diff --git a/mods/ITEMS/mcl_ocean/corals.lua b/mods/ITEMS/mcl_ocean/corals.lua index 7cc4d79b6a..a75fb072fe 100644 --- a/mods/ITEMS/mcl_ocean/corals.lua +++ b/mods/ITEMS/mcl_ocean/corals.lua @@ -20,7 +20,7 @@ local function coral_on_place(itemstack, placer, pointed_thing) local def_under = minetest.registered_nodes[node_under.name] if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then - return def_under.on_rightclick(pos_under, node_under.name, + return def_under.on_rightclick(pos_under, node_under, placer, itemstack, pointed_thing) or itemstack end @@ -31,11 +31,7 @@ local function coral_on_place(itemstack, placer, pointed_thing) -- Placement rules: -- Coral plant can only be placed on top of a matching coral block. - -- If alive, it must also be inside a water source. - -- Note: It's intentional that it works only for normal water (not river water). Corals are - -- for the ocean, after all. - if g_block == 0 or (g_coral ~= g_block) or (g_species_block ~= g_species_plant) or - (g_coral == 1 and minetest.get_node(pos_above).name ~= "mcl_core:water_source") then + if g_block == 0 or (g_coral ~= g_block) or (g_species_block ~= g_species_plant) then return itemstack end @@ -111,7 +107,10 @@ for c=1, #corals do node_dig_prediction = "mcl_ocean:"..id.."_coral_block", on_place = coral_on_place, after_destruct = function(pos) - minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"}) + local node = minetest.get_node(pos) + if minetest.get_item_group(node.name, "coral") == 0 then + minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"}) + end end, _mcl_hardness = 0, _mcl_blast_resistance = 0, @@ -138,7 +137,10 @@ for c=1, #corals do node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block", on_place = coral_on_place, after_destruct = function(pos) - minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"}) + local node = minetest.get_node(pos) + if minetest.get_item_group(node.name, "coral") == 0 then + minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"}) + end end, _mcl_hardness = 0, _mcl_blast_resistance = 0, @@ -168,7 +170,10 @@ for c=1, #corals do node_dig_prediction = "mcl_ocean:"..id.."_coral_block", on_place = coral_on_place, after_destruct = function(pos) - minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"}) + local node = minetest.get_node(pos) + if minetest.get_item_group(node.name, "coral") == 0 then + minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"}) + end end, _mcl_hardness = 0, _mcl_blast_resistance = 0, @@ -195,9 +200,80 @@ for c=1, #corals do node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block", on_place = coral_on_place, after_destruct = function(pos) - minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"}) + local node = minetest.get_node(pos) + if minetest.get_item_group(node.name, "coral") == 0 then + minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"}) + end end, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) end + +-- Turn corals and coral fans to dead corals if not inside a water source +minetest.register_abm({ + label = "Coral plant / coral fan death", + nodenames = { "group:coral_plant", "group_coral_fan" }, + interval = 17, + chance = 5, + catch_up = false, + action = function(pos, node, active_object_count, active_object_count_wider) + -- Check if coral's alive + local coral_state = minetest.get_item_group(node.name, "coral") + if coral_state == 1 then + -- Check node above, here lives the actual plant (it's plantlike_rooted) + if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then + -- Find dead form (it's the same as the node's drop) + local def = minetest.registered_nodes[node.name] + local dead + if def then + node.name = def.drop + else + return + end + -- Set node to dead form. + minetest.set_node(pos, node) + end + end + end, +}) + +-- Turn corals blocks to dead coral blocks if not next to a water source +minetest.register_abm({ + label = "Coral block death", + nodenames = { "group:coral_block" }, + interval = 17, + chance = 5, + catch_up = false, + action = function(pos, node, active_object_count, active_object_count_wider) + -- Check if coral's alive + local coral_state = minetest.get_item_group(node.name, "coral") + if coral_state == 1 then + local posses = { + { x=0,y=1,z=0 }, + { x=-1,y=0,z=0 }, + { x=1,y=0,z=0 }, + { x=0,y=0,z=-1 }, + { x=0,y=0,z=1 }, + { x=0,y=-1,z=0 }, + } + -- Check all 6 neighbors for water + for p=1, #posses do + local checknode = minetest.get_node(vector.add(pos, posses[p])) + if checknode.name == "mcl_core:water_source" then + -- Water found! Don't die. + return + end + end + -- Find dead form (it's the same as the node's drop) + local def = minetest.registered_nodes[node.name] + if def then + node.name = def.drop + else + return + end + -- Set node to dead form + minetest.set_node(pos, node) + end + end, +})