new doe and stag models w/ animations
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Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 107 KiB |
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@ -376,14 +376,14 @@ void content_mob_init()
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f->content = i;
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f->level = MOB_PASSIVE;
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f->hp = 30;
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f->model = "doe.b3d";
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f->model_scale = v3f(0.8,0.8,0.8);
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f->model_rotation = v3f(0,-90,0);
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f->model_offset = v3f(0,0.9,0);
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f->model = "doe.x";
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f->model_scale = v3f(1.0,1.0,1.0);
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f->model_rotation = v3f(0,180,0);
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f->model_offset = v3f(0,0,0);
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f->setTexture("mob_doe.png");
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f->setAnimationFrames(MA_STAND,61,120);
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f->setAnimationFrames(MA_MOVE,0,60);
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f->setAnimationFrames(MA_ATTACK,0,60);
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f->setAnimationFrames(MA_STAND,0,240);
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f->setAnimationFrames(MA_MOVE,241,300);
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f->setAnimationFrames(MA_ATTACK,241,300);
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f->punch_action = MPA_HARM;
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f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_FUR)+" 2";
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f->motion = MM_SEEKER;
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@ -403,14 +403,14 @@ void content_mob_init()
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f->content = i;
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f->level = MOB_AGGRESSIVE;
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f->hp = 40;
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f->model = "stag.b3d";
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f->model_scale = v3f(1,1,1);
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f->model_rotation = v3f(0,-90,0);
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f->model_offset = v3f(0,1.1,0);
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f->setTexture("mob_stag.png");
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f->setAnimationFrames(MA_STAND,61,120);
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f->setAnimationFrames(MA_MOVE,0,60);
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f->setAnimationFrames(MA_ATTACK,0,60);
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f->model = "stag.x";
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f->model_scale = v3f(1.1,1.1,1.1);
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f->model_rotation = v3f(0,180,0);
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f->model_offset = v3f(0,0,0);
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f->setTexture("mob_doe.png");
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f->setAnimationFrames(MA_STAND,0,240);
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f->setAnimationFrames(MA_MOVE,241,300);
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f->setAnimationFrames(MA_ATTACK,301,324);
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f->punch_action = MPA_HARM;
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f->tamed_mob = CONTENT_MOB_TAMESTAG;
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f->dropped_item = std::string("CraftItem2 ")+itos(CONTENT_CRAFTITEM_MEAT)+" 2";
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