Add files via upload

This commit is contained in:
Thunder1035 2022-05-24 16:46:51 +05:30 committed by GitHub
parent 08a46bdebc
commit 9b116dc7a8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
80 changed files with 757 additions and 2 deletions

View File

@ -1,4 +1,4 @@
# Wild Update
# The Wild Update
this mod is the wild update for mineclone 2 and 5, features all the new thing which minecraft 1.19 has in it.
this will have -
@ -12,7 +12,7 @@ this will have -
- Deep Dark
- All sculk Blocks
- Warden
- Ancient cities (not implemented yet)
- Ancient cities (not implemented yet)
https://www.planetminecraft.com/mod/the-wild-mod-fabric-5373520/

268
blocks.lua Normal file
View File

@ -0,0 +1,268 @@
--wild_update_blocks--
local S = minetest.get_translator("mcl_core")
local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark)
minetest.register_node("wild_update:"..subname, {
description = description_trunk,
_doc_items_longdesc = longdesc,
_doc_items_hidden = false,
tiles = {tile_inner, tile_inner, tile_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_craft({
output = "wild_update:"..subname.."_bark 3",
recipe = {
{ "wild_update:"..subname, "wild_update:"..subname },
{ "wild_update:"..subname, "wild_update:"..subname },
}
})
end
local register_wooden_planks = function(subname, description, tiles)
minetest.register_node("wild_update:"..subname, {
description = description,
_doc_items_longdesc = doc.sub.items.temp.build,
_doc_items_hidden = false,
tiles = tiles,
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
})
end
local register_leaves = function(subname, description, longdesc, tiles, sapling, drop_apples, sapling_chances, leafdecay_distance)
local drop
if leafdecay_distance == nil then
leafdecay_distance = 4
end
local apple_chances = {200, 180, 160, 120, 40}
local stick_chances = {50, 45, 30, 35, 10}
local function get_drops(fortune_level)
local drop = {
max_items = 1,
items = {
{
items = {sapling},
rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
},
{
items = {"mcl_core:stick 1"},
rarity = stick_chances[fortune_level + 1]
},
{
items = {"mcl_core:stick 2"},
rarity = stick_chances[fortune_level + 1]
},
}
}
if drop_apples then
table.insert(drop.items, {
items = {"mcl_core:apple"},
rarity = apple_chances[fortune_level + 1]
})
end
return drop
end
minetest.register_node("wild_update:"..subname, {
description = description,
_doc_items_longdesc = longdesc,
_doc_items_hidden = false,
drawtype = "allfaces_optional",
waving = 2,
place_param2 = 1, -- Prevent leafdecay for placed nodes
tiles = tiles,
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
_mcl_shears_drop = true,
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
})
end
local register_sapling = function(subname, description, longdesc, tt_help, texture, selbox)
minetest.register_node("wild_update:"..subname, {
description = description,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_hidden = false,
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {texture},
inventory_image = texture,
wield_image = texture,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = selbox
},
stack_max = 64,
groups = {dig_immediate=3, plant=1,sapling=1,non_mycelium_plant=1,attached_node=1,dig_by_water=1,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("stage", 0)
end,
on_place = mcl_util.generate_on_place_plant_function(function(pos, node)
local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
if not node_below then return false end
local nn = node_below.name
return ((minetest.get_item_group(nn, "grass_block") == 1) or
nn=="mcl_core:podzol" or nn=="mcl_core:podzol_snow" or
nn=="mcl_core:dirt")
end),
node_placement_prediction = "",
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
end
---plank,tree,leaves and sampling--
register_tree_trunk("mangrove_tree", S("Mangrove Wood"), S("Mangrove Bark"), S("The trunk of an Mangrove tree."), "mcl_mangrove_log_top.png", "mcl_mangrove_log.png")
register_wooden_planks("mangrove_wood", S("Mangrove Wood Planks"), {"mcl_mangrove_planks.png"})
register_sapling("propagule", S("mangrove_propagule"),
S("When placed on soil (such as dirt) and exposed to light, an propagule will grow into an mangrove after some time."),
S("Needs soil and light to grow"),
"mcl_mangrove_propagule.png", {-5/16, -0.5, -5/16, 5/16, 0.5, 5/16})
register_leaves("mangroveleaves", S("Mangrove Leaves"), S("mangrove leaves are grown from mangrove trees."), {"mcl_mangrove_leaves.png"}, "mcl_core:propagule", true, {20, 16, 12, 10})
--doors and trapdoors--
mcl_doors:register_door("wild_update:mangrove_door", {
description = ("mangrove door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "mcl_mangrove_doors.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_mangrove_door_bottom.png", "mcl_mangrove_planks.png"},
tiles_top = {"mcl_mangrove_door_top.png", "mcl_mangrove_planks.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:mangrove_door 3",
recipe = {
{"wild_update:mangrove_wood", "wild_update:mangrove_wood"},
{"wild_update:mangrove_wood", "wild_update:mangrove_wood"},
{"wild_update:mangrove_wood", "wild_update:mangrove_wood"},
}
})
local woods = {
-- id, desc, texture, craftitem
{ "trapdoor", S("Mangrove Trapdoor"), "mcl_mangrove_trapdoor.png", "mcl_mangrove_planks.png", "wild_update:mangrove_wood" },}
for w=1, #woods do
mcl_doors:register_trapdoor("wild_update:"..woods[w][1], {
description = woods[w][2],
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
tile_front = woods[w][3],
tile_side = woods[w][4],
wield_image = woods[w][3],
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:"..woods[w][1].." 2",
recipe = {
{woods[w][5], woods[w][5], woods[w][5]},
{woods[w][5], woods[w][5], woods[w][5]},
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:"..woods[w][1],
burntime = 15,
})
end
--fence and fence gates--
mcl_fences.register_fence_and_fence_gate(
"mangrove_wood_fence",
S("Mangrove Wood Fence"), S("Mangrove Wood Plank Fence"),
"mcl_mangrove_fence.png",
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
{"group:fence_wood"},
mcl_sounds.node_sound_wood_defaults(), "wild_update_mangrove_wood_fence_gate_open", "wild_update_mangrove_wood_fence_gate_close", 1, 1,
"mcl_mangrove_fence_gate.png")
minetest.register_craft({
output = "wild_update:mangrove_wood_fence_gate",
recipe = {
{"mcl_core:stick", "wild_update:mangrove_wood", "mcl_core:stick"},
{"mcl_core:stick", "wild_update:mangrove_wood", "mcl_core:stick"},
}
})
minetest.register_craft({
output = "wild_update:mangrove_wood_fence 3",
recipe = {
{"wild_update:mangrove_wood", "mcl_core:stick", "wild_update:mangrove_wood"},
{"wild_update:mangrove_wood", "mcl_core:stick", "wild_update:mangrove_wood"},
}
})
minetest.register_craft({
output = "wild_update:wood 4",
recipe = {
{"wild_update:mangrove_tree"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "group:fence_wood",
burntime = 15,
})
---stairs and slabs---
local woods = {
{ "mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Wood Stairs"), S("Mangrove Wood Slab"), S("Double Mangrove Wood Slab") },}
for w=1, #woods do
local wood = woods[w]
mcl_stairs.register_stair(wood[1], "mcl_core:"..wood[1],
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
{wood[2]},
wood[3],
mcl_sounds.node_sound_wood_defaults(), 3, 2,
"woodlike")
mcl_stairs.register_slab(wood[1], "mcl_core:"..wood[1],
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
{wood[2]},
wood[4],
mcl_sounds.node_sound_wood_defaults(), 3, 2,
wood[5])
end

480
entity.lua Normal file
View File

@ -0,0 +1,480 @@
local S = minetest.get_translator(minetest.get_current_modname())
local boat_visual_size = {x = 1, y = 1, z = 1}
local paddling_speed = 22
local boat_y_offset = 0.35
local boat_y_offset_ground = boat_y_offset + 0.6
local boat_side_offset = 1.001
local boat_max_hp = 4
local function is_group(pos, group)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, group) ~= 0
end
local is_water = flowlib.is_water
local function is_ice(pos)
return is_group(pos, "ice")
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
local function check_object(obj)
return obj and (obj:is_player() or obj:get_luaentity()) and obj
end
local function get_visual_size(obj)
return obj:is_player() and {x = 1, y = 1, z = 1} or obj:get_luaentity()._old_visual_size or obj:get_properties().visual_size
end
local function set_attach(boat)
boat._driver:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
end
local function set_double_attach(boat)
boat._driver:set_attach(boat.object, "",
{x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0})
boat._passenger:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
end
local function attach_object(self, obj)
if self._driver then
if self._driver:is_player() then
self._passenger = obj
else
self._passenger = self._driver
self._driver = obj
end
set_double_attach(self)
else
self._driver = obj
set_attach(self)
end
local visual_size = get_visual_size(obj)
local yaw = self.object:get_yaw()
obj:set_properties({visual_size = vector.divide(visual_size, boat_visual_size)})
if obj:is_player() then
local name = obj:get_player_name()
mcl_player.player_attached[name] = true
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
mcl_player.player_set_animation(player, "sit" , 30)
end
end, name)
obj:set_look_horizontal(yaw)
mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
else
obj:get_luaentity()._old_visual_size = visual_size
end
end
local function detach_object(obj, change_pos)
obj:set_detach()
obj:set_properties({visual_size = get_visual_size(obj)})
if obj:is_player() then
mcl_player.player_attached[obj:get_player_name()] = false
mcl_player.player_set_animation(obj, "stand" , 30)
else
obj:get_luaentity()._old_visual_size = nil
end
if change_pos then
obj:set_pos(vector.add(obj:get_pos(), vector.new(0, 0.2, 0)))
end
end
--
-- Boat entity
--
local boat = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mcl_boats_boat.b3d",
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
visual_size = boat_visual_size,
hp_max = boat_max_hp,
damage_texture_modifier = "^[colorize:white:0",
_driver = nil, -- Attached driver (player) or nil if none
_passenger = nil,
_v = 0, -- Speed
_last_v = 0, -- Temporary speed variable
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
_regen_timer = 0,
_damage_anim = 0,
}
minetest.register_on_respawnplayer(detach_object)
function boat.on_rightclick(self, clicker)
if self._passenger or not clicker or clicker:get_attach() then
return
end
attach_object(self, clicker)
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 100})
local data = minetest.deserialize(staticdata)
if type(data) == "table" then
self._v = data.v
self._last_v = self._v
self._itemstring = data.itemstring
while #data.textures < 5 do
table.insert(data.textures, data.textures[1])
end
self.object:set_properties({textures = data.textures})
end
end
function boat.get_staticdata(self)
return minetest.serialize({
v = self._v,
itemstring = self._itemstring,
textures = self.object:get_properties().textures
})
end
function boat.on_death(self, killer)
mcl_burning.extinguish(self.object)
if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then
local inv = killer:get_inventory()
if not inv:contains_item("main", self._itemstring) then
inv:add_item("main", self._itemstring)
end
else
minetest.add_item(self.object:get_pos(), self._itemstring)
end
if self._driver then
detach_object(self._driver)
end
if self._passenger then
detach_object(self._passenger)
end
self._driver = nil
self._passenger = nil
end
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
if damage > 0 then
self._regen_timer = 0
end
end
function boat.on_step(self, dtime, moveresult)
mcl_burning.tick(self.object, dtime, self)
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
local v_factor = 1
local v_slowdown = 0.02
local p = self.object:get_pos()
local on_water = true
local on_ice = false
local in_water = is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z}
if not is_water(waterp) then
on_water = false
if not in_water and is_ice(waterp) then
on_ice = true
else
v_slowdown = 0.04
v_factor = 0.5
end
elseif in_water then
on_water = false
in_water = true
v_factor = 0.75
v_slowdown = 0.05
end
local hp = self.object:get_hp()
local regen_timer = self._regen_timer + dtime
if hp >= boat_max_hp then
regen_timer = 0
elseif regen_timer >= 0.5 then
hp = hp + 1
self.object:set_hp(hp)
regen_timer = 0
end
self._regen_timer = regen_timer
if moveresult and moveresult.collides then
for _, collision in pairs(moveresult.collisions) do
local pos = collision.node_pos
if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
minetest.dig_node(pos)
end
end
end
local had_passenger = self._passenger
self._driver = check_object(self._driver)
self._passenger = check_object(self._passenger)
if self._passenger then
if not self._driver then
self._driver = self._passenger
self._passenger = nil
else
local ctrl = self._passenger:get_player_control()
if ctrl and ctrl.sneak then
detach_object(self._passenger, true)
self._passenger = nil
end
end
end
if self._driver then
if had_passenger and not self._passenger then
set_attach(self)
end
local ctrl = self._driver:get_player_control()
if ctrl and ctrl.sneak then
detach_object(self._driver, true)
self._driver = nil
return
end
local yaw = self.object:get_yaw()
if ctrl and ctrl.up then
-- Forwards
self._v = self._v + 0.1 * v_factor
-- Paddling animation
if self._animation ~= 1 then
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
self._animation = 1
end
elseif ctrl and ctrl.down then
-- Backwards
self._v = self._v - 0.1 * v_factor
-- Paddling animation, reversed
if self._animation ~= -1 then
self.object:set_animation({x=0, y=40}, -paddling_speed, 0, true)
self._animation = -1
end
else
-- Stop paddling animation if no control pressed
if self._animation ~= 0 then
self.object:set_animation({x=0, y=40}, 0, 0, true)
self._animation = 0
end
end
if ctrl and ctrl.left then
if self._v < 0 then
self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
else
self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
end
elseif ctrl and ctrl.right then
if self._v < 0 then
self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
else
self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
end
end
else
-- Stop paddling without driver
if self._animation ~= 0 then
self.object:set_animation({x=0, y=40}, 0, 0, true)
self._animation = 0
end
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
local entity = obj:get_luaentity()
if entity and entity._cmi_is_mob then
attach_object(self, obj)
break
end
end
end
local s = get_sign(self._v)
if not on_ice and not on_water and not in_water and math.abs(self._v) > 2.0 then
v_slowdown = math.min(math.abs(self._v) - 2.0, v_slowdown * 5)
elseif not on_ice and in_water and math.abs(self._v) > 1.5 then
v_slowdown = math.min(math.abs(self._v) - 1.5, v_slowdown * 5)
end
self._v = self._v - v_slowdown * s
if s ~= get_sign(self._v) then
self._v = 0
end
p.y = p.y - boat_y_offset
local new_velo
local new_acce
if not is_water(p) and not on_ice then
-- Not on water or inside water: Free fall
--local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
new_acce = {x = 0, y = -9.8, z = 0}
new_velo = get_velocity(self._v, self.object:get_yaw(),
self.object:get_velocity().y)
else
p.y = p.y + 1
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
if is_water(p) or is_obsidian_boat then
-- Inside water: Slowly sink
local y = self.object:get_velocity().y
y = y - 0.01
if y < -0.2 then
y = -0.2
end
new_acce = {x = 0, y = 0, z = 0}
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
else
-- On top of water
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:get_velocity().y) < 0 then
new_velo = get_velocity(self._v, self.object:get_yaw(), 0)
else
new_velo = get_velocity(self._v, self.object:get_yaw(),
self.object:get_velocity().y)
end
end
end
-- Terminal velocity: 8 m/s per axis of travel
local terminal_velocity = on_ice and 57.1 or 8.0
for _,axis in pairs({"z","y","x"}) do
if math.abs(new_velo[axis]) > terminal_velocity then
new_velo[axis] = terminal_velocity * get_sign(new_velo[axis])
end
end
local yaw = self.object:get_yaw()
local anim = (boat_max_hp - hp - regen_timer * 2) / boat_max_hp * math.pi / 4
self.object:set_rotation(vector.new(anim, yaw, anim))
self.object:set_velocity(new_velo)
self.object:set_acceleration(new_acce)
end
-----------
minetest.register_entity("wild_update:boat", boat)
local boat_ids = { "boat", "boat_mangrove" }
local names = { S("Mangrove Boat") }
local craftstuffs = {"wild_update:mangrove_wood"}
for b=1, #boat_ids do
local itemstring = "wild_update:"..boat_ids[b]
local longdesc, usagehelp, tt_help, help, helpname
help = false
-- Only create one help entry for all boats
if b == 1 then
help = true
longdesc = S("Boats are used to travel on the surface of water.")
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.")
helpname = S("Boat")
end
tt_help = S("Water vehicle")
minetest.register_craftitem(itemstring, {
description = names[b],
_tt_help = tt_help,
_doc_items_create_entry = help,
_doc_items_entry_name = helpname,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
inventory_image = "mcl_boats_mangrove_boat.png",
liquids_pointable = true,
groups = { boat = 1, transport = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local pos = table.copy(pointed_thing.under)
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
if math.abs(dir.x) > 0.9 or math.abs(dir.z) > 0.9 then
pos = vector.add(pos, vector.multiply(dir, boat_side_offset))
elseif is_water(pos) then
pos = vector.add(pos, vector.multiply(dir, boat_y_offset))
else
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
end
local boat = minetest.add_entity(pos, "wild_update:boat")
local texture = "mcl_boats_texture_mangrove_boat.png"
boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { texture, texture, texture, texture, texture }})
boat:set_yaw(placer:get_look_horizontal())
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
local below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
local belownode = minetest.get_node(below)
-- Place boat as entity on or in water
if minetest.get_item_group(dropnode.name, "water") ~= 0 or (dropnode.name == "air" and minetest.get_item_group(belownode.name, "water") ~= 0) then
minetest.add_entity(droppos, "wild_update:boat")
else
minetest.add_item(droppos, stack)
end
end,
})
end
local c = craftstuffs[b]
minetest.register_craft({
output = "wild_update:boat",
recipe = {
{"wild_update:mangrove_wood", "", "wild_update:mangrove_wood"},
{"wild_update:mangrove_wood", "wild_update:mangrove_wood", "wild_update:mangrove_wood"},
},
})
minetest.register_craft({
type = "fuel",
recipe = "group:boat",
burntime = 20,
})
if minetest.get_modpath("doc_identifier") then
doc.sub.identifier.register_object("wild_update:boat", "craftitems", "wild_update:boat")
end

7
init.lua Normal file
View File

@ -0,0 +1,7 @@
local modpath = minetest.get_modpath("wild_update")
-- Load files
dofile(modpath .. "/blocks.lua")
dofile(modpath .. "/entity.lua")
--dofile(modpath .. "/item.lua")--

BIN
models/mcl_boats_boat.b3d Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

BIN
textures/blocks/mcl_mud.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

BIN
textures/entity/acacia.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

BIN
textures/entity/birch.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

BIN
textures/entity/jungle.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

BIN
textures/entity/oak.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

BIN
textures/entity/spruce.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

BIN
textures/entity/tadpole.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

BIN
textures/entity/warden.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.3 KiB