diff --git a/mods/ITEMS/mcl_boats/init.lua b/mods/ITEMS/mcl_boats/init.lua index e4bf3009be..cfea68443f 100644 --- a/mods/ITEMS/mcl_boats/init.lua +++ b/mods/ITEMS/mcl_boats/init.lua @@ -31,6 +31,8 @@ end local boat_visual_size = {x = 3, y = 3} -- Note: This mod assumes the default player visual_size is {x=1, y=1} local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y } +local paddling_speed = 22 +local boat_y_offset = 0.35 -- -- Boat entity @@ -134,8 +136,6 @@ function boat.on_punch(self, puncher) end end -local paddling_speed = 22 - function boat.on_step(self, dtime) self._v = get_v(self.object:getvelocity()) * get_sign(self._v) if self._driver then @@ -203,7 +203,7 @@ function boat.on_step(self, dtime) end local p = self.object:getpos() - p.y = p.y - 0.5 + p.y = p.y - boat_y_offset local new_velo local new_acce = {x = 0, y = 0, z = 0} if not is_water(p) then @@ -234,7 +234,7 @@ function boat.on_step(self, dtime) new_acce = {x = 0, y = 0, z = 0} if math.abs(self.object:getvelocity().y) < 1 then local pos = self.object:getpos() - pos.y = math.floor(pos.y) + 0.5 + pos.y = math.floor(pos.y) + boat_y_offset self.object:setpos(pos) new_velo = get_velocity(self._v, self.object:getyaw(), 0) else @@ -295,7 +295,7 @@ for b=1, #boat_ids do if not is_water(pointed_thing.under) then return end - pointed_thing.under.y = pointed_thing.under.y+0.5 + pointed_thing.under.y = pointed_thing.under.y + boat_y_offset local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat") boat:get_luaentity()._itemstring = itemstring boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})