add marble
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@ -206,14 +206,27 @@ void content_mapnode_init(bool repeat)
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f->draw_type = CDT_CUBELIKE;
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f->is_ground_content = true;
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f->often_contains_mineral = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_LIMESTONE)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->cook_result = std::string("MaterialItem2 ")+itos(CONTENT_MARBLE)+" 1";
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f->type = CMT_STONE;
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f->hardness = 0.6;
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if (invisible_stone)
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f->solidness = 0; // For debugging, hides regular stone
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lists::add("creative",i);
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lists::add("cooking",idd);
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lists::add("decrafting",i);
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i = CONTENT_MARBLE;
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f = &content_features(i);
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f->description = wgettext("Marble");
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f->setAllTextures("marble.png");
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f->setInventoryTextureCube("marble.png", "marble.png", "marble.png");
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f->draw_type = CDT_CUBELIKE;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->type = CMT_STONE;
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f->hardness = 1.0;
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lists::add("creative",i);
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i = CONTENT_ROCK;
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f = &content_features(i);
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f->description = wgettext("Rock");
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@ -57,7 +57,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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#define CONTENT_TABLE 0x008
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#define CONTENT_WATERSOURCE 0x009
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#define CONTENT_FORGE_FIRE 0x00A
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// FREE 0x00B-0x00C
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#define CONTENT_MARBLE 0x00B
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// FREE 0x00C
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#define CONTENT_SAFE 0x00D
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#define CONTENT_SIGN_WALL 0x00E
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#define CONTENT_CHEST 0x00F
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