Implemented an option to restict access to only known players.
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@ -124,6 +124,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("max_users", "20");
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settings->setDefault("max_users", "20");
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settings->setDefault("strict_protocol_version_checking", "false");
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settings->setDefault("strict_protocol_version_checking", "false");
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settings->setDefault("disallow_empty_passwords","false");
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settings->setDefault("disallow_empty_passwords","false");
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settings->setDefault("disallow_unknown_users","false");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("default_password", "");
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settings->setDefault("default_password", "");
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settings->setDefault("default_privs", "build, shout");
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settings->setDefault("default_privs", "build, shout");
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@ -1856,6 +1856,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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SendAccessDenied(m_con, peer_id, L"Empty passwords are not allowed on this server.");
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SendAccessDenied(m_con, peer_id, L"Empty passwords are not allowed on this server.");
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return;
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return;
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}
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}
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if (g_settings->getBool("disallow_unknown_users") &&
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!m_authmanager.exists(playername)) {
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infostream<<"Server: unknown player "<<playername
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<<" was blocked"<<std::endl;
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SendAccessDenied(m_con, peer_id, L"No unkown players allowed.");
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return;
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}
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std::string checkpwd;
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std::string checkpwd;
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if (m_authmanager.exists(playername)) {
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if (m_authmanager.exists(playername)) {
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@ -212,6 +212,8 @@
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#default_password =
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#default_password =
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# Don't let players join with an empty password
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# Don't let players join with an empty password
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#disallow_empty_passwords = false
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#disallow_empty_passwords = false
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# Don't let players join without a entry on the auth.txt (should be used with disallow_empty_passwords = true)
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#disallow_unknown_users = false
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# Available privileges: build, teleport, settime, privs, shout
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# Available privileges: build, teleport, settime, privs, shout
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#default_privs = build, shout
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#default_privs = build, shout
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# enable a static spawnpoint (default unset)
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# enable a static spawnpoint (default unset)
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