Fix another gettext issue for MSVC builds
This fixes at least partly #23
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634e299e81
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12
src/game.cpp
12
src/game.cpp
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@ -1173,14 +1173,14 @@ void the_game(
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snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
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g_settings->get("screenshot_path").c_str(),
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device->getTimer()->getRealTime());
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if (driver->writeImageToFile(image, filename)) {
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if (driver->writeImageToFile(image, io::path(filename))) {
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wchar_t buff[512];
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swprintf(buff,512,wgettext("Saved screenshot to '%s'"),filename);
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infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
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statustext = std::wstring(buff);
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swprintf(buff, 512, wgettext("Saved screenshot to '%s'"), narrow_to_wide(filename));
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infostream << "Saved screenshot to '" << filename << "'" << std::endl;
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statustext = (wchar_t *)buff;
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statustext_time = 0;
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}else{
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infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
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infostream << "Failed to save screenshot '" << filename << "'"<<std::endl;
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}
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image->drop();
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}
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@ -2385,5 +2385,3 @@ void the_game(
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drawLoadingScreen(device,wgettext("Shutting down..."));
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}
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}
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