From 8ca5f221ec9ce534e91f7094193b4ec951e743b1 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Fri, 16 Apr 2021 18:13:54 -0400 Subject: [PATCH] clean up ai.lua --- .../mcl_mobs/api/mob_functions/ai.lua | 166 ----------------- .../api/mob_functions/backup_code_api.lua | 169 ++++++++++++++++++ 2 files changed, 169 insertions(+), 166 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index adffc69514..4907063956 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -175,12 +175,6 @@ mobs.mob_step = function(self, dtime) --print(self.object:get_yaw()) - --if self.state == "die" then - -- print("need custom die stop moving thing") - -- return - --end - - state_switch(self, dtime) state_execution(self,dtime) @@ -191,165 +185,5 @@ mobs.mob_step = function(self, dtime) mobs.collision(self) end - - --if not self.fire_resistant then - -- mcl_burning.tick(self.object, dtime) - --end - - --if use_cmi then - --cmi.notify_step(self.object, dtime) - --end - - --local pos = self.object:get_pos() - --local yaw = 0 - - --if mobs_debug then - --update_tag(self) - --end - - - - --if self.jump_sound_cooloff > 0 then - -- self.jump_sound_cooloff = self.jump_sound_cooloff - dtime - --end - - --if self.opinion_sound_cooloff > 0 then - -- self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime - --end - - --if falling(self, pos) then - -- Return if mob died after falling - -- return - --end - - - -- run custom function (defined in mob lua file) - --if self.do_custom then - - -- when false skip going any further - --if self.do_custom(self, dtime) == false then - -- return - --end - --end - - -- knockback timer - --if self.pause_timer > 0 then - - -- self.pause_timer = self.pause_timer - dtime - - -- return - --end - - -- attack timer - --self.timer = self.timer + dtime - - --[[ - if self.state ~= "attack" then - - if self.timer < 1 then - print("returning>>error code 1") - return - end - - self.timer = 0 - end - ]]-- - - -- never go over 100 - --if self.timer > 100 then - -- self.timer = 1 - --end - - -- mob plays random sound at times - --if math_random(1, 70) == 1 then - -- mob_sound(self, "random", true) - --end - - -- environmental damage timer (every 1 second) - --self.env_damage_timer = self.env_damage_timer + dtime - - --if (self.state == "attack" and self.env_damage_timer > 1) - --or self.state ~= "attack" then - -- - -- self.env_damage_timer = 0 - -- - -- -- check for environmental damage (water, fire, lava etc.) - -- if do_env_damage(self) then - -- return - -- end - -- - -- node replace check (cow eats grass etc.) - -- replace(self, pos) - --end - - --monster_attack(self) - - --npc_attack(self) - - --breed(self) - - --do_jump(self) - - --runaway_from(self) - - - --if is_at_water_danger(self) and self.state ~= "attack" then - -- if math_random(1, 10) <= 6 then - -- set_velocity(self, 0) - -- self.state = "stand" - -- set_animation(self, "stand") - -- yaw = yaw + math_random(-0.5, 0.5) - -- yaw = set_yaw(self, yaw, 8) - -- end - --end - - - -- Add water flowing for mobs from mcl_item_entity - --[[ - local p, node, nn, def - p = self.object:get_pos() - node = minetest_get_node_or_nil(p) - if node then - nn = node.name - def = minetest_registered_nodes[nnenable_physicss if not on/in flowing liquid - self._flowing = false - enable_physics(self.object, self, true) - return - end - - --Mob following code. - follow_flop(self) - - - if is_at_cliff_or_danger(self) then - set_velocity(self, 0) - self.state = "stand" - set_animation(self, "stand") - local yaw = self.object:get_yaw() or 0 - yaw = set_yaw(self, yaw + 0.78, 8) - end - - -- Despawning: when lifetimer expires, remove mob - if remove_far - and self.can_despawn == true - and ((not self.nametag) or (self.nametag == "")) - and self.state ~= "attack" - and self.following == nil then - - self.lifetimer = self.lifetimer - dtime - if self.despawn_immediately or self.lifetimer <= 0 then - minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1)) - mcl_burning.extinguish(self.object) - self.object:remove() - elseif self.lifetimer <= 10 then - if math_random(10) < 4 then - self.despawn_immediately = true - else - self.lifetimer = 20 - end - end - end - ]]-- - self.old_velocity = self.object:get_velocity() end diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua index eb1389e371..292a27ec0d 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua @@ -3297,3 +3297,172 @@ end function mobs:yaw(self, yaw, delay, dtime) set_yaw(self, yaw, delay, dtime) end + + +mob_step = function() + + --if self.state == "die" then + -- print("need custom die stop moving thing") + -- return + --end + + --if not self.fire_resistant then + -- mcl_burning.tick(self.object, dtime) + --end + + --if use_cmi then + --cmi.notify_step(self.object, dtime) + --end + + --local pos = self.object:get_pos() + --local yaw = 0 + + --if mobs_debug then + --update_tag(self) + --end + + + + --if self.jump_sound_cooloff > 0 then + -- self.jump_sound_cooloff = self.jump_sound_cooloff - dtime + --end + + --if self.opinion_sound_cooloff > 0 then + -- self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime + --end + + --if falling(self, pos) then + -- Return if mob died after falling + -- return + --end + + + -- run custom function (defined in mob lua file) + --if self.do_custom then + + -- when false skip going any further + --if self.do_custom(self, dtime) == false then + -- return + --end + --end + + -- knockback timer + --if self.pause_timer > 0 then + + -- self.pause_timer = self.pause_timer - dtime + + -- return + --end + + -- attack timer + --self.timer = self.timer + dtime + + --[[ + if self.state ~= "attack" then + + if self.timer < 1 then + print("returning>>error code 1") + return + end + + self.timer = 0 + end + ]]-- + + -- never go over 100 + --if self.timer > 100 then + -- self.timer = 1 + --end + + -- mob plays random sound at times + --if math_random(1, 70) == 1 then + -- mob_sound(self, "random", true) + --end + + -- environmental damage timer (every 1 second) + --self.env_damage_timer = self.env_damage_timer + dtime + + --if (self.state == "attack" and self.env_damage_timer > 1) + --or self.state ~= "attack" then + -- + -- self.env_damage_timer = 0 + -- + -- -- check for environmental damage (water, fire, lava etc.) + -- if do_env_damage(self) then + -- return + -- end + -- + -- node replace check (cow eats grass etc.) + -- replace(self, pos) + --end + + --monster_attack(self) + + --npc_attack(self) + + --breed(self) + + --do_jump(self) + + --runaway_from(self) + + + --if is_at_water_danger(self) and self.state ~= "attack" then + -- if math_random(1, 10) <= 6 then + -- set_velocity(self, 0) + -- self.state = "stand" + -- set_animation(self, "stand") + -- yaw = yaw + math_random(-0.5, 0.5) + -- yaw = set_yaw(self, yaw, 8) + -- end + --end + + + -- Add water flowing for mobs from mcl_item_entity + --[[ + local p, node, nn, def + p = self.object:get_pos() + node = minetest_get_node_or_nil(p) + if node then + nn = node.name + def = minetest_registered_nodes[nnenable_physicss if not on/in flowing liquid + self._flowing = false + enable_physics(self.object, self, true) + return + end + + --Mob following code. + follow_flop(self) + + + if is_at_cliff_or_danger(self) then + set_velocity(self, 0) + self.state = "stand" + set_animation(self, "stand") + local yaw = self.object:get_yaw() or 0 + yaw = set_yaw(self, yaw + 0.78, 8) + end + + -- Despawning: when lifetimer expires, remove mob + if remove_far + and self.can_despawn == true + and ((not self.nametag) or (self.nametag == "")) + and self.state ~= "attack" + and self.following == nil then + + self.lifetimer = self.lifetimer - dtime + if self.despawn_immediately or self.lifetimer <= 0 then + minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1)) + mcl_burning.extinguish(self.object) + self.object:remove() + elseif self.lifetimer <= 10 then + if math_random(10) < 4 then + self.despawn_immediately = true + else + self.lifetimer = 20 + end + end + end + ]]-- + +end \ No newline at end of file