add sheep - that may or may not be possessed by michael jackson

This commit is contained in:
darkrose 2014-10-11 23:46:16 +10:00
parent 47bb775724
commit 5fe761d1d4
26 changed files with 583 additions and 354 deletions

BIN
data/models/sheep.b3d Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 678 B

BIN
data/textures/fur.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 631 B

BIN
data/textures/meat.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 697 B

BIN
data/textures/mob_sheep.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

View File

@ -1,21 +1,28 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* activeobject.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ACTIVEOBJECT_HEADER
#define ACTIVEOBJECT_HEADER

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* content_cao.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "content_cao.h"
#include "content_mob.h"
@ -354,9 +360,9 @@ void MobCAO::updateNodePos()
v3f rot = m_node->getRotation();
if (m_draw_type == MDT_MODEL) {
rot.Y = (90-m_yaw)+content_mob_features(m_content).model_rotation.Y;
rot.Y = (90-pos_translator.yaw_show)+content_mob_features(m_content).model_rotation.Y;
}else if (m_draw_type == MDT_SPRITE) {
rot.Y = m_yaw+content_mob_features(m_content).model_rotation.Y;
rot.Y = pos_translator.yaw_show+content_mob_features(m_content).model_rotation.Y;
}
m_node->setRotation(rot);
}
@ -439,9 +445,9 @@ void MobCAO::processMessage(const std::string &data)
if (cmd == 0) {
// pos
m_position = readV3F1000(is);
pos_translator.update(m_position);
// yaw
m_yaw = readF1000(is);
pos_translator.update(m_position,m_yaw);
if (!m_walking) {
m_walking = true;
@ -521,7 +527,7 @@ bool MobCAO::directReportPunch(const std::string &toolname, v3f dir)
m_position += dir * BS;
pos_translator.sharpen();
pos_translator.update(m_position);
pos_translator.update(m_position,m_yaw);
updateNodePos();
return false;

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* content_cao.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef CONTENT_CAO_HEADER
#define CONTENT_CAO_HEADER
@ -40,6 +46,9 @@ struct SmoothTranslator
f32 anim_counter;
f32 anim_time;
f32 anim_time_counter;
f32 yaw_old;
f32 yaw_show;
f32 yaw_aim;
SmoothTranslator():
vect_old(0,0,0),
@ -47,7 +56,10 @@ struct SmoothTranslator
vect_aim(0,0,0),
anim_counter(0),
anim_time(0),
anim_time_counter(0)
anim_time_counter(0),
yaw_old(0),
yaw_show(0),
yaw_aim(0)
{}
void init(v3f vect)
@ -58,6 +70,9 @@ struct SmoothTranslator
anim_counter = 0;
anim_time = 0;
anim_time_counter = 0;
yaw_old = 0;
yaw_show = 0;
yaw_aim = 0;
}
void sharpen()
@ -65,14 +80,17 @@ struct SmoothTranslator
init(vect_show);
}
void update(v3f vect_new)
void update(v3f vect_new,f32 yaw_new)
{
vect_old = vect_show;
vect_aim = vect_new;
if(anim_time < 0.001 || anim_time > 1.0)
yaw_old = yaw_show;
yaw_aim = wrapDegrees_0_360(yaw_new);
if (anim_time < 0.001 || anim_time > 1.0) {
anim_time = anim_time_counter;
else
}else{
anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
}
anim_time_counter = 0;
anim_counter = 0;
}
@ -82,14 +100,21 @@ struct SmoothTranslator
anim_time_counter = anim_time_counter + dtime;
anim_counter = anim_counter + dtime;
v3f vect_move = vect_aim - vect_old;
f32 yaw_move = yaw_aim - yaw_old;
if (yaw_move > 200) {
yaw_move -= 180;
}else if (yaw_move < -200) {
yaw_move += 180;
}
f32 moveratio = 1.0;
if(anim_time > 0.001)
if (anim_time > 0.001)
moveratio = anim_time_counter / anim_time;
// Move a bit less than should, to avoid oscillation
moveratio = moveratio * 0.5;
if(moveratio > 1.5)
if (moveratio > 1.5)
moveratio = 1.5;
vect_show = vect_old + vect_move * moveratio;
yaw_show = yaw_old + yaw_move * moveratio;
}
bool is_moving()

View File

@ -719,4 +719,33 @@ void content_craftitem_init()
lists::add("creative",i);
lists::add("cooking",i);
i = CONTENT_CRAFTITEM_FUR;
f = &g_content_craftitem_features[i];
f->content = CONTENT_CRAFTITEM_FUR;
f->texture = "fur.png";
f->name = "fur";
f->description = wgettext("Fur");
lists::add("creative",i);
i = CONTENT_CRAFTITEM_MEAT;
f = &g_content_craftitem_features[i];
f->content = CONTENT_CRAFTITEM_MEAT;
f->texture = "meat.png";
f->name = "meat";
f->description = wgettext("Meat");
f->cook_result = "CraftItem cooked_meat 1";
lists::add("creative",i);
lists::add("cooking",i);
i = CONTENT_CRAFTITEM_COOKED_MEAT;
f = &g_content_craftitem_features[i];
f->content = CONTENT_CRAFTITEM_COOKED_MEAT;
f->texture = "cooked_meat.png";
f->name = "cooked_meat";
f->description = wgettext("Cooked Meat");
f->cook_result = "CraftItem ash 1";
f->edible = 6;
lists::add("creative",i);
lists::add("cooking",i);
}

View File

@ -105,5 +105,8 @@ CraftItemFeatures & content_craftitem_features(std::string subname);
#define CONTENT_CRAFTITEM_OERKKI_DUST (CONTENT_CRAFTITEM_MASK | 0x44)
#define CONTENT_CRAFTITEM_FISH (CONTENT_CRAFTITEM_MASK | 0x45)
#define CONTENT_CRAFTITEM_COOKED_FISH (CONTENT_CRAFTITEM_MASK | 0x46)
#define CONTENT_CRAFTITEM_FUR (CONTENT_CRAFTITEM_MASK | 0x47)
#define CONTENT_CRAFTITEM_MEAT (CONTENT_CRAFTITEM_MASK | 0x48)
#define CONTENT_CRAFTITEM_COOKED_MEAT (CONTENT_CRAFTITEM_MASK | 0x49)
#endif

View File

@ -22,6 +22,7 @@
#include "serverobject.h"
#include "content_sao.h"
#include "content_mob.h"
#include "content_craftitem.h"
#include "main.h"
#include "settings.h"
#include "environment.h"
@ -111,6 +112,12 @@ bool content_mob_spawn(ServerEnvironment *env, v3s16 pos, u32 active_object_coun
content_t c2 = a2.getContent();
u8 light = a1.getLightBlend(env->getDayNightRatio());
u8 level = mobLevelI(g_settings->get("max_mob_level"));
v3f pf = intToFloat(pos,BS);
Player *nearest = env->getNearestConnectedPlayer(pf);
f32 distance = 30000.0;
if (nearest)
distance = pf.getDistanceFrom(nearest->getPosition());
if (c0 == CONTENT_IGNORE || c1 == CONTENT_IGNORE || c2 == CONTENT_IGNORE)
return false;
@ -121,6 +128,12 @@ bool content_mob_spawn(ServerEnvironment *env, v3s16 pos, u32 active_object_coun
continue;
if (m.spawn_max_nearby_mobs < active_object_count)
continue;
if (m.spawn_nearest_player != m.spawn_farthest_player) {
if (m.spawn_nearest_player > distance)
continue;
if (m.spawn_farthest_player < distance)
continue;
}
if (m.spawn_min_height > pos.Y)
continue;
if (m.spawn_max_height < pos.Y)
@ -200,7 +213,6 @@ void content_mob_init()
f = &g_content_mob_features[i];
f->content = i;
f->level = MOB_PASSIVE;
//f->model = "rat.x";
f->model_scale = v3f(0.5,0.5,0.5);
f->setTexture("mob_firefly.png");
f->punch_action = MPA_PICKUP;
@ -227,6 +239,7 @@ void content_mob_init()
f->setAnimationFrames(MA_STAND,24,36);
f->setAnimationFrames(MA_ATTACK,37,49);
f->punch_action = MPA_HARM;
f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_OERKKI_DUST)+" 2";
f->motion = MM_SEEKER;
f->spawn_on = CONTENT_STONE;
f->spawn_in = CONTENT_AIR;
@ -251,11 +264,13 @@ void content_mob_init()
f->setAnimationFrames(MA_MOVE,31,60);
f->setAnimationFrames(MA_ATTACK,61,90);
f->punch_action = MPA_HARM;
f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_GUNPOWDER)+" 4";
f->motion = MM_SENTRY;
f->spawn_on = CONTENT_STONE;
f->spawn_in = CONTENT_AIR;
f->spawn_max_light = LIGHT_MAX/3;
f->spawn_max_nearby_mobs = 1;
f->spawn_farthest_player = 20.0*BS;
f->notices_player = true;
f->attack_throw_object = CONTENT_MOB_FIREBALL;
f->attack_glow_light = LIGHT_MAX-1;
@ -267,7 +282,6 @@ void content_mob_init()
f = &g_content_mob_features[i];
f->content = i;
f->level = MOB_DESTRUCTIVE;
//f->model = "rat.x";
f->setTexture("mob_fireball.png");
f->punch_action = MPA_IGNORE;
f->motion = MM_CONSTANT;
@ -293,6 +307,7 @@ void content_mob_init()
f->setAnimationFrames(MA_MOVE,0,60);
f->setAnimationFrames(MA_ATTACK,0,60);
f->punch_action = MPA_HARM;
f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_FUR)+" 2";
f->motion = MM_SEEKER;
f->motion_type = MMT_WALK;
f->spawn_on = CONTENT_WILDGRASS_SHORT;
@ -318,6 +333,7 @@ void content_mob_init()
f->setAnimationFrames(MA_MOVE,0,60);
f->setAnimationFrames(MA_ATTACK,0,60);
f->punch_action = MPA_HARM;
f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_MEAT)+" 2";
f->motion = MM_WANDER;
f->motion_type = MMT_WALK;
f->angry_motion = MM_SEEKER;
@ -370,6 +386,7 @@ void content_mob_init()
f->setAnimationFrames(MA_MOVE,80,160);
f->setAnimationFrames(MA_ATTACK,80,160);
f->punch_action = MPA_HARM;
f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_MEAT)+" 2";
f->motion = MM_SEEKER;
f->motion_type = MMT_SWIM;
f->spawn_on = CONTENT_SAND;
@ -413,5 +430,29 @@ void content_mob_init()
i = CONTENT_MOB_SHEEP;
f = &g_content_mob_features[i];
//f->content = i;
f->content = i;
f->level = MOB_PASSIVE;
f->hp = 30;
f->model = "sheep.b3d";
f->model_scale = v3f(0.8,0.8,0.8);
f->model_rotation = v3f(0,-90,0);
f->model_offset = v3f(0,0.6,0);
f->setTexture("mob_sheep.png");
f->setAnimationFrames(MA_STAND,61,120);
f->setAnimationFrames(MA_MOVE,0,60);
f->setAnimationFrames(MA_ATTACK,0,60);
f->punch_action = MPA_HARM;
f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_MEAT)+" 2";
f->special_punch_item = TT_SHEAR;
f->special_dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_STRING)+" 4";
f->motion = MM_SEEKER;
f->motion_type = MMT_WALK;
f->spawn_on = CONTENT_WILDGRASS_SHORT;
f->spawn_in = CONTENT_AIR;
f->spawn_min_height = 2;
f->spawn_max_height = 20;
f->spawn_min_light = LIGHT_MAX/2;
f->spawn_max_nearby_mobs = 3;
f->lifetime = 900.0;
f->setCollisionBox(aabb3f(-0.4*BS, 0., -0.4*BS, 0.4*BS, 1.*BS, 0.4*BS));
}

View File

@ -24,6 +24,7 @@
#include "mapnode.h"
#include "serverobject.h"
#include "content_toolitem.h"
#ifndef SERVER
#include "common_irrlicht.h"
#endif
@ -105,6 +106,8 @@ struct MobFeatures {
MobMotionType motion_type;
MobMotion angry_motion;
bool is_tamable;
content_t hunted_node;
content_t fleed_node;
bool notices_player;
content_t tamed_mob;
content_t attack_throw_object;
@ -115,6 +118,8 @@ struct MobFeatures {
u8 attack_glow_light;
u16 hp;
std::string dropped_item;
ToolType special_punch_item;
std::string special_dropped_item;
f32 lifetime;
u16 contact_explosion_diameter;
@ -126,6 +131,8 @@ struct MobFeatures {
s16 spawn_max_height;
u8 spawn_max_nearby_mobs;
s16 spawn_chance;
s16 spawn_nearest_player;
s16 spawn_farthest_player;
MobFeatures()
{
@ -214,6 +221,8 @@ struct MobFeatures {
motion_type = MMT_WALK;
angry_motion = MM_STATIC;
is_tamable = false;
hunted_node = CONTENT_IGNORE;
fleed_node = CONTENT_IGNORE;
notices_player = false;
tamed_mob = CONTENT_IGNORE;
attack_throw_object = CONTENT_IGNORE;
@ -224,6 +233,8 @@ struct MobFeatures {
attack_glow_light = 0;
hp = 20;
dropped_item = "";
special_punch_item = TT_NONE;
special_dropped_item = "";
lifetime = 0.0;
contact_explosion_diameter = 0;
spawn_on = CONTENT_IGNORE;
@ -234,6 +245,8 @@ struct MobFeatures {
spawn_max_height = 100;
spawn_max_nearby_mobs = 3;
spawn_chance = 100;
spawn_nearest_player = 0;
spawn_farthest_player = 0;
}
};

View File

@ -1,21 +1,28 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* content_object.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_OBJECT_HEADER
#define CONTENT_OBJECT_HEADER

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* content_sao.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "content_sao.h"
#include "content_mob.h"
@ -473,10 +479,7 @@ void MobSAO::step(float dtime, bool send_recommended)
if (m_next_pos_exists) {
v3f pos_f = m_base_position;
v3f next_pos_f = intToFloat(m_next_pos_i, BS);
v3f v = next_pos_f - pos_f;
m_yaw = atan2(v.Z, v.X) / PI * 180;
v3f diff = next_pos_f - pos_f;
v3f dir = diff;
dir.normalize();
@ -485,6 +488,7 @@ void MobSAO::step(float dtime, bool send_recommended)
speed = BS * 2.0;
if (m_falling)
speed = BS * 3.0;
dir *= dtime * speed;
bool arrived = false;
if (dir.getLength() > diff.getLength()) {
@ -492,6 +496,7 @@ void MobSAO::step(float dtime, bool send_recommended)
arrived = true;
}
pos_f += dir;
m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X));
m_base_position = pos_f;
if ((pos_f - next_pos_f).getLength() < 0.1 || arrived)
@ -556,8 +561,11 @@ void MobSAO::stepMotionWander(float dtime)
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
v3s16 op = floatToInt(m_oldpos,BS);
for (int i=0; i<num_dps; i++) {
v3s16 p = dps[order[i]] + pos_i;
if (p == op)
continue;
if (!checkFreeAndWalkablePosition(p + pos_size_off))
continue;
m_next_pos_i = p;
@ -610,8 +618,11 @@ void MobSAO::stepMotionWander(float dtime)
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
v3s16 op = floatToInt(m_oldpos,BS);
for (int i=0; i<num_dps; i++) {
v3s16 p = dps[order[i]] + pos_i;
if (p == op)
continue;
if (!checkFreePosition(p + pos_size_off))
continue;
m_next_pos_i = p;
@ -664,8 +675,11 @@ void MobSAO::stepMotionWander(float dtime)
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
v3s16 op = floatToInt(m_oldpos,BS);
for (int i=0; i<num_dps; i++) {
v3s16 p = dps[order[i]] + pos_i;
if (p == op)
continue;
if (!checkFreePosition(p + pos_size_off))
continue;
m_next_pos_i = p;
@ -716,8 +730,11 @@ void MobSAO::stepMotionSeeker(float dtime)
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
v3s16 op = floatToInt(m_oldpos,BS);
for (int i=0; i<num_dps; i++) {
v3s16 p = dps[order[i]] + pos_i;
if (p == op)
continue;
if (!checkFreeAndWalkablePosition(p))
continue;
m_next_pos_i = p;
@ -772,8 +789,11 @@ void MobSAO::stepMotionSeeker(float dtime)
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
v3s16 op = floatToInt(m_oldpos,BS);
for (int i=0; i<num_dps; i++) {
v3s16 p = dps[order[i]] + pos_i;
if (p == op)
continue;
if (!checkFreePosition(p))
continue;
m_next_pos_i = p;
@ -828,8 +848,11 @@ void MobSAO::stepMotionSeeker(float dtime)
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
v3s16 op = floatToInt(m_oldpos,BS);
for (int i=0; i<num_dps; i++) {
v3s16 p = dps[order[i]] + pos_i;
if (p == op)
continue;
if (!checkFreePosition(p))
continue;
m_next_pos_i = p;
@ -1083,12 +1106,19 @@ void MobSAO::explodeSquare(v3s16 p0, v3s16 size)
}
map->dispatchEvent(&event);
}
InventoryItem* MobSAO::createPickedUpItem()
InventoryItem* MobSAO::createPickedUpItem(content_t punch_item)
{
MobFeatures m = content_mob_features(m_content);
ToolItemFeatures f = content_toolitem_features(punch_item);
if (m.punch_action != MPA_PICKUP) {
if (!m_removed)
if (!m_removed) {
if (m.special_dropped_item != "" && (m.special_punch_item == TT_NONE || f.type == m.special_punch_item)) {
std::istringstream is(m.special_dropped_item, std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
return item;
}
return NULL;
}
}
if (m.dropped_item == "")
return NULL;
@ -1098,14 +1128,15 @@ InventoryItem* MobSAO::createPickedUpItem()
m_removed = true;
return item;
}
u16 MobSAO::punch(const std::string &toolname, v3f dir, const std::string &playername)
u16 MobSAO::punch(content_t punch_item, v3f dir, const std::string &playername)
{
MobFeatures m = content_mob_features(m_content);
if (m.punch_action == MPA_IGNORE)
return 0;
ToolItemFeatures f = content_toolitem_features(punch_item);
actionstream<<playername<<" punches mob id="<<m_id
<<" with a \""<<toolname<<"\" at "
<<" with a \""<<wide_to_narrow(f.description)<<"\" at "
<<PP(m_base_position/BS)<<std::endl;
if (m.punch_action == MPA_HARM) {
@ -1130,7 +1161,6 @@ u16 MobSAO::punch(const std::string &toolname, v3f dir, const std::string &playe
sendPosition();
ToolItemFeatures f = content_toolitem_features(toolname);
u16 amount = 2;
if (f.type == TT_SWORD) {
amount = 4*((f.hardness/100)+1);

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* content_sao.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef CONTENT_SAO_HEADER
#define CONTENT_SAO_HEADER
@ -38,7 +44,7 @@ public:
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createInventoryItem();
InventoryItem* createPickedUpItem(){return createInventoryItem();}
InventoryItem* createPickedUpItem(content_t punch_item){return createInventoryItem();}
void rightClick(Player *player);
private:
std::string m_inventorystring;
@ -60,8 +66,8 @@ public:
std::string getStaticData();
std::string getClientInitializationData();
void step(float dtime, bool send_recommended);
InventoryItem* createPickedUpItem();
u16 punch(const std::string &toolname, v3f dir, const std::string &playername);
InventoryItem* createPickedUpItem(content_t punch_item);
u16 punch(content_t punch_item, v3f dir, const std::string &playername);
u8 level();
private:
void sendPosition();

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* environment.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "environment.h"
#include "filesys.h"

View File

@ -1,21 +1,28 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* environment.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ENVIRONMENT_HEADER
#define ENVIRONMENT_HEADER

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* game.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "game.h"
#include "common_irrlicht.h"

View File

@ -1,25 +1,28 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* inventory.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
*/
#include "inventory.h"
#include "serialization.h"

View File

@ -1,25 +1,28 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* inventory.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
*/
#ifndef INVENTORY_HEADER
#define INVENTORY_HEADER

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* mapblock.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "mapblock.h"
#include "map.h"

View File

@ -1,21 +1,28 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* mapblock.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* mapnode.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef MAPNODE_HEADER
#define MAPNODE_HEADER

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* server.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "server.h"
#include "utility.h"
@ -30,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "config.h"
#include "servercommand.h"
#include "filesys.h"
#include "content_object.h"
#include "content_mapnode.h"
#include "content_craft.h"
#include "content_craftitem.h"
@ -2291,10 +2298,22 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Left click, pick object up (usually)
if(button == 0)
{
content_t wield_item = CONTENT_IGNORE;
ToolItem *titem = NULL;
InventoryList *mlist = player->inventory.getList("main");
if (mlist != NULL) {
InventoryItem *item = mlist->getItem(item_i);
if (item) {
wield_item = item->getContent();
if ((wield_item&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK)
titem = (ToolItem*)item;
}
}
/*
Try creating inventory item
*/
InventoryItem *item = obj->createPickedUpItem();
InventoryItem *item = obj->createPickedUpItem(wield_item);
if (item) {
InventoryList *ilist = player->inventory.getList("main");
@ -2315,7 +2334,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
// Remove object from environment
obj->m_removed = true;
if (obj->getType() != ACTIVEOBJECT_TYPE_MOB)
obj->m_removed = true;
}
}else{
/*
@ -2325,24 +2345,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
actionstream<<player->getName()<<" punches object "
<<obj->getId()<<std::endl;
ToolItem *titem = NULL;
std::string toolname = "";
InventoryList *mlist = player->inventory.getList("main");
if (mlist != NULL) {
InventoryItem *item = mlist->getItem(item_i);
if (item && (std::string)item->getName() == "ToolItem") {
titem = (ToolItem*)item;
toolname = titem->getToolName();
}
}
v3f playerpos = player->getPosition();
v3f objpos = obj->getBasePosition();
v3f dir = (objpos - playerpos).normalize();
u16 wear = obj->punch(toolname, dir, player->getName());
item = obj->createPickedUpItem();
u16 wear = obj->punch(wield_item, dir, player->getName());
item = obj->createPickedUpItem(wield_item);
/* killing something might have caused a drop */
if (item) {
InventoryList *ilist = player->inventory.getList("main");
@ -2365,8 +2373,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
if (titem && g_settings->getBool("tool_wear")) {
bool weared_out = titem->addWear(wear);
if(weared_out)
if (titem->addWear(wear))
mlist->deleteItem(item_i);
SendInventory(player->peer_id);
}

View File

@ -1,21 +1,27 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* serverobject.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "serverobject.h"
#include <fstream>

View File

@ -1,27 +1,34 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* serverobject.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef SERVEROBJECT_HEADER
#define SERVEROBJECT_HEADER
#include "common_irrlicht.h"
#include "activeobject.h"
#include "mapnode.h"
#include "utility.h"
#define MOB_PASSIVE 0
@ -102,15 +109,13 @@ public:
Item that the player gets when this object is picked up.
If NULL, object cannot be picked up.
*/
virtual InventoryItem* createPickedUpItem(){return NULL;}
virtual InventoryItem* createPickedUpItem(content_t punch_item) {return NULL;}
/*
If the object doesn't return an item, this will be called.
Return value is tool wear.
*/
virtual u16 punch(const std::string &toolname, v3f dir,
const std::string &playername)
{return 0;}
virtual u16 punch(content_t punch_item, v3f dir, const std::string &playername) {return 0;}
/*
*/