new mesh loader
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b99887d2e9
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@ -364,27 +364,33 @@ void RatCAO::addToScene(scene::ISceneManager *smgr)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::IAnimatedMesh* mesh = smgr->getMesh(getModelPath("rat.x").c_str());
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scene::IAnimatedMesh* mesh = createModelMesh(smgr,"rat.x",true);
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if (!mesh)
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return;
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m_node = smgr->addAnimatedMeshSceneNode(mesh);
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// m_node = m_node->clone(); // this will be fixed in later irrlicht versions, but for now our mobs flash
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if (m_node) {
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m_node->setFrameLoop(0,79);
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m_node->setScale(v3f(1.0,1.0,1.0));
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setMeshColor(m_node->getMesh(), video::SColor(255,255,255,255));
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bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
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bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
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bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
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// Set material flags and texture
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m_node->setMaterialTexture( 0, driver->getTexture(getTexturePath("rat_mob.png").c_str()));
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video::SMaterial& material = m_node->getMaterial(0);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
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material.setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
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material.setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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m_node->setPosition(v3f(0,0,0));
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}
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mesh->drop();
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updateNodePos();
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}
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@ -403,10 +409,9 @@ void RatCAO::updateLight(u8 light_at_pos)
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if(m_node == NULL)
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return;
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// disabled due to the clone bug, this will at least stop flashing
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//u8 li = decode_light(light_at_pos);
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//video::SColor color(255,li,li,li);
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//setMeshVerticesColor(m_node->getMesh(), color);
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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setMeshVerticesColor(m_node->getMesh(), color);
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}
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v3s16 RatCAO::getLightPosition()
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@ -505,27 +510,32 @@ void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::IAnimatedMesh* mesh = smgr->getMesh(getModelPath("oerkki.x").c_str());
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scene::IAnimatedMesh* mesh = createModelMesh(smgr,"oerkki.x",true);
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if (!mesh)
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return;
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m_node = smgr->addAnimatedMeshSceneNode(mesh);
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// m_node = m_node->clone(); // this will be fixed in later irrlicht versions, but for now our mobs flash
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if (m_node) {
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m_node->setFrameLoop(24,36);
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m_node->setScale(v3f(5.0,5.0,5.0));
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setMeshColor(m_node->getMesh(), video::SColor(255,255,255,255));
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bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
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bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
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bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
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// Set material flags and texture
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m_node->setMaterialTexture( 0, driver->getTexture(getTexturePath("oerkki.png").c_str()));
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video::SMaterial& material = m_node->getMaterial(0);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
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material.setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
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material.setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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m_node->setPosition(v3f(0,0,0));
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}
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mesh->drop();
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updateNodePos();
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}
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@ -551,10 +561,9 @@ void Oerkki1CAO::updateLight(u8 light_at_pos)
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m_node->setVisible(true);
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// disabled due to the clone bug, this will at least stop flashing
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//u8 li = decode_light(light_at_pos);
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//video::SColor color(255,li,li,li);
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//setMeshVerticesColor(m_node->getMesh(), color);
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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setMeshVerticesColor(m_node->getMesh(), color);
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}
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v3s16 Oerkki1CAO::getLightPosition()
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@ -567,7 +576,6 @@ void Oerkki1CAO::updateNodePos()
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if(m_node == NULL)
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return;
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//m_node->setPosition(m_position);
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m_node->setPosition(pos_translator.vect_show);
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v3f rot = m_node->getRotation();
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@ -766,7 +774,6 @@ void FireflyCAO::updateNodePos()
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if(m_node == NULL)
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return;
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//m_node->setPosition(m_position);
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m_node->setPosition(pos_translator.vect_show);
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v3f rot = m_node->getRotation();
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@ -130,7 +130,7 @@ scene::IAnimatedMesh* createModelMesh(scene::ISceneManager* smgr, std::string mo
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for (u32 i=0; i<lc; i++) {
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loader = smgr->getMeshLoader(i);
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file->seek(0);
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if (loader->isALoadableFileExtension("character.b3d")) {
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if (loader->isALoadableFileExtension(model.c_str())) {
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mesh = loader->createMesh(file);
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break;
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}
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@ -222,7 +222,6 @@ RemotePlayer::RemotePlayer(
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return;
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m_node = mgr->addAnimatedMeshSceneNode(mesh,this);
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// m_node = m_node->clone(); // this will be fixed in later irrlicht versions, but for now our players may flash
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if (m_node) {
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m_node->setFrameLoop(0,79);
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