Manual spawn positioning in custom mapgen
This commit is contained in:
parent
d86f07bb65
commit
79885681f6
|
@ -25,6 +25,20 @@ if minetest.get_mapgen_params().mgname == "singlenode" then
|
|||
vm:set_data(nodes)
|
||||
vm:write_to_map()
|
||||
end)
|
||||
|
||||
-- see https://github.com/minetest/minetest/issues/12782
|
||||
if not minetest.settings:get("static_spawnpoint") then
|
||||
local spawnpos = vector.new(0, ground_level+1, 0)
|
||||
minetest.register_on_joinplayer(function(player, lastlogin)
|
||||
if not lastlogin then
|
||||
player:set_pos(spawnpos)
|
||||
end
|
||||
end)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
player:set_pos(spawnpos)
|
||||
return true
|
||||
end)
|
||||
end
|
||||
else
|
||||
-- FIXME: Why dosen't node_top work properly?
|
||||
minetest.register_biome({
|
||||
|
|
Loading…
Reference in New Issue