new multiplayer menu, pt1
This commit is contained in:
parent
42b5c901ff
commit
d8d27274e6
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@ -250,6 +250,7 @@ set(voxelands_SRCS
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clientobject.cpp
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guiMainMenu.cpp
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guiSettingsMenu.cpp
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guiMultiplayerMenu.cpp
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guiMessageMenu.cpp
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guiTextInputMenu.cpp
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guiFormSpecMenu.cpp
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@ -28,6 +28,7 @@
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#include "main.h"
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#include "defaultsettings.h"
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#include "guiSettingsMenu.h"
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#include "guiMultiplayerMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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@ -86,9 +87,6 @@ void GUIMainMenu::removeChildren()
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void GUIMainMenu::regenerateGui(v2u32 screensize)
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{
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std::wstring text_name;
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std::wstring text_address;
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std::wstring text_port;
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std::wstring game_mode;
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std::wstring max_mob_level;
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@ -110,32 +108,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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m_screensize = screensize;
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// Client options
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if (e != NULL) {
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text_name = e->getText();
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}else{
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text_name = m_data->name;
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}
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if (text_name == L"")
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text_name = narrow_to_wide(porting::getUser());
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
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if(e != NULL)
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text_address = e->getText();
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else
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text_address = m_data->address;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
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if(e != NULL)
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text_port = e->getText();
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else
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text_port = m_data->port;
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}
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// Server options
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_GAME_MODE_COMBO);
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@ -403,75 +375,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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m_data->selected_tab = TAB_SINGLEPLAYER;
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}
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if (m_data->selected_tab == TAB_MULTIPLAYER) {
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 20);
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gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Multi Player"), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// Nickname + password
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_content + v2s32(120, 60);
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Environment->addStaticText(wgettext("Name/Password"), rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 90);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(text_name.c_str(), true, Environment, this, GUI_ID_NAME_INPUT, rect);
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#else
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Environment->addEditBox(text_name.c_str(), rect, false, this, GUI_ID_NAME_INPUT);
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#endif
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 125);
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gui::IGUIEditBox *e;
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#if USE_FREETYPE
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e = (gui::IGUIEditBox *) new gui::intlGUIEditBox(L"", true, Environment, this, GUI_ID_PW_INPUT, rect);
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#else
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e = Environment->addEditBox(L"", rect, false, this, GUI_ID_PW_INPUT);
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#endif
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e->setPasswordBox(true);
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Environment->setFocus(e);
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}
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// Address + port
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_content + v2s32(120, 170);
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Environment->addStaticText(wgettext("Address/Port"), rect, false, true, this, -1);
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}
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{
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if (text_address == L"")
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text_address = L"servers.voxelands.com";
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 200);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(text_address.c_str(), true, Environment, this, GUI_ID_ADDRESS_INPUT, rect);
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#else
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Environment->addEditBox(text_address.c_str(), rect, false, this, GUI_ID_ADDRESS_INPUT);
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#endif
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += topleft_content + v2s32(245, 240);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(text_port.c_str(), true, Environment, this, GUI_ID_PORT_INPUT, rect);
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#else
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Environment->addEditBox(text_port.c_str(), rect, false, this, GUI_ID_PORT_INPUT);
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#endif
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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rect += topleft_content + v2s32(160, 290);
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Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, wgettext("Connect"));
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}
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}else if (m_data->selected_tab == TAB_SINGLEPLAYER) {
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if (m_data->selected_tab == TAB_SINGLEPLAYER) {
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 20);
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@ -839,29 +743,10 @@ void GUIMainMenu::drawMenu()
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void GUIMainMenu::acceptInput()
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{
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if (e != NULL) {
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m_data->name = e->getText();
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}else if (m_data->name == L"") {
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m_data->name = std::wstring(L"singleplayer");
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}
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_PW_INPUT);
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if(e != NULL)
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m_data->password = e->getText();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
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if (e != NULL)
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m_data->address = e->getText();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
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if (e != NULL)
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m_data->port = e->getText();
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}
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if (m_data->name == L"")
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m_data->name = std::wstring(L"singleplayer");
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m_data->password = L"";
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m_data->address = L"";
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std::wstring o_mode = m_data->game_mode;
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_GAME_MODE_COMBO);
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@ -1156,13 +1041,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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switch (event.GUIEvent.Caller->getID()) {
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case GUI_ID_JOIN_GAME_BUTTON: // Start game
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acceptInput();
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if (
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m_data->selected_tab == TAB_SINGLEPLAYER
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|| m_data->selected_tab == TAB_SINGLEPLAYER_ADVANCED
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|| m_data->selected_tab == TAB_SINGLEPLAYER_MAP
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)
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m_data->address = std::wstring(L"");
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quitMenu();
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m_gamecallback->startGame();
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return true;
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case GUI_ID_CHARACTER_CREATOR:
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{
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@ -1197,13 +1076,13 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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regenerateGui(m_screensize);
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return true;
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case GUI_ID_TAB_MULTIPLAYER:
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{
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if (m_data->selected_tab == TAB_SETTINGS)
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acceptInput();
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m_accepted = false;
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m_data->selected_tab = TAB_MULTIPLAYER;
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g_settings->set("mainmenu_tab","multiplayer");
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regenerateGui(m_screensize);
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GUIMultiplayerMenu *mmenu = new GUIMultiplayerMenu(env, parent, -1,m_data,menumgr,m_gamecallback);
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mmenu->drop();
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return true;
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}
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case GUI_ID_TAB_SETTINGS:
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{
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GUISettingsMenu *smenu = new GUISettingsMenu(env, parent, -1,menumgr, false);
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@ -35,10 +35,6 @@
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enum {
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GUI_ID_QUIT_BUTTON = 101,
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GUI_ID_NAME_INPUT,
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GUI_ID_PW_INPUT,
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GUI_ID_ADDRESS_INPUT,
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GUI_ID_PORT_INPUT,
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GUI_ID_GAME_MODE_COMBO,
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GUI_ID_GAME_MODE_CREATIVE,
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GUI_ID_GAME_MODE_ADVENTURE,
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@ -0,0 +1,369 @@
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/************************************************************************
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* guiMultiplayerMenu.cpp
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#include "guiMultiplayerMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "main.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IGUIScrollBar.h>
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#include "settings.h"
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#include "gui_colours.h"
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GUIMultiplayerMenu::GUIMultiplayerMenu(
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gui::IGUIEnvironment* env,
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gui::IGUIElement*
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parent,
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s32 id,
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MainMenuData *data,
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IMenuManager *menumgr,
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IGameCallback *gamecallback
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_accepted(false),
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m_gamecallback(gamecallback)
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{
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m_data.mmdata = data;
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}
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GUIMultiplayerMenu::~GUIMultiplayerMenu()
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{
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removeChildren();
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}
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void GUIMultiplayerMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) {
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) {
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(*i)->remove();
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}
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}
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void GUIMultiplayerMenu::regenerateGui(v2u32 screensize)
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{
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std::wstring text_name;
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std::wstring text_address;
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std::wstring text_port;
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m_screensize = screensize;
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// Client options
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if (e != NULL) {
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text_name = e->getText();
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}else{
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text_name = m_data.mmdata->name;
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}
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if (text_name == L"")
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text_name = narrow_to_wide(porting::getUser());
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
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if (e != NULL) {
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text_address = e->getText();
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}else{
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text_address = m_data.mmdata->address;
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}
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
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if (e != NULL) {
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text_port = e->getText();
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}else{
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text_port = m_data.mmdata->port;
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}
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}
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(800, 500);
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core::rect<s32> rect(
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screensize.X/2 - size.X/2,
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screensize.Y/2 - size.Y/2,
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screensize.X/2 + size.X/2,
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screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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// Main Menu button
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 200);
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Environment->addButton(rect, this, GUI_ID_TAB_MP_MAINMENU, wgettext("Main Menu"));
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}
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// Dynamic List button
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{
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core::rect<s32> rect(0, 0, 180, 40);
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rect += v2s32(35, 260);
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Environment->addButton(rect, this, GUI_ID_TAB_MP_LIST, wgettext("All Servers"));
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}
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// Favourites List button
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{
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core::rect<s32> rect(0, 0, 180, 40);
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rect += v2s32(35, 305);
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Environment->addButton(rect, this, GUI_ID_TAB_MP_FAVOURITES, wgettext("Favourite Servers"));
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}
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// Custom Connect button (the old multiplayer menu)
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{
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core::rect<s32> rect(0, 0, 180, 40);
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rect += v2s32(35, 350);
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Environment->addButton(rect, this, GUI_ID_TAB_MP_CUSTOM, wgettext("Custom Connect"));
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}
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v2s32 topleft_content(250, 0);
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if (m_data.selected_tab == TAB_MP_CUSTOM) {
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 20);
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gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Multi Player"), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// Nickname + password
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_content + v2s32(120, 60);
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Environment->addStaticText(wgettext("Name/Password"), rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 90);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(text_name.c_str(), true, Environment, this, GUI_ID_NAME_INPUT, rect);
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#else
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Environment->addEditBox(text_name.c_str(), rect, false, this, GUI_ID_NAME_INPUT);
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#endif
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 125);
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gui::IGUIEditBox *e;
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#if USE_FREETYPE
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e = (gui::IGUIEditBox *) new gui::intlGUIEditBox(L"", true, Environment, this, GUI_ID_PW_INPUT, rect);
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#else
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e = Environment->addEditBox(L"", rect, false, this, GUI_ID_PW_INPUT);
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#endif
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e->setPasswordBox(true);
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Environment->setFocus(e);
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}
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// Address + port
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_content + v2s32(120, 170);
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Environment->addStaticText(wgettext("Address/Port"), rect, false, true, this, -1);
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}
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{
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if (text_address == L"")
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text_address = L"servers.voxelands.com";
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 200);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(text_address.c_str(), true, Environment, this, GUI_ID_ADDRESS_INPUT, rect);
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#else
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Environment->addEditBox(text_address.c_str(), rect, false, this, GUI_ID_ADDRESS_INPUT);
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#endif
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += topleft_content + v2s32(245, 240);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(text_port.c_str(), true, Environment, this, GUI_ID_PORT_INPUT, rect);
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#else
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Environment->addEditBox(text_port.c_str(), rect, false, this, GUI_ID_PORT_INPUT);
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#endif
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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rect += topleft_content + v2s32(160, 290);
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Environment->addButton(rect, this, GUI_ID_CONNECT_BUTTON, wgettext("Connect"));
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}
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}else if (m_data.selected_tab == TAB_MP_FAVOURITES) {
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}else{
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}
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}
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void GUIMultiplayerMenu::drawMenu()
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{
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
|
||||
{
|
||||
core::rect<s32> left(
|
||||
AbsoluteRect.UpperLeftCorner.X,
|
||||
AbsoluteRect.UpperLeftCorner.Y,
|
||||
AbsoluteRect.LowerRightCorner.X-550,
|
||||
AbsoluteRect.LowerRightCorner.Y
|
||||
);
|
||||
core::rect<s32> right(
|
||||
AbsoluteRect.UpperLeftCorner.X+250,
|
||||
AbsoluteRect.UpperLeftCorner.Y,
|
||||
AbsoluteRect.LowerRightCorner.X,
|
||||
AbsoluteRect.LowerRightCorner.Y
|
||||
);
|
||||
driver->draw2DRectangle(left, GUI_BG_BTM, GUI_BG_BTM, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
|
||||
driver->draw2DRectangle(right, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_TOP, GUI_BG_BTM, &AbsoluteClippingRect);
|
||||
video::ITexture *texture = driver->getTexture(getTexturePath("menulogo.png").c_str());
|
||||
if (texture != 0) {
|
||||
const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
|
||||
core::rect<s32> logo(
|
||||
AbsoluteRect.UpperLeftCorner.X+25,
|
||||
AbsoluteRect.UpperLeftCorner.Y,
|
||||
AbsoluteRect.UpperLeftCorner.X+225,
|
||||
AbsoluteRect.UpperLeftCorner.Y+200
|
||||
);
|
||||
const video::SColor color(255,255,255,255);
|
||||
const video::SColor colors[] = {color,color,color,color};
|
||||
driver->draw2DImage(texture, logo, core::rect<s32>(core::position2d<s32>(0,0),img_origsize), NULL, colors, true);
|
||||
}
|
||||
}
|
||||
|
||||
gui::IGUIElement::draw();
|
||||
}
|
||||
|
||||
bool GUIMultiplayerMenu::acceptInput()
|
||||
{
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
|
||||
if (e != NULL)
|
||||
m_data.mmdata->name = e->getText();
|
||||
if (m_data.mmdata->name == L"")
|
||||
m_data.mmdata->name = narrow_to_wide(porting::getUser());
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_PW_INPUT);
|
||||
if (e != NULL)
|
||||
m_data.mmdata->password = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
|
||||
if (e != NULL)
|
||||
m_data.mmdata->address = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
|
||||
if (e != NULL)
|
||||
m_data.mmdata->port = e->getText();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool GUIMultiplayerMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType==EET_KEY_INPUT_EVENT) {
|
||||
if (
|
||||
event.KeyInput.PressedDown
|
||||
&& (
|
||||
event.KeyInput.Key == KEY_ESCAPE
|
||||
|| event.KeyInput.Key == KEY_RETURN
|
||||
)
|
||||
) {
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.EventType == EET_GUI_EVENT) {
|
||||
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
|
||||
if (!canTakeFocus(event.GUIEvent.Element)) {
|
||||
dstream << "GUIMainMenu: Not allowing focus change."
|
||||
<< std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED) {
|
||||
acceptInput();
|
||||
m_accepted = false;
|
||||
regenerateGui(m_screensize);
|
||||
}
|
||||
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
|
||||
switch (event.GUIEvent.Caller->getID()) {
|
||||
case GUI_ID_CONNECT_BUTTON: // Start game
|
||||
acceptInput();
|
||||
m_gamecallback->startGame();
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_TAB_MP_LIST:
|
||||
acceptInput();
|
||||
m_accepted = false;
|
||||
m_data.selected_tab = TAB_MP_LIST;
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
case GUI_ID_TAB_MP_FAVOURITES:
|
||||
acceptInput();
|
||||
m_accepted = false;
|
||||
m_data.selected_tab = TAB_MP_FAVOURITES;
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
case GUI_ID_TAB_MP_CUSTOM:
|
||||
acceptInput();
|
||||
m_accepted = false;
|
||||
m_data.selected_tab = TAB_MP_CUSTOM;
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
case GUI_ID_TAB_MP_MAINMENU: //back
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
|
||||
//switch (event.GUIEvent.Caller->getID()) {
|
||||
//}
|
||||
}
|
||||
if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
|
||||
switch (event.GUIEvent.Caller->getID()) {
|
||||
case GUI_ID_ADDRESS_INPUT:
|
||||
case GUI_ID_PORT_INPUT:
|
||||
case GUI_ID_NAME_INPUT:
|
||||
case GUI_ID_PW_INPUT:
|
||||
m_gamecallback->startGame();
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
|
@ -0,0 +1,112 @@
|
|||
/************************************************************************
|
||||
* guiMultiplayerMenu.h
|
||||
* voxelands - 3d voxel world sandbox game
|
||||
* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*
|
||||
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
|
||||
* for Voxelands.
|
||||
************************************************************************/
|
||||
|
||||
#ifndef GUIMULTIPLAYERMENU_HEADER
|
||||
#define GUIMULTIPLAYERMENU_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "utility.h"
|
||||
#include "modalMenu.h"
|
||||
#include "client.h"
|
||||
#include "intl.h"
|
||||
#include "keycode.h"
|
||||
#include <string>
|
||||
// For IGameCallback
|
||||
#include "guiPauseMenu.h"
|
||||
#include "guiMainMenu.h"
|
||||
|
||||
enum
|
||||
{
|
||||
GUI_ID_CONNECT_BUTTON = 101,
|
||||
// full list
|
||||
// favourites
|
||||
// custom connect
|
||||
GUI_ID_NAME_INPUT,
|
||||
GUI_ID_PW_INPUT,
|
||||
GUI_ID_ADDRESS_INPUT,
|
||||
GUI_ID_PORT_INPUT,
|
||||
// tabs
|
||||
GUI_ID_TAB_MP_MAINMENU,
|
||||
GUI_ID_TAB_MP_LIST,
|
||||
GUI_ID_TAB_MP_FAVOURITES,
|
||||
GUI_ID_TAB_MP_CUSTOM
|
||||
};
|
||||
|
||||
enum {
|
||||
TAB_MP_LIST=0,
|
||||
TAB_MP_FAVOURITES,
|
||||
TAB_MP_CUSTOM
|
||||
};
|
||||
|
||||
struct MultiplayerMenuData
|
||||
{
|
||||
MultiplayerMenuData():
|
||||
// Generic
|
||||
selected_tab(TAB_MP_LIST),
|
||||
mmdata(NULL)
|
||||
{}
|
||||
|
||||
// These are in the native format of the gui elements
|
||||
|
||||
// Generic
|
||||
int selected_tab;
|
||||
// Options
|
||||
// server address/port/etc is stored in here
|
||||
MainMenuData *mmdata;
|
||||
};
|
||||
|
||||
class GUIMultiplayerMenu: public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIMultiplayerMenu(
|
||||
gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent,
|
||||
s32 id,
|
||||
MainMenuData *data,
|
||||
IMenuManager *menumgr,
|
||||
IGameCallback *gamecallback
|
||||
);
|
||||
~GUIMultiplayerMenu();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
bool acceptInput();
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
private:
|
||||
MultiplayerMenuData m_data;
|
||||
bool m_accepted;
|
||||
IGameCallback *m_gamecallback;
|
||||
v2u32 m_screensize;
|
||||
|
||||
bool resetMenu();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -35,6 +35,7 @@ public:
|
|||
virtual void exitToOS() = 0;
|
||||
virtual void disconnect() = 0;
|
||||
virtual void changePassword() = 0;
|
||||
virtual void startGame() = 0;
|
||||
};
|
||||
|
||||
class GUIPauseMenu : public GUIModalMenu
|
||||
|
|
18
src/main.cpp
18
src/main.cpp
|
@ -1240,9 +1240,15 @@ int main(int argc, char *argv[])
|
|||
if (g_settings->exists("mapgen_type"))
|
||||
menudata.map_type = g_settings->get("mapgen_type");
|
||||
|
||||
GUIMainMenu *menu =
|
||||
new GUIMainMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, &menudata, g_gamecallback, sound);
|
||||
GUIMainMenu *menu = new GUIMainMenu(
|
||||
guienv,
|
||||
guiroot,
|
||||
-1,
|
||||
&g_menumgr,
|
||||
&menudata,
|
||||
g_gamecallback,
|
||||
sound
|
||||
);
|
||||
menu->allowFocusRemoval(true);
|
||||
|
||||
if (error_message != L"") {
|
||||
|
@ -1267,8 +1273,12 @@ int main(int argc, char *argv[])
|
|||
while (device->run() && kill == false) {
|
||||
if (menu->getStatus() == true)
|
||||
break;
|
||||
if (g_gamecallback->startgame_requested) {
|
||||
g_gamecallback->startgame_requested = false;
|
||||
menu->quitMenu();
|
||||
break;
|
||||
}
|
||||
|
||||
//driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
driver->beginScene(true, true, video::SColor(255,170,230,255));
|
||||
|
||||
drawMenuBackground(driver);
|
||||
|
|
|
@ -89,6 +89,7 @@ public:
|
|||
MainGameCallback(IrrlichtDevice *a_device):
|
||||
disconnect_requested(false),
|
||||
changepassword_requested(false),
|
||||
startgame_requested(false),
|
||||
device(a_device)
|
||||
{
|
||||
}
|
||||
|
@ -108,8 +109,14 @@ public:
|
|||
changepassword_requested = true;
|
||||
}
|
||||
|
||||
virtual void startGame()
|
||||
{
|
||||
startgame_requested = true;
|
||||
}
|
||||
|
||||
bool disconnect_requested;
|
||||
bool changepassword_requested;
|
||||
bool startgame_requested;
|
||||
IrrlichtDevice *device;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue