stone tiles and parquetry
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@ -2355,4 +2355,49 @@ void content_mapnode_init(bool repeat)
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lists::add("craftguide",i);
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lists::add("creative",i);
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i = CONTENT_STONE_TILE;
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f = &content_features(i);
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f->description = wgettext("Stone Tiles");
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f->setAllTextures("stone_tile.png");
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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content_nodebox_carpet(f);
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f->setInventoryTextureNodeBox(i,"stone_tile.png", "stone_tile.png", "stone_tile.png");
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f->fuel_time = 5;
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f->type = CMT_STONE;
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f->hardness = 0.5;
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f->pressure_type = CST_CRUSHABLE;
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f->suffocation_per_second = 0;
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crafting::setTileRecipe(CONTENT_STONE,CONTENT_STONE_TILE);
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lists::add("craftguide",i);
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lists::add("creative",i);
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i = CONTENT_WOOD_TILE;
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f = &content_features(i);
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f->description = wgettext("Wood Tiles");
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f->setAllTextures("wood_tile.png");
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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content_nodebox_carpet(f);
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f->setInventoryTextureNodeBox(i,"wood_tile.png", "wood_tile.png", "wood_tile.png");
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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f->fuel_time = 5;
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f->type = CMT_WOOD;
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f->hardness = 0.5;
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f->pressure_type = CST_CRUSHABLE;
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f->suffocation_per_second = 0;
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crafting::setTileRecipe(CONTENT_WOOD,CONTENT_WOOD_TILE);
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lists::add("craftguide",i);
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lists::add("creative",i);
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}
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@ -540,7 +540,9 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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#define CONTENT_CONIFER_TREE 0xC09
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#define CONTENT_LIFE_SUPPORT 0xC0A
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#define CONTENT_INCINERATOR_ACTIVE 0xC0B
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// FREE C0B-C0F
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#define CONTENT_STONE_TILE 0xC0C
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#define CONTENT_WOOD_TILE 0xC0D
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// FREE C0E-C0F
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// beds
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#define CONTENT_BED_HEAD 0xC10
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#define CONTENT_BED_FOOT 0xC11
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