forked from VoxeLibre/VoxeLibre
Fix indentation in mcl_mobs/api.txt
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@ -194,6 +194,7 @@ functions needed for the mob to work properly which contains the following:
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'punch2' animations.
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'punch2' animations.
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'animation' holds a table containing animation names and settings for use with mesh models:
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'animation' holds a table containing animation names and settings for use with mesh models:
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{
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'stand_start'start frame for when mob stands still.
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'stand_start'start frame for when mob stands still.
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'stand_end' end frame of stand animation.
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'stand_end' end frame of stand animation.
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'stand_speed'speed of animation in frames per second.
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'stand_speed'speed of animation in frames per second.
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@ -219,6 +220,7 @@ functions needed for the mob to work properly which contains the following:
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'die_end'
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'die_end'
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'die_speed'
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'die_speed'
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'die_loop' when set to false stops the animation looping.
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'die_loop' when set to false stops the animation looping.
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}
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Using '_loop = false' setting will stop any of the above animations from
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Using '_loop = false' setting will stop any of the above animations from
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looping.
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looping.
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@ -237,7 +239,7 @@ functions needed for the mob to work properly which contains the following:
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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'sunlight_damage' holds the damage per second inflicted to mobs when they
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'sunlight_damage' holds the damage per second inflicted to mobs when they
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are in direct sunlight
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are in direct sunlight
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'spawn_small_alternative': name of a smaller mob to use as replacement if
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'spawn_small_alternative' name of a smaller mob to use as replacement if
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spawning fails due to space requirements
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spawning fails due to space requirements
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'glow' same as in entity definition
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'glow' same as in entity definition
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'child' if true, spawn mob as child
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'child' if true, spawn mob as child
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