switch conifers to standard cube shape

This commit is contained in:
darkrose 2014-11-15 02:05:53 +10:00
parent a9511b9619
commit e2db9ad1d3
1 changed files with 2 additions and 18 deletions

View File

@ -95,29 +95,13 @@ void content_mapnode_plants(bool repeat)
f->setAllTextures("conifer_tree.png");
f->setTexture(0, "conifer_tree_top.png");
f->setTexture(1, "conifer_tree_top.png");
f->setInventoryTextureCube("conifer_tree_top.png", "conifer_tree.png", "conifer_tree.png");
f->draw_type = CDT_CUBELIKE;
f->is_ground_content = true;
f->flammable = 2; // can be set on fire
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->cook_result = std::string("CraftItem lump_of_charcoal 1");
f->fuel_time = 30;
f->draw_type = CDT_NODEBOX;
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->is_ground_content = true;
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 0;
f->fuel_time = 25;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->setNodeBox(core::aabbox3d<f32>(
-0.4375*BS,
-0.5*BS,
-0.4375*BS,
0.4375*BS,
0.5*BS,
0.4375*BS
));
f->setInventoryTextureNodeBox(i,"conifer_tree_top.png", "conifer_tree.png", "conifer_tree.png");
f->type = CMT_WOOD;
f->hardness = 0.8;
lists::add("creative",i);