forked from VoxeLibre/VoxeLibre
Fix get_light crash
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@ -1029,6 +1029,14 @@ local node_ok = function(pos, fallback)
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return minetest.registered_nodes[fallback]
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return minetest.registered_nodes[fallback]
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end
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end
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local function get_light(pos)
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if math.abs(pos.x) < 31000 and math.abs(pos.y) < 31000 and math.abs(pos.z) < 31000 then
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local lightfunc = minetest.get_natural_light or minetest.get_node_light
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return lightfunc(pos)
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else
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return 0
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end
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end
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-- environmental damage (water, lava, fire, light etc.)
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-- environmental damage (water, lava, fire, light etc.)
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local do_env_damage = function(self)
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local do_env_damage = function(self)
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@ -1074,7 +1082,6 @@ local do_env_damage = function(self)
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-- Use get_node_light for Minetest version 5.3 where get_natural_light
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-- Use get_node_light for Minetest version 5.3 where get_natural_light
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-- does not exist yet.
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-- does not exist yet.
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local get_light = minetest.get_natural_light or minetest.get_node_light
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local sunlight = get_light(pos, self.time_of_day)
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local sunlight = get_light(pos, self.time_of_day)
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-- bright light harms mob
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-- bright light harms mob
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