forked from VoxeLibre/VoxeLibre
make lush caves use new structures api
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394eaa5db8
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@ -51,10 +51,10 @@ local function dripleaf_grow(pos, node)
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minetest.set_node(target,{name = "mcl_lush_caves:dripleaf_big"})
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end
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function mcl_lush_caves.makelake(pos,pr)
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function mcl_lush_caves.makelake(pos,def,pr)
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local p1 = vector.offset(pos,-5,-2,-5)
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local p2 = vector.offset(pos,5,1,5)
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local nn = minetest.find_nodes_in_area_under_air(p1,p2,{"group:material_stone","mcl_core:clay"})
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local nn = minetest.find_nodes_in_area_under_air(p1,p2,{"group:material_stone","mcl_core:clay","mcl_lush_caves:moss"})
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table.sort(nn,function(a, b)
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return vector_distance_xz(pos, a) < vector_distance_xz(pos, b)
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end)
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@ -88,9 +88,10 @@ function mcl_lush_caves.makelake(pos,pr)
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end
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end
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end
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return true
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end
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function mcl_lush_caves.makeazaela(pos,pr)
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function mcl_lush_caves.makeazaela(pos,def,pr)
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local airup = minetest.find_nodes_in_area_under_air(vector.offset(pos,0,40,0),pos,{"mcl_core:dirt_with_grass"})
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if #airup == 0 then
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return end
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@ -630,42 +631,47 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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local lushcaves = { "LushCaves", "LushCaves_underground", "LushCaves_ocean", "LushCaves_deep_ocean"}
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mcl_structures.register_structure("clay_pool",{
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place_on = {"group:material_stone","mcl_core:gravel","mcl_lush_caves:moss","mcl_core:clay"},
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spawn_by = {"air"},
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num_spawn_by = 1,
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noise_params = {
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offset = 0,
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scale = 0.01,
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spread = {x = 250, y = 250, z = 250},
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seed = 78375213,
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octaves = 5,
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persist = 0.1,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = -10,
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biomes = lushcaves,
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place_func = mcl_lush_caves.makelake,
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})
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local azaleas = {}
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local az_limit = 500
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local deco_id_makelake = minetest.get_decoration_id("mcl_biomes:lake_structblock")
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local deco_id_makeazalea = minetest.get_decoration_id("mcl_biomes:azalea_structblock")
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minetest.set_gen_notify({decoration=true}, { deco_id_makelake })
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minetest.set_gen_notify({decoration=true}, { deco_id_makeazalea })
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mcl_mapgen_core.register_generator("mcl_lush_caves", nil, function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local pr = PseudoRandom(blockseed + 15)
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local az = false
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for _, pos in pairs(gennotify["decoration#"..deco_id_makeazalea] or {}) do
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local realpos = vector.offset(pos,0,-1,0)
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local node = minetest.get_node(realpos)
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if node and node.name == "mcl_lush_caves:azalea_structblock" then
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minetest.remove_node(realpos)
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for _,a in pairs(azaleas) do
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if vector.distance(realpos,a) < az_limit then
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az = true
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end
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mcl_structures.register_structure("azalea_tree",{
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place_on = {"group:material_stone","mcl_core:gravel","mcl_lush_caves:moss","mcl_core:clay"},
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spawn_by = {"air"},
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num_spawn_by = 1,
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fill_ratio = 0.15,
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flags = "all_ceilings",
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y_max =-10,
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y_min = mcl_vars.mg_overworld_min + 15,
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biomes = lushcaves,
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place_func = function(pos,def,pr)
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for _,a in pairs(azaleas) do
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if vector.distance(pos,a) < az_limit then
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return true
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end
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if not az and mcl_lush_caves.makeazaela(realpos) then
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table.insert(azaleas,realpos)
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az = true
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if mcl_lush_caves.makeazalea(pos,def,pr) then
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table.insert(azaleas,pos)
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return true
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end
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end
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end
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for _, pos in pairs(gennotify["decoration#"..deco_id_makelake] or {}) do
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local realpos = vector.offset(pos,0,1,0)
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local node = minetest.get_node(realpos)
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if node and node.name == "mcl_lush_caves:lake_structblock" then
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minetest.remove_node(realpos)
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mcl_lush_caves.makelake(realpos, pr)
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end
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end
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end)
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})
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@ -1,3 +1,3 @@
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name = mcl_lush_caves
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author = cora
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depends = mcl_sounds, mesecons, mcl_mapgen_core
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depends = mcl_sounds, mesecons, mcl_mapgen_core, mcl_structures
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@ -4401,34 +4401,6 @@ local function register_decorations()
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fill_ratio = 0.1,
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})
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minetest.register_decoration({
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name = "mcl_biomes:lake_structblock",
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decoration = "mcl_lush_caves:lake_structblock",
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deco_type = "simple",
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place_on = {"group:material_stone","mcl_core:gravel","mcl_lush_caves:moss","mcl_core:clay"},
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spawn_by = {"air"},
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num_spawn_by = 2,
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sidelen = 16,
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fill_ratio = 1,
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y_max = -10,
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flags = "all_floors",
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biomes = lushcaves,
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})
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minetest.register_decoration({
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name = "mcl_biomes:azalea_structblock",
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decoration = "mcl_lush_caves:azalea_structblock",
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deco_type = "simple",
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place_on = {"group:material_stone","mcl_core:gravel","mcl_lush_caves:moss","mcl_core:clay"},
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spawn_by = {"air"},
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num_spawn_by = 4,
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y_min = -25,
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y_max = -5,
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sidelen = 16,
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fill_ratio = 0.2,
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flags = "all_ceilings",
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biomes = lushcaves,
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})
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minetest.register_decoration({
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decoration = "mcl_lush_caves:cave_vines",
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