From d257fa1437ae5fe5a433f4d5957aa2fde6ab1c3a Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 20 May 2017 02:45:37 +0200 Subject: [PATCH] Change fire spread rules, switch to timers --- mods/ITEMS/mcl_fire/init.lua | 76 +++++++++++++++++++++--------------- 1 file changed, 45 insertions(+), 31 deletions(-) diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index eddf06dc95..c90d07258d 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -37,18 +37,37 @@ minetest.register_node("mcl_fire:fire", { damage_per_second = 1, groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1}, on_timer = function(pos) - local f = minetest.find_node_near(pos, 1, {"group:flammable"}) - if not f then + local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"}) + if #airs == 0 then minetest.remove_node(pos) return end + local burned = false + if math.random(1,2) == 1 then + while #airs > 0 do + local r = math.random(1, #airs) + if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then + minetest.set_node(airs[r], {name="mcl_fire:fire"}) + burned = true + break + else + table.remove(airs, r) + end + end + end + if not burned then + if math.random(1,3) == 1 then + minetest.remove_node(pos) + return + end + end -- Restart timer - return true + minetest.get_node_timer(pos):start(math.random(3, 7)) end, drop = "", sounds = {}, on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(30, 60)) + minetest.get_node_timer(pos):start(math.random(3, 7)) end, _mcl_blast_resistance = 0, }) @@ -77,6 +96,23 @@ minetest.register_node("mcl_fire:eternal_fire", { sunlight_propagates = true, damage_per_second = 1, groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1}, + on_timer = function(pos) + local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"}) + while #airs > 0 do + local r = math.random(1, #airs) + if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then + minetest.set_node(airs[r], {name="mcl_fire:fire"}) + break + else + table.remove(airs, r) + end + end + -- Restart timer + minetest.get_node_timer(pos):start(math.random(3, 7)) + end, + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(3, 7)) + end, sounds = {}, drop = "", _mcl_blast_resistance = 0, @@ -203,7 +239,7 @@ end -- ABMs -- --- Extinguish all flames quickly with water, snow, ice +-- Extinguish all flames quickly with water and such minetest.register_abm({ label = "Extinguish flame", @@ -244,33 +280,11 @@ if not fire_enabled then else -- Fire enabled - -- Ignite neighboring nodes, add basic flames - - minetest.register_abm({ - label = "Ignite flame", - nodenames = {"group:flammable"}, - neighbors = {"group:igniter"}, - interval = 7, - chance = 12, - catch_up = false, - action = function(pos, node, active_object_count, active_object_count_wider) - -- If there is water or stuff like that around node, don't ignite - if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then - return - end - local p = minetest.find_node_near(pos, 1, {"air"}) - if p then - minetest.set_node(p, {name = "mcl_fire:fire"}) - end - end, - }) - - -- Remove flammable nodes around fire - + -- Turn flammable nodes around fire into fire minetest.register_abm({ label = "Remove flammable nodes", - nodenames = {"mcl_fire:fire"}, - neighbors = {"group:fire"}, + nodenames = {"group:fire"}, + neighbors = {"group:flammable"}, interval = 5, chance = 18, catch_up = false, @@ -282,7 +296,7 @@ else -- Fire enabled if def.on_burn then def.on_burn(p) else - minetest.remove_node(p) + minetest.set_node(p, {name="mcl_fire:fire"}) minetest.check_for_falling(p) end end