188 lines
5.3 KiB
Lua
188 lines
5.3 KiB
Lua
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local S, NS = minetest.get_translator("wizards_api")
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local modpath = minetest.get_modpath("wizards_api")
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local wizpath = modpath.."/wizards"
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wizards_api = {}
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wizards_api.wizards = {}
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-- must only be used at run-time due to silly call-back requirement for add_media
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function wizards_api.load_wizards(path)
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local files = core.get_dir_list(path, false)
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local dirs = core.get_dir_list(path, true)
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for i,filename in ipairs(files) do
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if filename:sub(-5,-1) == ".conf" then
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local conf = Settings(path.."/"..filename):to_table()
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conf.name = filename:sub(1,-6)
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conf.visual_size = conf.visual_size and vector.from_string(conf.visual_size)
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conf.eye_height = tonumber(conf.eye_height)
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conf.height = tonumber(conf.height)
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conf.width = tonumber(conf.width)
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for _,part in ipairs({ "", "_back", "_hand" }) do
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core.dynamic_add_media({
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filename = "wizards_api_"..conf.name..part..".png",
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filepath = path.."/"..conf.name..part..".png",
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ephemeral = false,
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}, function() end)
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end
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wizards_api.wizards[conf.name] = conf
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end
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end
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for i,dir in ipairs(dirs) do
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wizards_api.load_wizards(path.."/"..dir)
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end
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for i,player in ipairs(core.get_connected_players()) do
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wizards_api.reset_wizard(player:get_player_name())
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end
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end
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function wizards_api.clear_and_load_wizards(path)
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-- TODO: Handle players using a wizard about to be cleared.
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for name,conf in pairs(wizards_api.wizards) do
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wizards_api.wizards[name] = nil
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end
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return wizards_api.load_wizards(path)
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end
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core.register_privilege("wizards_api_set", {
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description = "The ability to set your own wizard skin.",
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give_to_singleplayer = true,
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})
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core.register_privilege("wizards_api_manage", {
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description = "The ability to set anyone's wizard skin.",
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give_to_singleplayer = true,
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})
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core.register_privilege("wizards_api_config", {
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description = "Configuration powers for wizards_api.",
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give_to_singleplayer = true,
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})
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core.register_chatcommand("wizard_setme", {
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params = "[<wizard>]",
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description = "Set your wizard skin.",
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privs = { wizards_api_set=true },
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func = function(name, param)
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local wizname = param:match("^([^ ]+)$")
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if not wizname then
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local names = {}
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for name,conf in pairs(wizards_api.wizards) do
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names[#names+1] = name
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end
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return false, "Available wizards: "..table.concat(names, ", ")
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end
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return wizards_api.set_wizard(name, wizname)
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end,
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})
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core.register_chatcommand("wizard_set", {
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params = "<player> <wizard>",
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description = "Set someone's wizard skin.",
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privs = { wizards_api_manage=true },
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func = function(name, param)
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local playername, wizname = param:match("^([^ ]+) +([^ ]+)$")
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if not (playername and wizname) then return false end
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return wizards_api.set_wizard(playername, wizname)
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end,
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})
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core.register_chatcommand("wizard_reload", {
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params = "[<clear (y/n)>]",
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description = "Reload wizards_api files, optionally clearing all existing wizards.",
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privs = { wizards_api_config=true },
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func = function(name, param)
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-- succ, msg
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-- false, nil -> help
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if core.is_yes(param) then
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return wizards_api.clear_and_load_wizards(wizpath)
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else
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return wizards_api.load_wizards(wizpath)
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end
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end,
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})
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do
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-- TODO: Maybe ":" isn't registered by default and that means meta doesn't work?
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-- core.override_item(":", {
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-- wield_image = "wizard_twoo_hand.png",
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-- })
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local hand_def = {}
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for k,v in pairs(core.registered_items[""]) do
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if k ~= "mod_origin" and k ~= "type" then
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hand_def[k] = v
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end
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end
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core.register_tool("wizards_api:hand", hand_def)
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end
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function wizards_api.reset_wizard(playername)
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local player = core.get_player_by_name(playername)
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local meta = player:get_meta()
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local wizname = meta:get("wizards_api_wizard") or "wizard_green"
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return wizards_api.set_wizard(playername, wizname)
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end
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function wizards_api.set_wizard(playername, wizname)
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local player = core.get_player_by_name(playername)
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if not player then return nil, "unable to find player" end
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local conf = wizards_api.wizards[wizname]
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if not conf then return nil, "unable to find wizard skin" end
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local meta = player:get_meta()
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meta:set_string("wizards_api_wizard", wizname)
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-- get/set_eye_offset
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local props = player:get_properties()
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props.visual = "upright_sprite" -- "sprite"
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props.textures = {
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"wizards_api_"..wizname..".png",
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"wizards_api_"..wizname.."_back.png",
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}
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props.eye_height = conf.eye_height or 1.625
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props.visual_size = conf.visual_size or vector.new(1,2,1)
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local rad = conf.width/2
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props.collisionbox = { -rad, 0, -rad, rad, conf.height, rad }
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props.selectionbox = nil
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-- props.spritediv = { x=1, y=1 }
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-- props.initial_sprite_basepos = { x=0, y=0 }
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-- props.makes_footstep_sound = false
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-- props.glow = 0
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-- props.shaded = true
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props.collide_with_objects = true
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player:set_properties(props)
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local inv = player:get_inventory()
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inv:set_size("hand", 1)
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-- local hand = inv:get_stack("hand", 1)
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local hand = ItemStack("wizards_api:hand")
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--hand:set_count(1)
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--core.debug(hand:set_name(""))
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local handmeta = hand:get_meta()
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handmeta:set_string("wield_image", "wizards_api_"..wizname.."_hand.png")
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-- handmeta:set_string("wield_overlay", ...)
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-- handmeta:set_string("wield_scale", vector.to_string(vector.new(1,1,1)))
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inv:set_stack("hand", 1, hand)
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end
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core.after(0, function()
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wizards_api.load_wizards(wizpath)
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end)
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core.register_on_joinplayer(function(player)
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wizards_api.reset_wizard(player:get_player_name())
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end)
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