stop objects freezing
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38c3a50db5
commit
566537ee0c
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@ -475,6 +475,9 @@ void MobSAO::step(float dtime, bool send_recommended)
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m_walk_around_timer = 0.1*myrand_range(20,40);
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}
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}
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}else if (m_walk_around_timer > 10.0) {
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m_walk_around_timer = 0.2;
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m_walk_around = true;
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}
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if (m_next_pos_exists) {
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v3f pos_f = m_base_position;
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@ -1196,7 +1199,7 @@ void MobSAO::sendPosition()
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}
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void MobSAO::doDamage(u16 d)
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{
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infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
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infostream<<"Mob hp="<<((int)m_hp)<<" damage="<<((int)d)<<" age="<<((int)m_age)<<std::endl;
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if (d < m_hp) {
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m_hp -= d;
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@ -75,8 +75,9 @@ private:
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MobMotion getMotion()
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{
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if (m_angry)
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return content_mob_features(m_content).angry_motion;
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MobMotion m = content_mob_features(m_content).angry_motion;
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if (m_angry && m != MM_STATIC)
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return m;
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return content_mob_features(m_content).motion;
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}
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@ -2711,8 +2711,7 @@ void ServerEnvironment::step(float dtime)
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bool send_recommended = false;
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u8 mob_level = mobLevelI(g_settings->get("max_mob_level"));
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m_send_recommended_timer += dtime;
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if(m_send_recommended_timer > 0.10)
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{
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if (m_send_recommended_timer > 0.10) {
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m_send_recommended_timer = 0;
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send_recommended = true;
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}
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@ -2723,8 +2722,11 @@ void ServerEnvironment::step(float dtime)
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if (obj->level() > mob_level)
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obj->m_removed = true;
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// Don't step if is to be removed or stored statically
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if (obj->m_removed || obj->m_pending_deactivation)
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if (obj->m_removed || obj->m_pending_deactivation) {
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// be sure m_removed is set in case m_pending_deactivation is
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obj->m_removed = true;
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continue;
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}
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// Step object
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obj->step(dtime, send_recommended);
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// Read messages from object
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@ -3161,25 +3163,18 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
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- object has m_removed=true, or
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- object is too far away
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*/
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for(core::map<u16, bool>::Iterator
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i = current_objects.getIterator();
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i.atEnd()==false; i++)
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{
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for (core::map<u16, bool>::Iterator i = current_objects.getIterator(); i.atEnd()==false; i++) {
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u16 id = i.getNode()->getKey();
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ServerActiveObject *object = getActiveObject(id);
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if(object == NULL)
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{
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if (object == NULL) {
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infostream<<"ServerEnvironment::getRemovedActiveObjects():"
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<<" object in current_objects is NULL"<<std::endl;
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}
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else if(object->m_removed == false)
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{
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}else if (object->m_removed == false) {
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f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
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/*infostream<<"removed == false"
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<<"distance_f = "<<distance_f
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<<", radius_f = "<<radius_f<<std::endl;*/
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if(distance_f < radius_f)
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{
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if (distance_f < radius_f) {
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// Not removed
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continue;
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}
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@ -3285,6 +3280,9 @@ void ServerEnvironment::removeRemovedObjects()
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if (obj->m_removed == false && obj->m_pending_deactivation == false)
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continue;
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// be sure m_removed is set in case m_pending_deactivation is
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obj->m_removed = true;
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/*
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Delete static data from block if is marked as removed
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*/
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@ -3443,8 +3441,11 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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}
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// If pending deactivation, let removeRemovedObjects() do it
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if (obj->m_pending_deactivation)
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if (obj->m_pending_deactivation) {
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// be sure m_removed is set in case m_pending_deactivation is
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obj->m_removed = true;
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continue;
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}
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u16 id = i->first;
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v3f objectpos = obj->getBasePosition();
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@ -1319,32 +1319,22 @@ void Server::AsyncRunStep()
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s16 radius = g_settings->getS16("active_object_send_range_blocks");
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radius *= MAP_BLOCKSIZE;
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for(core::map<u16, RemoteClient*>::Iterator
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i = m_clients.getIterator();
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i.atEnd() == false; i++)
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{
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for (core::map<u16, RemoteClient*>::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) {
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RemoteClient *client = i.getNode()->getValue();
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Player *player = m_env.getPlayer(client->peer_id);
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if(player==NULL)
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{
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if (player==NULL) {
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// This can happen if the client timeouts somehow
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/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
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<<client->peer_id
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<<" has no associated player"<<std::endl;*/
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continue;
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}
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v3s16 pos = floatToInt(player->getPosition(), BS);
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core::map<u16, bool> removed_objects;
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core::map<u16, bool> added_objects;
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m_env.getRemovedActiveObjects(pos, radius,
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client->m_known_objects, removed_objects);
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m_env.getAddedActiveObjects(pos, radius,
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client->m_known_objects, added_objects);
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m_env.getRemovedActiveObjects(pos, radius, client->m_known_objects, removed_objects);
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m_env.getAddedActiveObjects(pos, radius, client->m_known_objects, added_objects);
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// Ignore if nothing happened
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if(removed_objects.size() == 0 && added_objects.size() == 0)
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{
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if (removed_objects.size() == 0 && added_objects.size() == 0) {
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//infostream<<"active objects: none changed"<<std::endl;
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continue;
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}
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@ -1356,10 +1346,7 @@ void Server::AsyncRunStep()
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// Handle removed objects
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writeU16((u8*)buf, removed_objects.size());
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data_buffer.append(buf, 2);
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for(core::map<u16, bool>::Iterator
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i = removed_objects.getIterator();
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i.atEnd()==false; i++)
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{
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for (core::map<u16, bool>::Iterator i = removed_objects.getIterator(); i.atEnd()==false; i++) {
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// Get object
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u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env.getActiveObject(id);
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@ -1371,7 +1358,7 @@ void Server::AsyncRunStep()
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// Remove from known objects
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client->m_known_objects.remove(i.getNode()->getKey());
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if(obj && obj->m_known_by_count > 0)
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if (obj && obj->m_known_by_count > 0)
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obj->m_known_by_count--;
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}
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@ -1406,7 +1393,7 @@ void Server::AsyncRunStep()
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// Add to known objects
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client->m_known_objects.insert(i.getNode()->getKey(), false);
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if(obj)
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if (obj)
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obj->m_known_by_count++;
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}
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@ -2246,10 +2233,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
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{
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if(datasize < 7)
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if (datasize < 7)
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return;
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if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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if ((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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return;
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/*
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@ -2265,22 +2252,23 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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ServerActiveObject *obj = m_env.getActiveObject(id);
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if(obj == NULL)
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{
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if (obj == NULL) {
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infostream<<"Server: CLICK_ACTIVEOBJECT: object not found"
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<<std::endl;
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return;
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}
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// Skip if object has been removed
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if(obj->m_removed)
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if (obj->m_removed) {
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infostream<<"Server: CLICK_ACTIVEOBJECT: object has been removed"
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<<std::endl;
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return;
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}
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//TODO: Check that object is reasonably close
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// Left click, pick object up (usually)
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if(button == 0)
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{
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if (button == 0) {
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content_t wield_item = CONTENT_IGNORE;
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ToolItem *titem = NULL;
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@ -5860,15 +5848,12 @@ void Server::handlePeerChange(PeerChange &c)
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*/
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RemoteClient *client = n->getValue();
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// Handle objects
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for(core::map<u16, bool>::Iterator
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i = client->m_known_objects.getIterator();
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i.atEnd()==false; i++)
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{
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for (core::map<u16, bool>::Iterator i = client->m_known_objects.getIterator(); i.atEnd()==false; i++) {
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// Get object
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u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env.getActiveObject(id);
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if(obj && obj->m_known_by_count > 0)
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if (obj && obj->m_known_by_count > 0)
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obj->m_known_by_count--;
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}
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@ -5876,13 +5861,12 @@ void Server::handlePeerChange(PeerChange &c)
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std::wstring message;
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{
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Player *player = m_env.getPlayer(c.peer_id);
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if(player != NULL)
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{
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if (player != NULL) {
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std::wstring name = narrow_to_wide(player->getName());
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message += L"*** ";
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message += name;
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message += L" left game";
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if(c.timeout)
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if (c.timeout)
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message += L" (timed out)";
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}
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}
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@ -5895,26 +5879,22 @@ void Server::handlePeerChange(PeerChange &c)
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// Set player client disconnected
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{
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Player *player = m_env.getPlayer(c.peer_id);
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if(player != NULL)
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if (player != NULL)
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player->peer_id = 0;
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/*
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Print out action
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*/
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if(player != NULL)
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{
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if (player != NULL) {
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std::ostringstream os(std::ios_base::binary);
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for(core::map<u16, RemoteClient*>::Iterator
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i = m_clients.getIterator();
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i.atEnd() == false; i++)
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{
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for (core::map<u16, RemoteClient*>::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) {
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RemoteClient *client = i.getNode()->getValue();
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assert(client->peer_id == i.getNode()->getKey());
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if(client->serialization_version == SER_FMT_VER_INVALID)
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if (client->serialization_version == SER_FMT_VER_INVALID)
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continue;
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// Get player
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Player *player = m_env.getPlayer(client->peer_id);
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if(!player)
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if (!player)
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continue;
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// Get name of player
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os<<player->getName()<<" ";
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