convert old creatures mobs to new ones
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parent
cb692e6f73
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@ -24,6 +24,8 @@
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************************************************************************/
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************************************************************************/
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#include "serverobject.h"
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#include "serverobject.h"
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#include "content_object.h"
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#include "content_sao.h"
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#include <fstream>
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#include <fstream>
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#include "inventory.h"
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#include "inventory.h"
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@ -51,6 +53,21 @@ ServerActiveObject* ServerActiveObject::create(u8 type,
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core::map<u16, Factory>::Node *n;
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core::map<u16, Factory>::Node *n;
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n = m_types.find(type);
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n = m_types.find(type);
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if (n == NULL) {
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if (n == NULL) {
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// convert old creatures to new
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switch (type) {
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case ACTIVEOBJECT_TYPE_RAT:
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return new MobSAO(env,id,pos,CONTENT_MOB_RAT);
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break;
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case ACTIVEOBJECT_TYPE_OERKKI1:
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return new MobSAO(env,id,pos,CONTENT_MOB_OERKKI);
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break;
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case ACTIVEOBJECT_TYPE_FIREFLY:
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return new MobSAO(env,id,pos,CONTENT_MOB_FIREFLY);
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break;
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case ACTIVEOBJECT_TYPE_MOBV2:
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return new MobSAO(env,id,pos,CONTENT_MOB_DUNGEON_MASTER);
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break;
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}
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// If factory is not found, just return.
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// If factory is not found, just return.
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dstream<<"WARNING: ServerActiveObject: No factory for type="
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dstream<<"WARNING: ServerActiveObject: No factory for type="
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<<type<<std::endl;
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<<type<<std::endl;
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