From 5e129985f2d0b9c63da2b290bfc531998fbf8869 Mon Sep 17 00:00:00 2001 From: kabou Date: Tue, 27 Dec 2022 14:30:33 +0100 Subject: [PATCH] Put back default sky and fog color. Recent changes set the default colors to some pretty psychedelic ones. The stated purpose was debugging, but in absense of any actual debugging code other than v6 mapgen inadvertently assuming that role, more sensible colors were reinstated. If debugging code is desired, it should probably be added to the main parts of mcl_weather. --- mods/ENVIRONMENT/mcl_weather/skycolor.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ENVIRONMENT/mcl_weather/skycolor.lua b/mods/ENVIRONMENT/mcl_weather/skycolor.lua index e8123b0d1f..d8e89baf11 100644 --- a/mods/ENVIRONMENT/mcl_weather/skycolor.lua +++ b/mods/ENVIRONMENT/mcl_weather/skycolor.lua @@ -9,8 +9,8 @@ function mcl_weather.set_sky_box_clear(player, sky, fog) local pos = player:get_pos() if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end local sc = { - day_sky = "#0000FF", -- Pure blue to make debugging this stuff easier. Not visible during normal gameplay. - day_horizon = "#FF0000", -- Pure red to make debugging this stuff easier. Not visible during normal gameplay. + day_sky = "#7BA4FF", + day_horizon = "#C0D8FF", dawn_sky = "#B4BAFA", dawn_horizon = "#BAC1F0", night_sky = "#000000",