fix segfault when picking up items, fix CAO yaw not being set when initialised
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4a169b16c3
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f592e2620e
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@ -109,8 +109,6 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
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if (m_node == NULL)
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return;
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updateVisual();
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LocalPlayer *player = env->getLocalPlayer();
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assert(player);
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v3f rot = m_node->getRotation();
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@ -153,6 +151,8 @@ void ItemCAO::initialize(const std::string &data)
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m_inventorystring = deSerializeString(is);
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}
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updateVisual();
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updateNodePos();
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}
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@ -496,12 +496,12 @@ void MobCAO::initialize(const std::string &data)
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return;
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// pos
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m_position = readV3F1000(is);
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pos_translator.init(m_position);
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// content
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m_content = readU16(is);
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m_draw_type = content_mob_features(m_content).texture_display;
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// yaw
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m_yaw = readF1000(is);
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pos_translator.init(m_position,m_yaw);
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// speed
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v3f speed = readV3F1000(is);
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// age
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@ -63,7 +63,7 @@ struct SmoothTranslator
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yaw_aim(0)
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{}
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void init(v3f vect)
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void init(v3f vect, f32 yaw = 0)
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{
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vect_old = vect;
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vect_show = vect;
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@ -71,9 +71,9 @@ struct SmoothTranslator
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anim_counter = 0;
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anim_time = 0;
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anim_time_counter = 0;
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yaw_old = 0;
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yaw_show = 0;
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yaw_aim = 0;
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yaw_old = yaw;
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yaw_show = yaw;
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yaw_aim = yaw;
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}
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void sharpen()
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