = find_doll(pos) + obj:remove() end, on_right_click = function(pos, placer) @@ -67,6 +91,18 @@ minetest.register_node("mobs:spawner", { meta:set_string("command", fields.text) meta:set_string("infotext", S("Spawner Active (@1)", mob)) + -- Create or update doll + local doll = find_doll(pos) + if not doll then + doll = minetest.add_entity(pos, "mobs:spawner_mob_doll") + end + local prop = { + _mob = mob, + mesh = minetest.registered_entities[mob].mesh, + textures = get_mob_textures(mob), + } + doll:set_properties(prop) + else minetest.chat_send_player(name, S("Mob Spawner settings failed!")) minetest.chat_send_player(name, @@ -78,6 +114,64 @@ minetest.register_node("mobs:spawner", { _mcl_hardness = 5, }) +-- Mob spawner doll (rotating icon inside cage) + +local spawner_mob_doll_def = { + hp_max = 1, + physical = true, + collisionbox = {0,0,0,0,0,0}, + visual = "mesh", + visual_size = {x=0.6,y=0.6}, + makes_footstep_sound = false, + timer = 0, + automatic_rotate = math.pi * 2.9, + + _mob = default_mob, -- name of the mob this doll represents +} + +spawner_mob_doll_def.get_staticdata = function(self) + return self._mob +end + +spawner_mob_doll_def.on_activate = function(self, staticdata, dtime_s) + local mob = staticdata + local prop + if mob ~= nil and mob ~= "" then + prop = { + _mob = mob, + mesh = minetest.registered_entities[mob].mesh, + textures = get_mob_textures(mob), + } + else + prop = { + _mob = default_mob, + mesh = minetest.registered_entities[default_mob].mesh, + textures = get_mob_textures(default_mob), + } + end + self.object:set_properties(prop) + self.object:setvelocity({x=0, y=0, z=0}) + self.object:setacceleration({x=0, y=0, z=0}) + self.object:set_armor_groups({immortal=1}) + +end + +spawner_mob_doll_def.on_step = function(self, dtime) + -- Check if spawner is still present. If not, delete the entity + self.timer = self.timer + 0.01 + local n = minetest.get_node_or_nil(self.object:getpos()) + if self.timer > 1 then + if n and n.name and n.name ~= "mobs:spawner" then + self.object:remove() + end + end +end + +spawner_mob_doll_def.on_punch = function(self, hitter) end + +minetest.register_entity("mobs:spawner_mob_doll", spawner_mob_doll_def) + + local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or 99)