Manual spawn positioning in custom mapgen
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@ -25,6 +25,20 @@ if minetest.get_mapgen_params().mgname == "singlenode" then
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vm:set_data(nodes)
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vm:set_data(nodes)
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vm:write_to_map()
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vm:write_to_map()
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end)
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end)
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-- see https://github.com/minetest/minetest/issues/12782
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if not minetest.settings:get("static_spawnpoint") then
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local spawnpos = vector.new(0, ground_level+1, 0)
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minetest.register_on_joinplayer(function(player, lastlogin)
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if not lastlogin then
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player:set_pos(spawnpos)
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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player:set_pos(spawnpos)
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return true
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end)
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end
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else
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else
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-- FIXME: Why dosen't node_top work properly?
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-- FIXME: Why dosen't node_top work properly?
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minetest.register_biome({
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minetest.register_biome({
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