new multiplayer menu, pt1

This commit is contained in:
darkrose 2015-12-16 03:07:44 +10:00
parent 42b5c901ff
commit d8d27274e6
8 changed files with 515 additions and 140 deletions

View File

@ -250,6 +250,7 @@ set(voxelands_SRCS
clientobject.cpp
guiMainMenu.cpp
guiSettingsMenu.cpp
guiMultiplayerMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiFormSpecMenu.cpp

View File

@ -28,6 +28,7 @@
#include "main.h"
#include "defaultsettings.h"
#include "guiSettingsMenu.h"
#include "guiMultiplayerMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
@ -86,9 +87,6 @@ void GUIMainMenu::removeChildren()
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
std::wstring text_name;
std::wstring text_address;
std::wstring text_port;
std::wstring game_mode;
std::wstring max_mob_level;
@ -110,32 +108,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
m_screensize = screensize;
// Client options
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if (e != NULL) {
text_name = e->getText();
}else{
text_name = m_data->name;
}
if (text_name == L"")
text_name = narrow_to_wide(porting::getUser());
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
text_address = e->getText();
else
text_address = m_data->address;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
text_port = e->getText();
else
text_port = m_data->port;
}
// Server options
{
gui::IGUIElement *e = getElementFromId(GUI_ID_GAME_MODE_COMBO);
@ -403,75 +375,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
m_data->selected_tab = TAB_SINGLEPLAYER;
}
if (m_data->selected_tab == TAB_MULTIPLAYER) {
{
core::rect<s32> rect(0, 0, 550, 20);
rect += topleft_content + v2s32(0, 20);
gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Multi Player"), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Nickname + password
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_content + v2s32(120, 60);
Environment->addStaticText(wgettext("Name/Password"), rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_content + v2s32(135, 90);
#if USE_FREETYPE
new gui::intlGUIEditBox(text_name.c_str(), true, Environment, this, GUI_ID_NAME_INPUT, rect);
#else
Environment->addEditBox(text_name.c_str(), rect, false, this, GUI_ID_NAME_INPUT);
#endif
}
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_content + v2s32(135, 125);
gui::IGUIEditBox *e;
#if USE_FREETYPE
e = (gui::IGUIEditBox *) new gui::intlGUIEditBox(L"", true, Environment, this, GUI_ID_PW_INPUT, rect);
#else
e = Environment->addEditBox(L"", rect, false, this, GUI_ID_PW_INPUT);
#endif
e->setPasswordBox(true);
Environment->setFocus(e);
}
// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_content + v2s32(120, 170);
Environment->addStaticText(wgettext("Address/Port"), rect, false, true, this, -1);
}
{
if (text_address == L"")
text_address = L"servers.voxelands.com";
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_content + v2s32(135, 200);
#if USE_FREETYPE
new gui::intlGUIEditBox(text_address.c_str(), true, Environment, this, GUI_ID_ADDRESS_INPUT, rect);
#else
Environment->addEditBox(text_address.c_str(), rect, false, this, GUI_ID_ADDRESS_INPUT);
#endif
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect += topleft_content + v2s32(245, 240);
#if USE_FREETYPE
new gui::intlGUIEditBox(text_port.c_str(), true, Environment, this, GUI_ID_PORT_INPUT, rect);
#else
Environment->addEditBox(text_port.c_str(), rect, false, this, GUI_ID_PORT_INPUT);
#endif
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
rect += topleft_content + v2s32(160, 290);
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, wgettext("Connect"));
}
}else if (m_data->selected_tab == TAB_SINGLEPLAYER) {
if (m_data->selected_tab == TAB_SINGLEPLAYER) {
{
core::rect<s32> rect(0, 0, 550, 20);
rect += topleft_content + v2s32(0, 20);
@ -839,29 +743,10 @@ void GUIMainMenu::drawMenu()
void GUIMainMenu::acceptInput()
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if (e != NULL) {
m_data->name = e->getText();
}else if (m_data->name == L"") {
m_data->name = std::wstring(L"singleplayer");
}
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PW_INPUT);
if(e != NULL)
m_data->password = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if (e != NULL)
m_data->address = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if (e != NULL)
m_data->port = e->getText();
}
if (m_data->name == L"")
m_data->name = std::wstring(L"singleplayer");
m_data->password = L"";
m_data->address = L"";
std::wstring o_mode = m_data->game_mode;
{
gui::IGUIElement *e = getElementFromId(GUI_ID_GAME_MODE_COMBO);
@ -1156,13 +1041,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
switch (event.GUIEvent.Caller->getID()) {
case GUI_ID_JOIN_GAME_BUTTON: // Start game
acceptInput();
if (
m_data->selected_tab == TAB_SINGLEPLAYER
|| m_data->selected_tab == TAB_SINGLEPLAYER_ADVANCED
|| m_data->selected_tab == TAB_SINGLEPLAYER_MAP
)
m_data->address = std::wstring(L"");
quitMenu();
m_gamecallback->startGame();
return true;
case GUI_ID_CHARACTER_CREATOR:
{
@ -1197,13 +1076,13 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
regenerateGui(m_screensize);
return true;
case GUI_ID_TAB_MULTIPLAYER:
{
if (m_data->selected_tab == TAB_SETTINGS)
acceptInput();
m_accepted = false;
m_data->selected_tab = TAB_MULTIPLAYER;
g_settings->set("mainmenu_tab","multiplayer");
regenerateGui(m_screensize);
GUIMultiplayerMenu *mmenu = new GUIMultiplayerMenu(env, parent, -1,m_data,menumgr,m_gamecallback);
mmenu->drop();
return true;
}
case GUI_ID_TAB_SETTINGS:
{
GUISettingsMenu *smenu = new GUISettingsMenu(env, parent, -1,menumgr, false);

View File

@ -35,10 +35,6 @@
enum {
GUI_ID_QUIT_BUTTON = 101,
GUI_ID_NAME_INPUT,
GUI_ID_PW_INPUT,
GUI_ID_ADDRESS_INPUT,
GUI_ID_PORT_INPUT,
GUI_ID_GAME_MODE_COMBO,
GUI_ID_GAME_MODE_CREATIVE,
GUI_ID_GAME_MODE_ADVENTURE,

369
src/guiMultiplayerMenu.cpp Normal file
View File

@ -0,0 +1,369 @@
/************************************************************************
* guiMultiplayerMenu.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "guiMultiplayerMenu.h"
#include "debug.h"
#include "serialization.h"
#include "main.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IGUIScrollBar.h>
#include "settings.h"
#include "gui_colours.h"
GUIMultiplayerMenu::GUIMultiplayerMenu(
gui::IGUIEnvironment* env,
gui::IGUIElement*
parent,
s32 id,
MainMenuData *data,
IMenuManager *menumgr,
IGameCallback *gamecallback
):
GUIModalMenu(env, parent, id, menumgr),
m_accepted(false),
m_gamecallback(gamecallback)
{
m_data.mmdata = data;
}
GUIMultiplayerMenu::~GUIMultiplayerMenu()
{
removeChildren();
}
void GUIMultiplayerMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) {
children_copy.push_back(*i);
}
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) {
(*i)->remove();
}
}
void GUIMultiplayerMenu::regenerateGui(v2u32 screensize)
{
std::wstring text_name;
std::wstring text_address;
std::wstring text_port;
m_screensize = screensize;
// Client options
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if (e != NULL) {
text_name = e->getText();
}else{
text_name = m_data.mmdata->name;
}
if (text_name == L"")
text_name = narrow_to_wide(porting::getUser());
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if (e != NULL) {
text_address = e->getText();
}else{
text_address = m_data.mmdata->address;
}
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if (e != NULL) {
text_port = e->getText();
}else{
text_port = m_data.mmdata->port;
}
}
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
v2s32 size(800, 500);
core::rect<s32> rect(
screensize.X/2 - size.X/2,
screensize.Y/2 - size.Y/2,
screensize.X/2 + size.X/2,
screensize.Y/2 + size.Y/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
// Main Menu button
{
core::rect<s32> rect(0, 0, 200, 40);
rect += v2s32(25, 200);
Environment->addButton(rect, this, GUI_ID_TAB_MP_MAINMENU, wgettext("Main Menu"));
}
// Dynamic List button
{
core::rect<s32> rect(0, 0, 180, 40);
rect += v2s32(35, 260);
Environment->addButton(rect, this, GUI_ID_TAB_MP_LIST, wgettext("All Servers"));
}
// Favourites List button
{
core::rect<s32> rect(0, 0, 180, 40);
rect += v2s32(35, 305);
Environment->addButton(rect, this, GUI_ID_TAB_MP_FAVOURITES, wgettext("Favourite Servers"));
}
// Custom Connect button (the old multiplayer menu)
{
core::rect<s32> rect(0, 0, 180, 40);
rect += v2s32(35, 350);
Environment->addButton(rect, this, GUI_ID_TAB_MP_CUSTOM, wgettext("Custom Connect"));
}
v2s32 topleft_content(250, 0);
if (m_data.selected_tab == TAB_MP_CUSTOM) {
{
core::rect<s32> rect(0, 0, 550, 20);
rect += topleft_content + v2s32(0, 20);
gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Multi Player"), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Nickname + password
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_content + v2s32(120, 60);
Environment->addStaticText(wgettext("Name/Password"), rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_content + v2s32(135, 90);
#if USE_FREETYPE
new gui::intlGUIEditBox(text_name.c_str(), true, Environment, this, GUI_ID_NAME_INPUT, rect);
#else
Environment->addEditBox(text_name.c_str(), rect, false, this, GUI_ID_NAME_INPUT);
#endif
}
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_content + v2s32(135, 125);
gui::IGUIEditBox *e;
#if USE_FREETYPE
e = (gui::IGUIEditBox *) new gui::intlGUIEditBox(L"", true, Environment, this, GUI_ID_PW_INPUT, rect);
#else
e = Environment->addEditBox(L"", rect, false, this, GUI_ID_PW_INPUT);
#endif
e->setPasswordBox(true);
Environment->setFocus(e);
}
// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_content + v2s32(120, 170);
Environment->addStaticText(wgettext("Address/Port"), rect, false, true, this, -1);
}
{
if (text_address == L"")
text_address = L"servers.voxelands.com";
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_content + v2s32(135, 200);
#if USE_FREETYPE
new gui::intlGUIEditBox(text_address.c_str(), true, Environment, this, GUI_ID_ADDRESS_INPUT, rect);
#else
Environment->addEditBox(text_address.c_str(), rect, false, this, GUI_ID_ADDRESS_INPUT);
#endif
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect += topleft_content + v2s32(245, 240);
#if USE_FREETYPE
new gui::intlGUIEditBox(text_port.c_str(), true, Environment, this, GUI_ID_PORT_INPUT, rect);
#else
Environment->addEditBox(text_port.c_str(), rect, false, this, GUI_ID_PORT_INPUT);
#endif
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
rect += topleft_content + v2s32(160, 290);
Environment->addButton(rect, this, GUI_ID_CONNECT_BUTTON, wgettext("Connect"));
}
}else if (m_data.selected_tab == TAB_MP_FAVOURITES) {
}else{
}
}
void GUIMultiplayerMenu::drawMenu()
{
video::IVideoDriver* driver = Environment->getVideoDriver();
{
core::rect<s32> left(
AbsoluteRect.UpperLeftCorner.X,
AbsoluteRect.UpperLeftCorner.Y,
AbsoluteRect.LowerRightCorner.X-550,
AbsoluteRect.LowerRightCorner.Y
);
core::rect<s32> right(
AbsoluteRect.UpperLeftCorner.X+250,
AbsoluteRect.UpperLeftCorner.Y,
AbsoluteRect.LowerRightCorner.X,
AbsoluteRect.LowerRightCorner.Y
);
driver->draw2DRectangle(left, GUI_BG_BTM, GUI_BG_BTM, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
driver->draw2DRectangle(right, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_TOP, GUI_BG_BTM, &AbsoluteClippingRect);
video::ITexture *texture = driver->getTexture(getTexturePath("menulogo.png").c_str());
if (texture != 0) {
const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
core::rect<s32> logo(
AbsoluteRect.UpperLeftCorner.X+25,
AbsoluteRect.UpperLeftCorner.Y,
AbsoluteRect.UpperLeftCorner.X+225,
AbsoluteRect.UpperLeftCorner.Y+200
);
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
driver->draw2DImage(texture, logo, core::rect<s32>(core::position2d<s32>(0,0),img_origsize), NULL, colors, true);
}
}
gui::IGUIElement::draw();
}
bool GUIMultiplayerMenu::acceptInput()
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if (e != NULL)
m_data.mmdata->name = e->getText();
if (m_data.mmdata->name == L"")
m_data.mmdata->name = narrow_to_wide(porting::getUser());
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PW_INPUT);
if (e != NULL)
m_data.mmdata->password = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if (e != NULL)
m_data.mmdata->address = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if (e != NULL)
m_data.mmdata->port = e->getText();
}
return true;
}
bool GUIMultiplayerMenu::OnEvent(const SEvent& event)
{
if (event.EventType==EET_KEY_INPUT_EVENT) {
if (
event.KeyInput.PressedDown
&& (
event.KeyInput.Key == KEY_ESCAPE
|| event.KeyInput.Key == KEY_RETURN
)
) {
acceptInput();
quitMenu();
return true;
}
}
if (event.EventType == EET_GUI_EVENT) {
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
if (!canTakeFocus(event.GUIEvent.Element)) {
dstream << "GUIMainMenu: Not allowing focus change."
<< std::endl;
// Returning true disables focus change
return true;
}
}
if (event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED) {
acceptInput();
m_accepted = false;
regenerateGui(m_screensize);
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
switch (event.GUIEvent.Caller->getID()) {
case GUI_ID_CONNECT_BUTTON: // Start game
acceptInput();
m_gamecallback->startGame();
quitMenu();
return true;
case GUI_ID_TAB_MP_LIST:
acceptInput();
m_accepted = false;
m_data.selected_tab = TAB_MP_LIST;
regenerateGui(m_screensize);
return true;
case GUI_ID_TAB_MP_FAVOURITES:
acceptInput();
m_accepted = false;
m_data.selected_tab = TAB_MP_FAVOURITES;
regenerateGui(m_screensize);
return true;
case GUI_ID_TAB_MP_CUSTOM:
acceptInput();
m_accepted = false;
m_data.selected_tab = TAB_MP_CUSTOM;
regenerateGui(m_screensize);
return true;
case GUI_ID_TAB_MP_MAINMENU: //back
acceptInput();
quitMenu();
return true;
}
}
if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
//switch (event.GUIEvent.Caller->getID()) {
//}
}
if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
switch (event.GUIEvent.Caller->getID()) {
case GUI_ID_ADDRESS_INPUT:
case GUI_ID_PORT_INPUT:
case GUI_ID_NAME_INPUT:
case GUI_ID_PW_INPUT:
m_gamecallback->startGame();
acceptInput();
quitMenu();
return true;
}
}
}
return Parent ? Parent->OnEvent(event) : false;
}

112
src/guiMultiplayerMenu.h Normal file
View File

@ -0,0 +1,112 @@
/************************************************************************
* guiMultiplayerMenu.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef GUIMULTIPLAYERMENU_HEADER
#define GUIMULTIPLAYERMENU_HEADER
#include "common_irrlicht.h"
#include "utility.h"
#include "modalMenu.h"
#include "client.h"
#include "intl.h"
#include "keycode.h"
#include <string>
// For IGameCallback
#include "guiPauseMenu.h"
#include "guiMainMenu.h"
enum
{
GUI_ID_CONNECT_BUTTON = 101,
// full list
// favourites
// custom connect
GUI_ID_NAME_INPUT,
GUI_ID_PW_INPUT,
GUI_ID_ADDRESS_INPUT,
GUI_ID_PORT_INPUT,
// tabs
GUI_ID_TAB_MP_MAINMENU,
GUI_ID_TAB_MP_LIST,
GUI_ID_TAB_MP_FAVOURITES,
GUI_ID_TAB_MP_CUSTOM
};
enum {
TAB_MP_LIST=0,
TAB_MP_FAVOURITES,
TAB_MP_CUSTOM
};
struct MultiplayerMenuData
{
MultiplayerMenuData():
// Generic
selected_tab(TAB_MP_LIST),
mmdata(NULL)
{}
// These are in the native format of the gui elements
// Generic
int selected_tab;
// Options
// server address/port/etc is stored in here
MainMenuData *mmdata;
};
class GUIMultiplayerMenu: public GUIModalMenu
{
public:
GUIMultiplayerMenu(
gui::IGUIEnvironment* env,
gui::IGUIElement* parent,
s32 id,
MainMenuData *data,
IMenuManager *menumgr,
IGameCallback *gamecallback
);
~GUIMultiplayerMenu();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
bool acceptInput();
bool OnEvent(const SEvent& event);
private:
MultiplayerMenuData m_data;
bool m_accepted;
IGameCallback *m_gamecallback;
v2u32 m_screensize;
bool resetMenu();
};
#endif

View File

@ -35,6 +35,7 @@ public:
virtual void exitToOS() = 0;
virtual void disconnect() = 0;
virtual void changePassword() = 0;
virtual void startGame() = 0;
};
class GUIPauseMenu : public GUIModalMenu

View File

@ -1240,9 +1240,15 @@ int main(int argc, char *argv[])
if (g_settings->exists("mapgen_type"))
menudata.map_type = g_settings->get("mapgen_type");
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
&g_menumgr, &menudata, g_gamecallback, sound);
GUIMainMenu *menu = new GUIMainMenu(
guienv,
guiroot,
-1,
&g_menumgr,
&menudata,
g_gamecallback,
sound
);
menu->allowFocusRemoval(true);
if (error_message != L"") {
@ -1267,8 +1273,12 @@ int main(int argc, char *argv[])
while (device->run() && kill == false) {
if (menu->getStatus() == true)
break;
if (g_gamecallback->startgame_requested) {
g_gamecallback->startgame_requested = false;
menu->quitMenu();
break;
}
//driver->beginScene(true, true, video::SColor(255,0,0,0));
driver->beginScene(true, true, video::SColor(255,170,230,255));
drawMenuBackground(driver);

View File

@ -89,6 +89,7 @@ public:
MainGameCallback(IrrlichtDevice *a_device):
disconnect_requested(false),
changepassword_requested(false),
startgame_requested(false),
device(a_device)
{
}
@ -108,8 +109,14 @@ public:
changepassword_requested = true;
}
virtual void startGame()
{
startgame_requested = true;
}
bool disconnect_requested;
bool changepassword_requested;
bool startgame_requested;
IrrlichtDevice *device;
};