Making the tutrial works - Part 3
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@ -2304,18 +2304,20 @@ void the_game(
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// FIXME
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{
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vlprintf(CN_INFO,"Tutorial Begin");
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core::dimension2d<u32> screensize = driver->getScreenSize();
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s32 x = (screensize.Width/2);
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s32 y = (screensize.Height/2);
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LocalPlayer* player = client.getLocalPlayer();
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Tutorial *tuto = player->tutorial;
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if (input->isKeyDown(getKeySetting(tuto->getCurrentTutorialCompletionValue())))
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tuto->setCurrentTutorialToNext();
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std::string tutotext = tuto->getCurrentTutorialText();
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std::wstring text = narrow_to_wide(tutotext);
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core::dimension2d<u32> textsize = guienv->getSkin()->getFont()->getDimension(text.c_str());
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core::rect<s32> rect((x-412)-(textsize.Width/2), y+10, (x-412)+(textsize.Width/2), y+10+textsize.Height);
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guienv->addStaticText(text.c_str(),rect);
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vlprintf(CN_INFO,"Tutorial works");
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}
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}
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