document static_spawnpoint
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#
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# Network port (UDP)
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#port =
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#port =
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# Name of player; on a server this is the main admin
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#name =
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#name =
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#
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# Client stuff
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#screenW = 800
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#screenH = 600
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# Address to connect to (#blank = start local server)
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#address =
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#address =
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# Enable random user input, for testing
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#random_input = false
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# Timeout for client to remove unused map data from memory
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# disable if it causes graphics glitches.
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#enable_texture_atlas = true
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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#texture_path =
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# Video back-end.
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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#video_driver = opengl
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# Gives some stuff to players at the beginning
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#give_initial_stuff = false
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# New users need to input this password
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#default_password =
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#default_password =
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# Available privileges: build, teleport, settime, privs, shout
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#default_privs = build, shout
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# enable a static spawnpoint (default unset)
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#static_spawnpoint = (0,0,0)
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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