diff --git a/mods/ENTITIES/mobs_mc/0_gameconfig.lua b/mods/ENTITIES/mobs_mc/0_gameconfig.lua new file mode 100644 index 0000000000..7d588d28a6 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/0_gameconfig.lua @@ -0,0 +1,278 @@ +--[[ This table contains the concrete itemstrings to be used by this mod. +All mobs in this mod must use variables in this table, instead +of hardcoding the itemstring. +This way, external mods are enabled to replace the itemstrings to provide +their own items and subgame integration is made much simpler. + +An item IDs is supposed to be overwritten by adding +mobs_mc.override.items["example:item"] in a subgame mod +with name "mobs_mc_gameconfig". ]] + + +-- Standard items + +-- If true, mobs_mc adds the monster egg nodes (needs default mod). +-- Set to false in your gameconfig mod if you create your own monster egg nodes. +mobs_mc.create_monster_egg_nodes = true + +mobs_mc.items = {} + +mobs_mc.items = { + -- Items defined in mobs_mc + blaze_rod = "mobs_mc:blaze_rod", + blaze_powder = "mobs_mc:blaze_powder", + chicken_raw = "mobs_mc:chicken_raw", + chicken_cooked = "mobs_mc:chicken_cooked", + feather = "mobs_mc:feather", + beef_raw = "mobs_mc:beef_raw", + beef_cooked = "mobs_mc:beef_cooked", + bowl = "mobs_mc:bowl", + mushroom_stew = "mobs_mc:mushroom_stew", + milk = "mobs_mc:milk_bucket", + dragon_egg = "mobs_mc:dragon_egg", + egg = "mobs_mc:egg", + ender_eye = "mobs_mc:ender_eye", + ghast_tear = "mobs_mc:ghast_tear", + saddle = "mobs:saddle", + iron_horse_armor = "mobs_mc:iron_horse_armor", + gold_horse_armor = "mobs_mc:gold_horse_armor", + diamond_horse_armor = "mobs_mc:diamond_horse_armor", + porkchop_raw = "mobs_mc:porkchop_raw", + porkchop_cooked = "mobs_mc:porkchop_cooked", + carrot_on_a_stick = "mobs_mc:carrot_on_a_stick", + rabbit_raw = "mobs_mc:rabbit_raw", + rabbit_cooked = "mobs_mc:rabbit_cooked", + rabbit_hide = "mobs_mc:rabbit_hide", + mutton_raw = "mobs_mc:mutton_raw", + mutton_cooked = "mobs_mc:mutton_cooked", + shulker_shell = "mobs_mc:shulker_shell", + magma_cream = "mobs_mc:magma_cream", + spider_eye = "mobs_mc:spider_eye", + snowball = "mobs_mc:snowball", + totem = "mobs_mc:totem", + rotten_flesh = "mobs_mc:rotten_flesh", + nether_star = "mobs_mc:nether_star", + bone = "mobs_mc:bone", + slimeball = "mobs_mc:slimeball", + + arrow = "mobs_mc:arrow", + bow = "mobs_mc:bow_wood", + + -- External items + -- Mobs Redo + leather = "mobs:leather", + shears = "mobs:shears", + + -- Minetest Game + top_snow = "default:snow", + snow_block = "default:snowblock", + mushroom_red = "flowers:mushroom_red", + bucket = "bucket:bucket_empty", + grass_block = "default:dirt_with_grass", + string = "farming:string", + stick = "default:stick", + flint = "default:flint", + iron_ingot = "default:steel_ingot", + iron_block = "default:steelblock", + fire = "fire:basic_flame", + gunpowder = "tnt:gunpowder", + flint_and_steel = "fire:flint_and_steel", + water_source = "default:water_source", + black_dye = "dye:black", + poppy = "flowers:rose", + dandelion = "flowers:dandelion_yellow", + coal = "default:coal_lump", + emerald = "default:diamond", + iron_axe = "default:axe_steel", + gold_sword = "default:sword_mese", + gold_ingot = "default:gold_ingot", + gold_nugget = "default:gold_lump", + glowstone_dust = "default:mese_crystal_fragment", + redstone = "default:mese_crystal_fragment", + glass_bottle = "vessels:glass_bottle", + sugar = "default:papyrus", + wheat = "farming:wheat", + hay_bale = "farming:straw", + prismarine_shard = "default:mese_crystal_fragment", + prismarine_crystals = "default:mese_crystal", + apple = "default:apple", + golden_apple = "default:apple", + rabbit_foot = "mobs_mc:rabbit_foot", + + -- Boss items + wet_sponge = "default:gold_block", -- only dropped by elder guardian; there is no equivalent block in Minetest Game + + -- Other + nether_brick_block = "nether:brick", + mycelium = "ethereal:mushroom_dirt", + carrot = "farming:carrot", + potato = "farming:potato", + golden_carrot = "farming:carrot_gold", + fishing_rod = "fishing:pole_wood", + fish_raw = "fishing:fish_raw", + salmon_raw = "fishing:carp_raw", + clownfish_raw = "fishing:clownfish_raw", + pufferfish_raw = "fishing:pike_raw", + + bone = "bonemeal:bone", + slimeball = "mesecons_materials:glue", + cookie = "farming:cookie", + + + -- TODO: Add actual ender pearl + ender_pearl = "farorb:farorb", + + nether_portal = "nether:portal", + netherrack = "nether:rack", + nether_brick_block = "nether:brick", + + -- Wool (Minecraft color scheme) + wool_white = "wool:white", + wool_light_grey = "wool:grey", + wool_grey = "wool:dark_grey", + wool_blue = "wool:blue", + wool_lime = "wool:green", + wool_green = "wool:dark_green", + wool_purple = "wool:violet", + wool_pink = "wool:pink", + wool_yellow = "wool:yellow", + wool_orange = "wool:orange", + wool_brown = "wool:brown", + wool_red = "wool:red", + wool_cyan = "wool:cyan", + wool_magenta = "wool:magenta", + wool_black = "wool:black", + -- Light blue intentionally missing + + -- Special items + music_discs = {}, -- No music discs by default; used by creeper. Override this if your subgame has music discs. +} + +-- Tables for attracting, feeding and breeding mobs +mobs_mc.follow = { + sheep = { mobs_mc.items.wheat }, + cow = { mobs_mc.items.wheat }, + chicken = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general + parrot = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general + horse = { mobs_mc.items.apple, mobs_mc.items.sugar, mobs_mc.items.wheat, mobs_mc.items.hay_bale, mobs_mc.items.golden_apple, mobs_mc.items.golden_carrot }, + pig = { mobs_mc.items.potato, mobs_mc.items.carrot, mobs_mc.items.carrot_on_a_stick, + mobs_mc.items.apple, -- Minetest Game extra + }, + rabbit = { mobs_mc.items.dandelion, mobs_mc.items.carrot, mobs_mc.items.carrot_gold, "farming_plus:carrot_item", }, + ocelot = { mobs_mc.items.fish_raw, mobs_mc.items.salmon_raw, mobs_mc.items.clownfish_raw, mobs_mc.items.pufferfish_raw, + mobs_mc.items.chicken_raw, -- Minetest Game extra + }, +} + +-- Contents for replace_what +mobs_mc.replace = { + -- Rabbits reduce carrot growth stage by 1 + rabbit = { + -- Farming Redo carrots + {"farming:carrot_8", "farming:carrot_7", 0}, + {"farming:carrot_7", "farming:carrot_6", 0}, + {"farming:carrot_6", "farming:carrot_5", 0}, + {"farming:carrot_5", "farming:carrot_4", 0}, + {"farming:carrot_4", "farming:carrot_3", 0}, + {"farming:carrot_3", "farming:carrot_2", 0}, + {"farming:carrot_2", "farming:carrot_1", 0}, + {"farming:carrot_1", "air", 0}, + -- Farming Plus carrots + {"farming_plus:carrot", "farming_plus:carrot_7", 0}, + {"farming_plus:carrot_6", "farming_plus:carrot_5", 0}, + {"farming_plus:carrot_5", "farming_plus:carrot_4", 0}, + {"farming_plus:carrot_4", "farming_plus:carrot_3", 0}, + {"farming_plus:carrot_3", "farming_plus:carrot_2", 0}, + {"farming_plus:carrot_2", "farming_plus:carrot_1", 0}, + {"farming_plus:carrot_1", "air", 0}, + }, + -- Sheep eat grass + sheep = { + -- Grass Block + { "default:dirt_with_grass", "default:dirt", -1 }, + -- “Tall Grass” + { "default:grass_5", "air", 0 }, + { "default:grass_4", "air", 0 }, + { "default:grass_3", "air", 0 }, + { "default:grass_2", "air", 0 }, + { "default:grass_1", "air", 0 }, + }, + -- Silverfish populate stone, etc. with monster eggs + silverfish = { + {"default:stone", "mobs_mc:monster_egg_stone", -1}, + {"default:cobble", "mobs_mc:monster_egg_cobble", -1}, + {"default:mossycobble", "mobs_mc:monster_egg_mossycobble", -1}, + {"default:stonebrick", "mobs_mc:monster_egg_stonebrick", -1}, + {"default:stone_block", "mobs_mc:monster_egg_stone_block", -1}, + }, +} + +-- List of nodes which endermen can take +mobs_mc.enderman_takable = { + -- Generic handling, useful for entensions + "group:enderman_takable", + + -- Generic nodes + "group:sand", + "group:flower", + + -- Minetest Game + "default:dirt", + "default:dirt_with_grass", + "default:dirt_with_dry_grass", + "default:dirt_with_snow", + "default:dirt_with_rainforest_litter", + "default:dirt_with_grass_footsteps", + "default:cactus", + "default:gravel", + "default:clay", + "flowers:mushroom_red", + "flowers:mushroom_brown", + "tnt:tnt", + + -- Nether mod + "nether:rack", +} + +-- List of nodes on which mobs can spawn +mobs_mc.spawn = { + solid = { "group:cracky", "group:crumbly", "group:shovely", "group:pickaxey" }, -- spawn on "solid" nodes (this is mostly just guessing) + + grassland = { mobs_mc.items.grass_block, "ethereal:prairie_dirt" }, + savanna = { "default:dirt_with_dry_grass" }, + grassland_savanna = { mobs_mc.items.grass_block, "default:dirt_with_dry_grass" }, + desert = { "default:desert_sand", "group:sand" }, + jungle = { "default:dirt_with_rainforest_litter", "default:jungleleaves", "default:junglewood", "mcl_core:jungleleaves", "mcl_core:junglewood" }, + snow = { "default:snow", "default:snowblock", "default:dirt_with_snow" }, + end_city = { "default:cobble", "mcl_end:purpur_block", "mcl_end:end_stone", "mcl_portals:void"}, + wolf = { mobs_mc.items.grass_block, "default:dirt_with_rainforest_litter", "default:dirt", "default:dirt_with_snow", "default:snow", "default:snowblock" }, + + -- These probably don't need overrides + mushroom_island = { mobs_mc.items.mycelium, "mcl_core:mycelium" }, + nether_fortress = { mobs_mc.items.nether_brick_block, "mcl_nether:nether_brick", "mcl_portals:nether_air" }, + nether = { mobs_mc.items.netherrack, "mcl_nether:netherrack", "mcl_portals:nether_air" }, + nether_portal = { mobs_mc.items.nether_portal, "mcl_portals:portal" }, + water = { mobs_mc.items.water_source, "mcl_core:water_source", "default:water_source" }, +} + +mobs_mc.misc = { + shears_wear = 276, -- Wear to add per shears usage (238 uses) +} + +-- Item name overrides from mobs_mc_gameconfig (if present) +if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override then + local tables = {"items", "follow", "replace", "spawn", "misc"} + for t=1, #tables do + local tbl = tables[t] + if mobs_mc.override[tbl] then + for k, v in pairs(mobs_mc.override[tbl]) do + mobs_mc[tbl][k] = v + end + end + end + + if mobs_mc.override.enderman_takable then + mobs_mc.enderman_takable = mobs_mc.override.enderman_takable + end +end + diff --git a/mods/ENTITIES/mobs_mc/1_items_default.lua b/mods/ENTITIES/mobs_mc/1_items_default.lua new file mode 100644 index 0000000000..f4b9405c37 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/1_items_default.lua @@ -0,0 +1,549 @@ +--MCmobs v0.5 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + + +--dofile(minetest.get_modpath("mobs").."/api.lua") +--THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local c = mobs_mc.is_item_variable_overridden + +-- Blaze +if c("blaze_rod") then + minetest.register_craftitem("mobs_mc:blaze_rod", { + description = S("Blaze Rod"), + _doc_items_longdesc = S("This is a crafting component dropped from dead blazes."), + wield_image = "mcl_mobitems_blaze_rod.png", + inventory_image = "mcl_mobitems_blaze_rod.png", + }) + + -- Make blaze rod furnace-burnable. 1.5 times the burn time of a coal lump + local coalcraft, burntime + if minetest.get_modpath("default") then + coalcraft = minetest.get_craft_result({method="fuel", width=1, items={"default:coal_lump"}}) + end + if coalcraft then + burntime = math.floor(coalcraft.time * 1.5) + end + if burntime == nil or burntime == 0 then + burntime = 60 + end + + minetest.register_craft({ + type = "fuel", + burntime = burntime, + recipe = "mobs_mc:blaze_rod", + }) +end + +if c("blaze_powder") then + minetest.register_craftitem("mobs_mc:blaze_powder", { + description = S("Blaze Powder"), + _doc_items_longdesc = S("This item is mainly used for brewing potions and crafting."), + wield_image = "mcl_mobitems_blaze_powder.png", + inventory_image = "mcl_mobitems_blaze_powder.png", + }) +end + +if c("blaze_rod") and c("blaze_powder") then + minetest.register_craft({ + output = "mobs_mc:blaze_powder 2", + recipe = {{ "mobs_mc:blaze_rod" }}, + }) +end + +-- Chicken +if c("chicken_raw") then + minetest.register_craftitem("mobs_mc:chicken_raw", { + description = S("Raw Chicken"), + inventory_image = "mcl_mobitems_chicken_raw.png", + groups = { food = 2, eatable = 2 }, + on_use = minetest.item_eat(2), + }) +end + +if c("chicken_cooked") then + minetest.register_craftitem("mobs_mc:chicken_cooked", { + description = S("Cooked Chicken"), + inventory_image = "mcl_mobitems_chicken_cooked.png", + groups = { food = 2, eatable = 6 }, + on_use = minetest.item_eat(6), + }) +end + +if c("chicken_raw") and c("chicken_cooked") then + minetest.register_craft({ + type = "cooking", + output = "mobs_mc:chicken_cooked", + recipe = "mobs_mc:chicken_raw", + cooktime = 5, + }) +end + +if c("feather") then + minetest.register_craftitem("mobs_mc:feather", { + description = S("Feather"), + inventory_image = "mcl_mobitems_feather.png", + }) +end + +-- Cow and mooshroom +if c("beef_raw") then + minetest.register_craftitem("mobs_mc:beef_raw", { + description = S("Raw Beef"), + inventory_image = "mcl_mobitems_beef_raw.png", + groups = { food = 2, eatable = 3 }, + on_use = minetest.item_eat(3), + }) +end + +if c("beef_cooked") then + minetest.register_craftitem("mobs_mc:beef_cooked", { + description = S("Steak"), + inventory_image = "mcl_mobitems_beef_cooked.png", + groups = { food = 2, eatable = 8 }, + on_use = minetest.item_eat(8), + }) +end + +if c("beef_raw") and c("beef_cooked") then + minetest.register_craft({ + type = "cooking", + output = "mobs_mc:beef_cooked", + recipe = "mobs_mc:beef_raw", + cooktime = 5, + }) +end + + +if c("milk_bucket") then + -- milk + minetest.register_craftitem("mobs_mc:milk_bucket", { + description = S("Milk"), + inventory_image = "mobs_bucket_milk.png", + groups = { food = 3, eatable = 1 }, + on_use = minetest.item_eat(1, "bucket:bucket_empty"), + stack_max = 1, + }) +end + +if c("bowl") then + minetest.register_craftitem("mobs_mc:bowl", { + description = S("Bowl"), + inventory_image = "mcl_core_bowl.png", + }) + + minetest.register_craft({ + output = "mobs_mc:bowl", + recipe = { + { "group:wood", "", "group:wood" }, + { "", "group:wood", "", }, + } + }) + + minetest.register_craft({ + type = "fuel", + recipe = "mobs_mc:bowl", + burntime = 5, + }) +end + +if c("mushroom_stew") then + minetest.register_craftitem("mobs_mc:mushroom_stew", { + description = S("Mushroom Stew"), + inventory_image = "farming_mushroom_stew.png", + groups = { food = 3, eatable = 6 }, + on_use = minetest.item_eat(6, "mobs_mc:bowl"), + stack_max = 1, + }) +end + +-- Ender dragon +if c("dragon_egg") then + + local dragon_egg_sounds + if minetest.get_modpath("default") then + dragon_egg_sounds = default.node_sound_stone_defaults() + end + + --ender dragon + minetest.register_node("mobs_mc:dragon_egg", { + description = S("Dragon Egg"), + tiles = { + "mcl_end_dragon_egg.png", + "mcl_end_dragon_egg.png", + "mcl_end_dragon_egg.png", + "mcl_end_dragon_egg.png", + "mcl_end_dragon_egg.png", + "mcl_end_dragon_egg.png", + }, + drawtype = "nodebox", + is_ground_content = false, + paramtype = "light", + light_source = 1, + node_box = { + type = "fixed", + fixed = { + {-0.375, -0.5, -0.375, 0.375, -0.4375, 0.375}, + {-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5}, + {-0.4375, -0.1875, -0.4375, 0.4375, 0, 0.4375}, + {-0.375, 0, -0.375, 0.375, 0.125, 0.375}, + {-0.3125, 0.125, -0.3125, 0.3125, 0.25, 0.3125}, + {-0.25, 0.25, -0.25, 0.25, 0.3125, 0.25}, + {-0.1875, 0.3125, -0.1875, 0.1875, 0.375, 0.1875}, + {-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125}, + {-0.0625, 0.4375, -0.0625, 0.0625, 0.5, 0.0625}, + } + }, + selection_box = { + type = "regular", + }, + groups = {snappy = 1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 }, + sounds = dragon_egg_sounds, + -- TODO: Make dragon egg teleport on punching + }) +end + +-- Enderman +if c("ender_eye") then + minetest.register_craftitem("mobs_mc:ender_eye", { + description = S("Eye of Ender"), + + inventory_image = "mcl_end_ender_eye.png", + groups = { craftitem = 1 }, + }) +end + +if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then + minetest.register_craft({ + type = "shapeless", + output = 'mobs_mc:ender_eye', + recipe = { 'mobs_mc:blaze_powder', 'mobs_mc:blaze_rod'}, + }) +end + +-- Ghast +if c("ghast_tear") then + minetest.register_craftitem("mobs_mc:ghast_tear", { + description = S("Ghast Tear"), + _doc_items_longdesc = S("A ghast tear is an item used in potion brewing. It is dropped from dead ghasts."), + wield_image = "mcl_mobitems_ghast_tear.png", + inventory_image = "mcl_mobitems_ghast_tear.png", + groups = { brewitem = 1 }, + }) +end + +-- Saddle +if c("saddle") then + -- Overwrite the saddle from Mobs Redo + minetest.register_craftitem(":mobs:saddle", { + description = S("Saddle"), + inventory_image = "mcl_mobitems_saddle.png", + stack_max = 1, + }) +end + +if c("saddle") and c("lether") and c("string") and c("iron_ingot") then + minetest.register_craft({ + output = "mobs_mc:saddle", + recipe = { + {"mobs:leather", "mobs:leather", "mobs:leather"}, + {"farming:string", "", "farming:string"}, + {"default:steel_ingot", "", "default:steel_ingot"} + }, + }) +end + +-- Horse Armor +-- TODO: Balance the horse armor strength, compare with MC armor strength +if c("iron_horse_armor") then + minetest.register_craftitem("mobs_mc:iron_horse_armor", { + description = S("Iron Horse Armor"), + inventory_image = "mobs_mc_iron_horse_armor.png", + _horse_overlay_image = "mobs_mc_horse_armor_iron.png", + stack_max = 1, + groups = { horse_armor = 85 }, + }) +end +if c("gold_horse_armor") then + minetest.register_craftitem("mobs_mc:gold_horse_armor", { + description = S("Golden Horse Armor"), + inventory_image = "mobs_mc_gold_horse_armor.png", + _horse_overlay_image = "mobs_mc_horse_armor_gold.png", + stack_max = 1, + groups = { horse_armor = 60 }, + }) +end +if c("diamond_horse_armor") then + minetest.register_craftitem("mobs_mc:diamond_horse_armor", { + description = S("Diamond Horse Armor"), + inventory_image = "mobs_mc_diamond_horse_armor.png", + _horse_overlay_image = "mobs_mc_horse_armor_diamond.png", + stack_max = 1, + groups = { horse_armor = 45 }, + }) +end + +-- Pig +if c("porkchop_raw") then + minetest.register_craftitem("mobs_mc:porkchop_raw", { + description = S("Raw Porkchop"), + inventory_image = "mcl_mobitems_porkchop_raw.png", + groups = { food = 2, eatable = 3 }, + on_use = minetest.item_eat(3), + }) +end + +if c("porkchop_cooked") then + minetest.register_craftitem("mobs_mc:porkchop_cooked", { + description = S("Cooked Porkchop"), + inventory_image = "mcl_mobitems_porkchop_cooked.png", + groups = { food = 2, eatable = 8 }, + on_use = minetest.item_eat(8), + }) +end + +if c("porkchop_raw") and c("porkchop_cooked") then + minetest.register_craft({ + type = "cooking", + output = "mobs_mc:porkchop_raw", + recipe = "mobs_mc:porkchop_cooked", + cooktime = 5, + }) +end + +if c("carrot_on_a_stick") then + minetest.register_tool("mobs_mc:carrot_on_a_stick", { + description = S("Carrot on a Stick"), + wield_image = "mcl_mobitems_carrot_on_a_stick.png", + inventory_image = "mcl_mobitems_carrot_on_a_stick.png", + sounds = { breaks = "default_tool_breaks" }, + }) +end + +-- Poor-man's recipes for carrot on a stick +if c("carrot_on_a_stick") and c("stick") and c("string") and minetest.get_modpath("farming") then + minetest.register_craft({ + output = "mobs_mc:carrot_on_a_stick", + recipe = { + {"", "", "farming:string" }, + {"", "group:stick", "farming:string" }, + {"group:stick", "", "farming:bread" }, + } + }) + +-- FIXME: Identify correct farming mod (check if it includes the carrot item) + minetest.register_craft({ + output = "mobs_mc:carrot_on_a_stick", + recipe = { + {"", "", "farming:string" }, + {"", "group:stick", "farming:string" }, + {"group:stick", "", "farming:carrot" }, + } + }) +end + +if c("carrot_on_a_stick") and c("stick") and c("string") and minetest.get_modpath("fishing") and minetest.get_modpath("farming") then + minetest.register_craft({ + type = "shapeless", + output = "mobs_mc:carrot_on_a_stick", + recipe = {"fishing:pole_wood", "farming:carrot"}, + }) +end + +-- Rabbit +if c("rabbit_raw") then + minetest.register_craftitem("mobs_mc:rabbit_raw", { + description = S("Raw Rabbit"), + inventory_image = "mcl_mobitems_rabbit_raw.png", + groups = { food = 2, eatable = 3 }, + on_use = minetest.item_eat(3), + }) +end + +if c("rabbit_cooked") then + minetest.register_craftitem("mobs_mc:rabbit_cooked", { + description = S("Cooked Rabbit"), + inventory_image = "mcl_mobitems_rabbit_cooked.png", + groups = { food = 2, eatable = 5 }, + on_use = minetest.item_eat(5), + }) +end + +if c("rabbit_raw") and c("rabbit_cooked") then + minetest.register_craft({ + type = "cooking", + output = "mobs_mc:rabbit_cooked", + recipe = "mobs_mc:rabbit_raw", + cooktime = 5, + }) +end + +if c("rabbit_hide") then + minetest.register_craftitem("mobs_mc:rabbit_hide", { + description = S("Rabbit Hide"), + inventory_image = "mcl_mobitems_rabbit_hide.png" + }) +end + +if c("leather") and c("rabbit_hide") then + minetest.register_craft({ + output = "mobs:leather", + recipe = { + { "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" }, + { "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" }, + } + }) +end + +if c("rabbit_foot") then + minetest.register_craftitem("mobs_mc:rabbit_foot", { + description = S("Rabbit's Foot"), + inventory_image = "mcl_mobitems_rabbit_foot.png" + }) +end + +-- Sheep +if c("mutton_raw") then + minetest.register_craftitem("mobs_mc:mutton_raw", { + description = S("Raw Mutton"), + inventory_image = "mcl_mobitems_mutton_raw.png", + groups = { food = 2, eatable = 4 }, + on_use = minetest.item_eat(4), + }) +end + +if c("mutton_cooked") then + minetest.register_craftitem("mobs_mc:mutton_cooked", { + description = S("Cooked Mutton"), + inventory_image = "mcl_mobitems_mutton_cooked.png", + groups = { food = 2, eatable = 8 }, + on_use = minetest.item_eat(8), + }) +end + +if c("mutton_raw") and c("mutton_cooked") then + minetest.register_craft({ + type = "cooking", + output = "mobs_mc:mutton_cooked", + recipe = "mobs_mc:mutton_raw", + cooktime = 5, + }) +end + +-- Shulker +if c("shulker_shell") then + minetest.register_craftitem("mobs_mc:shulker_shell", { + description = S("Shulker Shell"), + inventory_image = "mcl_mobitems_shulker_shell.png", + groups = { craftitem = 1 }, + }) +end + +-- Magma cube +if c("magma_cream") then + minetest.register_craftitem("mobs_mc:magma_cream", { + description = S("Magma Cream"), + _doc_items_longdesc = S("Magma cream is a crafting component."), + wield_image = "mcl_mobitems_magma_cream.png", + inventory_image = "mcl_mobitems_magma_cream.png", + groups = { brewitem = 1 }, + }) +end + +-- Slime +if c("slimeball") then + minetest.register_craftitem("mobs_mc:slimeball", { + description = S("Slimeball"), + inventory_image = "mcl_mobitems_slimeball.png" + }) + if minetest.get_modpath("mesecons_materials") then + minetest.register_craft({ + output = "mesecons_materials:glue", + recipe = {{ "mobs_mc:slimeball" }}, + }) + end +end + +-- Spider +if c("spider_eye") then + minetest.register_craftitem("mobs_mc:spider_eye", { + description = S("Spider Eye"), + _doc_items_longdesc = S("Spider eyes are used mainly in crafting and brewing. Spider eyes can be eaten, but they poison you and reduce your health by 2 hit points."), + inventory_image = "mcl_mobitems_spider_eye.png", + wield_image = "mcl_mobitems_spider_eye.png", + -- Simplified poisonous food + groups = { food = 2, eatable = -2 }, + on_use = minetest.item_eat(-2), + }) +end + +-- Evoker +if c("totem") then + minetest.register_craftitem("mobs_mc:totem", { + description = S("Totem of Undying"), + wield_image = "mcl_mobitems_totem.png", + inventory_image = "mcl_mobitems_totem.png", + groups = {fleshy=3,dig_immediate=3,flammable=2}, + stack_max =1, + on_use = minetest.item_eat(20), + }) +end + +-- Rotten flesh +if c("rotten_flesh") then + minetest.register_craftitem("mobs_mc:rotten_flesh", { + description = S("Rotten Flesh"), + inventory_image = "mcl_mobitems_rotten_flesh.png", + -- Simplified poisonous food + groups = { food = 2, eatable = -4 }, + on_use = minetest.item_eat(-4), + }) +end + +-- Misc. +if c("nether_star") then + minetest.register_craftitem("mobs_mc:nether_star", { + description = S("Nether Star"), + inventory_image = "mcl_mobitems_nether_star.png" + }) +end + +if c("snowball") and minetest.get_modpath("default") then + minetest.register_craft({ + output = "mobs_mc:snowball 2", + recipe = { + {"default:snow"}, + }, + }) + minetest.register_craft({ + output = "default:snow 2", + recipe = { + {"mobs_mc:snowball", "mobs_mc:snowball"}, + {"mobs_mc:snowball", "mobs_mc:snowball"}, + }, + }) + -- Change the appearance of default snow to avoid confusion with snowball + minetest.override_item("default:snow", { + inventory_image = "", + wield_image = "", + }) +end + +if c("bone") then + minetest.register_craftitem("mobs_mc:bone", { + description = S("Bone"), + inventory_image = "mcl_mobitems_bone.png" + }) + if minetest.get_modpath("bones") then + minetest.register_craft({ + output = "mobs_mc:bone 3", + recipe = {{ "bones:bones" }}, + }) + end +end diff --git a/mods/ENTITIES/mobs_mc/2_throwing.lua b/mods/ENTITIES/mobs_mc/2_throwing.lua new file mode 100644 index 0000000000..94d19e7b3c --- /dev/null +++ b/mods/ENTITIES/mobs_mc/2_throwing.lua @@ -0,0 +1,382 @@ +--MCmobs v0.5 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--maikerumines throwing code +--arrow (weapon) + +local c = mobs_mc.is_item_variable_overridden + +minetest.register_node("mobs_mc:arrow_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + --Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + --Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"}, + groups = {not_in_creative_inventory=1}, +}) + +local THROWING_ARROW_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"mobs_mc:arrow_box"}, + velocity = 10, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +--ARROW CODE +THROWING_ARROW_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + + minetest.add_particle({ + pos = pos, + vel = {x=0, y=0, z=0}, + acc = {x=0, y=0, z=0}, + expirationtime = .3, + size = 1, + collisiondetection = false, + vertical = false, + texture = "mobs_mc_arrow_particle.png", + }) + + if self.timer>0.2 then + local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then + local damage = 3 + minetest.sound_play("damage", {pos = pos}) + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=damage}, + }, nil) + self.object:remove() + end + else + local damage = 3 + minetest.sound_play("damage", {pos = pos}) + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=damage}, + }, nil) + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + minetest.sound_play("bowhit1", {pos = pos}) + minetest.add_item(self.lastpos, 'mobs_mc:arrow') + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("mobs_mc:arrow_entity", THROWING_ARROW_ENTITY) + +arrows = { + {"mobs_mc:arrow", "mobs_mc:arrow_entity" }, +} + +local throwing_shoot_arrow = function(itemstack, player) + for _,arrow in ipairs(arrows) do + if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then + if not minetest.settings:get_bool("creative_mode") then + player:get_inventory():remove_item("main", arrow[1]) + end + local playerpos = player:getpos() + --local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --current + local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc + local dir = player:get_look_dir() + obj:setvelocity({x=dir.x*22, y=dir.y*22, z=dir.z*22}) + obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) + obj:setyaw(player:get_look_yaw()+math.pi) + minetest.sound_play("throwing_sound", {pos=playerpos}) + if obj:get_luaentity().player == "" then + obj:get_luaentity().player = player + end + obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() + return true + end + end + return false +end + +if c("arrow") then + minetest.register_craftitem("mobs_mc:arrow", { + description = S("Arrow"), + inventory_image = "mcl_throwing_arrow_inv.png", + }) +end + +if c("arrow") and c("flint") and c("feather") and c("stick") then + minetest.register_craft({ + output = 'mobs_mc:arrow 4', + recipe = { + {mobs_mc.items.flint}, + {mobs_mc.items.stick}, + {mobs_mc.items.feather}, + } + }) +end + +if c("bow") then + minetest.register_tool("mobs_mc:bow_wood", { + description = S("Bow"), + inventory_image = "mcl_throwing_bow.png", + on_use = function(itemstack, user, pointed_thing) + if throwing_shoot_arrow(itemstack, user, pointed_thing) then + if not minetest.settings:get_bool("creative_mode") then + itemstack:add_wear(65535/50) + end + end + return itemstack + end, + }) + + minetest.register_craft({ + output = 'mobs_mc:bow_wood', + recipe = { + {mobs_mc.items.string, mobs_mc.items.stick, ''}, + {mobs_mc.items.string, '', mobs_mc.items.stick}, + {mobs_mc.items.string, mobs_mc.items.stick, ''}, + } + }) +end + +-- egg throwing item +-- egg entity +if c("egg") then + local egg_GRAVITY = 9 + local egg_VELOCITY = 19 + + mobs:register_arrow("mobs_mc:egg_entity", { + visual = "sprite", + visual_size = {x=.5, y=.5}, + textures = {"mobs_chicken_egg.png"}, + velocity = egg_velocity, + + hit_player = function(self, player) + player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {}, + }, nil) + end, + + hit_node = function(self, pos, node) + + if math.random(1, 10) > 1 then + return + end + + pos.y = pos.y + 1 + + local nod = minetest.get_node_or_nil(pos) + + if not nod + or not minetest.registered_nodes[nod.name] + or minetest.registered_nodes[nod.name].walkable == true then + return + end + + local mob = minetest.add_entity(pos, "mobs_mc:chicken") + local ent2 = mob:get_luaentity() + + mob:set_properties({ + visual_size = { + x = ent2.base_size.x / 2, + y = ent2.base_size.y / 2 + }, + collisionbox = { + ent2.base_colbox[1] / 2, + ent2.base_colbox[2] / 2, + ent2.base_colbox[3] / 2, + ent2.base_colbox[4] / 2, + ent2.base_colbox[5] / 2, + ent2.base_colbox[6] / 2 + }, + }) + + ent2.child = true + ent2.tamed = true + ent2.owner = self.playername + end + }) + + -- shoot egg + local mobs_shoot_egg = function (item, player, pointed_thing) + + local playerpos = player:getpos() + + minetest.sound_play("default_place_node_hard", { + pos = playerpos, + gain = 1.0, + max_hear_distance = 5, + }) + + local obj = minetest.add_entity({ + x = playerpos.x, + y = playerpos.y +1.5, + z = playerpos.z + }, "mobs_mc:egg_entity") + + local ent = obj:get_luaentity() + local dir = player:get_look_dir() + + ent.velocity = egg_VELOCITY -- needed for api internal timing + ent.switch = 1 -- needed so that egg doesn't despawn straight away + + obj:setvelocity({ + x = dir.x * egg_VELOCITY, + y = dir.y * egg_VELOCITY, + z = dir.z * egg_VELOCITY + }) + + obj:setacceleration({ + x = dir.x * -3, + y = -egg_GRAVITY, + z = dir.z * -3 + }) + + -- pass player name to egg for chick ownership + local ent2 = obj:get_luaentity() + ent2.playername = player:get_player_name() + + if not minetest.settings:get_bool("creative_mode") then + item:take_item() + end + + return item + end + + minetest.register_craftitem("mobs_mc:egg", { + description = S("Egg"), + inventory_image = "mobs_chicken_egg.png", + on_use = mobs_shoot_egg, + }) +end + +if c("snowball") then + local snowball_GRAVITY = 9 + local snowball_VELOCITY = 19 + + mobs:register_arrow("mobs_mc:snowball_entity", { + visual = "sprite", + visual_size = {x=.5, y=.5}, + textures = {"mcl_throwing_snowball.png"}, + velocity = snowball_VELOCITY, + + hit_player = function(self, player) + -- FIXME: No knockback + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {}, + }, nil) + end, + + hit_mob = function(self, mob) + -- Hurt blazes, but not damage to anything else + local dmg = {} + if mob:get_luaentity().name == "mobs_mc:blaze" then + dmg = {fleshy = 3} + end + -- FIXME: No knockback + mob:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = dmg, + }, nil) + end, + + }) + + -- shoot snowball + local mobs_shoot_snowball = function (item, player, pointed_thing) + + local playerpos = player:getpos() + + local obj = minetest.add_entity({ + x = playerpos.x, + y = playerpos.y +1.5, + z = playerpos.z + }, "mobs_mc:snowball_entity") + + local ent = obj:get_luaentity() + local dir = player:get_look_dir() + + ent.velocity = snowball_VELOCITY -- needed for api internal timing + ent.switch = 1 -- needed so that egg doesn't despawn straight away + + obj:setvelocity({ + x = dir.x * snowball_VELOCITY, + y = dir.y * snowball_VELOCITY, + z = dir.z * snowball_VELOCITY + }) + + obj:setacceleration({ + x = dir.x * -3, + y = -snowball_GRAVITY, + z = dir.z * -3 + }) + + -- pass player name to egg for chick ownership + local ent2 = obj:get_luaentity() + ent2.playername = player:get_player_name() + + if not minetest.settings:get_bool("creative_mode") then + item:take_item() + end + + return item + end + + + -- Snowball + minetest.register_craftitem("mobs_mc:snowball", { + description = S("Snowball"), + _doc_items_longdesc = S("Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else."), + inventory_image = "mcl_throwing_snowball.png", + on_use = mobs_shoot_snowball, + }) +end + +--end maikerumine code + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC mobs loaded") +end diff --git a/mods/ENTITIES/mobs_mc/3_shared.lua b/mods/ENTITIES/mobs_mc/3_shared.lua new file mode 100644 index 0000000000..84a43dfe03 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/3_shared.lua @@ -0,0 +1,63 @@ +local pr = PseudoRandom(os.time()*5) + +local offsets = {} +for x=-2, 2 do + for z=-2, 2 do + table.insert(offsets, {x=x, y=0, z=z}) + end +end + +--[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and +the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1. +Larger mobs might have space problems after teleportation. + +* dist: Minimum required distance from owner to teleport. Default: 12 +* teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]] +mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval) + return function(self, dtime) + -- No teleportation if no owner or if sitting + if not self.owner or self.order == "sit" then + return + end + if not teleport_check_interval then + teleport_check_interval = 4 + end + if not dist then + dist = 12 + end + if self._teleport_timer == nil then + self._teleport_timer = teleport_check_interval + return + end + self._teleport_timer = self._teleport_timer - dtime + if self._teleport_timer <= 0 then + self._teleport_timer = teleport_check_interval + local mob_pos = self.object:getpos() + local owner = minetest.get_player_by_name(self.owner) + if not owner then + -- No owner found, no teleportation + return + end + local owner_pos = owner:getpos() + local dist_from_owner = vector.distance(owner_pos, mob_pos) + if dist_from_owner > dist then + -- Check for nodes below air in a 5×1×5 area around the owner position + local check_offsets = table.copy(offsets) + -- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node. + while #check_offsets > 0 do + local r = pr:next(1, #check_offsets) + local telepos = vector.add(owner_pos, check_offsets[r]) + local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z} + table.remove(check_offsets, r) + -- Long story short, spawn on a platform + if minetest.registered_nodes[minetest.get_node(telepos).name].walkable == false and + minetest.registered_nodes[minetest.get_node(telepos_below).name].walkable == true then + -- Correct position found! Let's teleport. + self.object:setpos(telepos) + return + end + end + end + end + end +end diff --git a/mods/ENTITIES/mobs_mc/LICENSE b/mods/ENTITIES/mobs_mc/LICENSE new file mode 100644 index 0000000000..9cecc1d466 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {project} Copyright (C) {year} {fullname} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/mods/ENTITIES/mobs_mc/LICENSE-media.md b/mods/ENTITIES/mobs_mc/LICENSE-media.md new file mode 100644 index 0000000000..413f806870 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/LICENSE-media.md @@ -0,0 +1,72 @@ +# Credits licensing for media files in `mobs_mc` + +## Licenses used + +The following media licenses are used: + +* **Unknown license :-(** +* [CC0](https://creativecommons.org/choose/zero/) +* [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) +* [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) +* [GPL v3](https://www.gnu.org/licenses/gpl-3.0.html]) +* [MIT License](https://opensource.org/licenses/MIT) +* [LGPL v2.1](https://www.gnu.org/licenses/lgpl-2.1.html) + +Note: A “`*`” in a file name below is a placeholder which can stand for any text. + +## Models +All models were done by [22i](https://github.com/22i) and are licensed under GPLv3. + +Origin of those models: + +* [Mod “amc”](https://github.com/22i/amc/) +* [Repository with Blender source files for models](https://github.com/22i/minecraft-voxel-blender-models) + +## Textures + +* Most mob and item textures from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/), a texture pack for Minecraft. + * Author: [XSSheep](https://www.planetminecraft.com/member/xssheep/) + * License: CC BY-SA 4.0 +* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i +* Mob head textures: **UNKNOWN!** +* Any other texture not mentioned here are licensed under the MIT License + +## Sounds + +* PilzAdam and Wuzzy (CC0) + * `mobs_mc_chicken_lay_egg.ogg` +* Randomation (CC0) + * `green_slime_damage.ogg` + * `green_slime_attack.ogg` + * Source: +* [Dr. Minky](http://www.freesound.org/people/DrMinky/sounds/) (CC BY 3.0) + * `green_slime_jump.ogg` + * `green_slime_land.ogg` + * `green_slime_death.ogg` +* Zozzy from Freesound.org (CC0) + * `mobs_mc_cow.ogg` + * Source: +* [NPXcoot](https://github.com/NPXcoot1) (CC BY-SA 4.0) + * `mobs_mc_ender_dragon_*` +* Blender Foundation (CC BY 3.0) + * `mobs_sheep.ogg`, +* daufinsyd (MIT License) + * `mobs_mc_blaze_breath.ogg` + * `mobs_mc_blaze_died.ogg` + * `mobs_mc_squid_hurt.ogg` +* [thefilmbakery](https://freesound.org/people/thefilmbakery/) (CC0) + * `mobs_mc_blaze_hurt.ogg` + * Source: +* TenPlus1, from `mobs_monster` or `mobs_animal` mod (MIT License) + * `mobs_chicken.ogg` + * `mobs_fireball.ogg` + * `mobs_kitten.ogg` + * `mobs_mc_llama.ogg` + * `mobs_pig.ogg` + * `mobs_pig_angry.ogg` + * `mobs_rat.ogg` + * `mobs_sandmonster.ogg` + * `mobs_spider.ogg` +* BrandonReese (LGPL v2.1) + * `mobs_eerie.ogg` + diff --git a/mods/ENTITIES/mobs_mc/README.md b/mods/ENTITIES/mobs_mc/README.md new file mode 100644 index 0000000000..f71df6d481 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/README.md @@ -0,0 +1,88 @@ +# MC-like mobs [`mobs_mc`] + +This mod adds mobs which closely resemble the mobs from the game Minecraft, version 1.12. + +## Credits + +* [maikerumine](https://github.com/maikerumine): Coding behaviour, spawning, drops, and misc. +* [Wuzzy2](https://github.com/Wuzzy2): Zombies, husks, item textures, and code +* [toby109tt](https://github.com/tobyplowy): Mapping fixes - better 2D planes +* [22i](https://github.com/22i): Models (done in Blender) and mob icons for spawn eggs +* [XSSheep](https://www.planetminecraft.com/member/xssheep/): Mob and item textures (from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/) +* See `LICENSE_media.md` for detailed credits about each file + +## Licensing + +* Code: GNU General Public License, version 3 (see `LICENSE`) +* Media: **WARNING!** Possibly includes non-free license (we will replace it soon). See `LICENSE_media.md` + +## Useful information for developers + +### Subgame integration +Want to include this mod in your subgame? Read `gameconfig.md`. + +### Links + +* [`mobs_mc`](https://github.com/maikerumine/mobs_mc) +* [Blender models](https://github.com/22i/minecraft-voxel-blender-models) +* [How to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88) + +## List of mobs + +**Note**: Many of these are incomplete. + +### Monsters + +* Zombie +* Husk +* Skeleton +* Stray +* Creeper +* Slime +* Spider +* Cave Spider +* Enderman +* Zombie Villager +* Zombie Pigman +* Wither Skeleton +* Magma Cube +* Blaze +* Ghast +* Evoker +* Vex +* Vindicator +* Witch +* Guardian +* Silverfish +* Endermite +* Shulker +* Ender Dragon +* Wither +* Elder Guardian + +### Peaceful mobs + +* Chicken +* Cow +* Pig +* Rabbit +* Sheep +* Squid +* Polar Bear +* Bat +* Mooshroom +* Horse +* Donkey +* Llama +* Mule +* Skeleton Horse +* Zombie Horse + +### Helpful mobs + +* Wolf +* Villager +* Iron golem +* Snow golem +* Ocelot/Cat +* Parrot diff --git a/mods/ENTITIES/mobs_mc/bat.lua b/mods/ENTITIES/mobs_mc/bat.lua new file mode 100644 index 0000000000..5de504f848 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/bat.lua @@ -0,0 +1,66 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +mobs:register_mob("mobs_mc:bat", { + type = "animal", + passive = true, + hp_min = 6, + hp_max = 6, + collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25}, + visual = "mesh", + mesh = "mobs_mc_bat.b3d", + textures = { + {"mobs_mc_bat.png"}, + }, + visual_size = {x=1, y=1}, + sounds = { + random = "mobs_rat", -- TODO: This sound is supposed to be very high-pitched and scary + distance = 16, + }, + walk_velocity = 4.5, + run_velocity = 6.0, + -- TODO: Hang upside down + animation = { + walk_speed = 80, stand_speed = 80, run_speed = 80, + stand_start = 0, stand_end = 40, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + + water_damage = 1, + lava_damage = 4, + light_damage = 0, + fall_damage = 0, + view_range = 16, + + fly = true, + fly_in = "air", +}) + + +-- Spawning + +--[[ If the game has been launched between the 20th of October and the 3rd of November system time, +-- the maximum spawn light level is increased. ]] +local date = os.date("*t") +local maxlight +if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then + maxlight = 6 +else + maxlight = 3 +end + +-- Spawn on solid blocks at or below Sea level and the selected light level +mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid,{"air"},0, maxlight, 20, 5000, 2, -500, 0) + + +-- spawn eggs +mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0) + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Bat loaded") +end diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua new file mode 100644 index 0000000000..6ee6a069c0 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -0,0 +1,116 @@ +-- daufinsyd +-- My work is under the LGPL terms +-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models +-- blaze.lua partial copy of mobs_mc/ghast.lua + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") +--################### +--################### BLAZE +--################### + + +mobs:register_mob("mobs_mc:blaze", { + type = "monster", + hp_min = 20, + hp_max = 20, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3}, + rotate = -180, + visual = "mesh", + mesh = "mobs_mc_blaze.b3d", + textures = { + {"mobs_mc_blaze.png"}, + }, + visual_size = {x=3, y=3}, + sounds = { + random = "mobs_mc_blaze_breath", + death = "mobs_mc_blaze_died", + damage = "mobs_mc_blaze_hurt", + distance = 16, + }, + walk_velocity = .8, + run_velocity = 1.6, + damage = 6, + pathfinding = 1, + drops = { + {name = mobs_mc.items.blaze_rod, + chance = 1, + min = 0, + max = 1,}, + }, + animation = { + stand_start = 1, + stand_end = 40, + walk_start = 1, + walk_end = 40, + run_start = 1, + run_end = 40, + shoot_start = 1, + shoot_end = 40, + }, + -- MC Wiki: takes 1 damage every half second while in water + water_damage = 2, + lava_damage = 0, + fall_damage = 0, + fall_speed = -2.25, + light_damage = 0, + view_range = 16, + attack_type = "dogshoot", + arrow = "mobs_mc:blaze_fireball", + shoot_interval = 3.5, + passive = false, + jump = true, + jump_height = 4, + fly = true, + jump_chance = 98, + fear_height = 120, + blood_amount = 0, +}) + +mobs:register_spawn("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 5000, 1, -1000, true) + +-- Blaze fireball +mobs:register_arrow("mobs_mc:blaze_fireball", { + visual = "sprite", + visual_size = {x = 0.3, y = 0.3}, + textures = {"mcl_fire_fire_charge.png"}, + velocity = 12, + + -- Direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 5}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 5}, + }, nil) + end, + + -- Node hit, make fire + hit_node = function(self, pos, node) + local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} + if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then + minetest.set_node(pos_above, {name=mobs_mc.items.fire}) + end + end +}) + +-- spawn eggs +mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0) + + + + + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Blaze loaded") +end diff --git a/mods/ENTITIES/mobs_mc/chicken.lua b/mods/ENTITIES/mobs_mc/chicken.lua new file mode 100644 index 0000000000..09f6ee26f1 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/chicken.lua @@ -0,0 +1,105 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### CHICKEN +--################### + + + +mobs:register_mob("mobs_mc:chicken", { + type = "animal", + + hp_min = 4, + hp_max = 4, + collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2}, + runaway = true, + floats = 1, + visual = "mesh", + mesh = "mobs_mc_chicken.b3d", + textures = { + {"mobs_mc_chicken.png"}, + }, + visual_size = {x=2.2, y=2.2}, + + makes_footstep_sound = true, + walk_velocity = 1, + drops = { + {name = mobs_mc.items.chicken_raw, + chance = 1, + min = 1, + max = 1,}, + {name = mobs_mc.items.feather, + chance = 1, + min = 0, + max = 2,}, + }, + water_damage = 1, + lava_damage = 4, + light_damage = 0, + fall_damage = 0, + fall_speed = -2.25, + sounds = { + random = "mobs_chicken", + death = "Chickenhurt1", -- TODO: replace + damage = "Chickenhurt1", -- TODO: replace + distance = 16, + }, + animation = { + stand_speed = 25, walk_speed = 25, run_speed = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + + follow = mobs_mc.follow.chicken, + view_range = 16, + fear_height = 4, + + on_rightclick = function(self, clicker) + if mobs:feed_tame(self, clicker, 1, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end + end, + + do_custom = function(self, dtime) + + self.egg_timer = (self.egg_timer or 0) + dtime + if self.egg_timer < 10 then + return + end + self.egg_timer = 0 + + if self.child + or math.random(1, 100) > 1 then + return + end + + local pos = self.object:getpos() + + minetest.add_item(pos, mobs_mc.items.egg) + + minetest.sound_play("mobs_mc_chicken_lay_egg", { + pos = pos, + gain = 1.0, + max_hear_distance = 16, + }) + end, + +}) + +--spawn +mobs:register_spawn("mobs_mc:chicken", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 9, 17000, 3, 31000) + +-- spawn eggs +mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC chicken loaded") +end diff --git a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua new file mode 100644 index 0000000000..dcce434785 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua @@ -0,0 +1,150 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local cow_def = { + type = "animal", + hp_min = 10, + hp_max = 10, + collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45}, + visual = "mesh", + mesh = "mobs_mc_cow.b3d", + textures = { + {"mobs_mc_cow.png"}, + }, + visual_size = {x=2.8, y=2.8}, + makes_footstep_sound = true, + walk_velocity = 1, + drops = { + {name = mobs_mc.items.beef_raw, + chance = 1, + min = 1, + max = 3,}, + {name = mobs_mc.items.leather, + chance = 1, + min = 0, + max = 2,}, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 0, + runaway = true, + sounds = { + random = "mobs_mc_cow", + death = "Cowhurt1", -- TODO: Replace + damage = "Cowhurt1", -- TODO: Replace + distance = 16, + }, + animation = { + stand_speed = 25, walk_speed = 25, run_speed = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + follow = mobs_mc.follow.cow, + on_rightclick = function(self, clicker) + if mobs:feed_tame(self, clicker, 1, true, true) then return end + if mobs:protect(self, clicker) then return end + + if self.child then + return + end + + local item = clicker:get_wielded_item() + if item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then + local inv = clicker:get_inventory() + inv:remove_item("main", mobs_mc.items.bucket) + -- if room add bucket of milk to inventory, otherwise drop as item + if inv:room_for_item("main", {name=mobs_mc.items.milk}) then + clicker:get_inventory():add_item("main", mobs_mc.items.milk) + else + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = mobs_mc.items.milk}) + end + return + end + mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) + end, + follow = mobs_mc.items.wheat, + view_range = 10, + fear_height = 4, +} + +mobs:register_mob("mobs_mc:cow", cow_def) + +-- Mooshroom +local mooshroom_def = table.copy(cow_def) + +mooshroom_def.mesh = "mobs_mc_cow.b3d" +mooshroom_def.textures = { {"mobs_mc_mooshroom.png^mobs_mc_mooshroom_mooshroom.png"}, } +mooshroom_def.on_rightclick = function(self, clicker) + if mobs:feed_tame(self, clicker, 1, true, true) then return end + if mobs:protect(self, clicker) then return end + + if self.child then + return + end + local item = clicker:get_wielded_item() + -- Use shears to get mushrooms and turn mooshroom into cow + if item:get_name() == mobs_mc.items.shears then + local pos = self.object:getpos() + minetest.sound_play("shears", {pos = pos}) + minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5") + + local oldyaw = self.object:getyaw() + self.object:remove() + local cow = minetest.add_entity(pos, "mobs_mc:cow") + cow:setyaw(oldyaw) + + if not minetest.setting_getbool("creative_mode") then + item:add_wear(mobs_mc.misc.shears_wear) + clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) + end + -- Use bucket to milk + elseif item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then + local inv = clicker:get_inventory() + inv:remove_item("main", mobs_mc.items.bucket) + -- If room, add milk to inventory, otherwise drop as item + if inv:room_for_item("main", {name=mobs_mc.items.milk}) then + clicker:get_inventory():add_item("main", mobs_mc.items.milk) + else + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = mobs_mc.items.milk}) + end + -- Use bowl to get mushroom stew + elseif item:get_name() == mobs_mc.items.bowl and clicker:get_inventory() then + local inv = clicker:get_inventory() + inv:remove_item("main", mobs_mc.items.bowl) + -- If room, add mushroom stew to inventory, otherwise drop as item + if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then + clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew) + else + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew}) + end + end + mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) +end +mobs:register_mob("mobs_mc:mooshroom", mooshroom_def) + + +-- Spawning +mobs:register_spawn("mobs_mc:cow", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 9, 17000, 20, 31000) +mobs:register_spawn("mobs_mc:mooshroom", mobs_mc.spawn.mushroom_island, minetest.LIGHT_MAX+1, 9, 17000, 10, 31000) + + +-- compatibility +mobs:alias_mob("mobs_animal:cow", "mobs_mc:cow") + +-- spawn egg +mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0) +mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0) + +if minetest.setting_get("log_mods") then + minetest.log("action", "MC Cow loaded") +end diff --git a/mods/ENTITIES/mobs_mc/creeper.lua b/mods/ENTITIES/mobs_mc/creeper.lua new file mode 100644 index 0000000000..0b3319b03f --- /dev/null +++ b/mods/ENTITIES/mobs_mc/creeper.lua @@ -0,0 +1,133 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### CREEPER +--################### + + + + +mobs:register_mob("mobs_mc:creeper", { + type = "monster", + hp_min = 20, + hp_max = 20, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3}, + pathfinding = 1, + visual = "mesh", + mesh = "mobs_mc_creeper.b3d", + textures = { + {"mobs_mc_creeper.png"}, + }, + visual_size = {x=3, y=3}, + sounds = { + attack = "tnt_ignite", + death = "Creeperdeath", -- TODO: Replace + damage = "Creeper4", -- TODO: Replce + war_cry = "tnt_ignite", + explode = "tnt_explode", + distance = 16, + }, + makes_footstep_sound = true, + walk_velocity = 1.5, + run_velocity = 3, + attack_type = "explode", + + explosion_radius = 3, + -- TODO: Disable Mobs Redo fire + + -- Force-ignite creeper with flint and steel and explode after 1.5 seconds. + -- TODO: Make creeper flash after doing this as well. + -- TODO: Test and debug this code. + on_rightclick = function(self, clicker) + if self._forced_explosion_countdown_timer ~= nil then + return + end + local item = clicker:get_wielded_item() + if item:get_name() == mobs_mc.items.flint_and_steel then + if not minetest.settings:get_bool("creative_mode") then + -- Wear tool + local wdef = item:get_definition() + item:add_wear(1000) + -- Tool break sound + if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then + minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) + end + clicker:set_wielded_item(item) + end + self._forced_explosion_countdown_timer = 1.5 + minetest.sound_play(self.sounds.attack, {pos = self.object:getpos(), gain = 1, max_hear_distance = 16}) + end + end, + do_custom = function(self, dtime) + if self._forced_explosion_countdown_timer ~= nil then + self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime + if self._forced_explosion_countdown_timer <= 0 then + mobs:explosion(self.object:getpos(), self.explosion_radius, 0, 1, self.sounds.explode) + self.object:remove() + end + end + end, + on_die = function(self, pos) + -- Drop a random music disc + -- TODO: Only do this if killed by skeleton + if math.random(1, 200) == 1 then + local r = math.random(1, #mobs_mc.items.music_discs) + minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[r]) + end + end, + maxdrops = 2, + drops = { + {name = mobs_mc.items.gunpowder, + chance = 1, + min = 0, + max = 2,}, + + {name = "mobs_mc:creeper_head", + chance = 200, + min = 1, + max = 1,}, + }, + animation = { + speed_normal = 24, + speed_run = 48, + stand_start = 0, + stand_end = 23, + walk_start = 24, + walk_end = 49, + run_start = 24, + run_end = 49, + hurt_start = 110, + hurt_end = 139, + death_start = 140, + death_end = 189, + look_start = 50, + look_end = 108, + }, + floats = 1, + fear_height = 4, + water_damage = 1, + lava_damage = 4, + light_damage = 0, + view_range = 16, + blood_amount = 0, +}) + + +mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"},0, 7, 20, 16500, 1, -310, 31000) + +-- compatibility +mobs:alias_mob("mobs:creeper", "mobs_mc:creeper") + +-- spawn eggs +mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Creeper loaded") +end diff --git a/mods/ENTITIES/mobs_mc/depends.txt b/mods/ENTITIES/mobs_mc/depends.txt new file mode 100644 index 0000000000..07085ac371 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/depends.txt @@ -0,0 +1,10 @@ +default? +mobs +tnt? +mcl_throwing? +throwing? +fishing? +bones? +mesecons_materials? +mobs_mc_gameconfig? +intllib? diff --git a/mods/ENTITIES/mobs_mc/description.txt b/mods/ENTITIES/mobs_mc/description.txt new file mode 100644 index 0000000000..ac5a64066e --- /dev/null +++ b/mods/ENTITIES/mobs_mc/description.txt @@ -0,0 +1 @@ +Adds MC like monsters and animals. \ No newline at end of file diff --git a/mods/ENTITIES/mobs_mc/ender_dragon.lua b/mods/ENTITIES/mobs_mc/ender_dragon.lua new file mode 100644 index 0000000000..c14e46e1d6 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/ender_dragon.lua @@ -0,0 +1,182 @@ +--################### +--################### ENDERDRAGON +--################### + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--[[ +mobs:register_mob("mobs_mc:12enderdragon", { + type = "animal", + passive = true, + runaway = true, + stepheight = 1.2, + hp_min = 30, + hp_max = 60, + armor = 150, + collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, + visual = "mesh", + mesh = "enderdragon.b3d", + textures = { + {"enderdragon.png"}, + }, + visual_size = {x=1, y=1}, + walk_velocity = 0.6, + run_velocity = 2, + jump = true, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 20, + walk_start = 0, walk_end = 20, + run_start = 0, run_end = 20, + }, +}) + +mobs:register_egg("mobs_mc:12enderdragon", "Enderdragon", "enderdragon_inv.png", 0) +]] +mobs:register_mob("mobs_mc:enderdragon", { + type = "monster", + pathfinding = 1, + attacks_animals = true, + walk_chance = 100, + hp_max = 200, + hp_min = 200, + collisionbox = {-2, 3, -2, 2, 5, 2}, + physical = false, + visual = "mesh", + mesh = "mobs_mc_dragon.b3d", + textures = { + {"mobs_mc_dragon.png"}, + }, + visual_size = {x=3, y=3}, + view_range = 35, + walk_velocity = 6, + run_velocity = 6, + sounds = { + shoot_attack = "mobs_mc_ender_dragon_shoot", + attack = "mobs_mc_ender_dragon_attack", + distance = 60, + }, + physical = true, + damage = 10, + jump = true, + jump_height = 14, + stepheight = 1.2, + jump_chance = 100, + fear_height = 120, + fly = true, + fly_in = {"air"}, + dogshoot_switch = 1, + dogshoot_count_max =5, + dogshoot_count2_max = 5, + passive = false, + attack_animals = true, + drops = { + {name = mobs_mc.items.dragon_egg, + chance = 1, + min = 1, + max = 1}, + }, + water_damage = 0, + lava_damage = 0, + light_damage = 0, + on_rightclick = nil, + attack_type = "dogshoot", + arrow = "mobs_mc:fireball2", + shoot_interval = 0.5, + shoot_offset = -1, + animation = { + fly_speed = 8, stand_speed = 8, + stand_start = 0, stand_end = 20, + walk_start = 0, walk_end = 20, + run_start = 0, run_end = 20, + }, + blood_amount = 0, +}) + + + +mobs:register_arrow("mobs_mc:roar_of_the_dragon2", { + visual = "sprite", + visual_size = {x = 1, y = 1}, + --textures = {"transparent.png"}, + textures = {"mese_egg.png"}, + velocity = 10, + + on_step = function(self, dtime) + + local pos = self.object:getpos() + + local n = minetest.env:get_node(pos).name + + if self.timer == 0 then + self.timer = os.time() + end + + if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then + self.object:remove() + end + + local objects = minetest.env:get_objects_inside_radius(pos, 1) + for _,obj in ipairs(objects) do + local name = obj:get_entity_name() + if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then + obj:set_hp(obj:get_hp()-0.05) + if (obj:get_hp() <= 0) then + if (not obj:is_player()) and name ~= self.object:get_luaentity().name then + obj:remove() + end + end + end + end + + minetest.env:set_node(pos, {name="air"}) + if math.random(1,2)==1 then + dx = math.random(-1,1) + dy = math.random(-1,1) + dz = math.random(-1,1) + local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + minetest.env:set_node(p, {name="air"}) + end + end +}) +--GOOD LUCK LOL! +-- fireball (weapon) +mobs:register_arrow(":mobs_mc:fireball2", { + visual = "sprite", + visual_size = {x = 1.5, y = 1.5}, + textures = {"fire_basic_flame.png"}, + --textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "}, + velocity = 6, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) + player:punch(self.object, 1.0, { + full_punch_interval = 0.5, + damage_groups = {fleshy = 6}, + }, nil) + + end, + + hit_mob = function(self, player) + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) + player:punch(self.object, 1.0, { + full_punch_interval = 0.5, + damage_groups = {fleshy = 12}, + }, nil) + + end, + + -- node hit, bursts into flame + hit_node = function(self, pos, node) + mobs:explosion(pos, 3, 1, 1) + --from tnt + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) + + end +}) + +mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0) + diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua new file mode 100644 index 0000000000..d2447b7932 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -0,0 +1,159 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### ENDERMAN +--################### + +local pr = PseudoRandom(os.time()*(-334)) +local take_frequency = 10 +local place_frequency = 10 + +mobs:register_mob("mobs_mc:enderman", { + type = "monster", + runaway = true, + pathfinding = 2, + stepheight = 1.2, + hp_min = 40, + hp_max = 40, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3}, + visual = "mesh", + mesh = "mobs_mc_enderman.b3d", + textures = { + {"mobs_mc_enderman.png^(mobs_mc_enderman_eyes.png^[makealpha:0,0,0)"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + sounds = { + war_cry = "mobs_sandmonster", + death = "green_slime_death", + damage = "Creeperdeath", + distance = 16, + }, + walk_velocity = 0.2, + run_velocity = 3.4, + damage = 7, + drops = { + {name = mobs_mc.items.ender_pearl, + chance = 1, + min = 0, + max = 1,}, + }, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 40, stand_end = 80, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + _taken_node = "", + do_custom = function(self, dtime) + -- Take and put nodes + if not self._take_place_timer then + self._take_place_timer = 0 + return + end + self._take_place_timer = self._take_place_timer + dtime + if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then + -- Take random node + self._take_place_timer = 0 + local pos = self.object:getpos() + local takable_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable) + if #takable_nodes >= 1 then + local r = pr:next(1, #takable_nodes) + local take_pos = takable_nodes[r] + local node = minetest.get_node(take_pos) + local dug = minetest.dig_node(take_pos) + if dug then + self._taken_node = node.name + -- TODO: Update enderman model (enderman holding block) + local def = minetest.registered_nodes[self._taken_node] + if def.sounds and def.sounds.dug then + minetest.sound_play(def.sounds.dug, {pos = place_pos, max_hear_distance = 16}) + end + end + end + elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= place_frequency then + -- Place taken node + self._take_place_timer = 0 + local pos = self.object:getpos() + local yaw = self.object:get_yaw() + -- Place node at looking direction + local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw)))) + if minetest.get_node(place_pos).name == "air" then + -- ... but only if there's a free space + minetest.place_node(place_pos, {name = self._taken_node}) + local def = minetest.registered_nodes[self._taken_node] + if def.sounds and def.sounds.place then + minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}) + end + self._taken_node = "" + end + end + end, + -- TODO: Teleport enderman on damage, etc. + _do_teleport = function(self) + -- Attempt to randomly teleport enderman + local pos = self.object:getpos() + -- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman + local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"}) + local telepos + if #nodes > 0 then + -- Up to 64 attempts to teleport + for n=1, math.min(64, #nodes) do + local r = pr:next(1, #nodes) + local nodepos = nodes[r] + local node_ok = true + -- Selected node needs to have 3 nodes of free space above + for u=1, 3 do + local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) + if minetest.registered_nodes[node.name].walkable then + node_ok = false + break + end + end + if node_ok then + telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} + end + end + if telepos then + self.object:setpos(telepos) + end + end + end, + on_die = function(self, pos) + -- Drop carried node on death + if self._taken_node ~= nil and self._taken_node ~= "" then + minetest.add_item(pos, self._taken_node) + end + end, + water_damage = 8, + lava_damage = 4, + light_damage = 0, + view_range = 16, + fear_height = 4, + attack_type = "dogfight", + blood_amount = 0, +}) + + + +--spawn on solid blocks +mobs:register_spawn("mobs_mc:enderman", mobs_mc.spawn.desert, 7, 0, 9000, -31000, 31000) +mobs:register_spawn("mobs_mc:enderman", mobs_mc.end_city, minetest.LIGHT_MAX+1, 0, 9000, -31000, -5000) +-- spawn eggs +mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0) + +if minetest.settings:get_bool("log_mods") then + + minetest.log("action", "MC Enderman loaded") +end + diff --git a/mods/ENTITIES/mobs_mc/endermite.lua b/mods/ENTITIES/mobs_mc/endermite.lua new file mode 100644 index 0000000000..106a8b9940 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/endermite.lua @@ -0,0 +1,39 @@ +--################### +--################### ENDERMITE +--################### + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +mobs:register_mob("mobs_mc:endermite", { + type = "monster", + passive = false, + hp_min = 8, + hp_max = 8, + armor = 100, + group_attack = true, + collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2}, + visual = "mesh", + mesh = "mobs_mc_endermite.b3d", + textures = { + {"mobs_mc_endermite.png"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = false, + sounds = { + random = "mobs_rat", + }, + walk_velocity = 1, + run_velocity = 2, + jump = true, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + view_range = 16, + damage = 2, + blood_amount = 0, +}) + +mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0) diff --git a/mods/ENTITIES/mobs_mc/gameconfig.md b/mods/ENTITIES/mobs_mc/gameconfig.md new file mode 100644 index 0000000000..dabfb9359e --- /dev/null +++ b/mods/ENTITIES/mobs_mc/gameconfig.md @@ -0,0 +1,59 @@ +# Subgame integration help + +This mod has been designed to make subgame integration rather easy. Ideally, it should be possible to include this mod verbatim in your subgame, with modifications only done by an external mod. + +To integrate this mod in a subgame, you have to do 2 things: Adding the mod, and adding another mod which tells `mobs_mc` which items to use. The idea is that `mobs_mc` should work with any items. Specifically, these are the steps you need to follow: + +* Add the `mobs_mc` mod and its dependencies +* Add a mod with name “`mobs_mc_gameconfig`” +* In this mod, do this: + * Do *not* depend on `mobs_mc` + * Create the table `mobs_mc` + * Create the table `mobs_mc.override` + * In `mobs_mc.override`, create subtables (`items`, `spawn`, etc.) like in `0_gameconfig.lua`, defining the na + * Read `0_gameconfig.lua` to see which items you can override (and more explanations) +* In `on_construct` of a pumpkin or jack'o lantern node, call: + * `mobs_mc.tools.check_iron_golem_summon(pos)` + * `mobs_mc.tools.check_snow_golem_summon(pos)` + * For more information, see `snowman.lua` and `iron_golem.lua` + +Some things to note: + +* Every override is optional, but explicitly setting all the item overrides is strongly recommended +* `mobs_mc` ships many (but not all) items on its own. If not item name override is set, the `mobs_mc` item is used + * You decide whether your subgame defines its own items, outside of `mobs_mc` or if you let `mobs_mc` do the work. +* Make sure to avoid duplicate items! +* After finishing this, throughly test this +* Without `mobs_mc_gameconfig`, the mod assumes Minetest Game items +* `mobs_mc` optionally depends on `mobs_mc_gameconfig` + +## Example `init.lua` in `mobs_mc_gameconfig` +``` +mobs_mc = {} + +mobs_mc.override = {} + +-- Set the item names here +mobs_mc.override.items = { + blaze_rod = "mcl_mobitems:blaze_rod", + blaze_powder = "mcl_mobitems:blaze_powder", + chicken_raw = "mcl_mobitems:chicken", + -- And so on ... +} + +-- Set the “follow” field of mobs (used for attracting mob, feeding and breeding) +mobs_mc.override.follow = { + chicken = { "mcl_farming:wheat_seeds", "mcl_farming:melon_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:beetroot_seeds", }, + horse = { "mcl_core:apple", mobs_mc.override.items.wheat }, -- TODO + pig = { "mcl_farming:potato", mobs_mc.override.items.carrot, mobs_mc.override.items.carrot_on_a_stick}, + -- And so on ... +} + +-- Custom spawn nodes +mobs_mc.override.spawn = { + snow = { "example:snow", "example:snow2" }, + -- And so on ... +} + +-- Take a look at the other possible tables, see 0_gameconfig.lua +``` diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua new file mode 100644 index 0000000000..baf6070ba5 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -0,0 +1,118 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### GHAST +--################### + + +mobs:register_mob("mobs_mc:ghast", { + type = "monster", + pathfinding = 1, + group_attack = true, + hp_min = 10, + hp_max = 10, + collisionbox = {-2, 5, -2, 2, 9, 2}, + visual = "mesh", + mesh = "mobs_mc_ghast.b3d", + textures = { + {"mobs_mc_ghast.png"}, + }, + visual_size = {x=12, y=12}, + sounds = { + shoot = "mobs_fireball", + death = "zombiedeath", + damage = "ghast_damage", + attack = "mobs_fireball", + random = "mobs_eerie", + }, + walk_velocity = 1.6, + run_velocity = 3.2, + drops = { + {name = mobs_mc.items.gunpowder, + chance = 1, + min = 0, + max = 2,}, + {name = mobs_mc.items.ghast_tear, + chance = 1, + min = 0, + max = 1,}, + }, + animation = { + stand_speed = 50, walk_speed = 50, run_speed = 50, + stand_start = 0, stand_end = 40, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + lava_damage = 4, + light_damage = 0, + fall_damage = 0, + view_range = 100, + --attack_type = "dogshoot", + attack_type = "dogshoot", + arrow = "mobs_monster:fireball", + shoot_interval = 3.5, + shoot_offset = 1, + --'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight) + --'dogshoot_count_max' number of seconds before switching above modes. + dogshoot_switch = 1, + dogshoot_count_max =1, + passive = false, + jump = true, + jump_height = 4, + floats=1, + fly = true, + fly_in = {"air"}, + jump_chance = 98, + fear_height = 120, + blood_amount = 0, +}) + + +--mobs:register_spawn("mobs_mc:ghast", {"default:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000) +mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"},0, minetest.LIGHT_MAX+1, 0, 18000, 2, -3610, -2100) +-- fireball (weapon) +mobs:register_arrow(":mobs_monster:fireball", { + visual = "sprite", + visual_size = {x = 0.5, y = 0.5}, + textures = {"mcl_mobitems_fire_charge.png"}, + velocity = 6, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + -- node hit, bursts into flame + hit_node = function(self, pos, node) + mobs:explosion(pos, 1, 1, 0) + end +}) + + + + +-- spawn eggs +mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Ghast loaded") +end diff --git a/mods/ENTITIES/mobs_mc/guardian.lua b/mods/ENTITIES/mobs_mc/guardian.lua new file mode 100644 index 0000000000..6f4d3c87a5 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/guardian.lua @@ -0,0 +1,86 @@ +-- v1.4 + +--################### +--################### GUARDIAN +--################### + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +mobs:register_mob("mobs_mc:guardian", { + type = "monster", + hp_min = 30, + hp_max = 30, + passive = false, + attack_type = "dogfight", + pathfinding = 1, + view_range = 16, + walk_velocity = 2, + run_velocity = 4, + damage = 6, + collisionbox = {-0.425, 0.25, -0.425, 0.425, 1.1, 0.425}, + visual = "mesh", + mesh = "mobs_mc_guardian.b3d", + textures = { + {"mobs_mc_guardian.png"}, + }, + visual_size = {x=3, y=3}, + sounds = { + damage = "mobs_mc_squid_hurt", + distance = 16, + }, + animation = { + stand_speed = 25, walk_speed = 25, run_speed = 50, + stand_start = 0, stand_end = 20, + walk_start = 0, walk_end = 20, + run_start = 0, run_end = 20, + }, + drops = { + {name = mobs_mc.items.prismarine_shard, + chance = 1, + min = 0, + max = 2,}, + + -- The following drops are approximations + -- Fish / prismarine crystal + {name = mobs_mc.items.fish_raw, + chance = 4, + min = 1, + max = 1,}, + {name = mobs_mc.items.prismarine_crystals, + chance = 4, + min = 1, + max = 1,}, + + -- Rare drop: fish + {name = mobs_mc.items.fish_raw, + chance = 160, -- 2.5% / 4 + min = 1, + max = 1,}, + {name = mobs_mc.items.salmon_raw, + chance = 160, + min = 1, + max = 1,}, + {name = mobs_mc.items.clownfish_raw, + chance = 160, + min = 1, + max = 1,}, + {name = mobs_mc.items.pufferfish_raw, + chance = 160, + min = 1, + max = 1,}, + }, + fly = true, + fly_in = mobs_mc.items.water_source, + view_range = 16, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + blood_amount = 0, +}) + +mobs:register_spawn("mobs_mc:guardian", mobs_mc.spawn.water, minetest.LIGHT_MAX+1, 0, 5000, 2, -1000, true) + +-- spawn eggs +mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0) diff --git a/mods/ENTITIES/mobs_mc/guardian_elder.lua b/mods/ENTITIES/mobs_mc/guardian_elder.lua new file mode 100644 index 0000000000..ec6d9939a4 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/guardian_elder.lua @@ -0,0 +1,92 @@ +-- v1.4 + +--################### +--################### GUARDIAN +--################### + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +mobs:register_mob("mobs_mc:guardian_elder", { + type = "monster", + hp_min = 80, + hp_max = 80, + passive = false, + attack_type = "dogfight", + pathfinding = 1, + view_range = 16, + walk_velocity = 2, + run_velocity = 4, + damage = 8, + collisionbox = {-0.99875, 0.5, -0.99875, 0.99875, 2.4975, 0.99875}, + visual = "mesh", + mesh = "mobs_mc_guardian.b3d", + textures = { + {"mobs_mc_guardian_elder.png"}, + }, + visual_size = {x=7, y=7}, + sounds = { + damage = "mobs_mc_squid_hurt", + distance = 16, + }, + animation = { + stand_speed = 25, walk_speed = 25, run_speed = 50, + stand_start = 0, stand_end = 20, + walk_start = 0, walk_end = 20, + run_start = 0, run_end = 20, + }, + drops = { + {name = mobs_mc.items.prismarine_shard, + chance = 1, + min = 0, + max = 2,}, + -- TODO: Only drop if killed by player + {name = mobs_mc.items.wet_sponge, + chance = 1, + min = 1, + max = 1,}, + + -- The following drops are approximations + -- Fish / prismarine crystal + {name = mobs_mc.items.fish_raw, + chance = 4, + min = 1, + max = 1,}, + {name = mobs_mc.items.prismarine_crystals, + chance = 4, + min = 1, + max = 1,}, + + -- Rare drop: fish + {name = mobs_mc.items.fish_raw, + chance = 160, -- 2.5% / 4 + min = 1, + max = 1,}, + {name = mobs_mc.items.salmon_raw, + chance = 160, + min = 1, + max = 1,}, + {name = mobs_mc.items.clownfish_raw, + chance = 160, + min = 1, + max = 1,}, + {name = mobs_mc.items.pufferfish_raw, + chance = 160, + min = 1, + max = 1,}, + }, + fly = true, + fly_in = mobs_mc.items.water_source, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + view_range = 16, + blood_amount = 0, +}) + +mobs:register_spawn("mobs_mc:guardian_elder", mobs_mc.spawn.water, minetest.LIGHT_MAX+1, 0, 5000, 2, -1000, true) + +-- spawn eggs +mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0) + diff --git a/mods/ENTITIES/mobs_mc/heads.lua b/mods/ENTITIES/mobs_mc/heads.lua new file mode 100644 index 0000000000..e783a02c93 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/heads.lua @@ -0,0 +1,207 @@ +--MC Heads for minetest +--maikerumine + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +minetest.register_node( "mobs_mc:creeper_head", { + description = S("Creeper Head (WIP)"), + tiles = { + "mobs_creeper_top.png", + "mobs_creeper_top.png", --was bottom + "mobs_creeper_side.png", + "mobs_creeper_side.png", + "mobs_creeper_side.png", --was rear + "mobs_creeper_front.png" + }, + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25}, + }, + + drawtype = "nodebox", + paramtype = "light", + visual_scale = 1.0, + is_ground_content = false, + groups = {cracky=2}, + --sounds = default.node_sound_stone_defaults(), + stack_max = 1, +}) + +minetest.register_node( "mobs_mc:enderman_head", { + description = S("Enderman Head (WIP)"), + tiles = { + "mobs_endermen_top.png", + "mobs_endermen_top.png", + "mobs_endermen_side.png", + "mobs_endermen_side.png", + "mobs_endermen_side.png", + "mobs_endermen_front.png" + }, + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25}, + }, + + drawtype = "nodebox", + paramtype = "light", + visual_scale = 1.0, + is_ground_content = true, + groups = {cracky=2}, + --sounds = default.node_sound_stone_defaults(), + stack_max = 1, +}) + +minetest.register_node( "mobs_mc:ghast_head", { + description = S("Ghast Head (WIP)"), + tiles = { + "mobs_mc_ghast_white.png", + "mobs_mc_ghast_white.png", + "mobs_mc_ghast_white.png", + "mobs_mc_ghast_white.png", + "mobs_mc_ghast_white.png", + "mobs_mc_ghast_front.png" + }, + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25}, + }, + + drawtype = "nodebox", + paramtype = "light", + visual_scale = 1.0, + is_ground_content = true, + groups = {cracky=2}, + --sounds = default.node_sound_stone_defaults(), + stack_max = 1, +}) + +minetest.register_node( "mobs_mc:skeleton_head", { + description = S("Skeleton Skull (WIP)"), + tiles = { + "mobs_skeleton_top.png", + "mobs_skeleton_top.png", + "mobs_skeleton_side.png", + "mobs_skeleton_side.png", + "mobs_skeleton_side.png", + "mobs_skeleton_front.png" + }, + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25}, + }, + + drawtype = "nodebox", + paramtype = "light", + visual_scale = 1.0, + is_ground_content = false, + groups = {cracky=2}, + --sounds = default.node_sound_stone_defaults(), + stack_max = 1, +}) + +minetest.register_node( "mobs_mc:skeleton2_head", { + description = S("Wither Skeleton Skull (WIP)"), + tiles = { + "mobs_skeleton2_top.png", + "mobs_skeleton2_top.png", + "mobs_skeleton2_side.png", + "mobs_skeleton2_side.png", + "mobs_skeleton2_side.png", + "mobs_skeleton2_front.png" + }, + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25}, + }, + + drawtype = "nodebox", + paramtype = "light", + visual_scale = 1.0, + is_ground_content = true, + groups = {cracky=2}, + --sounds = default.node_sound_stone_defaults(), + stack_max = 1, +}) + +minetest.register_node( "mobs_mc:spider_head", { + description = S("Spider Head (WIP)"), + tiles = { + "mobs_spider_top.png", + "mobs_spider_top.png", + "mobs_spider_side.png", + "mobs_spider_side.png", + "mobs_spider_side.png", + "mobs_spider_front.png" + }, + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25}, + }, + + drawtype = "nodebox", + paramtype = "light", + visual_scale = 1.0, + is_ground_content = true, + groups = {cracky=2}, + --sounds = default.node_sound_stone_defaults(), + stack_max = 1, +}) + +minetest.register_node( "mobs_mc:zombie_head", { + description = S("Zombie Head (WIP)"), + tiles = { + "mobs_zombie_top.png", + "mobs_zombie_top.png", + "mobs_zombie_side.png", + "mobs_zombie_side.png", + "mobs_zombie_side.png", + "mobs_zombie_front.png" + }, + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25}, + }, + + drawtype = "nodebox", + paramtype = "light", + visual_scale = 1.0, + is_ground_content = true, + groups = {cracky=2}, + --sounds = default.node_sound_stone_defaults(), + stack_max = 1, +}) + +minetest.register_node( "mobs_mc:zombiepig_head", { + description = S("Zombie Pigman Head (WIP)"), + tiles = { + "mobs_zombiepig_top.png", + "mobs_zombiepig_top.png", + "mobs_zombiepig_side.png", + "mobs_zombiepig_side.png", + "mobs_zombiepig_side.png", + "mobs_zombiepig_front.png" + }, + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25}, + }, + + drawtype = "nodebox", + paramtype = "light", + visual_scale = 1.0, + is_ground_content = true, + groups = {cracky=2}, + --sounds = default.node_sound_stone_defaults(), + stack_max = 1, +}) + diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua new file mode 100644 index 0000000000..47e0940d04 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -0,0 +1,349 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### HORSE +--################### + +-- Return overlay texture for horse/donkey/mule, e.g. chest, saddle or horse armor +local horse_extra_texture = function(horse) + local base = horse._naked_texture + local saddle = horse._saddle + local chest = horse._chest + local armor = horse._horse_armor + if armor then + if minetest.get_item_group(armor, "horse_armor") > 0 then + base = base .. "^" .. minetest.registered_items[armor]._horse_overlay_image + end + end + if saddle then + base = base .. "^mobs_mc_horse_saddle.png" + end + if chest then + base = base .. "^mobs_mc_horse_chest.png" + end + return base +end + +-- Helper functions to determine equipment rules +local can_equip_horse_armor = function(entity_id) + return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse" +end +local can_equip_chest = function(entity_id) + return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey" +end +local can_breed = function(entity_id) + return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey" +end + +--[[ Generate all possible horse textures. +Horse textures are a combination of a base texture and an optional marking overlay. ]] +-- The base horse textures +local horse_base = { + "mobs_mc_horse_brown.png", + "mobs_mc_horse_darkbrown.png", + "mobs_mc_horse_white.png", + "mobs_mc_horse_gray.png", + "mobs_mc_horse_black.png", + "mobs_mc_horse_chestnut.png", +} +-- Horse marking texture overlay, to be appended to the base texture string +local horse_markings = { + "", -- no markings + "^mobs_mc_horse_markings_whitedots.png", -- snowflake appaloosa + "^mobs_mc_horse_markings_blackdots.png", -- sooty + "^mobs_mc_horse_markings_whitefield.png", -- paint + "^mobs_mc_horse_markings_white.png", -- stockings and blaze +} + +local horse_textures = {} +for b=1, #horse_base do + for m=1, #horse_markings do + table.insert(horse_textures, { horse_base[b] .. horse_markings[m] }) + end +end + +-- Horse +local horse = { + type = "animal", + visual = "mesh", + mesh = "mobs_mc_horse.b3d", + visual_size = {x=3.0, y=3.0}, + collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825}, + animation = { + stand_speed = 25, walk_speed = 25, run_speed = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + textures = horse_textures, + fear_height = 4, + fly = false, + walk_chance = 60, + view_range = 16, + follow = mobs_mc.follow.horse, + passive = true, + hp_min = 15, + hp_max = 30, + floats = 1, + lava_damage = 4, + water_damage = 1, + makes_footstep_sound = true, + jump = true, + jump_height = 5.75, -- can clear 2.5 blocks + drops = { + {name = mobs_mc.items.leather, + chance = 1, + min = 0, + max = 2,}, + }, + + do_custom = function(self, dtime) + + -- set needed values if not already present + if not self._regentimer then + self._regentimer = 0 + end + if not self.v2 then + self.v2 = 0 + self.max_speed_forward = 7 + self.max_speed_reverse = 2 + self.accel = 6 + self.terrain_type = 3 + self.driver_attach_at = {x = 0, y = 7.5, z = -1.75} + self.driver_eye_offset = {x = 0, y = 3, z = 0} + self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} + end + + -- Slowly regenerate health + self._regentimer = self._regentimer + dtime + if self._regentimer >= 4 then + if self.health < self.hp_max then + self.health = self.health + 1 + end + self._regentimer = 0 + end + + -- if driver present allow control of horse + if self.driver then + + mobs.drive(self, "walk", "stand", false, dtime) + + return false -- skip rest of mob functions + end + + return true + end, + + on_die = function(self, pos) + + -- drop saddle when horse is killed while riding + if self._saddle then + minetest.add_item(pos, mobs_mc.items.saddle) + end + -- also detach from horse properly + if self.driver then + mobs.detach(self.driver, {x = 1, y = 0, z = 1}) + end + + end, + + on_rightclick = function(self, clicker) + + -- make sure player is clicking + if not clicker or not clicker:is_player() then + return + end + + local item = clicker:get_wielded_item() + if can_breed(self.name) and (item:get_name() == mobs_mc.items.golden_apple or item:get_name() == mobs_mc.items.golden_carrot) then + -- Breed horse with golden apple or golden carrot + if mobs:feed_tame(self, clicker, 1, true, false) then return end + end + -- Feed/tame with anything else + -- TODO: Different health bonus for feeding + if mobs:feed_tame(self, clicker, 1, false, true) then return end + if mobs:protect(self, clicker) then return end + + -- Make sure tamed horse is mature and being clicked by owner only + if self.tamed and not self.child and self.owner == clicker:get_player_name() then + + local inv = clicker:get_inventory() + + -- detatch player already riding horse + if self.driver and clicker == self.driver then + + mobs.detach(clicker, {x = 1, y = 0, z = 1}) + + -- Put on saddle if tamed + elseif not self.driver and not self._saddle + and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then + + -- Put on saddle and take saddle from player's inventory + local w = clicker:get_wielded_item() + self._saddle = true + if not minetest.settings:get_bool("creative_mode") then + w:take_item() + clicker:set_wielded_item(w) + end + + -- Update texture + if not self._naked_texture then + -- Base horse texture without chest or saddle + self._naked_texture = self.base_texture[1] + end + local tex = horse_extra_texture(self) + self.base_texture = { tex } + self.object:set_properties({textures = self.base_texture}) + + -- Put on horse armor if tamed + elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor + and minetest.get_item_group(clicker:get_wielded_item():get_name(), "horse_armor") > 0 then + + + -- Put on armor and take armor from player's inventory + local w = clicker:get_wielded_item() + local armor = minetest.get_item_group(w:get_name(), "horse_armor") + self._horse_armor = w:get_name() + if not minetest.settings:get_bool("creative_mode") then + w:take_item() + clicker:set_wielded_item(w) + end + + -- Set horse armor strength + --[[ WARNING: This goes deep into the entity data structure and depends on + how Mobs Redo works internally. This code assumes that Mobs Redo uses + the fleshy group for armor. ]] + -- TODO: Change this code as soon Mobs Redo officially allows to change armor afterwards + self.armor = armor + local agroups = self.object:get_armor_groups() + agroups.fleshy = self.armor + self.object:set_armor_groups(agroups) + + -- Update texture + if not self._naked_texture then + -- Base horse texture without chest or saddle + self._naked_texture = self.base_texture[1] + end + local tex = horse_extra_texture(self) + self.base_texture = { tex } + self.object:set_properties({textures = self.base_texture}) + + + -- Mount horse + elseif not self.driver and self._saddle then + + self.object:set_properties({stepheight = 1.1}) + mobs.attach(self, clicker) + + -- Used to capture horse + elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then + mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) + end + end + end +} + +mobs:register_mob("mobs_mc:horse", horse) + +-- Skeleton horse +local skeleton_horse = table.copy(horse) +skeleton_horse.textures = {{"mobs_mc_horse_skeleton.png"}} +skeleton_horse.drops = { + {name = mobs_mc.items.bone, + chance = 1, + min = 0, + max = 2,}, +} +skeleton_horse.sounds = { + random = "skeleton1", + death = "skeletondeath", + damage = "skeletonhurt1", + distance = 16, +} +skeleton_horse.blood_amount = 0 +mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse) + +-- Zombie horse +local zombie_horse = table.copy(horse) +zombie_horse.textures = {{"mobs_mc_horse_zombie.png"}} +zombie_horse.drops = { + {name = mobs_mc.items.rotten_flesh, + chance = 1, + min = 0, + max = 2,}, +} +zombie_horse.sounds = { + random = "zombie1", + death = "zombiedeath", + damage = "zombiehurt1", + distance = 16, +} +mobs:register_mob("mobs_mc:zombie_horse", zombie_horse) + +-- Donkey +local d = 0.86 -- donkey scale +local donkey = table.copy(horse) +donkey.textures = {{"mobs_mc_donkey.png"}} +donkey.animation = { + speed_normal = 25, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, +} +donkey.visual_size = { x=horse.visual_size.x*d, y=horse.visual_size.y*d } +donkey.collisionbox = { + horse.collisionbox[1] * d, + horse.collisionbox[2] * d, + horse.collisionbox[3] * d, + horse.collisionbox[4] * d, + horse.collisionbox[5] * d, + horse.collisionbox[6] * d, +} +donkey.jump = true +donkey.jump_height = 3.75 -- can clear 1 block height + +mobs:register_mob("mobs_mc:donkey", donkey) + +-- Mule +local m = 0.94 +local mule = table.copy(donkey) +mule.textures = {{"mobs_mc_mule.png"}} +mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m } +mule.collisionbox = { + horse.collisionbox[1] * m, + horse.collisionbox[2] * m, + horse.collisionbox[3] * m, + horse.collisionbox[4] * m, + horse.collisionbox[5] * m, + horse.collisionbox[6] * m, +} +mobs:register_mob("mobs_mc:mule", mule) + +--=========================== +--Spawn Function +mobs:register_spawn("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, minetest.LIGHT_MAX+1, 0, 15000, 12, 31000) +mobs:register_spawn("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, minetest.LIGHT_MAX+1, 0, 15000, 12, 31000) + + +-- compatibility +mobs:alias_mob("mobs:horse", "mobs_mc:horse") + +-- spawn eggs +mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0) +mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0) +mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0) +mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0) +mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0) + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Horse loaded") +end diff --git a/mods/ENTITIES/mobs_mc/init.lua b/mods/ENTITIES/mobs_mc/init.lua new file mode 100644 index 0000000000..2aa4659559 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/init.lua @@ -0,0 +1,117 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +local path = minetest.get_modpath("mobs_mc") + +if not minetest.get_modpath("mobs_mc_gameconfig") then + mobs_mc = {} +end + +-- For utility functions +mobs_mc.tools = {} + +-- This function checks if the item ID has been overwritten and returns true if it is unchanged +if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override and mobs_mc.override.items then + mobs_mc.is_item_variable_overridden = function(id) + return mobs_mc.override.items[id] == nil + end +else + -- No items are overwritten, so always return true + mobs_mc.is_item_variable_overridden = function(id) + return true + end +end + +--MOB ITEMS SELECTOR SWITCH +dofile(path .. "/0_gameconfig.lua") +--Items +dofile(path .. "/1_items_default.lua") + +--IN CASE THROWING IS NOT INSTALLED, THIS FIXES IT +if not minetest.get_modpath("throwing") then + dofile(minetest.get_modpath("mobs_mc").."/2_throwing.lua") + minetest.register_alias("throwing:bow_wood", "mobs:bow_wood") + minetest.register_alias("throwing:arrow", "mobs:arrow") + mobs:alias_mob("throwing:arrow_entity", "mobs:arrow_entity") +else + minetest.register_alias("_:bow_wood", "throwing:bow_wood") + minetest.register_alias("_:arrow", "throwing:arrow") + mobs:alias_mob("_:arrow_entity", "throwing:arrow_entity") +end + +if not minetest.get_modpath("mcl_throwing") then + dofile(minetest.get_modpath("mobs_mc").."/2_throwing.lua") + minetest.register_alias("throwing:bow_wood", "mcl_throwing:bow") + minetest.register_alias("throwing:arrow", "mcl_throwing:arrow") + mobs:alias_mob("throwing:arrow_entity", "mcl_throwing:arrow_entity") +else + minetest.register_alias("_:bow", "throwing:bow_wood") + minetest.register_alias("_:arrow", "throwing:arrow") + mobs:alias_mob("_:arrow_entity", "throwing:arrow_entity") +end +-- Shared functions +dofile(path .. "/3_shared.lua") + +--Mob heads +dofile(path .. "/heads.lua") -- maikerumine + +-- Animals +dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad +dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S +dofile(path .. "/cow+mooshroom.lua") -- Mesh by Morn76 Animation by Pavel_S +dofile(path .. "/horse.lua") -- KrupnoPavel; Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/llama.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/ocelot.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/parrot.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/pig.lua") -- Mesh and animation by Pavel_S +dofile(path .. "/polar_bear.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S +dofile(path .. "/wolf.lua") -- KrupnoPavel +dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd + +-- NPC +dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i +--dofile(path .. "/villager_agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i + +--Monsters +dofile(path .. "/blaze.lua") -- Animation by daufinsyd +dofile(path .. "/creeper.lua") -- Mesh by Morn76 Animation by Pavel_S +dofile(path .. "/ender_dragon.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/enderman.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/endermite.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/villager_illusioner.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/ghast.lua") -- maikerumine +dofile(path .. "/guardian.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/guardian_elder.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/snowman.lua") +dofile(path .. "/iron_golem.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/shulker.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S +dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S +dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S +dofile(path .. "/zombiepig.lua") -- Mesh by Morn76 Animation by Pavel_S +dofile(path .. "/slime+magma_cube.lua") -- Wuzzy +--dofile(path .. "/snowman.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) +dofile(path .. "/vex.lua") -- KrupnoPavel +dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i +--NOTES: +-- +--[[ +COLISIONBOX in minetest press f5 to see where you are looking at then put these wool collor nodes on the ground in direction of north/east/west... to make colisionbox editing easier +#1west-pink/#2down/#3south-blue/#4east-red/#5up/#6north-yelow +{-1, -0.5, -1, 1, 3, 1}, Right, Bottom, Back, Left, Top, Front +--]] +-- +-- + + +print ("[MOD] Mobs Redo 'MC' loaded") diff --git a/mods/ENTITIES/mobs_mc/intllib.lua b/mods/ENTITIES/mobs_mc/intllib.lua new file mode 100644 index 0000000000..6669d72023 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense . + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/mods/ENTITIES/mobs_mc/iron_golem.lua b/mods/ENTITIES/mobs_mc/iron_golem.lua new file mode 100644 index 0000000000..adcf3eed1b --- /dev/null +++ b/mods/ENTITIES/mobs_mc/iron_golem.lua @@ -0,0 +1,186 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") +--################### +--################### IRON GOLEM +--################### + + + +mobs:register_mob("mobs_mc:iron_golem", { + type = "npc", + passive = true, + hp_min = 100, + hp_max = 100, + collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7}, + visual = "mesh", + mesh = "mobs_mc_iron_golem.b3d", + textures = { + {"mobs_mc_iron_golem.png"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + sounds = { + -- TODO + distance = 16, + }, + view_range = 16, + stepheight = 1.1, + owner = "", + order = "follow", + floats = 0, + walk_velocity = 0.6, + run_velocity = 1.2, + -- Approximation + damage = 14, + group_attack = true, + attacks_monsters = true, + attack_type = "dogfight", + drops = { + {name = mobs_mc.items.iron_ingot, + chance = 1, + min = 3, + max = 5,}, + {name = mobs_mc.items.poppy, + chance = 1, + min = 0, + max = 2,}, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fall_damage = 0, + animation = { + stand_speed = 15, walk_speed = 15, run_speed = 25, punch_speed = 15, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + punch_start = 40, punch_end = 50, + }, + jump = true, + blood_amount = 0, +}) + + +-- spawn eggs +mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0) + + +--[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node. +This summons an iron golen if placing the pumpkin created an iron golem summon pattern: + +.P. +III +.I. + +P = Pumpkin or jack'o lantern +I = Iron block +. = Air +]] + +mobs_mc.tools.check_iron_golem_summon = function(pos) + local checks = { + -- These are the possible placement patterns, with offset from the pumpkin block. + -- These tables include the positions of the iron blocks (1-4) and air blocks (5-8) + -- 4th element is used to determine spawn position. + -- If a 9th element is present, that one is used for the spawn position instead. + -- Standing (x axis) + { + {x=-1, y=-1, z=0}, {x=1, y=-1, z=0}, {x=0, y=-1, z=0}, {x=0, y=-2, z=0}, -- iron blocks + {x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=-2, z=0}, {x=1, y=-2, z=0}, -- air + }, + -- Upside down standing (x axis) + { + {x=-1, y=1, z=0}, {x=1, y=1, z=0}, {x=0, y=1, z=0}, {x=0, y=2, z=0}, + {x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=2, z=0}, {x=1, y=2, z=0}, + {x=0, y=0, z=0}, -- Different offset for upside down pattern + }, + + -- Standing (z axis) + { + {x=0, y=-1, z=-1}, {x=0, y=-1, z=1}, {x=0, y=-1, z=0}, {x=0, y=-2, z=0}, + {x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=0, y=-2, z=-1}, {x=0, y=-2, z=1}, + }, + -- Upside down standing (z axis) + { + {x=0, y=1, z=-1}, {x=0, y=1, z=1}, {x=0, y=1, z=0}, {x=0, y=2, z=0}, + {x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=0, y=2, z=-1}, {x=0, y=2, z=1}, + {x=0, y=0, z=0}, + }, + + -- Lying + { + {x=-1, y=0, z=-1}, {x=0, y=0, z=-1}, {x=1, y=0, z=-1}, {x=0, y=0, z=-2}, + {x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=0, z=-2}, {x=1, y=0, z=-2}, + }, + { + {x=-1, y=0, z=1}, {x=0, y=0, z=1}, {x=1, y=0, z=1}, {x=0, y=0, z=2}, + {x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=-1, y=0, z=2}, {x=1, y=0, z=2}, + }, + { + {x=-1, y=0, z=-1}, {x=-1, y=0, z=0}, {x=-1, y=0, z=1}, {x=-2, y=0, z=0}, + {x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=-2, y=0, z=-1}, {x=-2, y=0, z=1}, + }, + { + {x=1, y=0, z=-1}, {x=1, y=0, z=0}, {x=1, y=0, z=1}, {x=2, y=0, z=0}, + {x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=2, y=0, z=-1}, {x=2, y=0, z=1}, + }, + + + } + + for c=1, #checks do + -- Check all possible patterns + local ok = true + -- Check iron block nodes + for i=1, 4 do + local cpos = vector.add(pos, checks[c][i]) + local node = minetest.get_node(cpos) + if node.name ~= mobs_mc.items.iron_block then + ok = false + break + end + end + -- Check air nodes + for a=5, 8 do + local cpos = vector.add(pos, checks[c][a]) + local node = minetest.get_node(cpos) + if node.name ~= "air" then + ok = false + break + end + end + -- Pattern found! + if ok then + -- Remove the nodes + minetest.remove_node(pos) + core.check_for_falling(pos) + for i=1, 4 do + local cpos = vector.add(pos, checks[c][i]) + minetest.remove_node(cpos) + core.check_for_falling(cpos) + end + -- Summon iron golem + local place + if checks[c][9] then + place = vector.add(pos, checks[c][9]) + else + place = vector.add(pos, checks[c][4]) + end + place.y = place.y - 0.5 + minetest.add_entity(place, "mobs_mc:iron_golem") + break + end + end +end + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Iron Golem loaded") +end diff --git a/mods/ENTITIES/mobs_mc/llama.lua b/mods/ENTITIES/mobs_mc/llama.lua new file mode 100644 index 0000000000..82c2511956 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/llama.lua @@ -0,0 +1,149 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### LLAMA +--################### + + +mobs:register_mob("mobs_mc:llama", { + type = "animal", + hp_min = 15, + hp_max = 30, + passive = false, + collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45}, + visual = "mesh", + mesh = "mobs_mc_llama.b3d", + textures = {{"mobs_mc_llama.png"},{"mobs_mc_llama_brown.png"},{"mobs_mc_llama_creamy.png"},{"mobs_mc_llama_white.png"},{"mobs_mc_llama_gray.png"}}, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + runaway = true, + walk_velocity = 1, + run_velocity = 4.4, + floats = 1, + drops = { + {name = mobs_mc.items.leather, + chance = 1, + min = 0, + max = 2,}, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + sounds = { + random = "mobs_mc_llama", + -- TODO: Death and damage sounds + distance = 16, + }, + animation = { + speed_normal = 24, + stand_start = 0, + stand_end = 0, + walk_start = 0, + walk_end = 40, + hurt_start = 118, + hurt_end = 154, + death_start = 154, + death_end = 179, + eat_start = 49, + eat_end = 78, + look_start = 78, + look_end = 108, + }, + follow = mobs_mc.items.horse, + view_range = 16, + do_custom = function(self, dtime) + + -- set needed values if not already present + if not self.v2 then + self.v2 = 0 + self.max_speed_forward = 4 + self.max_speed_reverse = 2 + self.accel = 4 + self.terrain_type = 3 + self.driver_attach_at = {x = 0, y = 7.5, z = -1.5} + self.driver_eye_offset = {x = 0, y = 3, z = 0} + self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} + end + + -- if driver present allow control of llama + if self.driver then + + mobs.drive(self, "walk", "stand", false, dtime) + + return false -- skip rest of mob functions + end + + return true + end, + + on_die = function(self, pos) + + -- detach from llama properly + if self.driver then + mobs.detach(self.driver, {x = 1, y = 0, z = 1}) + end + + end, + + on_rightclick = function(self, clicker) + + -- Make sure player is clicking + if not clicker or not clicker:is_player() then + return + end + + local item = clicker:get_wielded_item() + if item:get_name() == mobs_mc.items.hay_bale then + -- Breed with hay bale + if mobs:feed_tame(self, clicker, 1, true, false) then return end + else + -- Feed with anything else + if mobs:feed_tame(self, clicker, 1, false, true) then return end + end + if mobs:protect(self, clicker) then return end + + -- Make sure tamed llama is mature and being clicked by owner only + if self.tamed and not self.child and self.owner == clicker:get_player_name() then + + local inv = clicker:get_inventory() + + -- detatch player already riding llama + if self.driver and clicker == self.driver then + + mobs.detach(clicker, {x = 1, y = 0, z = 1}) + + -- attach player to llama + elseif not self.driver then + + self.object:set_properties({stepheight = 1.1}) + mobs.attach(self, clicker) + end + + -- Used to capture llama + elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then + mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) + end + end + +}) + +--spawn +mobs:register_spawn("mobs_mc:llama", mobs_mc.spawn.savanna, minetest.LIGHT_MAX+1, 0, 15000, 1, 40) + +-- spawn eggs +mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Llama loaded") +end diff --git a/mods/ENTITIES/mobs_mc/locale/de_DE.po b/mods/ENTITIES/mobs_mc/locale/de_DE.po new file mode 100644 index 0000000000..19f346f894 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/locale/de_DE.po @@ -0,0 +1,450 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-02 20:52+0200\n" +"PO-Revision-Date: 2017-07-02 16:20+0200\n" +"Last-Translator: Wuzzy \n" +"Language-Team: \n" +"Language: de_DE\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 2.0.2\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: 1_items_default.lua +msgid "Blaze Rod" +msgstr "Lohenrute" + +#: 1_items_default.lua +msgid "This is a crafting component dropped from dead blazes." +msgstr "Dies ist eine Fertigungskomponente, welche von toten Lohen abfällt." + +#: 1_items_default.lua +msgid "Blaze Powder" +msgstr "Lohenstaub" + +#: 1_items_default.lua +msgid "This item is mainly used for brewing potions and crafting." +msgstr "" +"Dieser Gegenstand wird hauptsächlich für die Trankzubereitung und die " +"Fertigung benutzt." + +#: 1_items_default.lua +msgid "Raw Chicken" +msgstr "Rohes Hühnchen" + +#: 1_items_default.lua +msgid "Cooked Chicken" +msgstr "Gebratenes Hühnchen" + +#: 1_items_default.lua +msgid "Feather" +msgstr "Feder" + +#: 1_items_default.lua +msgid "Raw Beef" +msgstr "Rohes Rindfleisch" + +#: 1_items_default.lua +msgid "Steak" +msgstr "Steak" + +#: 1_items_default.lua +msgid "Milk" +msgstr "Milch" + +#: 1_items_default.lua +msgid "Bowl" +msgstr "Schale" + +#: 1_items_default.lua +msgid "Mushroom Stew" +msgstr "Pilzsuppe" + +#: 1_items_default.lua +msgid "Dragon Egg" +msgstr "Drachenei" + +#: 1_items_default.lua +msgid "Eye of Ender" +msgstr "Enderauge" + +#: 1_items_default.lua +msgid "Ghast Tear" +msgstr "Ghastträne" + +#: 1_items_default.lua +msgid "" +"A ghast tear is an item used in potion brewing. It is dropped from dead " +"ghasts." +msgstr "" +"Eine Ghastträne kann für die Trankzubereitung benutzt werden. Sie wird von " +"toten Ghasts abgeworfen." + +#: 1_items_default.lua +msgid "Saddle" +msgstr "Sattel" + +#: 1_items_default.lua +msgid "Iron Horse Armor" +msgstr "Eiserne Pferderüstung" + +#: 1_items_default.lua +msgid "Golden Horse Armor" +msgstr "Goldene Pferderüstung" + +#: 1_items_default.lua +msgid "Diamond Horse Armor" +msgstr "Diamantene Pferderüstung" + +#: 1_items_default.lua +msgid "Raw Porkchop" +msgstr "Rohes Schweinefleisch" + +#: 1_items_default.lua +msgid "Cooked Porkchop" +msgstr "Gebratenes Schweinefleisch" + +#: 1_items_default.lua +msgid "Carrot on a Stick" +msgstr "Karottenrute" + +#: 1_items_default.lua +msgid "Raw Rabbit" +msgstr "Rohes Kaninchen" + +#: 1_items_default.lua +msgid "Cooked Rabbit" +msgstr "Gebratenes Kaninchen" + +#: 1_items_default.lua +msgid "Rabbit Hide" +msgstr "Kaninchenfell" + +#: 1_items_default.lua +msgid "Rabbit's Foot" +msgstr "Hasenpfote" + +#: 1_items_default.lua +msgid "Raw Mutton" +msgstr "Rohes Hammelfleisch" + +#: 1_items_default.lua +msgid "Cooked Mutton" +msgstr "Gebratenes Hammelfleisch" + +#: 1_items_default.lua +msgid "Shulker Shell" +msgstr "Shulkerschale" + +#: 1_items_default.lua +msgid "Magma Cream" +msgstr "Magmacreme" + +#: 1_items_default.lua +msgid "Magma cream is a crafting component." +msgstr "Magmacreme wird zum Fertigen benutzt." + +#: 1_items_default.lua +msgid "Spider Eye" +msgstr "Spinnenauge" + +#: 1_items_default.lua +msgid "" +"Spider eyes are used mainly in crafting and brewing. Spider eyes can be " +"eaten, but they poison you and reduce your health by 2 hit points." +msgstr "" +"Spinnenaugen werden hauptsächlich für die Fertigung und die Trankzubereitung " +"benutzt. Spinnenaugen können gegessen werden, aber sie vergiften Sie und Sie " +"verlieren 2 Trefferpunkte." + +#: 1_items_default.lua +msgid "Totem of Undying" +msgstr "Totem der Unsterblichkeit" + +#: 1_items_default.lua +msgid "Rotten Flesh" +msgstr "Verrottetes Fleisch" + +#: 1_items_default.lua +msgid "Nether Star" +msgstr "Netherstern" + +#: 2_throwing.lua +msgid "Arrow" +msgstr "Pfeil" + +#: 2_throwing.lua +msgid "Bow" +msgstr "Bogen" + +#: 2_throwing.lua +msgid "Egg" +msgstr "Ei" + +#: 2_throwing.lua +msgid "Snowball" +msgstr "Schneeball" + +#: 2_throwing.lua +msgid "" +"Snowballs can be thrown at your enemies. A snowball deals 3 damage to " +"blazes, but is harmless to anything else." +msgstr "" +"Werfen Sie Schnebälle auf Ihre Feinde. Ein Schneeball richtet gegenüber " +"Lohen 3 Schaden an, ist aber harmlos für alles andere." + +#: bat.lua +msgid "Bat" +msgstr "Fledermaus" + +#: blaze.lua +msgid "Blaze" +msgstr "Lohe" + +#: chicken.lua +msgid "Chicken" +msgstr "Huhn" + +#: cow+mooshroom.lua +msgid "Cow" +msgstr "Kuh" + +#: cow+mooshroom.lua +msgid "Mooshroom" +msgstr "Mooshroom" + +#: creeper.lua +msgid "Creeper" +msgstr "Creeper" + +#: ender_dragon.lua +msgid "Ender Dragon" +msgstr "Enderdrache" + +#: enderman.lua +msgid "Enderman" +msgstr "Enderman" + +#: endermite.lua +msgid "Endermite" +msgstr "Endermite" + +#: ghast.lua +msgid "Ghast" +msgstr "Ghast" + +#: guardian_elder.lua +msgid "Elder Guardian" +msgstr "Großer Wächter" + +#: guardian.lua +msgid "Guardian" +msgstr "Wächter" + +#: heads.lua +msgid "Creeper Head (WIP)" +msgstr "Creeperkopf (unfertig)" + +#: heads.lua +msgid "Enderman Head (WIP)" +msgstr "Endermankopf (unfertig)" + +#: heads.lua +msgid "Ghast Head (WIP)" +msgstr "Ghastkopf (unfertig)" + +#: heads.lua +msgid "Skeleton Skull (WIP)" +msgstr "Skelettschädel (unfertig)" + +#: heads.lua +msgid "Wither Skeleton Skull (WIP)" +msgstr "Witherskelettschädel (unfertig)" + +#: heads.lua +msgid "Spider Head (WIP)" +msgstr "Spinnenkopf (unfertig)" + +#: heads.lua +msgid "Zombie Head (WIP)" +msgstr "Zombiekopf (unfertig)" + +#: heads.lua +msgid "Zombie Pigman Head (WIP)" +msgstr "Schweinezombiekopf (unfertig)" + +#: horse.lua +msgid "Horse" +msgstr "Pferd" + +#: horse.lua +msgid "Skeleton Horse" +msgstr "Skelettpferd" + +#: horse.lua +msgid "Zombie Horse" +msgstr "Zombiepferd" + +#: horse.lua +msgid "Donkey" +msgstr "Esel" + +#: horse.lua +msgid "Mule" +msgstr "Maultier" + +#: iron_golem.lua +msgid "Iron Golem" +msgstr "Eisengolem" + +#: llama.lua +msgid "Llama" +msgstr "Lama" + +#: ocelot.lua +msgid "Ocelot" +msgstr "Ozelot" + +#: parrot.lua +msgid "Parrot" +msgstr "Papagei" + +#: pig.lua +msgid "Pig" +msgstr "Schwein" + +#: polar_bear.lua +msgid "Polar Bear" +msgstr "Eisbär" + +#: rabbit.lua +msgid "Rabbit" +msgstr "Kaninchen" + +#: rabbit.lua +msgid "Killer Bunny" +msgstr "Killer-Kaninchen" + +#: sheep.lua +msgid "Sheep" +msgstr "Schaf" + +#: shulker.lua +msgid "Shulker" +msgstr "Shulker" + +#: silverfish.lua +msgid "Silverfish" +msgstr "Silberfischchen" + +#: silverfish.lua +msgid "Stone Monster Egg" +msgstr "Silberfischchen-Stein" + +#: silverfish.lua +msgid "Cobblestone Monster Egg" +msgstr "Silberfischchen-Bruchstein" + +#: silverfish.lua +msgid "Mossy Cobblestone Monster Egg" +msgstr "Bemooster Silberfischchen-Bruchstein" + +#: silverfish.lua +msgid "Stone Brick Monster Egg" +msgstr "Silberfischchen-Steinziegel" + +#: silverfish.lua +msgid "Stone Block Monster Egg" +msgstr "Silberfischchen-Steinblock" + +#: skeleton.lua +msgid "Skeleton" +msgstr "Skelett" + +#: skeleton_stray.lua +msgid "Stray" +msgstr "Eiswanderer" + +#: skeleton_wither.lua +msgid "Wither Skeleton" +msgstr "Witherskelett" + +#: slime+magma_cube.lua +msgid "Magma Cube" +msgstr "Magmawürfel" + +#: slime+magma_cube.lua +msgid "Slime" +msgstr "Schleim" + +#: snowman.lua +msgid "Snow Golem" +msgstr "Schneegolem" + +#: spider.lua +msgid "Spider" +msgstr "Spinne" + +#: spider.lua +msgid "Cave Spider" +msgstr "Höhlenspinne" + +#: squid.lua +msgid "Squid" +msgstr "Tintenfisch" + +#: vex.lua +msgid "Vex" +msgstr "Plagegeist" + +#: villager_evoker.lua +msgid "Evoker" +msgstr "Magier" + +#: villager_illusioner.lua +msgid "Illusioner" +msgstr "Illusionist" + +#: villager.lua +msgid "Villager" +msgstr "Dorfbewohner" + +#: villager_vindicator.lua +msgid "Vindicator" +msgstr "Diener" + +#: villager_zombie.lua +msgid "Zombie Villager" +msgstr "Dorfbewohnerzombie" + +#: witch.lua +msgid "Witch" +msgstr "Hexe" + +#: wither.lua +msgid "Wither" +msgstr "Wither" + +#: wolf.lua +msgid "Wolf" +msgstr "Wolf" + +#: zombie.lua +msgid "Husk" +msgstr "Wüstenzombie" + +#: zombie.lua +msgid "Zombie" +msgstr "Zombie" + +#: zombiepig.lua +msgid "Zombie Pigman" +msgstr "Schweinezombie" diff --git a/mods/ENTITIES/mobs_mc/locale/template.pot b/mods/ENTITIES/mobs_mc/locale/template.pot new file mode 100644 index 0000000000..3b9f2cc573 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/locale/template.pot @@ -0,0 +1,440 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-02 20:52+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: 1_items_default.lua +msgid "Blaze Rod" +msgstr "" + +#: 1_items_default.lua +msgid "This is a crafting component dropped from dead blazes." +msgstr "" + +#: 1_items_default.lua +msgid "Blaze Powder" +msgstr "" + +#: 1_items_default.lua +msgid "This item is mainly used for brewing potions and crafting." +msgstr "" + +#: 1_items_default.lua +msgid "Raw Chicken" +msgstr "" + +#: 1_items_default.lua +msgid "Cooked Chicken" +msgstr "" + +#: 1_items_default.lua +msgid "Feather" +msgstr "" + +#: 1_items_default.lua +msgid "Raw Beef" +msgstr "" + +#: 1_items_default.lua +msgid "Steak" +msgstr "" + +#: 1_items_default.lua +msgid "Milk" +msgstr "" + +#: 1_items_default.lua +msgid "Bowl" +msgstr "" + +#: 1_items_default.lua +msgid "Mushroom Stew" +msgstr "" + +#: 1_items_default.lua +msgid "Dragon Egg" +msgstr "" + +#: 1_items_default.lua +msgid "Eye of Ender" +msgstr "" + +#: 1_items_default.lua +msgid "Ghast Tear" +msgstr "" + +#: 1_items_default.lua +msgid "" +"A ghast tear is an item used in potion brewing. It is dropped from dead " +"ghasts." +msgstr "" + +#: 1_items_default.lua +msgid "Saddle" +msgstr "" + +#: 1_items_default.lua +msgid "Iron Horse Armor" +msgstr "" + +#: 1_items_default.lua +msgid "Golden Horse Armor" +msgstr "" + +#: 1_items_default.lua +msgid "Diamond Horse Armor" +msgstr "" + +#: 1_items_default.lua +msgid "Raw Porkchop" +msgstr "" + +#: 1_items_default.lua +msgid "Cooked Porkchop" +msgstr "" + +#: 1_items_default.lua +msgid "Carrot on a Stick" +msgstr "" + +#: 1_items_default.lua +msgid "Raw Rabbit" +msgstr "" + +#: 1_items_default.lua +msgid "Cooked Rabbit" +msgstr "" + +#: 1_items_default.lua +msgid "Rabbit Hide" +msgstr "" + +#: 1_items_default.lua +msgid "Rabbit's Foot" +msgstr "" + +#: 1_items_default.lua +msgid "Raw Mutton" +msgstr "" + +#: 1_items_default.lua +msgid "Cooked Mutton" +msgstr "" + +#: 1_items_default.lua +msgid "Shulker Shell" +msgstr "" + +#: 1_items_default.lua +msgid "Magma Cream" +msgstr "" + +#: 1_items_default.lua +msgid "Magma cream is a crafting component." +msgstr "" + +#: 1_items_default.lua +msgid "Spider Eye" +msgstr "" + +#: 1_items_default.lua +msgid "" +"Spider eyes are used mainly in crafting and brewing. Spider eyes can be " +"eaten, but they poison you and reduce your health by 2 hit points." +msgstr "" + +#: 1_items_default.lua +msgid "Totem of Undying" +msgstr "" + +#: 1_items_default.lua +msgid "Rotten Flesh" +msgstr "" + +#: 1_items_default.lua +msgid "Nether Star" +msgstr "" + +#: 2_throwing.lua +msgid "Arrow" +msgstr "" + +#: 2_throwing.lua +msgid "Bow" +msgstr "" + +#: 2_throwing.lua +msgid "Egg" +msgstr "" + +#: 2_throwing.lua +msgid "Snowball" +msgstr "" + +#: 2_throwing.lua +msgid "" +"Snowballs can be thrown at your enemies. A snowball deals 3 damage to " +"blazes, but is harmless to anything else." +msgstr "" + +#: bat.lua +msgid "Bat" +msgstr "" + +#: blaze.lua +msgid "Blaze" +msgstr "" + +#: chicken.lua +msgid "Chicken" +msgstr "" + +#: cow+mooshroom.lua +msgid "Cow" +msgstr "" + +#: cow+mooshroom.lua +msgid "Mooshroom" +msgstr "" + +#: creeper.lua +msgid "Creeper" +msgstr "" + +#: ender_dragon.lua +msgid "Ender Dragon" +msgstr "" + +#: enderman.lua +msgid "Enderman" +msgstr "" + +#: endermite.lua +msgid "Endermite" +msgstr "" + +#: ghast.lua +msgid "Ghast" +msgstr "" + +#: guardian_elder.lua +msgid "Elder Guardian" +msgstr "" + +#: guardian.lua +msgid "Guardian" +msgstr "" + +#: heads.lua +msgid "Creeper Head (WIP)" +msgstr "" + +#: heads.lua +msgid "Enderman Head (WIP)" +msgstr "" + +#: heads.lua +msgid "Ghast Head (WIP)" +msgstr "" + +#: heads.lua +msgid "Skeleton Skull (WIP)" +msgstr "" + +#: heads.lua +msgid "Wither Skeleton Skull (WIP)" +msgstr "" + +#: heads.lua +msgid "Spider Head (WIP)" +msgstr "" + +#: heads.lua +msgid "Zombie Head (WIP)" +msgstr "" + +#: heads.lua +msgid "Zombie Pigman Head (WIP)" +msgstr "" + +#: horse.lua +msgid "Horse" +msgstr "" + +#: horse.lua +msgid "Skeleton Horse" +msgstr "" + +#: horse.lua +msgid "Zombie Horse" +msgstr "" + +#: horse.lua +msgid "Donkey" +msgstr "" + +#: horse.lua +msgid "Mule" +msgstr "" + +#: iron_golem.lua +msgid "Iron Golem" +msgstr "" + +#: llama.lua +msgid "Llama" +msgstr "" + +#: ocelot.lua +msgid "Ocelot" +msgstr "" + +#: parrot.lua +msgid "Parrot" +msgstr "" + +#: pig.lua +msgid "Pig" +msgstr "" + +#: polar_bear.lua +msgid "Polar Bear" +msgstr "" + +#: rabbit.lua +msgid "Rabbit" +msgstr "" + +#: rabbit.lua +msgid "Killer Bunny" +msgstr "" + +#: sheep.lua +msgid "Sheep" +msgstr "" + +#: shulker.lua +msgid "Shulker" +msgstr "" + +#: silverfish.lua +msgid "Silverfish" +msgstr "" + +#: silverfish.lua +msgid "Stone Monster Egg" +msgstr "" + +#: silverfish.lua +msgid "Cobblestone Monster Egg" +msgstr "" + +#: silverfish.lua +msgid "Mossy Cobblestone Monster Egg" +msgstr "" + +#: silverfish.lua +msgid "Stone Brick Monster Egg" +msgstr "" + +#: silverfish.lua +msgid "Stone Block Monster Egg" +msgstr "" + +#: skeleton.lua +msgid "Skeleton" +msgstr "" + +#: skeleton_stray.lua +msgid "Stray" +msgstr "" + +#: skeleton_wither.lua +msgid "Wither Skeleton" +msgstr "" + +#: slime+magma_cube.lua +msgid "Magma Cube" +msgstr "" + +#: slime+magma_cube.lua +msgid "Slime" +msgstr "" + +#: snowman.lua +msgid "Snow Golem" +msgstr "" + +#: spider.lua +msgid "Spider" +msgstr "" + +#: spider.lua +msgid "Cave Spider" +msgstr "" + +#: squid.lua +msgid "Squid" +msgstr "" + +#: vex.lua +msgid "Vex" +msgstr "" + +#: villager_evoker.lua +msgid "Evoker" +msgstr "" + +#: villager_illusioner.lua +msgid "Illusioner" +msgstr "" + +#: villager.lua +msgid "Villager" +msgstr "" + +#: villager_vindicator.lua +msgid "Vindicator" +msgstr "" + +#: villager_zombie.lua +msgid "Zombie Villager" +msgstr "" + +#: witch.lua +msgid "Witch" +msgstr "" + +#: wither.lua +msgid "Wither" +msgstr "" + +#: wolf.lua +msgid "Wolf" +msgstr "" + +#: zombie.lua +msgid "Husk" +msgstr "" + +#: zombie.lua +msgid "Zombie" +msgstr "" + +#: zombiepig.lua +msgid "Zombie Pigman" +msgstr "" diff --git a/mods/ENTITIES/mobs_mc/mod.conf b/mods/ENTITIES/mobs_mc/mod.conf new file mode 100644 index 0000000000..cd4f98c75e --- /dev/null +++ b/mods/ENTITIES/mobs_mc/mod.conf @@ -0,0 +1 @@ +name = mobs_mc diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_agent.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_agent.b3d new file mode 100644 index 0000000000..3e79c009b9 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_agent.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_bat.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_bat.b3d new file mode 100644 index 0000000000..522e611ab8 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_bat.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_blaze.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_blaze.b3d new file mode 100644 index 0000000000..2328c8a644 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_blaze.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_cat.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_cat.b3d new file mode 100644 index 0000000000..5d481aeefd Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_cat.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_chicken.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_chicken.b3d new file mode 100644 index 0000000000..6d839a459a Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_chicken.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_cow.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_cow.b3d new file mode 100644 index 0000000000..641b7e4a1e Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_cow.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_creeper.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_creeper.b3d new file mode 100644 index 0000000000..47f19fbd9a Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_creeper.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_dragon.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_dragon.b3d new file mode 100644 index 0000000000..fb71951922 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_dragon.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_enderman.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_enderman.b3d new file mode 100644 index 0000000000..ac92259907 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_enderman.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_endermite.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_endermite.b3d new file mode 100644 index 0000000000..633925e905 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_endermite.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_evoker.b3d 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a/mods/ENTITIES/mobs_mc/models/mobs_mc_zombie_pigman.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_zombie_pigman.b3d new file mode 100644 index 0000000000..7ddfa2c7f2 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_zombie_pigman.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_zvillager.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_zvillager.b3d new file mode 100644 index 0000000000..76391dc7cd Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_zvillager.b3d differ diff --git a/mods/ENTITIES/mobs_mc/ocelot.lua b/mods/ENTITIES/mobs_mc/ocelot.lua new file mode 100644 index 0000000000..4fcc752d92 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/ocelot.lua @@ -0,0 +1,202 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--################### +--################### OCELOT AND CAT +--################### + +local pr = PseudoRandom(os.time()*12) + +local default_walk_chance = 70 + +-- Returns true if the item is food (taming) for the cat/ocelot +local is_food = function(itemstring) + for f=1, #mobs_mc.follow.ocelot do + if itemstring == mobs_mc.follow.ocelot[f] then + return true + elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then + return true + end + end +end + +-- Ocelot +local ocelot = { + type = "animal", + hp_min = 10, + hp_max = 10, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3}, + visual = "mesh", + mesh = "mobs_mc_cat.b3d", + textures = {"mobs_mc_cat_ocelot.png"}, + visual_size = {x=2.0, y=2.0}, + makes_footstep_sound = true, + walk_chance = default_walk_chance, + walk_velocity = 1, + run_velocity = 3, + floats = 1, + runaway = true, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fall_damage = 0, + fear_height = 4, + sounds = { + random = "mobs_kitten", + distance = 16, + }, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + follow = mobs_mc.follow.ocelot, + view_range = 12, + passive = false, + attack_type = "dogfight", + pathfinding = 1, + damage = 2, + attack_animals = true, + specific_attack = { "mobs_mc:chicken" }, + on_rightclick = function(self, clicker) + if self.child then return end + -- Try to tame ocelot (mobs:feed_tame is intentionally NOT used) + local item = clicker:get_wielded_item() + if is_food(item:get_name()) then + if not minetest.settings:get_bool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + -- 1/3 chance of getting tamed + if pr:next(1, 3) == 1 then + local yaw = self.object:get_yaw() + local cat = minetest.add_entity(self.object:getpos(), "mobs_mc:cat") + cat:set_yaw(yaw) + local ent = cat:get_luaentity() + ent.owner = clicker:get_player_name() + ent.tamed = true + self.object:remove() + return + end + end + + end, +} + +mobs:register_mob("mobs_mc:ocelot", ocelot) + +-- Cat +local cat = table.copy(ocelot) +cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}} +cat.owner = "" +cat.order = "roam" -- "sit" or "roam" +cat.owner_loyal = true +cat.tamed = true +cat.runaway = false +-- Automatically teleport cat to owner +cat.do_custom = mobs_mc.make_owner_teleport_function(12) +cat.on_rightclick = function(self, clicker) + if mobs:feed_tame(self, clicker, 1, true, false) then return end + if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end + if mobs:protect(self, clicker) then return end + + if self.child then return end + + -- Toggle sitting order + + if not self.owner or self.owner == "" then + -- Huh? This cat has no owner? Let's fix this! This should never happen. + self.owner = clicker:get_player_name() + end + + if not self.order or self.order == "" or self.order == "sit" then + self.order = "roam" + self.walk_chance = default_walk_chance + self.jump = true + else + -- “Sit!” + -- TODO: Add sitting model + self.order = "sit" + self.walk_chance = 0 + self.jump = false + end + +end + +mobs:register_mob("mobs_mc:cat", cat) + +local base_spawn_chance = 5000 + +-- Spawn ocelot +mobs:spawn({ + name = "mobs_mc:ocelot", + nodes = mobs_mc.spawn.jungle, + light_max = minetest.LIGHT_MAX+1, + light_min = 0, + chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate + active_object_count = 12, + min_height = 1, -- Right above ocean level + max_height = 31000, + on_spawn = function(self, pos) + --[[ Note: Minecraft has a 1/3 spawn failure rate. + In this mod it is emulated by reducing the spawn rate accordingly (see above). ]] + + -- 1/7 chance to spawn 2 ocelot kittens + if pr:next(1,7) == 1 then + -- Turn object into a child + local make_child = function(object) + local ent = object:get_luaentity() + object:set_properties({ + visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 }, + collisionbox = { + ent.base_colbox[1]/2, + ent.base_colbox[2]/2, + ent.base_colbox[3]/2, + ent.base_colbox[4]/2, + ent.base_colbox[5]/2, + ent.base_colbox[6]/2, + } + }) + ent.child = true + end + + -- Possible spawn offsets, two of these will get selected + local k = 0.7 + local offsets = { + { x=k, y=0, z=0 }, + { x=-k, y=0, z=0 }, + { x=0, y=0, z=k }, + { x=0, y=0, z=-k }, + { x=k, y=0, z=k }, + { x=k, y=0, z=-k }, + { x=-k, y=0, z=k }, + { x=-k, y=0, z=-k }, + } + for i=1, 2 do + local o = pr:next(1, #offsets) + local offset = offsets[o] + local child_pos = vector.add(pos, offsets[o]) + table.remove(offsets, o) + make_child(minetest.add_entity(child_pos, "mobs_mc:ocelot")) + end + end + end, +}) + +-- compatibility +mobs:alias_mob("mobs:kitten", "mobs_mc:ocelot") + +-- spawn eggs +-- FIXME: The spawn icon shows a cat texture, not an ocelot texture +mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Ocelot loaded") +end diff --git a/mods/ENTITIES/mobs_mc/parrot.lua b/mods/ENTITIES/mobs_mc/parrot.lua new file mode 100644 index 0000000000..21e1b965cb --- /dev/null +++ b/mods/ENTITIES/mobs_mc/parrot.lua @@ -0,0 +1,99 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### PARROT +--################### + + + +mobs:register_mob("mobs_mc:parrot", { + type = "npc", + pathfinding = 1, + hp_min = 6, + hp_max = 6, + collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25}, + visual = "mesh", + mesh = "mobs_mc_parrot.b3d", + textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}}, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + walk_velocity = 3, + run_velocity = 5, + drops = { + {name = mobs_mc.items.feather, + chance = 1, + min = 1, + max = 2,}, + }, + animation = { + stand_speed = 50, + walk_speed = 50, + stand_start = 0, + stand_end = 0, + walk_start = 0, + walk_end = 130, + --run_start = 0, + --run_end = 20, + --fly_start = 30, + --fly_end = 45, + }, + walk_chance = 100, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fall_damage = 0, + fall_speed = -2.25, + attack_type = "dogfight", + jump = true, + jump_height = 4, + floats = 1, + physical = true, + fly = true, + fly_in = {"air"}, + fear_height = 4, + view_range = 16, + follow = mobs_mc.follow.parrot, + on_rightclick = function(self, clicker) + if self._doomed then return end + local item = clicker:get_wielded_item() + -- Kill parrot if fed with cookie + if item:get_name() == mobs_mc.items.cookie then + self.health = 0 + -- Doomed to die + self._doomed = true + if not minetest.settings:get_bool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + return + end + + -- Feed to tame, but not breed + if mobs:feed_tame(self, clicker, 1, false, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end + end, + +}) + + +--spawn +-- TODO: Increase spawn chance if polished +mobs:spawn_specific("mobs_mc:parrot", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX+1, 20, 20000, 2, 15, 20) + +-- spawn eggs +mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Parrot loaded") +end diff --git a/mods/ENTITIES/mobs_mc/pig.lua b/mods/ENTITIES/mobs_mc/pig.lua new file mode 100644 index 0000000000..ffd97a50cd --- /dev/null +++ b/mods/ENTITIES/mobs_mc/pig.lua @@ -0,0 +1,185 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +mobs:register_mob("mobs_mc:pig", { + type = "animal", + runaway = true, + hp_min = 10, + hp_max = 10, + collisionbox = {-0.45, -0.01, -0.45, 0.45, 0.865, 0.45}, + visual = "mesh", + mesh = "mobs_mc_pig.b3d", + textures = { + {"mobs_mc_pig.png"}, + }, + visual_size = {x=2.5, y=2.5}, + makes_footstep_sound = true, + walk_velocity = 1, + run_velocity = 3, + drops = { + {name = mobs_mc.items.porkchop_raw, + chance = 1, + min = 1, + max = 3,}, + }, + water_damage = 1, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + sounds = { + random = "mobs_pig", + death = "mobs_pig_angry", + damage = "mobs_pig", + distance = 16, + }, + animation = { + speed_normal = 40, + stand_start = 0, + stand_end = 0, + walk_start = 0, + walk_end = 40, + hurt_start = 118, + hurt_end = 154, + death_start = 154, + death_end = 179, + eat_start = 49, + eat_end = 78, + look_start = 78, + look_end = 108, + }, + follow = mobs_mc.follow.pig, + view_range = 5, + do_custom = function(self, dtime) + + -- set needed values if not already present + if not self.v2 then + self.v2 = 0 + self.max_speed_forward = 4 + self.max_speed_reverse = 2 + self.accel = 4 + self.terrain_type = 3 + self.driver_attach_at = {x = 0.0, y = 6.75, z = -1.5} + self.driver_eye_offset = {x = 0, y = 3, z = 0} + self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} + end + + -- if driver present allow control of horse + if self.driver then + + mobs.drive(self, "walk", "stand", false, dtime) + + return false -- skip rest of mob functions + end + + return true + end, + + on_die = function(self, pos) + + -- drop saddle when horse is killed while riding + -- also detach from horse properly + if self.driver then + mobs.detach(self.driver, {x = 1, y = 0, z = 1}) + end + + end, + + on_rightclick = function(self, clicker) + if not clicker or not clicker:is_player() then + return + end + + local wielditem = clicker:get_wielded_item() + -- Feed pig + if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then + if mobs:feed_tame(self, clicker, 1, true, true) then return end + end + if mobs:protect(self, clicker) then return end + + if self.child then + return + end + + -- Put saddle on pig + local item = clicker:get_wielded_item() + if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then + self.base_texture = {"mobs_mc_pig.png^mobs_mc_pig_saddle.png"} + self.object:set_properties({ + textures = self.base_texture + }) + self.saddle = "yes" + self.tamed = true + self.drops = { + {name = mobs_mc.items.porkchop_raw, + chance = 1, + min = 1, + max = 3,}, + {name = mobs_mc.items.saddle, + chance = 1, + min = 1, + max = 1,}, + } + if not minetest.settings:get_bool("creative_mode") then + local inv = clicker:get_inventory() + local stack = inv:get_stack("main", clicker:get_wield_index()) + stack:take_item() + inv:set_stack("main", clicker:get_wield_index(), stack) + end + return + end + + -- Mount or detach player + local name = clicker:get_player_name() + if self.driver and clicker == self.driver then + -- Detach if already attached + mobs.detach(clicker, {x=1, y=0, z=0}) + return + + elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == mobs_mc.items.carrot_on_a_stick then + -- Ride pig if it has a saddle and player uses a carrot on a stick + + mobs.attach(self, clicker) + + if not minetest.settings:get_bool("creative_mode") then + + local inv = self.driver:get_inventory() + -- 26 uses + if wielditem:get_wear() > 63000 then + -- Break carrot on a stick + local def = wielditem:get_definition() + if def.sounds and def.sounds.breaks then + minetest.sound_play(def.sounds.breaks, {pos = clicker:getpos(), max_hear_distance = 8, gain = 0.5}) + end + wielditem = {name = mobs_mc.items.fishing_rod, count = 1} + else + wielditem:add_wear(2521) + end + inv:set_stack("main",self.driver:get_wield_index(), wielditem) + end + return + + -- Capture pig + elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then + mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) + end + end, +}) + +mobs:register_spawn("mobs_mc:pig", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 9, 15000, 30, 31000) + +-- compatibility +mobs:alias_mob("mobs:pig", "mobs_mc:pig") + +-- spawn eggs +mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0) + + +if minetest.settings:get("log_mods") then + + + + minetest.log("action", "MC Pig loaded") +end diff --git a/mods/ENTITIES/mobs_mc/polar_bear.lua b/mods/ENTITIES/mobs_mc/polar_bear.lua new file mode 100644 index 0000000000..9f292dad4a --- /dev/null +++ b/mods/ENTITIES/mobs_mc/polar_bear.lua @@ -0,0 +1,83 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### POLARBEAR +--################### + + +mobs:register_mob("mobs_mc:polar_bear", { + type = "animal", + runaway = false, + passive = false, + stepheight = 1.2, + hp_min = 30, + hp_max = 30, + collisionbox = {-0.7, -0.01, -0.7, 0.7, 1.39, 0.7}, + visual = "mesh", + mesh = "mobs_mc_polarbear.b3d", + textures = { + {"mobs_mc_polarbear.png"}, + }, + visual_size = {x=3.0, y=3.0}, + makes_footstep_sound = true, + damage = 6, + walk_velocity = 1.2, + run_velocity = 2.4, + group_attack = true, + attack_type = "dogfight", + drops = { + -- 3/4 chance to drop raw fish (poor approximation) + {name = mobs_mc.items.fish_raw, + chance = 2, + min = 0, + max = 2,}, + -- 1/4 to drop raw salmon + {name = mobs_mc.items.salmon_raw, + chance = 4, + min = 0, + max = 2,}, + + }, + water_damage = 0, + floats = 1, + lava_damage = 5, + light_damage = 0, + fear_height = 4, + sounds = { + random = "Cowhurt1", -- TODO: Replace + distance = 16, + }, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + + view_range = 16, +}) + + +-- compatibility +mobs:alias_mob("mobs_mc:polarbear", "mobs_mc:polar_bear") + + +mobs:register_spawn("mobs_mc:polar_bear", mobs_mc.spawn.snow, minetest.LIGHT_MAX+1, 0, 7000, 3, 31000) + + +-- spawn egg + + + +mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0) + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Polar Bear loaded") +end diff --git a/mods/ENTITIES/mobs_mc/rabbit.lua b/mods/ENTITIES/mobs_mc/rabbit.lua new file mode 100644 index 0000000000..932cf7f30e --- /dev/null +++ b/mods/ENTITIES/mobs_mc/rabbit.lua @@ -0,0 +1,174 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local rabbit = { + type = "animal", + passive = true, + reach = 2, + + hp_min = 3, + hp_max = 3, + collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2}, + + visual = "mesh", + mesh = "mobs_mc_rabbit.b3d", + textures = { + {"mobs_mc_rabbit_brown.png"}, + {"mobs_mc_rabbit_gold.png"}, + {"mobs_mc_rabbit_white.png"}, + {"mobs_mc_rabbit_white_splotched.png"}, + {"mobs_mc_rabbit_salt.png"}, + {"mobs_mc_rabbit_black.png"}, + }, + visual_size = {x=1.5, y=1.5}, + sounds = {}, + makes_footstep_sound = false, + walk_velocity = 1, + run_velocity = 3.7, + floats = 1, + runaway = true, + jump = true, + drops = { + {name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1}, + {name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1}, + {name = mobs_mc.items.rabbit_foot, chance = 10, min = 1, max = 1}, + }, + water_damage = 1, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 20, + run_start = 0, run_end = 20, + }, + -- Follow (yellow) dangelions, carrots and golden carrots + follow = mobs_mc.follow.rabbit, + view_range = 8, + -- Eat carrots and reduce their growth stage by 1 + replace_rate = 10, + replace_what = mobs_mc.replace.rabbit, + on_rightclick = function(self, clicker) + -- Feed, tame protect or capture + if mobs:feed_tame(self, clicker, 1, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end + end, + do_custom = function(self) + -- Easter egg: Change texture if rabbit is named “Toast” + if self.nametag == "Toast" and not self._has_toast_texture then + self._original_rabbit_texture = self.base_texture + self.base_texture = { "mobs_mc_rabbit_toast.png" } + self.object:set_properties({ textures = self.base_texture }) + self._has_toast_texture = true + elseif self.nametag ~= "Toast" and self._has_toast_texture then + self.base_texture = self._original_rabbit_texture + self.object:set_properties({ textures = self.base_texture }) + self._has_toast_texture = false + end + end, +} + +mobs:register_mob("mobs_mc:rabbit", rabbit) + +-- The killer bunny (Only with spawn egg) +local killer_bunny = table.copy(rabbit) +killer_bunny.type = "monster" +killer_bunny.attack_type = "dogfight" +killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" } +killer_bunny.damage = 8 +killer_bunny.passive = false +-- 8 armor points +killer_bunny.armor = 50 +killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" } +killer_bunny.view_range = 16 +killer_bunny.replace_rate = nil +killer_bunny.replace_what = nil +killer_bunny.on_rightclick = nil +killer_bunny.run_velocity = 6 +killer_bunny.do_custom = function(self) + if not self._killer_bunny_nametag_set then + self.nametag = "The Killer Bunny" + self._killer_bunny_nametag_set = true + end +end + +mobs:register_mob("mobs_mc:killer_bunny", killer_bunny) + +-- Mob spawning rules. +-- Different skins depending on spawn location + +local spawn = { + name = "mobs_mc:rabbit", + chance = 15000, + active_object_count = 99, + min_light = 0, + max_light = minetest.LIGHT_MAX+1, +} + +local spawn_desert = table.copy(spawn) +spawn_desert.nodes = mobs_mc.spawn.desert +on_spawn = function(self, pos) + local ent = self:get_luaentity() + texture = "mobs_mc_rabbit_gold.png" + ent.base_texture = { "mobs_mc_rabbit_gold.png" } + self:set_properties({textures = ent.base_texture}) +end +mobs:spawn(spawn_desert) + +local spawn_snow = table.copy(spawn) +spawn_snow.nodes = mobs_mc.spawn.snow +spawn_snow.on_spawn = function(self, pos) + local ent = self:get_luaentity() + local texture + local r = math.random(1, 100) + -- 80% white fur + if r <= 80 then + texture = "mobs_mc_rabbit_white.png" + -- 20% black and white fur + else + texture = "mobs_mc_rabbit_white_splotched.png" + end + ent.base_texture = { texture } + self:set_properties({textures = ent.base_texture}) +end +mobs:spawn(spawn_snow) + +local spawn_grass = table.copy(spawn) +spawn_grass.nodes = mobs_mc.spawn.grassland +spawn_grass.on_spawn = function(self, pos) + local ent = self:get_luaentity() + local texture + local r = math.random(1, 100) + -- 50% brown fur + if r <= 50 then + texture = "mobs_mc_rabbit_brown.png" + -- 40% salt fur + elseif r <= 90 then + texture = "mobs_mc_rabbit_salt.png" + -- 10% black fur + else + texture = "mobs_mc_rabbit_black.png" + end + ent.base_texture = { texture } + self:set_properties({textures = ent.base_texture}) +end +mobs:spawn(spawn_grass) + +-- Spawn egg +mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0) + +-- Note: This spawn egg does not exist in Minecraft +mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image + + +-- compatibility +mobs:alias_mob("mobs:bunny", "mobs_mc:rabbit") + +if minetest.setting_get("log_mods") then + minetest.log("action", "MC Bunny loaded") +end diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua new file mode 100644 index 0000000000..8fa76b766b --- /dev/null +++ b/mods/ENTITIES/mobs_mc/sheep.lua @@ -0,0 +1,211 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--################### +--################### SHEEP +--################### + +local colors = { + -- group = { wool, textures } + unicolor_white = { mobs_mc.items.wool_white, "#FFFFFF00" }, + unicolor_dark_orange = { mobs_mc.items.wool_brown, "#502A00D0" }, + unicolor_grey = { mobs_mc.items.wool_light_grey, "#5B5B5BD0" }, + unicolor_darkgrey = { mobs_mc.items.wool_grey, "#303030D0" }, + unicolor_blue = { mobs_mc.items.wool_blue, "#0000CCD0" }, + unicolor_dark_green = { mobs_mc.items.wool_green, "#005000D0" }, + unicolor_green = { mobs_mc.items.wool_lime, "#50CC00D0" }, + unicolor_violet = { mobs_mc.items.wool_purple , "#5000CCD0" }, + unicolor_light_red = { mobs_mc.items.wool_pink, "#FF5050D0" }, + unicolor_yellow = { mobs_mc.items.wool_yellow, "#CCCC00D0" }, + unicolor_orange = { mobs_mc.items.wool_orange, "#CC5000D0" }, + unicolor_red = { mobs_mc.items.wool_red, "#CC0000D0" }, + unicolor_cyan = { mobs_mc.items.wool_cyan, "#00CCCCD0" }, + unicolor_red_violet = { mobs_mc.items.wool_magenta, "#CC0050D0" }, + unicolor_black = { mobs_mc.items.wool_black, "#000000D0" }, +} + +if minetest.get_modpath("mcl_wool") ~= nil then + colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" } +end + +local sheep_texture = function(color_group) + return {"mobs_mc_sheep.png^(mobs_mc_sheep_fur.png^[colorize:"..colors[color_group][2]..")"} +end + +--mcsheep +mobs:register_mob("mobs_mc:sheep", { + type = "animal", + hp_min = 8, + hp_max = 8, + + collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45}, + + visual = "mesh", + visual_size = {x=3, y=3}, + mesh = "mobs_mc_sheepfur.b3d", + gotten_mesh = "mobs_mc_sheepnaked.b3d", + textures = { sheep_texture("unicolor_white") }, + color = "unicolor_white", + makes_footstep_sound = true, + walk_velocity = 1, + drops = { + {name = mobs_mc.items.mutton_raw, + chance = 1, + min = 1, + max = 2,}, + {name = colors["unicolor_white"][1], + chance = 1, + min = 1, + max = 1,}, + }, + water_damage = 1, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + sounds = { + random = "mobs_sheep", + death = "mobs_sheep", + damage = "mobs_sheep", + distance = 16, + }, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 40, stand_end = 80, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + follow = mobs_mc.follow.sheep, + view_range = 12, + + -- Eat grass + replace_rate = 20, + replace_what = mobs_mc.replace.sheep, + -- Properly regrow wool after eating grass + on_replace = function(self, pos, oldnode, newnode) + self.gotten = false + self.drops = { + {name = mobs_mc.items.mutton_raw, + chance = 1, + min = 1, + max = 2,}, + {name = colors[self.color][1], + chance = 1, + min = 1, + max = 1,}, + } + self.object:set_properties({ + mesh = "mobs_mc_sheepfur.b3d", + }) + end, + + -- Set random color on spawn + do_custom = function(self) + if not self.initial_color_set then + local r = math.random(0,100000) + local textures + if r <= 81836 then + -- 81.836% + self.color = "unicolor_white" + elseif r <= 81836 + 5000 then + -- 5% + self.color = "unicolor_grey" + elseif r <= 81836 + 5000 + 5000 then + -- 5% + self.color = "unicolor_darkgrey" + elseif r <= 81836 + 5000 + 5000 + 5000 then + -- 5% + self.color = "unicolor_black" + elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then + -- 3% + self.color = "unicolor_dark_orange" + else + -- 0.164% + self.color = "unicolor_light_red" + end + self.base_texture = sheep_texture(self.color) + self.object:set_properties({ textures = self.base_texture }) + self.drops = { + {name = mobs_mc.items.mutton_raw, + chance = 1, + min = 1, + max = 2,}, + {name = colors[self.color][1], + chance = 1, + min = 1, + max = 1,}, + } + self.initial_color_set = true + end + end, + + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + + if mobs:feed_tame(self, clicker, 1, true, true) then return end + if mobs:protect(self, clicker) then return end + + if item:get_name() == mobs_mc.items.shears and not self.gotten then + self.gotten = true + local pos = self.object:getpos() + minetest.sound_play("shears", {pos = pos}) + pos.y = pos.y + 0.5 + if not self.color then + self.color = "unicolor_white" + end + minetest.add_item(pos, ItemStack(colors[self.color][1].." "..math.random(1,3))) + self.object:set_properties({ + mesh = "mobs_mc_sheepnaked.b3d", + }) + if not minetest.settings:get_bool("creative_mode") then + item:add_wear(mobs_mc.misc.shears_wear) + clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) + end + self.drops = { + {name = mobs_mc.items.mutton_raw, + chance = 1, + min = 1, + max = 2,}, + } + return + end + -- Dye sheep + if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then + minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye")) + for group, colordata in pairs(colors) do + if minetest.get_item_group(item:get_name(), group) == 1 then + self.base_texture = sheep_texture(group) + self.object:set_properties({ + textures = self.base_texture, + }) + self.color = group + self.drops = { + {name = mobs_mc.items.mutton_raw, + chance = 1, + min = 1, + max = 2,}, + {name = colordata[1], + chance = 1, + min = 1, + max = 1,}, + } + break + end + end + return + end + if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end + end, +}) +mobs:register_spawn("mobs_mc:sheep", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 0, 15000, 3, 31000) + +-- compatibility +mobs:alias_mob("mobs_animal:sheep", "mobs_mc:sheep") +-- spawn eggs +mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Sheep loaded") +end diff --git a/mods/ENTITIES/mobs_mc/shulker.lua b/mods/ENTITIES/mobs_mc/shulker.lua new file mode 100644 index 0000000000..2f6b10d0b7 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/shulker.lua @@ -0,0 +1,93 @@ +--MCmobs v0.2 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### SHULKER +--################### + +-- animation 45-80 is transition between passive and attack stance + +mobs:register_mob("mobs_mc:shulker", { + type = "monster", + attack_type = "shoot", + shoot_interval = 0.5, + arrow = "mobs_mc:shulkerbullet", + shoot_offset = 0.5, + passive = false, + hp_min = 30, + hp_max = 30, + armor = 150, + collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5}, + visual = "mesh", + mesh = "mobs_mc_shulker.b3d", + textures = { "mobs_mc_endergolem.png", }, + -- TODO: Make shulker dye-able + visual_size = {x=3, y=3}, + walk_chance = 0, + jump = false, + drops = { + {name = mobs_mc.items.shulker_shell, + chance = 1, + min = 0, + max = 1,}, + }, + animation = { + stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25, + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 45, + walk_start = 0, walk_end = 45, + run_start = 0, run_end = 45, + punch_start = 80, punch_end = 100, + }, + blood_amount = 0, + view_range = 16, + fear_height = 4, + water_damage = 1, + lava_damage = 4, + light_damage = 0, +}) + +-- bullet arrow (weapon) +mobs:register_arrow("mobs_mc:shulkerbullet", { + visual = "sprite", + visual_size = {x = 0.25, y = 0.25}, + textures = {"mobs_mc_shulkerbullet.png"}, + velocity = 6, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 4}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 4}, + }, nil) + end, + + hit_node = function(self, pos, node) + end +}) + + +mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0) + +mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, 0, minetest.LIGHT_MAX+1, 5, 3, 1, -31000, -5000) + + + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Shulkers loaded") +end diff --git a/mods/ENTITIES/mobs_mc/silverfish.lua b/mods/ENTITIES/mobs_mc/silverfish.lua new file mode 100644 index 0000000000..60eb704ff7 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/silverfish.lua @@ -0,0 +1,128 @@ +--################### +--################### SILVERFISH +--################### + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +mobs:register_mob("mobs_mc:silverfish", { + type = "monster", + passive = false, + group_attack = true, + reach = 1, + hp_min = 8, + hp_max = 8, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4}, + visual = "mesh", + mesh = "mobs_mc_silverfish.b3d", + textures = { + {"mobs_mc_silverfish.png"}, + }, + pathfinding = 1, + visual_size = {x=3, y=3}, + sounds = {}, + makes_footstep_sound = false, + walk_velocity = 0.6, + run_velocity = 2, + jump = true, + water_damage = 1, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + replace_what = mobs_mc.replace_silverfish, + replace_rate = 2, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 20, + walk_start = 0, walk_end = 20, + run_start = 0, run_end = 20, + }, + view_range = 16, + attack_type = "dogfight", + damage = 1, + blood_amount = 0, +}) + +mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0) + +-- Monster egg blocks (Minetest Game) +if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then + local spawn_silverfish = function(pos, oldnode, oldmetadata, digger) + if not minetest.setting_getbool("creative_mode") then + minetest.add_entity(pos, "mobs_mc:silverfish") + end + end + minetest.register_node("mobs_mc:monster_egg_stone", { + description = S("Stone Monster Egg"), + tiles = {"default_stone.png"}, + groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, + drop = '', + is_ground_content = true, + sounds = default.node_sound_stone_defaults(), + after_dig_node = spawn_silverfish, + }) + + minetest.register_node("mobs_mc:monster_egg_cobble", { + description = S("Cobblestone Monster Egg"), + tiles = {"default_cobble.png"}, + is_ground_content = false, + groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, + drop = '', + sounds = default.node_sound_stone_defaults(), + after_dig_node = spawn_silverfish, + }) + + minetest.register_node("mobs_mc:monster_egg_mossycobble", { + description = S("Mossy Cobblestone Monster Egg"), + tiles = {"default_mossycobble.png"}, + is_ground_content = false, + groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, + drop = '', + sounds = default.node_sound_stone_defaults(), + after_dig_node = spawn_silverfish, + }) + + minetest.register_node("mobs_mc:monster_egg_stonebrick", { + description = S("Stone Brick Monster Egg"), + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_stone_brick.png"}, + is_ground_content = false, + groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, + drop = '', + sounds = default.node_sound_stone_defaults(), + after_dig_node = spawn_silverfish, + }) + + minetest.register_node("mobs_mc:monster_egg_stone_block", { + description = S("Stone Block Monster Egg"), + tiles = {"default_stone_block.png"}, + is_ground_content = false, + groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, + drop = '', + sounds = default.node_sound_stone_defaults(), + after_dig_node = spawn_silverfish, + }) + + -- Randomly spawn stone monster eggs in the world + local mg_name = minetest.get_mapgen_setting("mg_name") + local scarcity + if mg_name == "v6" then + scarcity = 28 * 28 * 28 + else + scarcity = 22 * 22 * 22 + end + minetest.register_ore({ + ore_type = "scatter", + ore = "mobs_mc:monster_egg_stone", + wherein = "default:stone", + clust_scarcity = scarcity, + clust_num_ores = 3, + clust_size = 2, + y_min = -31000, + y_max = 31000, + biomes = { "grassland" }, + }) + +end diff --git a/mods/ENTITIES/mobs_mc/skeleton+stray.lua b/mods/ENTITIES/mobs_mc/skeleton+stray.lua new file mode 100644 index 0000000000..2b33d5015d --- /dev/null +++ b/mods/ENTITIES/mobs_mc/skeleton+stray.lua @@ -0,0 +1,130 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### SKELETON +--################### + + + +local skeleton = { + type = "monster", + hp_min = 20, + hp_max = 20, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, + pathfinding = 1, + group_attack = true, + visual = "mesh", + mesh = "mobs_mc_skeleton.b3d", + textures = { + {"mobs_mc_skeleton.png^mobs_mc_skeleton_bow.png"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + sounds = { + random = "skeleton1", + death = "skeletondeath", + damage = "skeletonhurt1", + distance = 16, + }, + walk_velocity = 1.2, + run_velocity = 2.4, + damage = 2, + drops = { + {name = mobs_mc.items.arrow, + chance = 1, + min = 0, + max = 2,}, + {name = mobs_mc.items.bow, + chance = 11, + min = 1, + max = 1,}, + {name = mobs_mc.items.bone, + chance = 1, + min = 0, + max = 2,}, + {name = "mobs_mc:skeleton_head", + chance = 200, + min = 0, + max = 1,}, + }, + animation = { + stand_start = 0, + stand_end = 40, + speed_stand = 5, + walk_start = 40, + walk_end = 60, + speed_walk = 50, + shoot_start = 70, + shoot_end = 90, + punch_start = 70, + punch_end = 90, + die_start = 120, + die_end = 130, + speed_die = 5, + hurt_start = 100, + hurt_end = 120, + }, + water_damage = 1, + lava_damage = 4, + light_damage = 1, + view_range = 16, + fear_height = 4, + attack_type = "dogshoot", + arrow = "mobs_mc:arrow_entity", + shoot_interval = 2.5, + shoot_offset = 1, + dogshoot_switch = 1, + dogshoot_count_max =1.8, + blood_amount = 0, +} + +mobs:register_mob("mobs_mc:skeleton", skeleton) + + +--################### +--################### STRAY +--################### + +local stray = table.copy(skeleton) +stray.mesh = "mobs_mc_stray.b3d" +stray.textures = { + {"mobs_mc_stray.png"}, +} +-- TODO: different sound (w/ echo) +-- TODO: stray's arrow inflicts slowness status +table.insert(stray.drops, { + -- Chance to drop additional arrow. + -- TODO: Should be tipped arrow of slowness + name = mobs_mc.items.arrow, + chance = 2, + min = 1, + max = 1, +}) + +mobs:register_mob("mobs_mc:stray", stray) + +-- compatibility +mobs:alias_mob("mobs:skeleton", "mobs_mc:skeleton") + +--spawn +mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid,{"air"}, 0, 7, 20, 17000, 2, -110, 31000) +-- TODO: Spawn directly under the sky +mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, -110, 31000) + +-- spawn eggs +mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0) +mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Skeleton loaded") +end diff --git a/mods/ENTITIES/mobs_mc/skeleton_stray.lua b/mods/ENTITIES/mobs_mc/skeleton_stray.lua new file mode 100644 index 0000000000..00701d3008 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/skeleton_stray.lua @@ -0,0 +1,99 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### STRAY SKELETON +--################### + + + +mobs:register_mob("mobs_mc:stray", { + type = "monster", + hp_min = 20, + hp_max = 20, + pathfinding = 1, + group_attack = true, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, + visual = "mesh", + mesh = "mobs_mc_stray.b3d", + textures = { + {"mobs_mc_stray.png^mobs_mc_stray_bow.png"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + sounds = { + random = "skeleton1", + death = "skeletondeath", + damage = "skeletonhurt1", + distance = 16, + }, + walk_velocity = 1.2, + run_velocity = 2.4, + damage = 2, + drops = { + {name = mobs_mc.items.arrow, + chance = 1, + min = 0, + max = 2,}, + {name = mobs_mc.items.bow, + chance = 11, + min = 1, + max = 1,}, + {name = mobs_mc.items.bone, + chance = 1, + min = 0, + max = 2,}, + {name = "mobs_mc:skeleton_head", + chance = 50, + min = 0, + max = 1,}, + }, + animation = { + stand_start = 0, + stand_end = 40, + speed_stand = 5, + walk_start = 40, + walk_end = 60, + speed_walk = 50, + shoot_start = 70, + shoot_end = 90, + punch_start = 70, + punch_end = 90, + die_start = 120, + die_end = 130, + speed_die = 5, + hurt_start = 100, + hurt_end = 120, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 1, + fear_height = 4, + view_range = 16, + attack_type = "dogshoot", + arrow = "mobs_mc:arrow_entity", + shoot_interval = 2.5, + shoot_offset = 1, + dogshoot_switch = 1, + dogshoot_count_max =3, + blood_amount = 0, +}) + +--spawn +mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1, 20, 19000, 2, -110, 31000) + +-- spawn eggs +mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Stray Skeleton loaded") +end diff --git a/mods/ENTITIES/mobs_mc/skeleton_wither.lua b/mods/ENTITIES/mobs_mc/skeleton_wither.lua new file mode 100644 index 0000000000..506dfe4576 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/skeleton_wither.lua @@ -0,0 +1,94 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### WITHER SKELETON +--################### + + + +mobs:register_mob("mobs_mc:witherskeleton", { + type = "monster", + hp_min = 20, + hp_max = 20, + pathfinding = 1, + group_attack = true, + collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35}, + visual = "mesh", + mesh = "mobs_mc_witherskeleton.b3d", + textures = { + {"mobs_mc_wither_skeleton.png^mobs_mc_wither_skeleton_sword.png"}, + }, + visual_size = {x=3.6, y=3.6}, + makes_footstep_sound = true, + sounds = { + random = "skeleton1", + death = "skeletondeath", + damage = "skeletonhurt1", + distance = 16, + }, + walk_velocity = 1.2, + run_velocity = 2.4, + damage = 7, + drops = { + {name = mobs_mc.items.coal, + chance = 1, + min = 0, + max = 1,}, + {name = mobs_mc.items.bone, + chance = 1, + min = 0, + max = 2,}, + {name = "mobs_mc:skeleton_head2", + chance = 200, + min = 0, + max = 1,}, + }, + animation = { + stand_start = 0, + stand_end = 40, + speed_stand = 5, + walk_start = 40, + walk_end = 60, + speed_walk = 50, + shoot_start = 70, + shoot_end = 90, + punch_start = 70, + punch_end = 90, + die_start = 120, + die_end = 130, + speed_die = 5, + hurt_start = 100, + hurt_end = 120, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 1, + view_range = 16, + attack_type = "dogfight", + arrow = "mobs_mc:arrow_entity", + shoot_interval = 2.5, + shoot_offset = 1, + dogshoot_switch = 1, + dogshoot_count_max =0.5, + blood_amount = 0, + fear_height = 4, +}) + +--spawn +mobs:register_spawn("mobs_mc:witherskeleton", mobs_mc.spawn.nether_fortress, 7, 0, 5000, 3, -3000, true) +-- spawn eggs +mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Wither Skeleton loaded") +end diff --git a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua new file mode 100644 index 0000000000..ecd4e64aa1 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua @@ -0,0 +1,267 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +-- Slime +local slime_big = { + type = "monster", + pathfinding = 1, + group_attack = true, + hp_min = 16, + hp_max = 16, + collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, + visual_size = {x=12.5, y=12.5}, + textures = {{"mobs_mc_slime.png"}}, + visual = "mesh", + mesh = "mobs_mc_slime.b3d", + blood_texture ="mobs_mc_slime_blood.png", + makes_footstep_sound = true, + sounds = { + jump = "green_slime_jump", + death = "green_slime_death", + damage = "green_slime_damage", + attack = "green_slime_attack", + distance = 16, + }, + damage = 4, + reach = 3, + armor = 100, + drops = {}, + -- TODO: Fix animations + animation = { + speed_normal = 24, + speed_run = 48, + stand_start = 0, + stand_end = 23, + walk_start = 24, + walk_end = 47, + run_start = 48, + run_end = 62, + hurt_start = 64, + hurt_end = 86, + death_start = 88, + death_end = 118, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fall_damage = 0, + view_range = 16, + attack_type = "dogfight", + passive = false, + jump = true, + walk_velocity = 2.5, + run_velocity = 2.5, + walk_chance = 0, + jump_height = 5.2, + jump_chance = 100, + fear_height = 60, + on_die = function(self, pos) + local angle, posadd + angle = math.random(0, math.pi*2) + for i=1,4 do + posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} + posadd = vector.normalize(posadd) + local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_small") + slime:setvelocity(vector.multiply(posadd, 1.5)) + slime:setyaw(angle-math.pi/2) + angle = angle + math.pi/2 + end + end, +} +mobs:register_mob("mobs_mc:slime_big", slime_big) + +local slime_small = table.copy(slime_big) +slime_small.hp_min = 4 +slime_small.hp_max = 4 +slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51} +slime_small.visual_size = {x=6.25, y=6.25} +slime_small.damage = 3 +slime_small.reach = 2.75 +slime_small.walk_velocity = 1.3 +slime_small.run_velocity = 1.3 +slime_small.jump_height = 4.3 +slime_small.on_die = function(self, pos) + local angle, posadd, dir + angle = math.random(0, math.pi*2) + for i=1,4 do + dir = {x=math.cos(angle),y=0,z=math.sin(angle)} + posadd = vector.multiply(vector.normalize(dir), 0.6) + local slime = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:slime_tiny") + slime:setvelocity(dir) + slime:setyaw(angle-math.pi/2) + angle = angle + math.pi/2 + end +end +mobs:register_mob("mobs_mc:slime_small", slime_small) + +local slime_tiny = table.copy(slime_big) +slime_tiny.hp_min = 1 +slime_tiny.hp_max = 1 +slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505} +slime_tiny.visual_size = {x=3.125, y=3.125} +slime_tiny.damage = 0 +slime_tiny.reach = 2.5 +slime_tiny.drops = { + -- slimeball + {name = mobs_mc.items.slimeball, + chance = 1, + min = 0, + max = 2,}, +} +slime_tiny.walk_velocity = 0.7 +slime_tiny.run_velocity = 0.7 +slime_tiny.jump_height = 3 +slime_tiny.on_die = nil + +mobs:register_mob("mobs_mc:slime_tiny", slime_tiny) + + +mobs:register_spawn("mobs_mc:slime_tiny", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12) +mobs:register_spawn("mobs_mc:slime_small", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12) +mobs:register_spawn("mobs_mc:slime_big", mobs_mc.spawn.solid, minetest.LIGHT_MAX+1, 0, 35000, 4, -12) + + +-- Magma cube +local magma_cube_big = { + type = "monster", + hp_min = 16, + hp_max = 16, + collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, + visual_size = {x=12.5, y=12.5}, + textures = {{ "mobs_mc_magmacube.png" }}, + visual = "mesh", + mesh = "mobs_mc_magmacube.b3d", + blood_texture = "mobs_mc_magmacube_blood.png", + makes_footstep_sound = true, + sounds = { + jump = "green_slime_jump", + death = "green_slime_death", + damage = "green_slime_damage", + attack = "green_slime_attack", + distance = 16, + }, + walk_velocity = 4, + run_velocity = 4, + damage = 6, + reach = 3, + armor = 40, + drops = { + {name = mobs_mc.items.magma_cream, + chance = 4, + min = 1, + max = 1,}, + }, + -- TODO: Fix animations + animation = { + speed_normal = 24, + speed_run = 48, + stand_start = 0, + stand_end = 23, + walk_start = 24, + walk_end = 47, + run_start = 48, + run_end = 62, + hurt_start = 64, + hurt_end = 86, + death_start = 88, + death_end = 118, + }, + water_damage = 0, + lava_damage = 0, + light_damage = 0, + fall_damage = 0, + view_range = 16, + attack_type = "dogfight", + passive = false, + jump = true, + jump_height = 8, + walk_chance = 0, + jump_chance = 100, + fear_height = 100000, + on_die = function(self, pos) + local angle, posadd + angle = math.random(0, math.pi*2) + for i=1,3 do + posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} + posadd = vector.normalize(posadd) + local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_small") + mob:setvelocity(vector.multiply(posadd, 1.5)) + mob:setyaw(angle-math.pi/2) + angle = angle + (math.pi*2) / 3 + end + end, +} +mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big) + +local magma_cube_small = table.copy(magma_cube_big) +magma_cube_small.hp_min = 4 +magma_cube_small.hp_max = 4 +magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51} +magma_cube_small.visual_size = {x=6.25, y=6.25} +magma_cube_small.damage = 3 +magma_cube_small.reach = 2.75 +magma_cube_small.walk_velocity = .8 +magma_cube_small.run_velocity = 2.6 +magma_cube_small.jump_height = 6 +magma_cube_small.damage = 4 +magma_cube_small.reach = 2.75 +magma_cube_small.armor = 70 +magma_cube_small.on_die = function(self, pos) + local angle, posadd, dir + angle = math.random(0, math.pi*2) + for i=1,4 do + dir = vector.normalize({x=math.cos(angle),y=0,z=math.sin(angle)}) + posadd = vector.multiply(dir, 0.6) + local mob = minetest.add_entity(vector.add(pos, posadd), "mobs_mc:magma_cube_tiny") + mob:setvelocity(dir) + mob:setyaw(angle-math.pi/2) + angle = angle + math.pi/2 + end +end +mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small) + +local magma_cube_tiny = table.copy(magma_cube_big) +magma_cube_tiny.hp_min = 1 +magma_cube_tiny.hp_max = 1 +magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505} +magma_cube_tiny.visual_size = {x=3.125, y=3.125} +magma_cube_tiny.walk_velocity = 1.02 +magma_cube_tiny.run_velocity = 1.02 +magma_cube_tiny.jump_height = 4 +magma_cube_tiny.damage = 3 +magma_cube_tiny.reach = 2.5 +magma_cube_tiny.armor = 85 +magma_cube_tiny.drops = {} +magma_cube_tiny.on_die = nil + +mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny) + + + +mobs:register_spawn("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 15000, 4, -1000) +mobs:register_spawn("mobs_mc:magma_cube_small", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 15500, 4, -1000) +mobs:register_spawn("mobs_mc:magma_cube_big", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 16000, 4, -1000) + +mobs:register_spawn("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11000, 4, -1000) +mobs:register_spawn("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11100, 4, -1000) +mobs:register_spawn("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 11200, 4, -1000) + +-- Compability +mobs:alias_mob("mobs_mc:greensmall", "mobs_mc:slime_tiny") +mobs:alias_mob("mobs_mc:greenmedium", "mobs_mc:slime_small") +mobs:alias_mob("mobs_mc:greenbig", "mobs_mc:slime_big") +mobs:alias_mob("mobs_mc:lavasmall", "mobs_mc:magma_cube_tiny") +mobs:alias_mob("mobs_mc:lavamedium", "mobs_mc:magma_cube_small") +mobs:alias_mob("mobs_mc:lavabig", "mobs_mc:magma_cube_big") + +-- spawn eggs +mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png") +mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png") + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Slimes loaded") +end diff --git a/mods/ENTITIES/mobs_mc/snowman.lua b/mods/ENTITIES/mobs_mc/snowman.lua new file mode 100644 index 0000000000..8756f5dc76 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/snowman.lua @@ -0,0 +1,141 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") +local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail + +mobs:register_mob("mobs_mc:snowman", { + type = "npc", + passive = true, + hp_min = 4, + hp_max = 4, + pathfinding = 1, + view_range = 10, + fall_damage = 0, + water_damage = 4, + lava_damage = 20, + attacks_monsters = true, + collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35}, + visual = "mesh", + mesh = "mobs_mc_snowman.b3d", + textures = { + {"mobs_mc_snowman.png^mobs_mc_snowman_pumpkin.png"}, + }, + gotten_texture = { "mobs_mc_snowman.png" }, + drops = {{ name = mobs_mc.items.snowball, chance = 1, min = 0, max = 15 }}, + visual_size = {x=3, y=3}, + walk_velocity = 0.6, + run_velocity = 2, + jump = true, + makes_footstep_sound = true, + attack_type = "shoot", + arrow = "mobs_mc:snowball_entity", + shoot_interval = 1, + shoot_offset = 1, + animation = { + speed_normal = 25, + speed_run = 50, + stand_start = 20, + stand_end = 40, + walk_start = 0, + walk_end = 20, + run_start = 0, + run_end = 20, + die_start = 40, + die_end = 50, + die_loop = false, + }, + blood_amount = 0, + do_custom = function(self, dtime) + -- Leave a trail of top snow behind. + -- This is done in do_custom instead of just using replace_what because with replace_what, + -- the top snop may end up floating in the air. + if not self._snowtimer then + self._snowtimer = 0 + return + end + self._snowtimer = self._snowtimer + dtime + if self.health > 0 and self._snowtimer > snow_trail_frequency then + self._snowtimer = 0 + local pos = self.object:getpos() + local below = {x=pos.x, y=pos.y-1, z=pos.z} + local def = minetest.registered_nodes[minetest.get_node(pos).name] + -- Node at snow golem's position must be replacable + if def and def.buildable_to then + -- Node below must be walkable + -- and a full cube (this prevents oddities like top snow on top snow, lower slabs, etc.) + local belowdef = minetest.registered_nodes[minetest.get_node(below).name] + if belowdef and belowdef.walkable and (belowdef.node_box == nil or belowdef.node_box.type == "regular") then + -- Place top snow + minetest.set_node(pos, {name = mobs_mc.items.top_snow}) + end + end + end + end, + -- Remove pumpkin if using shears + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + if self.gotten ~= true and item:get_name() == mobs_mc.items.shears then + -- Remove pumpkin + self.gotten = true + self.object:set_properties({ + textures = {"mobs_mc_snowman.png"}, + }) + + local pos = self.object:getpos() + minetest.sound_play("shears", {pos = pos}) + + -- Wear out + if not minetest.settings:get_bool("creative_mode") then + item:add_wear(mobs_mc.misc.shears_wear) + clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) + end + end + end, +}) + +-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function +-- of the node. +-- This summons a snow golen when pos is next to a row of two snow blocks. +mobs_mc.tools.check_snow_golem_summon = function(pos) + local checks = { + -- These are the possible placement patterns + -- { snow block pos. 1, snow block pos. 2, snow golem spawn position } + { {x=pos.x, y=pos.y-1, z=pos.z}, {x=pos.x, y=pos.y-2, z=pos.z}, {x=pos.x, y=pos.y-2.5, z=pos.z} }, + { {x=pos.x, y=pos.y+1, z=pos.z}, {x=pos.x, y=pos.y+2, z=pos.z}, {x=pos.x, y=pos.y-0.5, z=pos.z} }, + { {x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x-2, y=pos.y, z=pos.z}, {x=pos.x-2, y=pos.y-0.5, z=pos.z} }, + { {x=pos.x+1, y=pos.y, z=pos.z}, {x=pos.x+2, y=pos.y, z=pos.z}, {x=pos.x+2, y=pos.y-0.5, z=pos.z} }, + { {x=pos.x, y=pos.y, z=pos.z-1}, {x=pos.x, y=pos.y, z=pos.z-2}, {x=pos.x, y=pos.y-0.5, z=pos.z-2} }, + { {x=pos.x, y=pos.y, z=pos.z+1}, {x=pos.x, y=pos.y, z=pos.z+2}, {x=pos.x, y=pos.y-0.5, z=pos.z+2} }, + } + + for c=1, #checks do + local b1 = checks[c][1] + local b2 = checks[c][2] + local place = checks[c][3] + local b1n = minetest.get_node(b1) + local b2n = minetest.get_node(b2) + if b1n.name == mobs_mc.items.snow_block and b2n.name == mobs_mc.items.snow_block then + -- Remove the pumpkin and both snow blocks and summon the snow golem + minetest.remove_node(pos) + minetest.remove_node(b1) + minetest.remove_node(b2) + core.check_for_falling(pos) + core.check_for_falling(b1) + core.check_for_falling(b2) + minetest.add_entity(place, "mobs_mc:snowman") + break + end + end +end + +-- Spawn egg +mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Snow Golem loaded") +end diff --git a/mods/ENTITIES/mobs_mc/sounds/green_slime_attack.ogg b/mods/ENTITIES/mobs_mc/sounds/green_slime_attack.ogg new file mode 100644 index 0000000000..7afa4cbb10 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/green_slime_attack.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/green_slime_damage.ogg b/mods/ENTITIES/mobs_mc/sounds/green_slime_damage.ogg new file mode 100644 index 0000000000..966ff77ed8 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/green_slime_damage.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/green_slime_death.ogg b/mods/ENTITIES/mobs_mc/sounds/green_slime_death.ogg new file mode 100644 index 0000000000..7eef1f4cef Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/green_slime_death.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/green_slime_jump.ogg b/mods/ENTITIES/mobs_mc/sounds/green_slime_jump.ogg new file mode 100644 index 0000000000..2c836e4155 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/green_slime_jump.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/green_slime_land.ogg b/mods/ENTITIES/mobs_mc/sounds/green_slime_land.ogg new file mode 100644 index 0000000000..449031712a Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/green_slime_land.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_chicken.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_chicken.ogg new file mode 100644 index 0000000000..be64c94c07 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_chicken.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_eerie.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_eerie.ogg new file mode 100644 index 0000000000..988509bd49 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_eerie.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_fireball.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_fireball.ogg new file mode 100644 index 0000000000..bdc4ac21f7 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_fireball.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_kitten.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_kitten.ogg new file mode 100644 index 0000000000..021d3dc798 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_kitten.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_breath.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_breath.ogg new file mode 100644 index 0000000000..10f395537e Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_breath.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_died.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_died.ogg new file mode 100644 index 0000000000..39ba86cd31 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_died.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_hurt.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_hurt.ogg new file mode 100644 index 0000000000..0ee4ec53a5 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_blaze_hurt.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_chicken_lay_egg.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_chicken_lay_egg.ogg new file mode 100644 index 0000000000..dc7ffd6877 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_chicken_lay_egg.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_cow.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_cow.ogg new file mode 100644 index 0000000000..198375c310 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_cow.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_ender_dragon_attack.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_ender_dragon_attack.ogg new file mode 100644 index 0000000000..5591609c76 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_ender_dragon_attack.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_ender_dragon_shoot.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_ender_dragon_shoot.ogg new file mode 100644 index 0000000000..4030ba671d Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_ender_dragon_shoot.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_llama.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_llama.ogg new file mode 100644 index 0000000000..54f62cd6d7 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_llama.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_hurt.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_hurt.ogg new file mode 100644 index 0000000000..03a189580f Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_hurt.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_pig.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_pig.ogg new file mode 100644 index 0000000000..e7c7591e35 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_pig.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_pig_angry.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_pig_angry.ogg new file mode 100644 index 0000000000..2a4f47b4f7 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_pig_angry.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_rat.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_rat.ogg new file mode 100644 index 0000000000..0e992671ef Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_rat.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_sandmonster.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_sandmonster.ogg new file mode 100644 index 0000000000..2feae6ae0b Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_sandmonster.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_sheep.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_sheep.ogg new file mode 100644 index 0000000000..87296b6183 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_sheep.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_spider.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_spider.ogg new file mode 100644 index 0000000000..41050067a0 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_spider.ogg differ diff --git a/mods/ENTITIES/mobs_mc/spider.lua b/mods/ENTITIES/mobs_mc/spider.lua new file mode 100644 index 0000000000..ff320367e5 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/spider.lua @@ -0,0 +1,92 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### SPIDER +--################### + + +-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) + +local spider = { + type = "monster", + passive = false, + docile_by_day = true, + attack_type = "dogfight", + pathfinding = 1, + damage = 2, + hp_min = 16, + hp_max = 16, + collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7}, + visual = "mesh", + mesh = "mobs_mc_spider.b3d", + textures = { + {"mobs_mc_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = false, + sounds = { + random = "mobs_spider", + attack = "mobs_spider", + distance = 16, + }, + walk_velocity = 3.9, + jump = true, + jump_height = 2, + view_range = 16, + floats = 1, + drops = { + {name = mobs_mc.items.string, chance = 1, min = 0, max = 2,}, + {name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1,}, + }, + specific_attack = { "player", "mobs_mc:iron_golem" }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 40, stand_end = 80, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + blood_amount = 0, +} +mobs:register_mob("mobs_mc:spider", spider) + +-- Cave spider +local cave_spider = table.copy(spider) +cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} } +-- TODO: Poison damage +-- TODO: Revert damage to 2 +cave_spider.damage = 3 -- damage increased to undo non-existing poison +cave_spider.hp_min = 1 +cave_spider.hp_max = 12 +cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.49, 0.35} +cave_spider.visual_size = {x=1.66666, y=1.5} +cave_spider.walk_velocity = 4.1 +mobs:register_mob("mobs_mc:cave_spider", cave_spider) + + +mobs:register_spawn("mobs_mc:spider", mobs_mc.spawn.solid, 7, 0, 19500, 2, 3000) + + +-- compatibility +mobs:alias_mob("mobs:spider", "mobs_mc:spider") +mobs:alias_mob("esmobs:spider", "mobs_mc:spider") + +-- spawn eggs +mobs:register_egg("mobs_mc:spider", S("Spider"), "mobs_mc_spawn_icon_spider.png", 0) +mobs:register_egg("mobs_mc:cave_spider", S("Cave Spider"), "mobs_mc_spawn_icon_cave_spider.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Spiders loaded") +end diff --git a/mods/ENTITIES/mobs_mc/squid.lua b/mods/ENTITIES/mobs_mc/squid.lua new file mode 100644 index 0000000000..35ef26ec66 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/squid.lua @@ -0,0 +1,71 @@ +-- v1.1 + +--################### +--################### SQUID +--################### + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +mobs:register_mob("mobs_mc:squid", { + type = "animal", + passive = true, + hp_min = 10, + hp_max = 10, + armor = 100, + -- FIXME: If the squid is near the floor, it turns black + collisionbox = {-0.4, 0.1, -0.4, 0.4, 0.9, 0.4}, + visual = "mesh", + mesh = "mobs_mc_squid.b3d", + textures = { + {"mobs_mc_squid.png"} + }, + sounds = { + damage = "mobs_mc_squid_hurt", + distance = 16, + }, + animation = { + stand_start = 1, + stand_end = 60, + walk_start = 1, + walk_end = 60, + run_start = 1, + run_end = 60, + }, + drops = { + {name = mobs_mc.items.black_dye, + chance = 1, + min = 1, + max = 3,}, + }, + visual_size = {x=1.75, y=1.75}, + makes_footstep_sound = false, + stepheight = 1.1, + fly = true, + -- fly_in = mobs_mc.items.water_source, fuck this + fly_in = {"mcl_core:water_source", "default:water_source"}, + jump = true, + jump_height = 1.25, + jump_chance = 98, + fall_speed = 0.5, + view_range = 16, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + runaway = true, + fear_height = 4, + blood_texture = "mobs_mc_squid_blood.png", +}) + +-- Spawn near the water surface + +local water = tonumber(minetest.setting_get("water_level")) or 0 +--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height +mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water) + +-- compatibility +mobs:alias_mob("mobs:squid", "mobs_mc:squid") + +-- spawn eggs +mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0) diff --git a/mods/ENTITIES/mobs_mc/textures/farming_mushroom_stew.png b/mods/ENTITIES/mobs_mc/textures/farming_mushroom_stew.png new file mode 100644 index 0000000000..4532250886 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/textures/farming_mushroom_stew.png differ diff --git a/mods/ENTITIES/mobs_mc/textures/mcl_core_bowl.png b/mods/ENTITIES/mobs_mc/textures/mcl_core_bowl.png 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0000000000..fc7ce1bbda Binary files /dev/null and b/mods/ENTITIES/mobs_mc/textures/mobs_zombiepig_front.png differ diff --git a/mods/ENTITIES/mobs_mc/textures/mobs_zombiepig_side.png b/mods/ENTITIES/mobs_mc/textures/mobs_zombiepig_side.png new file mode 100644 index 0000000000..df4871c983 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/textures/mobs_zombiepig_side.png differ diff --git a/mods/ENTITIES/mobs_mc/textures/mobs_zombiepig_top.png b/mods/ENTITIES/mobs_mc/textures/mobs_zombiepig_top.png new file mode 100644 index 0000000000..2043396e08 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/textures/mobs_zombiepig_top.png differ diff --git a/mods/ENTITIES/mobs_mc/vex.lua b/mods/ENTITIES/mobs_mc/vex.lua new file mode 100644 index 0000000000..7691d76282 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/vex.lua @@ -0,0 +1,96 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + + +--dofile(minetest.get_modpath("mobs").."/api.lua") +--################### +--################### VEX +--################### + + + +mobs:register_mob("mobs_mc:vex", { + type = "monster", + pathfinding = 1, + passive = false, + attack_type = "dogfight", + physical = false, + hp_min = 14, + hp_max = 14, + collisionbox = {-0.2, 0.2, -0.2, 0.2, 1.0, 0.2}, --bat + visual = "mesh", + mesh = "mobs_mc_vex.b3d", + textures = { + {"mobs_mc_vex.png^mobs_mc_vex_sword.png"}, + }, + visual_size = {x=1.25, y=1.25}, + damage = 9, + view_range = 16, + walk_velocity = 3.2, + run_velocity = 5.9, + attack_type = "dogfight", + sounds = { + random = "mobs_rat", + death = "green_slime_death", + distance = 16, + }, + animation = { + stand_speed = 25, walk_speed = 25, run_speed = 50, + stand_start = 40, stand_end = 80, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + do_custom = function(self, dtime) + -- Glow red while attacking + if self.state == "attack" then + if self.base_texture[1] ~= "mobs_mc_vex_charging.png^mobs_mc_vex_sword.png" then + self.base_texture = {"mobs_mc_vex_charging.png^mobs_mc_vex_sword.png"} + self.object:set_properties({textures=self.base_texture}) + end + else + if self.base_texture[1] ~= "mobs_mc_vex.png^mobs_mc_vex_sword.png" then + self.base_texture = {"mobs_mc_vex.png^mobs_mc_vex_sword.png"} + self.object:set_properties({textures=self.base_texture}) + end + end + + -- Take constant damage if the vex' life clock ran out + -- (only for vexes summoned by evokers) + if self._summoned then + if not self._lifetimer then + self._lifetimer = 33 + end + self._lifetimer = self._lifetimer - dtime + if self._lifetimer <= 0 then + if self._damagetimer then + self._damagetimer = self._damagetimer - 1 + end + self.object:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + self._damagetimer = 1 + end + end + end, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fly = true, + fly_in = {"air"}, +}) + + +-- spawn eggs +mobs:register_egg("mobs_mc:vex", S("Vex"), "mobs_mc_spawn_icon_vex.png", 0) + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Vex loaded") +end diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua new file mode 100644 index 0000000000..2460114445 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -0,0 +1,182 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") +--################### +--################### VILLAGER +--################### + + + +mobs:register_mob("mobs_mc:villager", { + type = "npc", + hp_min = 20, + hp_max = 20, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, + visual = "mesh", + mesh = "mobs_mc_villager.b3d", + textures = { + {"mobs_mc_villager.png"}, + {"mobs_mc_villager_farmer.png"}, + {"mobs_mc_villager_priest.png"}, + {"mobs_mc_villager_librarian.png"}, + {"mobs_mc_villager_butcher.png"}, + {"mobs_mc_villager_smith.png"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + walk_velocity = 1.2, + run_velocity = 2.4, + drops = {}, + sounds = { + random = "Villager1", + death = "Villagerdead", + damage = "Villagerhurt1", + distance = 16, + }, + animation = { + stand_speed = 25, walk_speed = 25, run_speed = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + view_range = 16, + fear_height = 4, + --[[ + on_rightclick = function(self, clicker) + local inv + inv = minetest.get_inventory({type="detached", name="trading_inv"}) + if not inv then + inv = minetest.create_detached_inventory("trading_inv", { + allow_take = function(inv, listname, index, stack, player) + if listname == "output" then + inv:remove_item("input", inv:get_stack("wanted", 1)) + minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) + end + if listname == "input" or listname == "output" then + --return 1000 + return 0 + else + return 0 + end + end, + allow_put = function(inv, listname, index, stack, player) + if listname == "input" then + return 1000 + else + return 0 + end + end, + on_put = function(inv, listname, index, stack, player) + if inv:contains_item("input", inv:get_stack("wanted", 1)) then + inv:set_stack("output", 1, inv:get_stack("offered", 1)) + minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) + else + inv:set_stack("output", 1, ItemStack("")) + minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) + end + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if inv:contains_item("input", inv:get_stack("wanted", 1)) then + inv:set_stack("output", 1, inv:get_stack("offered", 1)) + minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) + else + inv:set_stack("output", 1, ItemStack("")) + minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) + end + end, + on_take = function(inv, listname, index, stack, player) + if inv:contains_item("input", inv:get_stack("wanted", 1)) then + inv:set_stack("output", 1, inv:get_stack("offered", 1)) + minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) + else + inv:set_stack("output", 1, ItemStack("")) + minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) + + end + end, + }) + end + inv:set_size("input", 1) + inv:set_size("output", 1) + inv:set_size("wanted", 1) + inv:set_size("offered", 1) + + local trades = { + {"default:apple 12", "default:clay_lump 1"}, + {"default:coal_lump 20", "default:clay_lump 1"}, + {"default:paper 30", "default:clay_lump 1"}, + {"mobs:leather 10", "default:clay_lump 1"}, + {"default:book 2", "default:clay_lump 1"}, + {"default:clay_lump 3", "default:clay_lump 1"}, + {"farming:potato 15", "default:clay_lump 1"}, + {"farming:wheat 20", "default:clay_lump 1"}, + {"farming:carrot 15", "default:clay_lump 1"}, + {"farming:melon_8 8", "default:clay_lump 1"}, + {"mobs:rotten_flesh 40", "default:clay_lump 1"}, + {"default:gold_ingot 10", "default:clay_lump 1"}, + {"farming:cotton 10", "default:clay_lump 1"}, + {"wool:white 15", "default:clay_lump 1"}, + {"farming:pumpkin 8", "default:clay_lump 1"}, + + {"default:clay_lump 1", "mobs:beef_cooked 5"}, + {"default:clay_lump 1", "mobs:chicken_cooked 7"}, + {"default:clay_lump 1", "farming:cookie 6"}, + {"default:clay_lump 1", "farming:pumpkin_bread 3"}, + {"default:clay_lump 1", "mobs:arrow 10"}, + {"default:clay_lump 3", "mobs:bow_wood 1"}, + {"default:clay_lump 8", "fishing:pole_wood 1"}, + --{"default:clay_lump 4", "potionspack:healthii 1"}, + {"default:clay_lump 1", "cake:cake 1"}, + {"default:clay_lump 10", "mobs:saddle 1"}, + {"default:clay_lump 10", "clock:1 1"}, + {"default:clay_lumpd 10", "compass:0 1"}, + {"default:clay_lump 1", "default:glass 5"}, + {"default:clay_lump 1", "nether:glowstone 3"}, + {"default:clay_lump 3", "mobs:shears 1"}, + {"default:clay_lump 10", "default:sword_diamond 1"}, + {"default:clay_lump 20", "3d_armor:chestplate_diamond 1"}, + } + local tradenum = math.random(#trades) + inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1])) + inv:set_stack("offered", 1, ItemStack(trades[tradenum][2])) + + local formspec = + "size[9,8.75]".. + "background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]".. + "bgcolor[#080808BB;true]".. + "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]".. + "list[current_player;main;0,4.5;9,3;9]".. + "list[current_player;main;0,7.74;9,1;]" + .."list[detached:trading_inv;wanted;2,1;1,1;]" + .."list[detached:trading_inv;offered;5.75,1;1,1;]" + .."list[detached:trading_inv;input;2,2.5;1,1;]" + .."list[detached:trading_inv;output;5.75,2.5;1,1;]" + minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()}) + minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec) + end, + + ]] +}) + +--mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 7, -1, 4090, 4, 31000) +mobs:register_spawn("mobs_mc:villager", {"mg_villages:road"}, minetest.LIGHT_MAX+1, -1,8000, 4, 31000) + +-- compatibility +mobs:alias_mob("mobs:villager", "mobs_mc:villager") + +-- spawn eggs +mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC mobs loaded") +end diff --git a/mods/ENTITIES/mobs_mc/villager_agent.lua b/mods/ENTITIES/mobs_mc/villager_agent.lua new file mode 100644 index 0000000000..e3acc5290d --- /dev/null +++ b/mods/ENTITIES/mobs_mc/villager_agent.lua @@ -0,0 +1,219 @@ +--MCmobs v0.2 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### AGENT +--################### + +mobs:register_mob("mobs_mc:63agent", { + type = "animal", + passive = true, + runaway = true, + stepheight = 1.2, + hp_min = 30, + hp_max = 60, + armor = 150, + collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, + visual = "mesh", + mesh = "mobs_mc_agent.b3d", + textures = { + {"mobs_mc_agent.png"}, + }, + visual_size = {x=3, y=3}, + walk_velocity = 0.6, + run_velocity = 2, + jump = true, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 20, stand_end = 60, + walk_start = 0, walk_end = 20, + run_start = 0, run_end = 20, + }, +}) + +mobs:register_egg("mobs_mc:63agent", "Agent", "mobs_mc_spawn_icon_agent.png", 0) + + + +mobs:register_mob("mobs_mc:villager", { + type = "npc", + hp_min = 35, + hp_max = 75, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4}, + textures = { + {"mobs_farmer.png"} + }, + visual = "mesh", + mesh = "mobs_villager.x", + makes_footstep_sound = true, + damage = 2, + walk_velocity = 1.2, + run_velocity = 2.4, + damage = 1, + group_attack = true, + attack_type = "dogfight", + drops = { + {name = "default:apple", + chance = 10, + min = 1, + max = 2,}, + }, + armor = 90, + sounds = { + random = "Villager1", + death = "Villagerdead", + damage = "Villagerhurt1", + }, + animation = { + speed_normal = 30, + speed_run = 60, + stand_start = 0, + stand_end = 23, + walk_start = 24, + walk_end = 49, + run_start = 24, + run_end = 49, + hurt_start = 85, + hurt_end = 115, + death_start = 117, + death_end = 145, + shoot_start = 50, + shoot_end = 82, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 0, + view_range = 16, + fear_height = 5, + --[[ + on_rightclick = function(self, clicker) + local inv + inv = minetest.get_inventory({type="detached", name="trading_inv"}) + if not inv then + inv = minetest.create_detached_inventory("trading_inv", { + allow_take = function(inv, listname, index, stack, player) + if listname == "output" then + inv:remove_item("input", inv:get_stack("wanted", 1)) + minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) + end + if listname == "input" or listname == "output" then + --return 1000 + return 0 + else + return 0 + end + end, + allow_put = function(inv, listname, index, stack, player) + if listname == "input" then + return 1000 + else + return 0 + end + end, + on_put = function(inv, listname, index, stack, player) + if inv:contains_item("input", inv:get_stack("wanted", 1)) then + inv:set_stack("output", 1, inv:get_stack("offered", 1)) + minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) + else + inv:set_stack("output", 1, ItemStack("")) + minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) + end + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if inv:contains_item("input", inv:get_stack("wanted", 1)) then + inv:set_stack("output", 1, inv:get_stack("offered", 1)) + minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) + else + inv:set_stack("output", 1, ItemStack("")) + minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) + end + end, + on_take = function(inv, listname, index, stack, player) + if inv:contains_item("input", inv:get_stack("wanted", 1)) then + inv:set_stack("output", 1, inv:get_stack("offered", 1)) + minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) + else + inv:set_stack("output", 1, ItemStack("")) + minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) + + end + end, + }) + end + inv:set_size("input", 1) + inv:set_size("output", 1) + inv:set_size("wanted", 1) + inv:set_size("offered", 1) + + local trades = { + {"default:apple 12", "default:clay_lump 1"}, + {"default:coal_lump 20", "default:clay_lump 1"}, + {"default:paper 30", "default:clay_lump 1"}, + {"mobs:leather 10", "default:clay_lump 1"}, + {"default:book 2", "default:clay_lump 1"}, + {"default:clay_lump 3", "default:clay_lump 1"}, + {"farming:potato 15", "default:clay_lump 1"}, + {"farming:wheat 20", "default:clay_lump 1"}, + {"farming:carrot 15", "default:clay_lump 1"}, + {"farming:melon_8 8", "default:clay_lump 1"}, + {"mobs:rotten_flesh 40", "default:clay_lump 1"}, + {"default:gold_ingot 10", "default:clay_lump 1"}, + {"farming:cotton 10", "default:clay_lump 1"}, + {"wool:white 15", "default:clay_lump 1"}, + {"farming:pumpkin 8", "default:clay_lump 1"}, + + {"default:clay_lump 1", "mobs:beef_cooked 5"}, + {"default:clay_lump 1", "mobs:chicken_cooked 7"}, + {"default:clay_lump 1", "farming:cookie 6"}, + {"default:clay_lump 1", "farming:pumpkin_bread 3"}, + {"default:clay_lump 1", "mobs:arrow 10"}, + {"default:clay_lump 3", "mobs:bow_wood 1"}, + {"default:clay_lump 8", "fishing:pole_wood 1"}, + --{"default:clay_lump 4", "potionspack:healthii 1"}, + {"default:clay_lump 1", "cake:cake 1"}, + {"default:clay_lump 10", "mobs:saddle 1"}, + {"default:clay_lump 10", "clock:1 1"}, + {"default:clay_lumpd 10", "compass:0 1"}, + {"default:clay_lump 1", "default:glass 5"}, + {"default:clay_lump 1", "nether:glowstone 3"}, + {"default:clay_lump 3", "mobs:shears 1"}, + {"default:clay_lump 10", "default:sword_diamond 1"}, + {"default:clay_lump 20", "3d_armor:chestplate_diamond 1"}, + } + local tradenum = math.random(#trades) + inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1])) + inv:set_stack("offered", 1, ItemStack(trades[tradenum][2])) + + local formspec = + "size[9,8.75]".. + "background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]".. + "bgcolor[#080808BB;true]".. + "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]".. + "list[current_player;main;0,4.5;9,3;9]".. + "list[current_player;main;0,7.74;9,1;]" + .."list[detached:trading_inv;wanted;2,1;1,1;]" + .."list[detached:trading_inv;offered;5.75,1;1,1;]" + .."list[detached:trading_inv;input;2,2.5;1,1;]" + .."list[detached:trading_inv;output;5.75,2.5;1,1;]" + minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()}) + minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec) + end, + + ]] +}) + +-- compatibility +mobs:alias_mob("mobs:villager", "mobs_mc:villager") + +-- spawn eggs +mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png") + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC mobs loaded") +end diff --git a/mods/ENTITIES/mobs_mc/villager_evoker.lua b/mods/ENTITIES/mobs_mc/villager_evoker.lua new file mode 100644 index 0000000000..03e7f05d6e --- /dev/null +++ b/mods/ENTITIES/mobs_mc/villager_evoker.lua @@ -0,0 +1,96 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") +--################### +--################### EVOKER +--################### + +local pr = PseudoRandom(os.time()*666) + +mobs:register_mob("mobs_mc:evoker", { + type = "monster", + physical = true, + pathfinding = 1, + hp_min = 24, + hp_max = 24, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4}, + visual = "mesh", + mesh = "mobs_mc_evoker.b3d", + textures = { + {"mobs_mc_evoker_base.png"}, + -- TODO: Attack glow + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + damage = 6, + walk_velocity = 0.2, + run_velocity = 1.4, + group_attack = true, + attack_type = "dogfight", + -- Summon vexes + custom_attack = function(self, to_attack) + local r = pr:next(2,4) + local basepos = self.object:getpos() + basepos.y = basepos.y + 1 + for i=1, r do + local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360))) + local vex = minetest.add_entity(spawnpos, "mobs_mc:vex") + local ent = vex:get_luaentity() + -- Mark vexes as summoned and start their life clock (they take damage it reaches 0) + ent._summoned = true + ent._lifetimer = pr:next(33, 108) + end + end, + shoot_interval = 15, + passive = false, + drops = { + {name = mobs_mc.items.emerald, + chance = 1, + min = 0, + max = 1,}, + {name = mobs_mc.items.totem, + chance = 1, + min = 1, + max = 1,}, + }, + sounds = { + random = "Villagerdead", + death = "Villagerdead", + damage = "mese_dragon", + attack = "zombiedeath", + distance = 16, + }, + animation = { + speed_normal = 25, + speed_run = 25, + stand_start = 40, + stand_end = 59, + speed_stand = 5, + walk_start = 0, + walk_end = 40, + shoot_start = 60, + shoot_end = 80, + die_start = 80, + die_end = 130, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + view_range = 16, + fear_height = 4, +}) + +-- spawn eggs +mobs:register_egg("mobs_mc:evoker", S("Evoker"), "mobs_mc_spawn_icon_evoker.png", 0) + + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Evoker loaded") +end diff --git a/mods/ENTITIES/mobs_mc/villager_illusioner.lua b/mods/ENTITIES/mobs_mc/villager_illusioner.lua new file mode 100644 index 0000000000..e27155745a --- /dev/null +++ b/mods/ENTITIES/mobs_mc/villager_illusioner.lua @@ -0,0 +1,54 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +mobs:register_mob("mobs_mc:illusioner", { + type = "monster", + attack_type = "shoot", + shoot_interval = 0.5, + arrow = "mobs_mc:arrow_entity", + shoot_offset = 1.5, + hp_min = 32, + hp_max = 32, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, + visual = "mesh", + mesh = "mobs_mc_illusioner.b3d", + textures = { + {"mobs_mc_illusionist.png^mobs_mc_illusionist_bow.png"}, + }, + visual_size = {x=3, y=3}, + walk_velocity = 0.6, + run_velocity = 2, + jump = true, + animation = { + walk_speed = 25, + run_speed = 25, + shoot_speed = 25, + stand_start = 40, + stand_end = 59, + stand_speed = 5, + walk_start = 0, + walk_end = 40, + --speed_walk = 50, + shoot_start = 90, + shoot_end = 110, + die_start = 110, + die_end = 130, + die_speed = 5, + -- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting + }, + view_range = 16, + fear_height = 4, + lava_damage = 4, +}) + +mobs:register_egg("mobs_mc:illusioner", S("Illusioner"), "mobs_mc_spawn_icon_illusioner.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Illusioner loaded") +end diff --git a/mods/ENTITIES/mobs_mc/villager_vindicator.lua b/mods/ENTITIES/mobs_mc/villager_vindicator.lua new file mode 100644 index 0000000000..eef9d9f458 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/villager_vindicator.lua @@ -0,0 +1,79 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") +--################### +--################### VINDICATOR +--################### + + +mobs:register_mob("mobs_mc:vindicator", { + type = "monster", + physical = false, + pathfinding = 1, + hp_min = 24, + hp_max = 24, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, + visual = "mesh", + mesh = "mobs_mc_vindicator.b3d", + textures = { + {"mobs_mc_vindicator_base.png^mobs_mc_vindicator_axe.png"}, + -- TODO: Glow when attacking (mobs_mc_vindicator.png) + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + damage = 13, + walk_velocity = 1.2, + run_velocity = 2.4, + attack_type = "dogfight", + drops = { + {name = mobs_mc.items.emerald, + chance = 1, + min = 0, + max = 1,}, + {name = mobs_mc.items.iron_axe, + chance = 11, + min = 1, + max = 1,}, + }, + sounds = { + random = "Villager1", + death = "Villagerdead", + damage = "Villagerhurt1", + }, + animation = { + walk_speed = 25, + run_speed = 25, + stand_start = 40, + stand_end = 59, + stand_speed = 5, + walk_start = 0, + walk_end = 40, + --speed_walk = 50, + punch_speed = 25, + punch_start = 90, + punch_end = 110, + die_speed = 25, + die_start = 110, + die_end = 130, + }, + water_damage = 1, + lava_damage = 4, + light_damage = 0, + view_range = 16, + fear_height = 4, + +}) + +-- spawn eggs +mobs:register_egg("mobs_mc:vindicator", S("Vindicator"), "mobs_mc_spawn_icon_vindicator.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC vindicator loaded") +end diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua new file mode 100644 index 0000000000..79809ee55c --- /dev/null +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -0,0 +1,95 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### ZOMBIE VILLAGER +--################### + + +mobs:register_mob("mobs_mc:villager_zombie", { + type = "monster", + hp_min = 20, + hp_max = 20, + armor = 90, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, + visual = "mesh", + mesh = "mobs_mc_zvillager.b3d", + textures = { + {"mobs_mc_zombie_butcher.png"}, + {"mobs_mc_zombie_farmer.png"}, + {"mobs_mc_zombie_librarian.png"}, + {"mobs_mc_zombie_priest.png"}, + {"mobs_mc_zombie_smith.png"}, + {"mobs_mc_zombie_villager.png"} + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + damage = 3, + walk_velocity = 1.2, + run_velocity = 2.4, + attack_type = "dogfight", + group_attack = true, + drops = { + {name = mobs_mc.items.rotten_flesh, + chance = 1, + min = 0, + max = 2,}, + {name = mobs_mc.items.iron_ingot, + -- approximation to 8.5% + chance = 11, + min = 1, + max = 1,}, + {name = mobs_mc.items.carrot, + -- approximation to 8.5% + chance = 11, + min = 1, + max = 1,}, + {name = mobs_mc.items.potato, + -- approximation to 8.5% + chance = 11, + min = 1, + max = 1,}, + }, + sounds = { + random = "Villager1", + death = "Villagerdead", + damage = "Villagerhurt1", + distance = 16, + }, + animation = { + speed_normal = 25, + speed_run = 50, + stand_start = 20, + stand_end = 40, + walk_start = 0, + walk_end = 20, + run_start = 0, + run_end = 20, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 1, + view_range = 16, + fear_height = 5, + +}) +--mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 7, -1, 4090, 4, 31000) +mobs:register_spawn("mobs_mc:villager_zombie", {"mg_villages:road"}, 7, -1, 4090, 4, 31000) + + + + +-- spawn eggs +mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC mobs Zombie Villager loaded") +end diff --git a/mods/ENTITIES/mobs_mc/witch.lua b/mods/ENTITIES/mobs_mc/witch.lua new file mode 100644 index 0000000000..b9862a1e1a --- /dev/null +++ b/mods/ENTITIES/mobs_mc/witch.lua @@ -0,0 +1,119 @@ +--MCmobs v0.2 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + +--################### +--################### WITCH +--################### + + + + +mobs:register_mob("mobs_mc:witch", { + type = "monster", + hp_min = 26, + hp_max = 26, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, + visual = "mesh", + mesh = "mobs_mc_witch.b3d", + textures = { + {"mobs_mc_witch.png"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + damage = 2, + walk_velocity = 1.2, + run_velocity = 2.4, + pathfinding = 2, + group_attack = true, + attack_type = "dogshoot", + arrow = "mobs:potion_arrow", + shoot_interval = 2.5, + shoot_offset = 1, + dogshoot_switch = 1, + dogshoot_count_max =1.8, + max_drops = 3, + drops = { + {name = mobs_mc.items.glass_bottle, chance = 8, min = 0, max = 2,}, + {name = mobs_mc.items.glowstone_dust, chance = 8, min = 0, max = 2,}, + {name = mobs_mc.items.gunpowder, chance = 8, min = 0, max = 2,}, + {name = mobs_mc.items.redstone, chance = 8, min = 0, max = 2,}, + {name = mobs_mc.items.spider_eye, chance = 8, min = 0, max = 2,}, + {name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2,}, + {name = mobs_mc.items.stick, chance = 4, min = 0, max = 2,}, + }, + sounds = { + random = "Villager1", + death = "Villagerdead", + damage = "Villagerhurt1", + distance = 16, + }, + animation = { + speed_normal = 30, + speed_run = 60, + stand_start = 0, + stand_end = 0, + walk_start = 0, + walk_end = 40, + run_start = 0, + run_end = 40, + hurt_start = 85, + hurt_end = 115, + death_start = 117, + death_end = 145, + shoot_start = 50, + shoot_end = 82, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 0, + view_range = 16, + fear_height = 4, + +}) + +-- fireball (weapon) +mobs:register_arrow(":mobs:potion_arrow", { + visual = "sprite", + visual_size = {x = 0.5, y = 0.5}, + --textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default + textures = {"mcl_potions_dragon_breath.png"}, + velocity = 6, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + end, + + -- node hit, bursts into flame + hit_node = function(self, pos, node) + --mobs:explosion(pos, 1, 1, 0) + end +}) + +--KEEP +mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, 1, 30) + +-- spawn eggs +mobs:register_egg("mobs_mc:witch", S("Witch"), "mobs_mc_spawn_icon_witch.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC mobs loaded") +end diff --git a/mods/ENTITIES/mobs_mc/wither.lua b/mods/ENTITIES/mobs_mc/wither.lua new file mode 100644 index 0000000000..866e66897c --- /dev/null +++ b/mods/ENTITIES/mobs_mc/wither.lua @@ -0,0 +1,158 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### WITHER +--################### + + +mobs:register_mob("mobs_mc:wither", { + type = "monster", + hp_max = 300, + hp_min = 300, + armor = 80, + -- This deviates from MC Wiki's size, which makes no sense + collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9}, + visual = "mesh", + mesh = "mobs_mc_wither.b3d", + textures = { + {"mobs_mc_wither.png"}, + }, + visual_size = {x=4, y=4}, + makes_footstep_sound = true, + view_range = 16, + fear_height = 4, + walk_velocity = 2, + run_velocity = 4, + stepheight = 1.2, + sounds = { + shoot_attack = "mobs_mc_ender_dragon_shoot", + attack = "mobs_mc_ender_dragon_attack", + distance = 60, + }, + jump = true, + jump_height = 10, + jump_chance = 98, + fly = true, + dogshoot_switch = 1, + dogshoot_count_max =1, + attack_animals = true, + floats=1, + drops = { + {name = mobs_mc.items.nether_star, + chance = 1, + min = 1, + max = 1}, + }, + water_damage = 0, + lava_damage = 0, + light_damage = 0, + attack_type = "dogshoot", + explosion_radius = 3, + explosion_fire = 0, + dogshoot_stop = true, + arrow = "mobs_mc:fireball", + reach = 5, + shoot_interval = 0.5, + shoot_offset = -1, + animation = { + walk_speed = 12, run_speed = 12, stand_speed = 12, + stand_start = 0, stand_end = 20, + walk_start = 0, walk_end = 20, + run_start = 0, run_end = 20, + }, + blood_amount = 0, +}) + +mobs:register_arrow("mobs_mc:roar_of_the_dragon", { + visual = "sprite", + visual_size = {x = 1, y = 1}, + textures = {"blank.png"}, + velocity = 10, + + on_step = function(self, dtime) + + local pos = self.object:getpos() + + local n = minetest.env:get_node(pos).name + + if self.timer == 0 then + self.timer = os.time() + end + + if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then + self.object:remove() + end + + local objects = minetest.env:get_objects_inside_radius(pos, 1) + for _,obj in ipairs(objects) do + local name = obj:get_entity_name() + if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then + obj:set_hp(obj:get_hp()-0.05) + if (obj:get_hp() <= 0) then + if (not obj:is_player()) and name ~= self.object:get_luaentity().name then + obj:remove() + end + end + end + end + + minetest.env:set_node(pos, {name="air"}) + if math.random(1,2)==1 then + dx = math.random(-1,1) + dy = math.random(-1,1) + dz = math.random(-1,1) + local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + minetest.env:set_node(p, {name="air"}) + end + end +}) +--GOOD LUCK LOL! +-- fireball (weapon) +mobs:register_arrow(":mobs_mc:fireball", { + visual = "sprite", + visual_size = {x = 1.5, y = 1.5}, + textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "}, + velocity = 6, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 16}) + player:punch(self.object, 1.0, { + full_punch_interval = 0.5, + damage_groups = {fleshy = 8}, + }, nil) + + end, + + hit_mob = function(self, player) + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5,max_hear_distance = 16}) + player:punch(self.object, 1.0, { + full_punch_interval = 0.5, + damage_groups = {fleshy = 8}, + }, nil) + + end, + + -- node hit, bursts into flame + hit_node = function(self, pos, node) + mobs:explosion(pos, 3, 0, 1) + --from tnt + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 16}) + + end +}) +--Spawn egg +mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0) + +--Compatibility +mobs:alias_mob("nssm:mese_dragon", "mobs_mc:wither") diff --git a/mods/ENTITIES/mobs_mc/wolf.lua b/mods/ENTITIES/mobs_mc/wolf.lua new file mode 100644 index 0000000000..c208c488eb --- /dev/null +++ b/mods/ENTITIES/mobs_mc/wolf.lua @@ -0,0 +1,211 @@ +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local default_walk_chance = 50 + +local pr = PseudoRandom(os.time()*10) + +local is_flesh = function(itemstring) + -- Minecraft items + return (itemstring == mobs_mc.items.rabbit_raw or + itemstring == mobs_mc.items.rabbit_cooked or + itemstring == mobs_mc.items.mutton_raw or + itemstring == mobs_mc.items.mutton_cooked or + itemstring == mobs_mc.items.beef_raw or + itemstring == mobs_mc.items.beef_cooked or + itemstring == mobs_mc.items.chicken_raw or + itemstring == mobs_mc.items.chicken_cooked or + itemstring == mobs_mc.items.rotten_flesh or + -- Mobs Redo items + itemstring == "mobs:meat" or + itemstring == "mobs:meat_raw") +end + +-- Wolf +local wolf = { + type = "animal", + + hp_min = 8, + hp_max = 8, + passive = false, + group_attack = true, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3}, + visual = "mesh", + mesh = "mobs_mc_wolf.b3d", + textures = { + {"mobs_mc_wolf.png"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + sounds = { + war_cry = "mobs_wolf_attack", + distance = 16, + }, + pathfinding = 1, + floats = 1, + view_range = 16, + walk_chance = default_walk_chance, + walk_velocity = 2, + run_velocity = 3, + stepheight = 1.1, + damage = 4, + attack_type = "dogfight", + fear_height = 4, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + on_rightclick = function(self, clicker) + -- Try to tame wolf (intentionally does NOT use mobs:feed_tame) + local tool = clicker:get_wielded_item() + + local dog, ent + if is_flesh(tool:get_name()) then + + if not minetest.settings:get_bool("creative_mode") then + tool:take_item() + clicker:set_wielded_item(tool) + end + -- 1/3 chance of getting tamed + if pr:next(1, 3) == 1 then + local yaw = self.object:get_yaw() + dog = minetest.add_entity(self.object:getpos(), "mobs_mc:dog") + dog:set_yaw(yaw) + ent = dog:get_luaentity() + ent.owner = clicker:get_player_name() + self.object:remove() + end + end + end, + animation = { + speed_normal = 50, speed_run = 100, + stand_start = 40, stand_end = 45, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + jump = true, + attacks_monsters = true, +} + +mobs:register_mob("mobs_mc:wolf", wolf) + +-- Tamed wolf + +-- Collar colors +local colors = { + ["unicolor_black"] = "#000000", + ["unicolor_blue"] = "#0000BB", + ["unicolor_dark_orange"] = "#663300", -- brown + ["unicolor_cyan"] = "#01FFD8", + ["unicolor_dark_green"] = "#005B00", + ["unicolor_grey"] = "#C0C0C0", + ["unicolor_darkgrey"] = "#303030", + ["unicolor_green"] = "#00FF01", + ["unicolor_red_violet"] = "#FF05BB", -- magenta + ["unicolor_orange"] = "#FF8401", + ["unicolor_light_red"] = "#FF65B5", -- pink + ["unicolor_red"] = "#FF0000", + ["unicolor_violet"] = "#5000CC", + ["unicolor_white"] = "#FFFFFF", + ["unicolor_yellow"] = "#FFFF00", + + ["unicolor_light_blue"] = "#B0B0FF", +} + +local get_dog_textures = function(color) + if colors[color] then + return {"mobs_mc_wolf_tame.png^(mobs_mc_wolf_collar.png^[colorize:"..colors[color]..":192)"} + else + return nil + end +end + +-- Tamed wolf (aka “dog”) +local dog = table.copy(wolf) +dog.passive = true +dog.hp_min = 20 +dog.hp_max = 20 +-- Tamed wolf texture + red collar +dog.textures = get_dog_textures("unicolor_red") +dog.owner = "" +-- TODO: Start sitting by default +dog.order = "roam" +dog.owner_loyal = true +-- Automatically teleport dog to owner +dog.do_custom = mobs_mc.make_owner_teleport_function(12) +dog.on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + + if mobs:protect(self, clicker) then + return + elseif item:get_name() ~= "" and mobs:capture_mob(self, clicker, 0, 2, 80, false, nil) then + return + elseif is_flesh(item:get_name()) then + -- Feed + local hp = self.object:get_hp() + if hp + 4 > self.hp_max then return end + if not minetest.settings:get_bool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + self.object:set_hp(hp+4) + return + elseif minetest.get_item_group(item:get_name(), "dye") == 1 then + -- Dye (if possible) + for group, _ in pairs(colors) do + -- Check if color is supported + if minetest.get_item_group(item:get_name(), group) == 1 then + -- Dye collar + local tex = get_dog_textures(group) + if tex then + self.base_texture = tex + self.object:set_properties({ + textures = self.base_texture + }) + if not minetest.settings:get_bool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + break + end + end + end + else + -- Toggle sitting order + + if not self.owner or self.owner == "" then + -- Huh? This wolf has no owner? Let's fix this! This should never happen. + self.owner = clicker:get_player_name() + end + + if not self.order or self.order == "" or self.order == "sit" then + self.order = "roam" + self.walk_chance = default_walk_chance + self.jump = true + else + -- TODO: Add sitting model + self.order = "sit" + self.walk_chance = 0 + self.jump = false + end + end +end + +mobs:register_mob("mobs_mc:dog", dog) + +-- Spawn +mobs:register_spawn("mobs_mc:wolf", mobs_mc.spawn.wolf, minetest.LIGHT_MAX+1, 0, 9000, 20, 31000) + +-- Compatibility +mobs:alias_mob("mobs:wolf", "mobs_mc:wolf") +mobs:alias_mob("mobs:dog", "mobs_mc:dog") +mobs:alias_mob("esmobs:wolf", "mobs_mc:wolf") +mobs:alias_mob("esmobs:dog", "mobs_mc:dog") + +mobs:register_egg("mobs_mc:wolf", S("Wolf"), "mobs_mc_spawn_icon_wolf.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Wolf loaded") +end diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua new file mode 100644 index 0000000000..1267b4cf31 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -0,0 +1,132 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") + + +--################### +--################### ZOMBIE +--################### + + +local zombie = { + type = "monster", + hp_min = 20, + hp_max = 20, + armor = 90, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, + visual = "mesh", + mesh = "mobs_mc_zombie.b3d", + textures = { + {"mobs_mc_zombie.png"}, + }, + visual_size = {x=3, y=3}, + makes_footstep_sound = true, + sounds = { + random = "zombie1", + death = "zombiedeath", + damage = "zombiehurt1", + distance = 16, + }, + walk_velocity = .8, + run_velocity = 1.6, + damage = 3, + fear_height = 4, + pathfinding = 1, + jump = true, + --jump_height = 3, + group_attack = true, + drops = { + {name = mobs_mc.items.rotten_flesh, + chance = 1, + min = 0, + max = 2,}, + {name = mobs_mc.items.iron_ingot, + -- approximation to 8.5% + chance = 11, + min = 1, + max = 1,}, + {name = mobs_mc.items.carrot, + -- approximation to 8.5% + chance = 11, + min = 1, + max = 1,}, + {name = mobs_mc.items.potato, + -- approximation to 8.5% + chance = 11, + min = 1, + max = 1,}, + }, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 40, stand_end = 80, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + lava_damage = 4, + -- TODO: Burn mob only when in direct sunlight + light_damage = 2, + view_range = 16, + attack_type = "dogfight", +} + +mobs:register_mob("mobs_mc:zombie", zombie) + +-- Baby zombie. +-- A smaller and more dangerous variant of the zombie + +local baby_zombie = table.copy(zombie) +baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} +baby_zombie.visual_size = {x=0.5, y=0.5} +baby_zombie.walk_velocity = 1.2 +baby_zombie.run_velocity = 2.4 +baby_zombie.light_damage = 0 + +mobs:register_mob("mobs_mc:baby_zombie", baby_zombie) + +-- Husk. +-- Desert variant of the zombie +local husk = table.copy(zombie) +husk.textures = {{"mobs_mc_husk.png"}} +husk.light_damage = 0 +husk.water_damage = 3 +-- TODO: Husks avoid water + +mobs:register_mob("mobs_mc:husk", husk) + +-- Baby husk. +-- A smaller and more dangerous variant of the husk +local baby_husk = table.copy(husk) +baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} +baby_husk.visual_size = {x=0.5, y=0.5} +baby_husk.walk_velocity = 1.2 +baby_husk.run_velocity = 2.4 + +mobs:register_mob("mobs_mc:baby_husk", baby_husk) + + +-- Spawning + +mobs:register_spawn("mobs_mc:zombie", mobs_mc.spawn.solid, 7, 0, 6000, 4, 31000) +-- Baby zombie is 20 times less likely than regular zombies +mobs:register_spawn("mobs_mc:baby_zombie", mobs_mc.spawn.solid, 7, 0, 60000, 4, 31000) +mobs:register_spawn("mobs_mc:husk", mobs_mc.spawn.desert, 7, 0, 6500, 4, 31000) +mobs:register_spawn("mobs_mc:baby_husk", mobs_mc.spawn.desert, 7, 0, 65000, 4, 31000) + + +-- Compatibility +mobs:alias_mob("mobs:zombie", "mobs_mc:zombie") + +-- Spawn eggs +mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0) +mobs:register_egg("mobs_mc:zombie", S("Zombie"), "mobs_mc_spawn_icon_zombie.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Zombie loaded") +end diff --git a/mods/ENTITIES/mobs_mc/zombiepig.lua b/mods/ENTITIES/mobs_mc/zombiepig.lua new file mode 100644 index 0000000000..ce49fb6b70 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/zombiepig.lua @@ -0,0 +1,109 @@ +--MCmobs v0.4 +--maikerumine +--made for MC like Survival game +--License for code WTFPL and otherwise stated in readmes + +-- intllib +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +--dofile(minetest.get_modpath("mobs").."/api.lua") +--################### +--################### ZOMBIE PIGMAN +--################### + + +local pigman = { + -- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked + type = "animal", + passive = false, + hp_min = 20, + hp_max = 20, + armor = 90, + attack_type = "dogfight", + group_attack = true, + damage = 9, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, + visual = "mesh", + mesh = "mobs_mc_zombie_pigman.b3d", + textures = {{"mobs_mc_zombie_pigman.png^mobs_mc_zombie_pigman_sword.png"}}, + visual_size = {x=3, y=3}, + sounds = { + random = "zombie1", -- TODO: replace + death = "zombiedeath", -- TODO: replace + damage = "zombiehurt1", -- TODO: replace + distance = 16, + }, + jump = true, + makes_footstep_sound = true, + walk_velocity = .8, + run_velocity = 2.6, + pathfinding = 1, + drops = { + {name = mobs_mc.items.rotten_flesh, + chance = 1, + min = 1, + max = 1,}, + {name = mobs_mc.items.gold_nugget, + chance = 1, + min = 0, + max = 1,}, + {name = mobs_mc.items.gold_ingot, + chance = 40, -- 2.5% + min = 1, + max = 1,}, + {name = mobs_mc.items.gold_sword, + chance = 12, -- 8.333%, approximation to 8.5% + min = 1, + max = 1,}, + {name = "mobs_mc:zombiepig_head", + chance = 200, + min = 0, + max = 1,}, + }, + animation = { + stnd_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25, + stand_start = 40, stand_end = 80, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + punch_start = 90, punch_end = 130, + }, + water_damage = 1, + lava_damage = 0, + light_damage = 0, + fear_height = 4, + view_range = 16, +} + +mobs:register_mob("mobs_mc:pigman", pigman) + +-- Baby pigman. +-- A smaller and more dangerous variant of the pigman + +local baby_pigman = table.copy(pigman) +baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} +baby_pigman.visual_size = {x=0.5, y=0.5} +baby_pigman.textures = {{"mobs_mc_zombie_pigman.png"}} +baby_pigman.walk_velocity = 1.2 +baby_pigman.run_velocity = 2.4 +baby_pigman.light_damage = 0 + +mobs:register_mob("mobs_mc:baby_pigman", baby_pigman) + +-- Baby zombie is 20 times less likely than regular zombies +mobs:register_spawn("mobs_mc:baby_pigman", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 100000, 4, 31000) + +--mobs:register_spawn("mobs_mc:pigman", {"nether:rack"}, 17, -1, 5000, 3, -2000) +mobs:register_spawn("mobs_mc:pigman", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 6000, 3, -2000) +mobs:register_spawn("mobs_mc:pigman", mobs_mc.spawn.nether_portal, minetest.LIGHT_MAX+1, 0, 500, 4, 31000) +mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air", "mcl_portals:nether_air"},0, minetest.LIGHT_MAX+1, 7, 9000, 2, -31000, 31000) + +-- compatibility +mobs:alias_mob("mobs:pigman", "mobs_mc:pigman") + +-- spawn eggs +mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0) + +if minetest.settings:get_bool("log_mods") then + minetest.log("action", "MC Pigmen loaded") +end