kill rats in lava, and add farming
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After Width: | Height: | Size: 732 B |
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@ -67,6 +67,21 @@ collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
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If the object lies on a walkable node, this is set to true.
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*/
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result.touching_ground = false;
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try{
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// Check for liquid, and damage = lava
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MapNode n = map->getNode(pos_i);
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if(content_features(n).liquid_type != LIQUID_NONE)
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{
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result.in_liquid = true;
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if (content_features(n).damage_per_second > 1.0)
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result.touching_lethal = true;
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}
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}
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catch(InvalidPositionException &e)
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{
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// Doing nothing here will block the object from
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// walking over map borders
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}
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/*
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Go through every node around the object
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@ -27,9 +27,13 @@ class Map;
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struct collisionMoveResult
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{
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bool touching_ground;
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bool in_liquid;
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bool touching_lethal;
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collisionMoveResult():
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touching_ground(false)
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touching_ground(false),
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in_liquid(false),
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touching_lethal(false)
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{}
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};
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@ -46,7 +46,7 @@ content_t trans_table_19[20][2] = {
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{CONTENT_GRASS, 1},
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{CONTENT_TREE, 4},
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{CONTENT_LEAVES, 5},
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{CONTENT_GRASS_FOOTSTEPS, 6},
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{CONTENT_FARM_DIRT, 6},
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{CONTENT_MESE, 7},
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{CONTENT_MUD, 8},
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{CONTENT_COTTON, 10},
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@ -135,11 +135,9 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_GRASS_FOOTSTEPS;
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i = CONTENT_FARM_DIRT;
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f = &content_features(i);
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass_footsteps.png");
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f->setTexture(1, "mud.png");
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f->setAllTextures("dirt.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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@ -61,7 +61,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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#define CONTENT_GRASS 0x800 //1
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#define CONTENT_TREE 0x801 //4
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#define CONTENT_LEAVES 0x802 //5
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#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
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#define CONTENT_FARM_DIRT 0x803 //6
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#define CONTENT_MESE 0x804 //7
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#define CONTENT_MUD 0x805 //8
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// used to be cloud
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@ -392,6 +392,14 @@ void RatSAO::step(float dtime, bool send_recommended)
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v3f pos_f_old = pos_f;
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moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
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box, dtime, pos_f, m_speed_f);
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// basicly 'die in lava'
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if (moveresult.touching_lethal)
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{
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m_removed = true;
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return;
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}
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m_touching_ground = moveresult.touching_ground;
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setBasePosition(pos_f);
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@ -624,6 +632,14 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
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v3f pos_f_old = pos_f;
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moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
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box, dtime, pos_f, m_speed_f);
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if (moveresult.touching_lethal)
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{
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// Die
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m_removed = true;
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return;
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}
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m_touching_ground = moveresult.touching_ground;
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// Do collision damage
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@ -863,6 +879,14 @@ void FireflySAO::step(float dtime, bool send_recommended)
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v3f pos_f_old = pos_f;
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moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
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box, dtime, pos_f, m_speed_f);
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// basicly 'die in lava'
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if (moveresult.touching_lethal)
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{
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m_removed = true;
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return;
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}
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m_touching_ground = moveresult.touching_ground;
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setBasePosition(pos_f);
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@ -25,7 +25,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("port", "");
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settings->setDefault("name", "");
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settings->setDefault("footprints", "false");
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// Client stuff
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@ -753,9 +753,6 @@ void ServerEnvironment::step(float dtime)
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//TimeTaker timer("ServerEnv step");
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// Get some settings
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bool footprints = g_settings->getBool("footprints");
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/*
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Increment game time
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*/
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@ -784,26 +781,6 @@ void ServerEnvironment::step(float dtime)
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// Move
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player->move(dtime, *m_map, 100*BS);
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/*
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Add footsteps to grass
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*/
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if(footprints)
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{
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
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try{
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MapNode n = m_map->getNode(bottompos);
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if(n.getContent() == CONTENT_GRASS)
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{
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n.setContent(CONTENT_GRASS_FOOTSTEPS);
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m_map->setNode(bottompos, n);
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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}
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@ -1012,6 +989,82 @@ void ServerEnvironment::step(float dtime)
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}
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}
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}
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/*
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Grow stuff on farm dirt
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*/
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if(n.getContent() == CONTENT_FARM_DIRT)
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{
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if (myrand()%20 == 0)
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{
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s16 max_d = 1;
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s16 max_growth = 2;
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v3s16 temp_p = p;
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v3s16 test_p;
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content_t type = CONTENT_JUNGLEGRASS;
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MapNode testnode;
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bool found = false;
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for(s16 z=-max_d; !found && z<=max_d; z++) {
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for(s16 x=-max_d; !found && x<=max_d; x++)
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{
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test_p = temp_p + v3s16(x,0,z);
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testnode = m_map->getNodeNoEx(test_p);
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if (
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testnode.getContent() == CONTENT_WATERSOURCE
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) {
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found = true;
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break;
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}
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}
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}
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if (found) {
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found = false;
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test_p = temp_p + v3s16(0,1,0);
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testnode = m_map->getNodeNoEx(test_p);
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switch (testnode.getContent()) {
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case CONTENT_AIR:
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for(s16 z=-max_d; !found && z<=max_d; z++) {
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for(s16 x=-max_d; !found && x<=max_d; x++)
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{
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test_p = temp_p + v3s16(x,1,z);
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testnode = m_map->getNodeNoEx(test_p);
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if (
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testnode.getContent() == CONTENT_JUNGLEGRASS
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|| testnode.getContent() == CONTENT_PAPYRUS
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) {
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found = true;
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type = testnode.getContent();
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test_p = temp_p + v3s16(0,1,0);
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break;
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}
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}
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}
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break;
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case CONTENT_PAPYRUS:
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max_growth = 5;
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type = CONTENT_PAPYRUS;
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case CONTENT_JUNGLEGRASS:
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for(s16 y=2; !found && y<=max_growth; y++)
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{
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test_p = temp_p + v3s16(0,y,0);
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testnode = m_map->getNodeNoEx(test_p);
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if (testnode.getContent() == CONTENT_AIR) {
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found = true;
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break;
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}
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}
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break;
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default:;
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}
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if (found)
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{
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MapNode n_top = m_map->getNodeNoEx(test_p);
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n.setContent(type);
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m_map->addNodeWithEvent(test_p, n);
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}
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}
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}
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}
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/*
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Convert grass into mud if under something else than air
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*/
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@ -2059,7 +2112,6 @@ void ClientEnvironment::step(float dtime)
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// Get some settings
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bool free_move = g_settings->getBool("free_move");
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bool footprints = g_settings->getBool("footprints");
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// Get local player
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LocalPlayer *lplayer = getLocalPlayer();
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@ -2252,34 +2304,6 @@ void ClientEnvironment::step(float dtime)
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}
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catch(InvalidPositionException &e) {}
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player->updateLight(light);
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/*
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Add footsteps to grass
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*/
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if(footprints)
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{
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
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try{
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MapNode n = m_map->getNode(bottompos);
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if(n.getContent() == CONTENT_GRASS)
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{
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n.setContent(CONTENT_GRASS_FOOTSTEPS);
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m_map->setNode(bottompos, n);
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// Update mesh on client
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if(m_map->mapType() == MAPTYPE_CLIENT)
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{
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v3s16 p_blocks = getNodeBlockPos(bottompos);
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MapBlock *b = m_map->getBlockNoCreate(p_blocks);
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//b->updateMesh(getDayNightRatio());
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b->setMeshExpired(true);
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}
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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/*
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294
src/server.cpp
294
src/server.cpp
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@ -2423,6 +2423,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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content_t material = CONTENT_IGNORE;
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u8 mineral = MINERAL_NONE;
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const InventoryItem *wield;
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bool cannot_remove_node = false;
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@ -2499,136 +2500,205 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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return;
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}
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actionstream<<player->getName()<<" digs "<<PP(p_under)
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<<", gets material "<<(int)material<<", mineral "
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<<(int)mineral<<std::endl;
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/*
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Send the removal to all close-by players.
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- If other player is close, send REMOVENODE
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- Otherwise set blocks not sent
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*/
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core::list<u16> far_players;
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sendRemoveNode(p_under, peer_id, &far_players, 30);
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/*
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Update and send inventory
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*/
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if(g_settings->getBool("creative_mode") == false)
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wield = player->getWieldItem();
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std::string wieldname;
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bool is_farm_swap = false;
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// This is pretty much the entirety of farming
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if (
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material == CONTENT_MUD
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&& wield && wield->getName() == std::string("ToolItem")
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&& wieldname == ((ToolItem*)wield)->getToolName() &&
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(
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wieldname == std::string("SteelShovel")
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|| wieldname == std::string("STShovel")
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|| wieldname == std::string("WShovel")
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)
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)
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{
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/*
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Wear out tool
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*/
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InventoryList *mlist = player->inventory.getList("main");
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if(mlist != NULL)
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v3s16 temp_p = p_under;
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v3s16 test_p;
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MapNode testnode;
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for(s16 z=-1; !is_farm_swap && z<=1; z++) {
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for(s16 x=-1; !is_farm_swap && x<=1; x++)
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{
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InventoryItem *item = mlist->getItem(item_i);
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if(item && (std::string)item->getName() == "ToolItem")
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test_p = temp_p + v3s16(x,0,z);
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testnode = m_env.getMap().getNodeNoEx(test_p);
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if (
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testnode.getContent() == CONTENT_WATERSOURCE
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) {
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is_farm_swap = true;
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break;
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}
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}
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}
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}
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if (is_farm_swap)
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{
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MapNode n = m_env.getMap().getNode(p_under);
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n.setContent(CONTENT_FARM_DIRT);
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core::list<u16> far_players;
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sendAddNode(p_under, n, 0, &far_players, 30);
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/*
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Add node.
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This takes some time so it is done after the quick stuff
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*/
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core::map<v3s16, MapBlock*> modified_blocks;
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{
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MapEditEventIgnorer ign(&m_ignore_map_edit_events);
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std::string p_name = std::string(player->getName());
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m_env.getMap().addNodeAndUpdate(p_under, n, modified_blocks, p_name);
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}
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/*
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Set blocks not sent to far players
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*/
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for(core::list<u16>::Iterator
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i = far_players.begin();
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i != far_players.end(); i++)
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{
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u16 peer_id = *i;
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RemoteClient *client = getClient(peer_id);
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if(client==NULL)
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continue;
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client->SetBlocksNotSent(modified_blocks);
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}
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}
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else
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{
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actionstream<<player->getName()<<" digs "<<PP(p_under)
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<<", gets material "<<(int)material<<", mineral "
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<<(int)mineral<<std::endl;
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/*
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Send the removal to all close-by players.
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- If other player is close, send REMOVENODE
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- Otherwise set blocks not sent
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*/
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core::list<u16> far_players;
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sendRemoveNode(p_under, peer_id, &far_players, 30);
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/*
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Update and send inventory
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*/
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if(g_settings->getBool("creative_mode") == false)
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{
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/*
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Wear out tool
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*/
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InventoryList *mlist = player->inventory.getList("main");
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if(mlist != NULL)
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{
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ToolItem *titem = (ToolItem*)item;
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std::string toolname = titem->getToolName();
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// Get digging properties for material and tool
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DiggingProperties prop =
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getDiggingProperties(material, toolname);
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if(prop.diggable == false)
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InventoryItem *item = mlist->getItem(item_i);
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if(item && (std::string)item->getName() == "ToolItem")
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{
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infostream<<"Server: WARNING: Player digged"
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<<" with impossible material + tool"
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<<" combination"<<std::endl;
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ToolItem *titem = (ToolItem*)item;
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std::string toolname = titem->getToolName();
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// Get digging properties for material and tool
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DiggingProperties prop =
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getDiggingProperties(material, toolname);
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if(prop.diggable == false)
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{
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infostream<<"Server: WARNING: Player digged"
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<<" with impossible material + tool"
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<<" combination"<<std::endl;
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}
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bool weared_out = titem->addWear(prop.wear);
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if(weared_out)
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{
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mlist->deleteItem(item_i);
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}
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}
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}
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bool weared_out = titem->addWear(prop.wear);
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/*
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Add dug item to inventory
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*/
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if(weared_out)
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InventoryItem *item = NULL;
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if(mineral != MINERAL_NONE)
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item = getDiggedMineralItem(mineral);
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// If not mineral
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if(item == NULL)
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{
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std::string &dug_s = content_features(material).dug_item;
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if(dug_s != "")
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{
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mlist->deleteItem(item_i);
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std::istringstream is(dug_s, std::ios::binary);
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item = InventoryItem::deSerialize(is);
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}
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}
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if(item != NULL)
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{
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// Add a item to inventory
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player->inventory.addItem("main", item);
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// Send inventory
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UpdateCrafting(player->peer_id);
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SendInventory(player->peer_id);
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}
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item = NULL;
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if(mineral != MINERAL_NONE)
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item = getDiggedMineralItem(mineral);
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// If not mineral
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if(item == NULL)
|
||||
{
|
||||
std::string &extra_dug_s = content_features(material).extra_dug_item;
|
||||
s32 extra_rarity = content_features(material).extra_dug_item_rarity;
|
||||
if(extra_dug_s != "" && extra_rarity != 0
|
||||
&& myrand() % extra_rarity == 0)
|
||||
{
|
||||
std::istringstream is(extra_dug_s, std::ios::binary);
|
||||
item = InventoryItem::deSerialize(is);
|
||||
}
|
||||
}
|
||||
|
||||
if(item != NULL)
|
||||
{
|
||||
// Add a item to inventory
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
// Send inventory
|
||||
UpdateCrafting(player->peer_id);
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Add dug item to inventory
|
||||
Remove the node
|
||||
(this takes some time so it is done after the quick stuff)
|
||||
*/
|
||||
|
||||
InventoryItem *item = NULL;
|
||||
|
||||
if(mineral != MINERAL_NONE)
|
||||
item = getDiggedMineralItem(mineral);
|
||||
|
||||
// If not mineral
|
||||
if(item == NULL)
|
||||
{
|
||||
std::string &dug_s = content_features(material).dug_item;
|
||||
if(dug_s != "")
|
||||
{
|
||||
std::istringstream is(dug_s, std::ios::binary);
|
||||
item = InventoryItem::deSerialize(is);
|
||||
}
|
||||
}
|
||||
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
|
||||
|
||||
if(item != NULL)
|
||||
m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
|
||||
}
|
||||
/*
|
||||
Set blocks not sent to far players
|
||||
*/
|
||||
for(core::list<u16>::Iterator
|
||||
i = far_players.begin();
|
||||
i != far_players.end(); i++)
|
||||
{
|
||||
// Add a item to inventory
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
// Send inventory
|
||||
UpdateCrafting(player->peer_id);
|
||||
SendInventory(player->peer_id);
|
||||
u16 peer_id = *i;
|
||||
RemoteClient *client = getClient(peer_id);
|
||||
if(client==NULL)
|
||||
continue;
|
||||
client->SetBlocksNotSent(modified_blocks);
|
||||
}
|
||||
|
||||
item = NULL;
|
||||
|
||||
if(mineral != MINERAL_NONE)
|
||||
item = getDiggedMineralItem(mineral);
|
||||
|
||||
// If not mineral
|
||||
if(item == NULL)
|
||||
{
|
||||
std::string &extra_dug_s = content_features(material).extra_dug_item;
|
||||
s32 extra_rarity = content_features(material).extra_dug_item_rarity;
|
||||
if(extra_dug_s != "" && extra_rarity != 0
|
||||
&& myrand() % extra_rarity == 0)
|
||||
{
|
||||
std::istringstream is(extra_dug_s, std::ios::binary);
|
||||
item = InventoryItem::deSerialize(is);
|
||||
}
|
||||
}
|
||||
|
||||
if(item != NULL)
|
||||
{
|
||||
// Add a item to inventory
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
// Send inventory
|
||||
UpdateCrafting(player->peer_id);
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Remove the node
|
||||
(this takes some time so it is done after the quick stuff)
|
||||
*/
|
||||
{
|
||||
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
|
||||
|
||||
m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
|
||||
}
|
||||
/*
|
||||
Set blocks not sent to far players
|
||||
*/
|
||||
for(core::list<u16>::Iterator
|
||||
i = far_players.begin();
|
||||
i != far_players.end(); i++)
|
||||
{
|
||||
u16 peer_id = *i;
|
||||
RemoteClient *client = getClient(peer_id);
|
||||
if(client==NULL)
|
||||
continue;
|
||||
client->SetBlocksNotSent(modified_blocks);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue