From bd98d9fe0216019d9307c06cf080bba3940f28f3 Mon Sep 17 00:00:00 2001 From: Sebastian Joseph Date: Fri, 6 Nov 2015 23:57:08 +0100 Subject: [PATCH] Make the electric lamp status better visible when working on days --- data/textures/circuit_lamp.png | Bin 293 -> 489 bytes data/textures/circuit_lamp_on.png | Bin 0 -> 521 bytes src/content_mapnode_circuit.cpp | 4 ++-- 3 files changed, 2 insertions(+), 2 deletions(-) create mode 100644 data/textures/circuit_lamp_on.png diff --git a/data/textures/circuit_lamp.png b/data/textures/circuit_lamp.png index f526e0195fadbd9516559b45d57d01cc1e9af9a3..fe583c611a237ef13ed5890546b8c53d157427ac 100644 GIT binary patch delta 437 zcmV;m0ZRU*0_g*gBo78+OGiWi{{a60|De66laVeSf8PrR7A-EBP~vp}00DMML_t(I z%cYY^Zrnf&MIVRiEVA_(eS=&kNAR6|1Oq{qE)H3+x?A2l0t5*X`S^>Ul()BE&3{}D z@bdEW_gaqoVxESZp{9rcG|+S>RY}Gsa`XQF_tgR1C;4{!ftj(EW2TrHsvrX0MRib_ zs0tGDe^g+$aKB;Z+-?gqKTw@u0Vpzq)QzfqJ%XyC>XAwyU7%~)$GGq`0PuX=0f4CO0RZeBQ`?i6Qhyo%O=02N_KpCsHE*V* zwtm;)$9BPv0gDuJDGDc Q00000NkvXXt^-0~f+K`){r~^~ diff --git a/data/textures/circuit_lamp_on.png b/data/textures/circuit_lamp_on.png new file mode 100644 index 0000000000000000000000000000000000000000..6244be1db4c370c1ba510e401ac7e1974376a9e8 GIT binary patch literal 521 zcmV+k0`~ohP)q}KEsK`d6vB~G>zgAV;9W%qs zP?d8O01<$uyQoU4#%3n2YJ7bBWi7{j9c#E5YI-{lL5^c=A~#=OKlm%U`{KI(U}mi4 znCVe73c8ExpfXVvBm^_Z%^b6Z`-PcvU27iPan}J0K#>`wZd3&TGs8s;RYP@%%ob~{ zo4`&Q-GP~rDeNtDH>!q$L3KzFz5iA9bVbPws*23H7m>k$&<)+p*U&U`FH}KhQ`I+au;b@F zEvD)LDo(Uy?3QVIt2iJh!pVG6fMsQk8gS@csRR`)i!1&+lFzUJ9stm0#yS7l%up!Fes700000 LNkvXXu0mjf*<{$A literal 0 HcmV?d00001 diff --git a/src/content_mapnode_circuit.cpp b/src/content_mapnode_circuit.cpp index 265b3ed..34157f2 100644 --- a/src/content_mapnode_circuit.cpp +++ b/src/content_mapnode_circuit.cpp @@ -371,14 +371,14 @@ void content_mapnode_circuit(bool repeat) f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; f->param_type = CPT_LIGHT; - f->draw_type = CDT_GLASSLIKE; + f->draw_type = CDT_CUBELIKE; f->light_propagates = true; f->sunlight_propagates = true; f->energy_type = CET_CONDUCTIVE; f->light_source = LIGHT_MAX-1; f->unpowered_node = CONTENT_CIRCUIT_LAMP_OFF; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_CIRCUIT_LAMP_OFF)+" 1"; - f->setAllTextures("circuit_lamp.png"); + f->setAllTextures("circuit_lamp_on.png"); #ifndef SERVER f->setAllTextureTypes(MATERIAL_ALPHA_BLEND); #endif