ambient sounds, maybe
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@ -151,20 +151,9 @@ void * MeshUpdateThread::Thread()
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BEGIN_DEBUG_EXCEPTION_HANDLER
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while(getRun())
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{
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/*// Wait for output queue to flush.
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// Allow 2 in queue, this makes less frametime jitter.
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// Umm actually, there is no much difference
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if(m_queue_out.size() >= 2)
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{
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sleep_ms(3);
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continue;
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}*/
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while (getRun()) {
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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if (q == NULL) {
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sleep_ms(3);
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continue;
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}
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@ -178,10 +167,6 @@ void * MeshUpdateThread::Thread()
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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/*infostream<<"MeshUpdateThread: Processed "
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<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
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<<std::endl;*/
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m_queue_out.push_back(r);
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delete q;
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@ -2261,6 +2246,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
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data->fill(getDayNightRatio(), b);
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}
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data->m_sounds = &b->m_sounds;
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// Debug wait
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//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
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@ -31,6 +31,7 @@
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#include "settings.h"
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#include "environment.h"
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#include "nodemetadata.h"
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#include "sound.h"
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#ifndef SERVER
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// Create a cuboid.
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@ -484,6 +485,32 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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data->m_temp_mods.get(p,&mod);
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selected = (mod == NODEMOD_SELECTION);
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if (g_sound) {
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std::string snd = content_features(n).sound_ambient;
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std::map<v3s16,MapBlockSound>::iterator i = data->m_sounds->find(p);
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if (snd != "") {
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bool add_sound = true;
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if (i != data->m_sounds->end()) {
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if (i->second.name == snd && g_sound->soundExists(i->second.id)) {
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add_sound = false;
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}else{
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g_sound->stopSound(i->second.id);
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}
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}
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if (add_sound) {
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v3f pf = intToFloat(p+blockpos_nodes,BS);
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MapBlockSound bsnd;
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bsnd.id = g_sound->playSoundAt(snd,true,pf, true);
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bsnd.name = snd;
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if (bsnd.id > 0)
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(*data->m_sounds)[p] = bsnd;
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}
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}else if (i != data->m_sounds->end()) {
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g_sound->stopSound(i->second.id);
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data->m_sounds->erase(i);
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}
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}
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/*
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Add torches to mesh
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*/
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@ -2078,6 +2078,7 @@ void content_mapnode_init(bool repeat)
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f->setAllTextureTypes(MATERIAL_ALPHA_VERTEX);
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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#endif
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f->sound_ambient = "env-water";
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f->suffocation_per_second = 2;
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i = CONTENT_WATERSOURCE;
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@ -2197,6 +2198,7 @@ void content_mapnode_init(bool repeat)
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f->liquid_alternative_source = CONTENT_LAVASOURCE;
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f->liquid_viscosity = LAVA_VISC;
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f->damage_per_second = 4*2;
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f->sound_ambient = "env-lava";
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#ifndef SERVER
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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#endif
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@ -955,6 +955,7 @@ void content_mapnode_special(bool repeat)
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f->diggable = false;
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f->buildable_to = true;
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f->damage_per_second = 8;
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f->sound_ambient = "env-fire";
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#ifndef SERVER
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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#endif
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@ -219,6 +219,7 @@ void content_mob_init()
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f->punch_action = MPA_PICKUP;
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f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_RAT)+" 1";
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f->motion = MM_WANDER;
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f->moves_silently = true;
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f->spawn_on = CONTENT_STONE;
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f->spawn_in = CONTENT_AIR;
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f->spawn_max_height = -10;
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@ -29,6 +29,9 @@
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#include "main.h"
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#include "light.h"
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#include <sstream>
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#ifndef SERVER
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#include "sound.h"
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#endif
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/*
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MapBlock
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@ -65,15 +68,19 @@ MapBlock::~MapBlock()
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{
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JMutexAutoLock lock(mesh_mutex);
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if(mesh)
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{
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if (mesh) {
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delete mesh;
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mesh = NULL;
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}
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if (g_sound) {
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for (std::map<v3s16,MapBlockSound>::iterator i = m_sounds.begin(); i != m_sounds.end(); i++) {
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g_sound->stopSound(i->second.id);
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}
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}
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}
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#endif
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if(data)
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if (data)
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delete[] data;
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}
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@ -126,6 +133,7 @@ void MapBlock::updateMesh(u32 daynight_ratio, Environment *env, v3s16 camera_off
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MeshMakeData data;
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data.m_env = env;
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data.fill(daynight_ratio, this);
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data.m_sounds = &m_sounds;
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MapBlockMesh *mesh_new = new MapBlockMesh(&data, camera_offset);
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@ -584,6 +584,8 @@ public:
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#ifndef SERVER // Only on client
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MapBlockMesh *mesh;
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JMutex mesh_mutex;
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std::map<v3s16,MapBlockSound> m_sounds;
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#endif
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NodeMetadataList m_node_metadata;
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@ -34,6 +34,7 @@
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#include "profiler.h"
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#include "mesh.h"
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#include "base64.h"
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#include "sound.h"
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void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
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{
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@ -120,6 +120,12 @@ u8 getSmoothLight(v3s16 p, v3s16 corner, VoxelManipulator &vmanip, u32 daynight_
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class MapBlock;
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class Environment;
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struct MapBlockSound
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{
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int id;
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std::string name;
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};
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struct MeshMakeData
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{
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u32 m_daynight_ratio;
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@ -128,6 +134,8 @@ struct MeshMakeData
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v3s16 m_blockpos;
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Environment *m_env;
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std::map<v3s16,MapBlockSound> *m_sounds;
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/*
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Copy central data directly from block, and other data from
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parent of block.
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@ -402,6 +402,8 @@ struct ContentFeatures
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std::string sound_dig;
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// Sound played when the node is placed
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std::string sound_place;
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// Sound played by the node always
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std::string sound_ambient;
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// If the content is liquid, this is the flowing version of the liquid.
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// If content is liquid, this is the same content.
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sound_step = "";
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sound_dig = "";
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sound_place = "";
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sound_ambient = "";
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liquid_alternative_flowing = CONTENT_IGNORE;
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liquid_alternative_source = CONTENT_IGNORE;
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liquid_viscosity = 0;
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@ -35,6 +35,8 @@ ISoundManager *g_sound = NULL;
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void init_sounds(ISoundManager *sound)
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{
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// sounds must be mono sounds, stereo will not work right!
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// exceptions: background music
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// walking
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// CMT_DIRT
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sound->loadSound("dirt-step-left","step_dirt.1.ogg");
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sound->loadSound("open-chest","open_chest.ogg");
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// environment and node sounds
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// these must be mono sounds, stereo will not work right!
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sound->loadSound("env-piston","env_piston.ogg");
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sound->loadSound("env-dooropen","env_dooropen.ogg");
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sound->loadSound("env-doorclose","env_doorclose.ogg");
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sound->loadSound("env-fire","env_fire.ogg");
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sound->loadSound("env-lava","env_lava.ogg");
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sound->loadSound("env-lava","env_lava.ogg",0.2);
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sound->loadSound("env-water","env_water.ogg",0.2);
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sound->loadSound("env-steam","env_steam.ogg");
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sound->loadSound("env-tnt","env_tnt.ogg");
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sound->loadSound("env-teleport","env_teleport.ogg");
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound. If name=="", call should be ignored without error.
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virtual int playSound(const std::string &name, bool loop) = 0;
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virtual int playSoundAt(const std::string &name, bool loop, v3f pos, float gain=1.0) = 0;
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virtual int playSoundAt(const std::string &name, bool loop, v3f pos, float gain=1.0, bool queue=false) = 0;
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virtual void stopSound(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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void setListenerGain(float gain) {}
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int playSound(const std::string &name, bool loop) {return 0;}
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int playSoundAt(const std::string &name, bool loop, v3f pos, float gain) {return 0;}
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int playSoundAt(const std::string &name, bool loop, v3f pos, float gain, bool queue) {return 0;}
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void stopSound(int sound) {}
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bool soundExists(int sound) {return false;}
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@ -177,9 +177,14 @@ SoundBuffer* loadOggFile(const std::string &filepath)
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struct PlayingSound
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{
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SoundBuffer *buf;
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ALuint source_id;
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bool loop;
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bool should_delete;
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bool has_position;
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v3f pos;
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bool disabled;
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float gain;
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};
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class OpenALSoundManager: public ISoundManager
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std::map<int, PlayingSound*> m_sounds_playing;
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std::map<std::string, int> m_indexes;
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v3f m_listener_pos;
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JMutex m_mutex;
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public:
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OpenALSoundManager():
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m_device(NULL),
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@ -208,6 +214,8 @@ public:
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infostream<<"Audio: Initializing..."<<std::endl;
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m_mutex.Init();
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m_device = alcOpenDevice(NULL);
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if (!m_device) {
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infostream<<"Audio: No audio device available, audio system "
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~OpenALSoundManager()
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{
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infostream<<"Audio: Deinitializing..."<<std::endl;
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g_sound = NULL;
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// KABOOM!
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// TODO: Clear SoundBuffers
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alcMakeContextCurrent(NULL);
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alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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float volume = MYMAX(0.0, buf->gain);
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alSourcef(sound->source_id, AL_GAIN, volume);
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sound->gain = 1.0;
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alSourcef(sound->source_id, AL_GAIN, buf->gain);
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alSourcePlay(sound->source_id);
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sound->should_delete = false;
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sound->loop = loop;
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sound->has_position = false;
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sound->disabled = false;
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sound->buf = buf;
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return sound;
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}
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PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop, v3f pos, float gain)
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PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop, v3f pos, float gain, bool queue)
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{
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infostream<<"OpenALSoundManager: Creating positional playing sound"
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<<std::endl;
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@ -345,18 +358,29 @@ public:
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errorstream<<"Attempting to play non-mono sound as positional sound"<<std::endl;
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
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alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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//alSourcef(sound->source_id, AL_ROLLOFF_FACTOR, 0.7);
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alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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float volume = MYMAX(0.0, buf->gain*gain);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcePlay(sound->source_id);
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float distance = m_listener_pos.getDistanceFrom(pos);
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if (!queue && (!loop || distance < 240.0)) {
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
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alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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float t_gain = MYMAX(0.0, buf->gain*gain);
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alSourcef(sound->source_id, AL_GAIN, t_gain);
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alSourcePlay(sound->source_id);
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sound->disabled = false;
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}else{
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sound->source_id = 0;
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sound->disabled = true;
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}
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sound->gain = gain;
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sound->should_delete = false;
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sound->loop = loop;
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sound->has_position = true;
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sound->pos = pos;
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sound->buf = buf;
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return sound;
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}
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@ -366,19 +390,27 @@ public:
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PlayingSound *sound = createPlayingSound(buf, loop);
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if (!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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int id = -1;
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{
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JMutexAutoLock lock(m_mutex);
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id = m_next_id++;
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m_sounds_playing[id] = sound;
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}
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return id;
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}
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int playSoundRawAt(SoundBuffer *buf, bool loop, v3f pos, float gain)
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int playSoundRawAt(SoundBuffer *buf, bool loop, v3f pos, float gain, bool queue)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, pos, gain);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, pos, gain, queue);
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if (!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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int id = -1;
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{
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JMutexAutoLock lock(m_mutex);
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id = m_next_id++;
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m_sounds_playing[id] = sound;
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}
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return id;
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}
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@ -391,24 +423,53 @@ public:
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m_music_last_id = 0;
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if (i == m_sounds_playing.end())
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return;
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PlayingSound *sound = i->second;
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alSourceStop(sound->source_id);
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alDeleteSources(1, &sound->source_id);
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delete sound;
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m_sounds_playing.erase(id);
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}
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// Remove stopped sounds
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void maintain(float dtime)
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{
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JMutexAutoLock lock(m_mutex);
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verbosestream<<"OpenALSoundManager::maintain(): "
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<<m_sounds_playing.size()<<" playing sounds, "
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<<m_buffers.size()<<" sound names loaded"<<std::endl;
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std::set<int> del_list;
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bool did_start = false;
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for (std::map<int, PlayingSound*>::iterator i = m_sounds_playing.begin(); i != m_sounds_playing.end(); i++) {
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int id = i->first;
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PlayingSound *sound = i->second;
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if (sound->has_position && sound->loop && !sound->should_delete) {
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float distance = m_listener_pos.getDistanceFrom(sound->pos);
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if (distance > 320.0 && !sound->disabled && !did_start) {
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alSourceStop(sound->source_id);
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alDeleteSources(1, &sound->source_id);
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sound->disabled = true;
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sound->source_id = 0;
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}else if (distance < 240.0 && sound->disabled) {
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did_start = true;
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, sound->buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
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alSource3f(sound->source_id, AL_POSITION, sound->pos.X, sound->pos.Y, sound->pos.Z);
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||||
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
|
||||
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
|
||||
alSourcei(sound->source_id, AL_LOOPING, AL_TRUE);
|
||||
float t_gain = MYMAX(0.0, sound->buf->gain*sound->gain);
|
||||
alSourcef(sound->source_id, AL_GAIN, t_gain);
|
||||
alSourcePlay(sound->source_id);
|
||||
sound->disabled = false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (sound->should_delete) {
|
||||
del_list.insert(id);
|
||||
}else{ // If not playing, remove it
|
||||
|
@ -490,7 +551,7 @@ public:
|
|||
}
|
||||
return playSoundRaw(buf, loop);
|
||||
}
|
||||
int playSoundAt(const std::string &name, bool loop, v3f pos, float gain)
|
||||
int playSoundAt(const std::string &name, bool loop, v3f pos, float gain, bool queue=false)
|
||||
{
|
||||
if (name == "")
|
||||
return 0;
|
||||
|
@ -500,10 +561,11 @@ public:
|
|||
<<std::endl;
|
||||
return -1;
|
||||
}
|
||||
return playSoundRawAt(buf, loop, pos, gain);
|
||||
return playSoundRawAt(buf, loop, pos, gain, queue);
|
||||
}
|
||||
void stopSound(int id)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
std::map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
|
||||
if (id == m_music_id)
|
||||
m_music_id = 0;
|
||||
|
@ -516,6 +578,7 @@ public:
|
|||
}
|
||||
bool soundExists(int sound)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
return (m_sounds_playing.count(sound) != 0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue