Switching the blocks #2

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opened 2022-09-18 20:24:46 +02:00 by debiankaios · 2 comments

Isn't it so that you have in inventory the last block you dug, in cave game?

Isn't it so that you have in inventory the last block you dug, in cave game?

Here is an interesting video:

https://www.youtube.com/watch?v=xz97w0299vs

This video claims that you don't get to choose the block you place. Instead, all blocks at Y=43 are automatically grass, while all others are automatically cobblestone.

This video is quite useful as it describes the features and bugs of Cave Game.

Here is an interesting video: https://www.youtube.com/watch?v=xz97w0299vs This video claims that you don't get to choose the block you place. Instead, all blocks at Y=43 are automatically grass, while all others are automatically cobblestone. This video is quite useful as it describes the features and bugs of Cave Game.
Owner

I might add an option for the fixed grass level, but enforcing it just seems like an anti-feature to me.
Another for fixed world size too (can you place ignores via VoxelManip?, maybe alias mapgen_singlenode to it?).

Nice video :)

From things you can see in it:

  • I'd created an emulation of Cave Game's cursor, but being entity-based it has network delay & interpolation causes it to look weird.
  • The lighting, I'd tried to do custom lighting, heard it was possible with some jank, but couldn't get it to work at all.
I might add an option for the fixed grass level, but enforcing it just seems like an anti-feature to me. Another for fixed world size too (can you place `ignore`s via VoxelManip?, maybe alias `mapgen_singlenode` to it?). Nice video :) From things you can see in it: - I'd created an emulation of Cave Game's cursor, but being entity-based it has network delay & interpolation causes it to look weird. - The lighting, I'd *tried* to do custom lighting, heard it was possible with some jank, but couldn't get it to work at all.
olive added the
enhancement
label 2022-09-26 14:23:17 +02:00
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Reference: olive/cavegame#2
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