bugfix to junglewood stair/slab
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@ -901,7 +901,7 @@ void content_mapnode_init()
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f->solidness = 0; // drawn separately, makes no faces
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//f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_JUNGLETREE;
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f->slab_cube_type = CONTENT_JUNGLEWOOD;
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f->setNodeBox(core::aabbox3d<f32>(
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-0.5*BS,
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-0.5*BS,
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@ -1041,7 +1041,7 @@ void content_mapnode_init()
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f->solidness = 0; // drawn separately, makes no faces
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//f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_JUNGLE_SLAB)+" 1";
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f->slab_cube_type = CONTENT_JUNGLETREE;
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f->slab_cube_type = CONTENT_JUNGLEWOOD;
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f->setNodeBox(core::aabbox3d<f32>(
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-0.5*BS,
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0.,
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