forked from VoxeLibre/VoxeLibre
Add hardness support for stairs and slabs
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051799bb3d
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ed882cd70b
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@ -614,7 +614,8 @@ function mcstair.add(name, stairtiles)
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},
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drop = drop,
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stairs = {name, name.."_outer", name.."_inner"},
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after_dig_node = function(pos, oldnode) after_dig_node(pos, oldnode) end
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after_dig_node = function(pos, oldnode) after_dig_node(pos, oldnode) end,
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_mcl_hardness = node_def._mcl_hardness,
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})
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minetest.register_node(":"..name.."_inner", {
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description = node_def.description,
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@ -636,7 +637,8 @@ function mcstair.add(name, stairtiles)
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},
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drop = drop,
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stairs = {name, name.."_outer", name.."_inner"},
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after_dig_node = function(pos, oldnode) after_dig_node(pos, oldnode) end
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after_dig_node = function(pos, oldnode) after_dig_node(pos, oldnode) end,
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_mcl_hardness = node_def._mcl_hardness,
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})
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end
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@ -9,7 +9,7 @@ stairs = {}
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-- Register stairs.
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness)
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groups.stair = 1
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groups.building_block = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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@ -67,6 +67,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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_mcl_hardness = hardness,
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})
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if recipeitem then
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@ -103,7 +104,7 @@ local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
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-- double_description, full_node: NEW arguments, not supported in Minetest Game
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-- double_description: If set, add a separate “double slab” node. The description is the name of this new node
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-- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, double_description, full_node)
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description, full_node)
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groups.slab = 1
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groups.building_block = 1
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minetest.register_node(":stairs:slab_" .. subname, {
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@ -185,6 +186,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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return minetest.item_place(itemstack, placer, pointed_thing, rot)
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end
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end,
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_mcl_hardness = hardness,
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})
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-- Double slab node
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@ -199,6 +201,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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groups = dgroups,
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sounds = sounds,
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drop = "stairs:slab_"..subname.." 2",
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_mcl_hardness = hardness,
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})
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end
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@ -218,145 +221,195 @@ end
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem,
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groups, images, desc_stair, desc_slab, sounds,
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groups, images, desc_stair, desc_slab, sounds, hardness,
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double_description, full_node)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, double_description, full_node)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, hardness)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, hardness, double_description, full_node)
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end
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-- Register all Minecraft stairs and slabs
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-- Note about hardness: For some reason, the hardness of slabs and stairs don't always match nicely, so that some
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-- slabs actually take slightly longer to be dug than their stair counterparts.
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-- Note sure if it is a good idea to preserve this oddity.
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stairs.register_stair("wood", "mcl_core:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{handy=1,axey=1, flammable=3,wood_stairs=1},
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{"default_wood.png"},
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"Oak Wood Stairs",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("wood", "mcl_core:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{handy=1,axey=1, flammable=3,wood_slab=1},
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{"default_wood.png"},
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"Oak Wood Slab",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("junglewood", "mcl_core:junglewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{handy=1,axey=1, flammable=3,wood_stairs=1},
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{"default_junglewood.png"},
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"Jungle Wood Stairs",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("junglewood", "mcl_core:junglewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{handy=1,axey=1, flammable=3,wood_slab=1},
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{"default_junglewood.png"},
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"Jungle Wood Slab",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("acaciawood", "mcl_core:acaciawood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{handy=1,axey=1, flammable=3,wood_stairs=1},
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{"default_acaciawood.png"},
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"Acacia Wood Stairs",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("acaciawood", "mcl_core:acaciawood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{handy=1,axey=1, flammable=3,wood_slab=1},
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{"default_acaciawood.png"},
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"Acacia Wood Slab",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("sprucewood", "mcl_core:sprucewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{handy=1,axey=1, flammable=3,wood_stairs=1},
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{"default_sprucewood.png"},
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"Spruce Wood Stairs",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("sprucewood", "mcl_core:sprucewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{handy=1,axey=1, flammable=3,wood_slab=1},
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{"default_sprucewood.png"},
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"Spruce Wood Slab",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("birchwood", "mcl_core:birchwood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{handy=1,axey=1, flammable=3,wood_stairs=1},
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{"default_planks_birch.png"},
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"Birch Wood Stairs",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("birchwood", "mcl_core:birchwood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{handy=1,axey=1, flammable=3,wood_slab=1},
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{"default_planks_birch.png"},
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"Birch Wood Slab",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("darkwood", "mcl_core:darkwood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{handy=1,axey=1, flammable=3,wood_stairs=1},
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{"default_planks_big_oak.png"},
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"Dark Oak Wood Stairs",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("darkwood", "mcl_core:darkwood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{handy=1,axey=1, flammable=3,wood_slab=1},
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{"default_planks_big_oak.png"},
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"Dark Oak Wood Slab",
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mcl_sounds.node_sound_wood_defaults())
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("stone", "mcl_core:stone",
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{cracky=3},
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{pickaxey=1},
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{"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"},
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"Stone Slab",
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mcl_sounds.node_sound_stone_defaults(), "Double Stone Slab")
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mcl_sounds.node_sound_stone_defaults(), 2, "Double Stone Slab")
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stairs.register_stair_and_slab("cobble", "mcl_core:cobble",
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{cracky=3},
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{pickaxey=1},
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{"default_cobble.png"},
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"Cobblestone Stairs",
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"Cobblestone Slab",
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mcl_sounds.node_sound_stone_defaults())
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mcl_sounds.node_sound_stone_defaults(), 2)
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stairs.register_stair_and_slab("brick_block", "mcl_core:brick_block",
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{cracky=3},
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{pickaxey=1},
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{"default_brick.png"},
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"Brick Stairs",
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"Brick Slab",
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mcl_sounds.node_sound_stone_defaults())
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mcl_sounds.node_sound_stone_defaults(), 2)
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stairs.register_stair_and_slab("sandstone", "group:sandstone",
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{crumbly=2,cracky=2},
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stairs.register_stair("sprucewood", "mcl_core:sprucewood",
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{handy=1,axey=1, flammable=3,wood_stairs=1},
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{"default_sprucewood.png"},
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"Spruce Wood Stairs",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_slab("sprucewood", "mcl_core:sprucewood",
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{handy=1,axey=1, flammable=3,wood_slab=1},
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{"default_sprucewood.png"},
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"Spruce Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("sandstone", "group:sandstone",
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{pickaxey=1},
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{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
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"Sandstone Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:sandstone")
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stairs.register_slab("sandstone", "group:sandstone",
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{pickaxey=1},
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{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
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"Sandstone Slab",
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mcl_sounds.node_sound_stone_defaults(), "mcl_core:sandstone")
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:sandstone")
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stairs.register_stair_and_slab("redsandstone", "group:redsandstone",
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{crumbly=2,cracky=2},
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stairs.register_stair("redsandstone", "group:redsandstone",
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{pickaxey=1},
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{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
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"Red Sandstone Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:redsandstone")
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stairs.register_slab("redsandstone", "group:redsandstone",
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{pickaxey=1},
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{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
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"Red Sandstone Slab",
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mcl_sounds.node_sound_stone_defaults(), nil, "mcl_core:redsandstone")
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:redsandstone")
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stairs.register_stair_and_slab("stonebrick", "group:stonebrick",
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{cracky=3},
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stairs.register_stair("stonebrick", "group:stonebrick",
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{pickaxey=1},
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{"default_stone_brick.png"},
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"Stone Bricks Stairs",
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mcl_sounds.node_sound_stone_defaults(), 1.5, nil, "mcl_core:stonebrick")
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stairs.register_slab("stonebrick", "group:stonebrick",
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{pickaxey=1},
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{"default_stone_brick.png"},
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"Stone Bricks Slab",
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mcl_sounds.node_sound_stone_defaults(), nil, "mcl_core:stonebrick"
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)
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:stonebrick")
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stairs.register_stair_and_slab("quartzblock", "group:quartz_block",
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{cracky=3},
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stairs.register_stair("quartzblock", "group:quartz_block",
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{pickaxey=1},
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{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
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"Quartz Stairs",
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mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_nether:quartz_block")
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stairs.register_slab("quartzblock", "group:quartz_block",
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{pickaxey=1},
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{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
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"Quartz Slab",
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mcl_sounds.node_sound_stone_defaults(), nil, "mcl_nether:quartz_block"
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)
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mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_nether:quartz_block")
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stairs.register_stair_and_slab("nether_brick", "mcl_nether:nether_brick",
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{cracky=2},
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{pickaxey=1},
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{"mcl_nether_nether_brick.png"},
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"Nether Brick Stairs",
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"Nether Brick Slab",
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mcl_sounds.node_sound_stone_defaults()
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)
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mcl_sounds.node_sound_stone_defaults(),
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2)
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stairs.register_stair_and_slab("purpur_block", "mcl_end:purpur_block",
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{cracky=3},
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stairs.register_stair("purpur_block", "mcl_end:purpur_block",
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{pickaxey=1},
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{"mcl_end_purpur_block.png"},
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"Purpur Stairs",
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mcl_sounds.node_sound_stone_defaults(),
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1.5)
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stairs.register_slab("purpur_block", "mcl_end:purpur_block",
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{pickaxey=1},
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{"mcl_end_purpur_block.png"},
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"Purpur Slab",
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mcl_sounds.node_sound_stone_defaults()
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)
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mcl_sounds.node_sound_stone_defaults(),
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2)
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minetest.register_craft({
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output = 'mcl_core:sandstonecarved',
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