forked from VoxeLibre/VoxeLibre
Merge branch 'master' of ssh://git.minetest.land:29418/opfromthestart/MineClone2 into better_dispensers
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commit
f2c18f0103
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@ -24,6 +24,10 @@ local function is_ice(pos)
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return is_group(pos, "ice")
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end
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local function is_fire(pos)
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return is_group(pos, "set_on_fire")
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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@ -218,6 +222,10 @@ function boat.on_step(self, dtime, moveresult)
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on_water = false
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if not in_water and is_ice(waterp) then
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on_ice = true
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elseif is_fire({x=p.x, y=p.y-boat_y_offset, z=p.z}) then
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boat.on_death(self, nil)
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self.object:remove()
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return
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else
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v_slowdown = 0.04
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v_factor = 0.5
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@ -184,8 +184,9 @@ lightning.register_on_strike(function(pos, pos2, objects)
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for i = 1, #playerlist do
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local player = playerlist[i]
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local sky = {}
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local sky_table = player:get_sky(true)
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sky.bgcolor, sky.type, sky.textures = player:get_sky()
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sky.bgcolor, sky.type, sky.textures = sky_table.base_color, sky_table.type, sky_table.textures
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local name = player:get_player_name()
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if ps[name] == nil then
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@ -2,6 +2,7 @@ local PARTICLES_COUNT_RAIN = tonumber(minetest.settings:get("mcl_weather_rain_pa
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local PARTICLES_COUNT_THUNDER = tonumber(minetest.settings:get("mcl_weather_thunder_particles")) or 900
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local get_connected_players = minetest.get_connected_players
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local mgname = minetest.get_mapgen_setting("mg_name")
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mcl_weather.rain = {
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-- max rain particles created at time
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@ -91,7 +92,7 @@ end
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function mcl_weather.rain.add_player(player)
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if mcl_weather.players[player:get_player_name()] == nil then
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local player_meta = {}
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player_meta.origin_sky = {player:get_sky()}
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player_meta.origin_sky = {player:get_sky(true)}
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mcl_weather.players[player:get_player_name()] = player_meta
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update_sound[player:get_player_name()]=true
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end
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@ -246,7 +246,7 @@ mcl_weather.skycolor = {
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get_current_bg_color = function()
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local players = mcl_weather.skycolor.utils.get_players(nil)
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if players[1] then
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return players[1]:get_sky()
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return players[1]:get_sky(true).sky_color
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end
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return nil
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end
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@ -106,7 +106,7 @@ local function info()
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end
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after(refresh_interval, info)
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end
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info()
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minetest.after(0,info)
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minetest.register_on_leaveplayer(function(p)
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local name = p:get_player_name()
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@ -294,7 +294,7 @@ local dispenserdef = {
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local item_entity = minetest.add_item(droppos, dropitem)
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local drop_vel = vector.subtract(droppos, pos)
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local speed = 3
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item_entity:set_velocity(drop_vel * speed)
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item_entity:set_velocity(vector.multiply(drop_vel,speed))
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end
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else
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stack:take_item()
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@ -1,2 +1,3 @@
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name = mcl_beacons
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author=chmodsayshello
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depends=mcl_formspec, mcl_init, mcl_wip, mesecons_mvps, mcl_core, mcl_sounds, awards, mcl_achievements, mcl_mobitems, mcl_nether
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@ -246,7 +246,7 @@ dofile(modpath.."/igloo.lua")
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dofile(modpath.."/woodland_mansion.lua")
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dofile(modpath.."/ruined_portal.lua")
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dofile(modpath.."/geode.lua")
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dofile(modpath.."/pillager_outpost.lua")
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mcl_structures.register_structure("desert_well",{
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@ -0,0 +1,67 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("pillager_outpost",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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sidelen = 18,
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y_offset = 0,
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chunk_probability = 600,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert", "Plains", "Savanna", "IcePlains", "Taiga" },
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filenames = { modpath.."/schematics/mcl_structures_pillager_outpost.mts" },
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loot = {
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["mcl_chests:chest_small" ] ={
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{
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stacks_min = 2,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:potato_item", weight = 5, amount_min = 2, amount_max=5 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 2,
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items = {
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{ itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max=1 },
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{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max=7 },
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{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
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{ itemstring = "mcl_core:iron_ingot", weight = 3, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_core:darktree", amount_min = 2, amount_max=3 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_bows:crossbow" },
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}
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}}
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},
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after_place = function(p,def,pr)
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local p1 = vector.offset(p,-7,0,-7)
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local p2 = vector.offset(p,7,14,7)
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for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
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local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")]
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if def and def.on_construct then
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def.on_construct(n)
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end
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end
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end
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})
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