forked from VoxeLibre/VoxeLibre
More fixes
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bb29dade32
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@ -21,65 +21,71 @@ def convert_standard_textures(
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output_dir_name,
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mineclone2_path,
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PXSIZE):
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failed_conversions = 0
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with open("Conversion_Table.csv", newline="") as csvfile:
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reader = csv.reader(csvfile, delimiter=",", quotechar='"')
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first_row = True
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for row in reader:
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# Skip first row
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if first_row:
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first_row = False
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continue
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src_dir = row[0]
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src_filename = row[1]
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dst_dir = './textures'
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dst_filename = row[2]
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if row[4] != "":
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xs = int(row[3])
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ys = int(row[4])
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xl = int(row[5])
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yl = int(row[6])
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xt = int(row[7])
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yt = int(row[8])
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else:
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xs = None
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blacklisted = row[9]
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failed_conversions = 0
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with open("Conversion_Table.csv", newline="") as csvfile:
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reader = csv.reader(csvfile, delimiter=",", quotechar='"')
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first_row = True
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for row in reader:
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# Skip first row
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if first_row:
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first_row = False
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continue
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src_dir = row[0]
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src_filename = row[1]
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dst_dir = './textures'
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dst_filename = row[2]
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if row[4] != "":
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xs = int(row[3])
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ys = int(row[4])
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xl = int(row[5])
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yl = int(row[6])
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xt = int(row[7])
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yt = int(row[8])
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else:
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xs = None
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blacklisted = row[9]
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if blacklisted == "y":
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# Skip blacklisted files
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continue
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if blacklisted == "y":
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# Skip blacklisted files
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continue
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if make_texture_pack == False and dst_dir == "":
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# If destination dir is empty, this texture is not supposed to be used in MCL2
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# (but maybe an external mod). It should only be used in texture packs.
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# Otherwise, it must be ignored.
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# Example: textures for mcl_supplemental
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continue
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if make_texture_pack == False and dst_dir == "":
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# If destination dir is empty, this texture is not supposed to be used in MCL2
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# (but maybe an external mod). It should only be used in texture packs.
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# Otherwise, it must be ignored.
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# Example: textures for mcl_supplemental
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continue
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src_file = base_dir + src_dir + "/" + src_filename # source file
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src_file_exists = os.path.isfile(src_file)
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dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name,
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src_file = base_dir + src_dir + "/" + src_filename # source file
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src_file_exists = os.path.isfile(src_file)
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dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name,
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mineclone2_path) + "/" + dst_filename # destination file
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if src_file_exists == False:
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print("WARNING: Source file does not exist: " + src_file)
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failed_conversions = failed_conversions + 1
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continue
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if xs != None:
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# Crop and copy images
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if not dry_run:
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os.system("convert " + src_file + " -crop " + xl +
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"x" + yl + "+" + xs + "+" + ys + " " + dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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else:
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if src_file_exists == False:
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print("WARNING: Source file does not exist: " + src_file)
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failed_conversions = failed_conversions + 1
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continue
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if xs != None:
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# Crop and copy images
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if not dry_run:
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crop_width = int(xl)
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crop_height = int(yl)
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offset_x = int(xs)
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offset_y = int(ys)
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with Image(filename=src_file) as img:
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# Crop the image
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img.crop(left=offset_x, top=offset_y, width=crop_width, height=crop_height)
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# Save the result
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img.save(filename=dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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else:
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# Copy image verbatim
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if not dry_run:
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shutil.copy2(src_file, dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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return failed_conversions
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if not dry_run:
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shutil.copy2(src_file, dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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return failed_conversions
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def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE):
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@ -202,31 +202,26 @@ def convert_armor_textures(
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if os.path.isfile(layer_2):
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leggings = adir + "/" + a[5]
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os.system("convert -size " +
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str(APXSIZE *
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4) +
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"x" +
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str(APXSIZE *
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2) +
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" xc:none \\( " +
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layer_2 +
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" -scale " +
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str(APXSIZE *
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4) +
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"x" +
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str(APXSIZE *
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2) +
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" -geometry +0+" +
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str(APXSIZE) +
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" -crop " +
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str(APXSIZE *
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2.5) +
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"x" +
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str(APXSIZE) +
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"+0+" +
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str(APXSIZE) +
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" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
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leggings)
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with Image(width=APXSIZE * 4, height=APXSIZE * 2, background=Color('none')) as img:
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with Image(filename=layer_2) as layer2:
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# Scale the image
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layer2.resize(APXSIZE * 4, APXSIZE * 2)
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# Apply geometry and crop
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crop_width = int(APXSIZE * 2.5)
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crop_height = APXSIZE
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crop_x = 0
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crop_y = APXSIZE
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layer2.crop(left=crop_x, top=crop_y, width=crop_width, height=crop_height)
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# Composite the cropped image over the transparent image
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img.composite(layer2, 0, APXSIZE)
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# Apply channel operation
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img.fx("a > 0.0 ? 1.0 : 0.0", channel='alpha')
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# Save the result
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img.save(filename=leggings)
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# Convert chest textures
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