1407.00
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parent
aeb02566d4
commit
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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
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project(voxelands)
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# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
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set(VERSION_MAJOR 1405)
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set(VERSION_MINOR 01)
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set(VERSION_EXTRA ":next")
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set(VERSION_MAJOR 1407)
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set(VERSION_MINOR 00)
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set(VERSION_EXTRA "")
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
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MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
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71
README.txt
71
README.txt
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@ -1,13 +1,14 @@
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Minetest-Classic
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Voxelands
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---------------
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2013-2014 Lisa 'darkrose' Milne <lisa@ltmnet.com>
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Forked from Minetest 0.3.x
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Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
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Forked from Minetest 0.3.x by Lisa 'darkrose' Milne <lisa@ltmnet.com>
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(see source files for other contributors)
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Further documentation:
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----------------------
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- Website: http://www.minetest-classic.com/
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- Website: http://www.voxelands.com/
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- doc/ directory of source distribution
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This game is not finished:
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@ -37,23 +38,23 @@ Map directory:
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- For a RUN_IN_PLACE build, it is located in:
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../world
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\minetest\world
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Linux: ~/.minetest/world
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OS X: ~/Library/Application Support/minetest/world
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Windows: C:\Documents and Settings\user\Application Data\voxelands\world
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Linux: ~/.voxelands/world
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OS X: ~/Library/Application Support/voxelands/world
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Configuration file:
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-------------------
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- An optional configuration file can be used. See minetest.conf.example.
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- An optional configuration file can be used. See voxelands.conf.example.
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- Path to file can be passed as a parameter to the executable:
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--config <path-to-file>
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- Defaults:
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- If built with -DRUN_IN_PLACE=1:
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../minetest.conf
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../../minetest.conf
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../voxelands.conf
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../../voxelands.conf
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
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Linux: ~/.minetest/minetest.conf
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OS X: ~/Library/Application Support/minetest.conf
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Windows: C:\Documents and Settings\user\Application Data\voxelands/voxelands.conf
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Linux: ~/.voxelands/voxelands.conf
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OS X: ~/Library/Application Support/voxelands.conf
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Command-line options:
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---------------------
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@ -69,9 +70,9 @@ Here's an example for RedHat/Fedora/CentOS:
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$ yum install irrlicht-devel bzip2-devel libpng-devel libjpeg-turbo-devel libXxf86vm-devel mesa-libglapi libsqlite3x-devel
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Download source, extract (replace <VERSION> in this URL with the latest stable release version, i.e. 1401.00):
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$ wget http://minetest-classic.com/downloads/minetest-classic-<VERSION>-src.tar.bz2
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$ tar xf minetest-classic-*-src.tar.bz2
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$ cd minetest-classic
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$ wget http://www.voxelands.com/downloads/minetest-classic-<VERSION>-src.tar.bz2
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$ tar xf voxelands-*-src.tar.bz2
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$ cd voxelands
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=1
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Run it:
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$ cd bin
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$ ./minetest-classic
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$ ./voxelands
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- Use cmake . -LH to see all CMake options and their current state
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- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
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@ -105,7 +106,7 @@ Compiling on Windows:
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* Optional: gettext bibrary and tools:
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http://gnuwin32.sourceforge.net/downlinks/gettext.php
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- This is used for other UI languages. Feel free to leave it out.
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* And, of course, Minetest-Classic:
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* And, of course, Voxelands:
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https://gitorious.org/minetest-classic/minetest-classic/archive-tarball/master
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- Steps:
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- Select a directory called DIR hereafter in which you will operate.
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@ -119,8 +120,8 @@ Compiling on Windows:
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+ DIR
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- zlib-1.2.5.tar.gz
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- zlib125dll.zip
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- irrlicht-1.7.1.zip
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- 110214175330.zip (or whatever, this is the minetest source)
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- irrlicht-1.8.1.zip
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- voxelands.zip (or whatever, this is the voxelands source)
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+ zlib-1.2.5
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- zlib.h
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+ win32
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@ -129,7 +130,7 @@ Compiling on Windows:
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- readme.txt
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+ dll32
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...
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+ irrlicht-1.7.1
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+ irrlicht-1.8.1
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+ lib
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+ include
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...
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+bin
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+include
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+lib
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+ minetest
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+ voxelands
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+ src
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+ doc
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- CMakeLists.txt
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...
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-----------------
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- Start up the CMake GUI
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- Select "Browse Source..." and select DIR/minetest
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- Select "Browse Source..." and select DIR/voxelands
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- Now, if using MSVC:
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- Select "Browse Build..." and select DIR/minetest-build
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- Select "Browse Build..." and select DIR/voxelands-build
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- Else if using MinGW:
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- Select "Browse Build..." and select DIR/minetest
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- Select "Browse Build..." and select DIR/voxelands
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- Select "Configure"
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- Select your compiler
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- It will warn about missing stuff, ignore that at this point. (later don't)
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/minetest-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
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CMAKE_INSTALL_PREFIX DIR/voxelands-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.1
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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@ -175,31 +176,31 @@ Compiling on Windows:
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- If something is still coloured red, you have a problem.
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- Hit "Generate"
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If using MSVC:
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- Open the generated minetest.sln
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- Open the generated voxelands.sln
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- The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower
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and might not even work at all)
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- Build the ALL_BUILD project
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- Build the INSTALL project
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- You should now have a working game with the executable in
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DIR/minetest-install/bin/minetest.exe
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DIR/minetest-install/bin/voxelands.exe
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- Additionally you may create a zip package by building the PACKAGE
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project.
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If using MinGW:
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- Using the command line, browse to the build directory and run 'make'
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(or mingw32-make or whatever it happens to be)
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- You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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DIR/minetest/bin/voxelands.exe
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Windows releases of Minetest Classic are cross compiled on Linux, using Menche's build script:
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Windows releases of Voxelands are cross compiled on Linux, using Menche's build script:
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--------------------------------------------------------------------
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$ wget http://menche.us/files/minetest-classic/build-minetest-classic-win32.sh
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$ sh ./build-minetest-classic-win32.sh
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this script will install and compile the build-chain and all libraries needed for Minetest Classic
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this script will install and compile the build-chain and all libraries needed for Voxelands
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License of Minetest-Classic textures
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License of Voxelands textures
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--------------------------------
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This does not apply to texture packs made by others.
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@ -207,10 +208,10 @@ This does not apply to texture packs made by others.
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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License of Minetest-Classic
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License of Voxelands
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-----------------------
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Minetest-Classic
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Voxelands
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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@ -229,7 +230,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Minetest-c55 was licensed under GPLv2 or later, the 'or later' option
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was taken by Lisa 'darkrose' Milne when forking Minetest-Classic, thus
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was taken by Lisa 'darkrose' Milne when forking Voxelands, thus
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updating the license to GPLv3
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Irrlicht
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@ -3,6 +3,24 @@ Minetest-Classic changelog
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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1407.00: (release 2014-07-26)
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- name changed from Minetest Classic to Voxelands
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- new menu logo (sdzen)
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- add roughstone brick/block to stone brick/block cook recipes
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- add CDT_NODEBOX_META for dynamic nodeboxes
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- simplify bookshelf recipe, add inventory, have books in inventory show
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on shelves
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- add customisable inventory list rulesets
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- add couches
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- add decorative stone/wood knobs (Menche)
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- make onpunch_replace_node not work when wielding a crowbar
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- move mesh.cpp to client srcs - fixes server build on Arch (Menche)
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- make cotton plant weild more string
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- make some farm plants grow faster
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- fix some conflicting recipes
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- change some leftover mushed_food drops to mush
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- add method to slowly delete objects
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1405.01: (release 2014-05-26)
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- fix hatch recipes not working
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- fix tool wearbars not working
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@ -2,5 +2,5 @@
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#include <commctrl.h>
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#include <richedit.h>
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LANGUAGE 0, SUBLANG_NEUTRAL
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130 ICON "..\\minetest-icon.ico"
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//131 BITMAP "..\\minetest-icon.bmp"
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130 ICON "..\\voxelands-icon.ico"
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//131 BITMAP "..\\voxelands-icon.bmp"
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@ -14,8 +14,8 @@
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id="svg2856"
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version="1.1"
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inkscape:version="0.47 r22583"
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sodipodi:docname="minetest-icon.svg"
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inkscape:export-filename="/home/erlehmann/pics/icons/minetest/minetest-icon-24x24.png"
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sodipodi:docname="voxelands-icon.svg"
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inkscape:export-filename="voxelands-icon-24x24.png"
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inkscape:export-xdpi="45"
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inkscape:export-ydpi="45">
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<defs
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Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 8.1 KiB |
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