document static_spawnpoint

This commit is contained in:
darkrose 2013-05-12 17:24:30 +10:00
parent cc0a94a88d
commit b03526eacd
1 changed files with 7 additions and 5 deletions

View File

@ -22,9 +22,9 @@
#
# Network port (UDP)
#port =
#port =
# Name of player; on a server this is the main admin
#name =
#name =
#
# Client stuff
@ -62,7 +62,7 @@
#screenW = 800
#screenH = 600
# Address to connect to (#blank = start local server)
#address =
#address =
# Enable random user input, for testing
#random_input = false
# Timeout for client to remove unused map data from memory
@ -82,7 +82,7 @@
# disable if it causes graphics glitches.
#enable_texture_atlas = true
# Path to texture directory. All textures are first searched from here.
#texture_path =
#texture_path =
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
@ -130,9 +130,11 @@
# Gives some stuff to players at the beginning
#give_initial_stuff = false
# New users need to input this password
#default_password =
#default_password =
# Available privileges: build, teleport, settime, privs, shout
#default_privs = build, shout
# enable a static spawnpoint (default unset)
#static_spawnpoint = (0,0,0)
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0